// Various surfaces rendered with GL. // This example draws 6 surfaces using OpenGL in pad (one is remake // of a classic surfaces.C, another contains 4 surfaces). // // The commands used are exactly the same as with a normal pad. // The only command to add is: gStyle->SetCanvasPreferGL(true); // Authors: Rene Brun, Timur Pocheptsov void glsurfaces() { gStyle->SetPalette(0); // after this command all legos surfaces (surf/srf1/surf2/surf4/tf3 // options) are automatically rendered with OpenGL. gStyle->SetCanvasPreferGL(kTRUE); TCanvas *c1 = new TCanvas("glc1","Surfaces Drawing Options",200,10,700,900); c1->SetFillColor(42); gStyle->SetFrameFillColor(42); title = new TPaveText(0.2, 0.96, 0.8, 0.995); title->SetFillColor(33); title->AddText("Examples of Surface options"); title->Draw(); TPad *pad1 = new TPad("pad1","Gouraud shading", 0.03, 0.50, 0.98, 0.95, 21); TPad *pad2 = new TPad("pad2","Color mesh", 0.03, 0.02, 0.98, 0.48, 21); pad1->Draw(); pad2->Draw(); // We generate a 2-D function TF2 *f2 = new TF2("f2","x**2 + y**2 - x**3 -8*x*y**4", -1., 1.2, -1.5, 1.5); // Draw this function in pad1 with Gouraud shading option pad1->cd(); pad1->SetLogz(); f2->SetFillColor(45); f2->Draw("glsurf4"); TF2 *f2clone = new TF2("f2clone","x**2 + y**2 - x**3 -8*x*y**4", -1., 1.2, -1.5, 1.5); // Draw this function in pad2 with color mesh option pad2->cd(); pad2->SetLogz(); f2clone->Draw("glsurf1"); //add axis titles. The titles are set on the intermediate //histogram used for visualisation. We must force this histogram //to be created, then force the redrawing of the two pads pad2->Update(); f2->GetHistogram()->GetXaxis()->SetTitle("x title"); f2->GetHistogram()->GetYaxis()->SetTitle("y title"); f2->GetHistogram()->GetXaxis()->SetTitleOffset(1.4); f2->GetHistogram()->GetYaxis()->SetTitleOffset(1.4); f2clone->GetHistogram()->GetXaxis()->SetTitle("x title"); f2clone->GetHistogram()->GetYaxis()->SetTitle("y title"); f2clone->GetHistogram()->GetXaxis()->SetTitleOffset(1.4); f2clone->GetHistogram()->GetYaxis()->SetTitleOffset(1.4); pad1->Modified(); pad2->Modified(); TCanvas *c2 = new TCanvas("glc2","Surfaces Drawing Options with gl", 700,10,700,700); c2->SetFillColor(42); gStyle->SetFrameFillColor(42); c2->Divide(2, 2); c2->cd(1); TF2 *fun1 = new TF2("fun1","1000*((sin(x)/x)*(sin(y)/y))+200", -6., 6., -6., 6.); fun1->SetNpx(30); fun1->SetNpy(30); fun1->SetFillColor(kGreen); fun1->Draw("glsurf3"); c2->cd(2); TF2 *fun2 = new TF2("fun2","cos(y)*sin(x)+cos(x)*sin(y)", -6., 6., -6., 6.); fun2->Draw("glsurf1cyl"); c2->cd(3); TF2 *fun3 = new TF2("fun3","sin(x) / x * cos(y) * y", -6., 6., -6., 6.); fun3->Draw("glsurfpol"); c2->cd(4); TF3 *fun4 = new TF3("fun4","sin(x * x + y * y + z * z - 4)", -2.5, 2.5, -2.5, 2.5, -2.5, 2.5); Int_t colInd = TColor::GetColor(1.f, 0.5f, 0.f); fun4->SetFillColor(colInd); fun4->Draw("gl");//tf3 option }