//======================================================================= // Copyright 1997, 1998, 1999, 2000 University of Notre Dame. // Authors: Andrew Lumsdaine, Lie-Quan Lee, Jeremy G. Siek // // This file is part of the Boost Graph Library // // You should have received a copy of the License Agreement for the // Boost Graph Library along with the software; see the file LICENSE. // If not, contact Office of Research, University of Notre Dame, Notre // Dame, IN 46556. // // Permission to modify the code and to distribute modified code is // granted, provided the text of this NOTICE is retained, a notice that // the code was modified is included with the above COPYRIGHT NOTICE and // with the COPYRIGHT NOTICE in the LICENSE file, and that the LICENSE // file is distributed with the modified code. // // LICENSOR MAKES NO REPRESENTATIONS OR WARRANTIES, EXPRESS OR IMPLIED. // By way of example, but not limitation, Licensor MAKES NO // REPRESENTATIONS OR WARRANTIES OF MERCHANTABILITY OR FITNESS FOR ANY // PARTICULAR PURPOSE OR THAT THE USE OF THE LICENSED SOFTWARE COMPONENTS // OR DOCUMENTATION WILL NOT INFRINGE ANY PATENTS, COPYRIGHTS, TRADEMARKS // OR OTHER RIGHTS. //======================================================================= /* Paul Moore's request: As an example of a practical problem which is not restricted to graph "experts", consider file dependencies. It's basically graph construction, plus topological sort, but it might make a nice "tutorial" example. Build a dependency graph of files, then use the algorithms to do things like 1. Produce a full recompilation order (topological sort, by modified date) 2. Produce a "parallel" recompilation order (same as above, but group files which can be built in parallel) 3. Change analysis (if I change file x, which others need recompiling) 4. Dependency changes (if I add a dependency between file x and file y, what are the effects) */ #include // put this first to suppress some VC++ warnings #include #include #include #include #include #include #include #include #include #include using namespace std; using namespace boost; /* struct print_visitor : public bfs_visitor<> { template void discover_vertex(Vertex v, Graph&) { cout << name[v] << " "; } }; */ struct cycle_detector : public dfs_visitor<> { cycle_detector(bool& has_cycle) : m_has_cycle(has_cycle) { } template void back_edge(Edge, Graph&) { m_has_cycle = true; } protected: bool& m_has_cycle; };