// Generated by gmmproc 2.66.3 -- DO NOT MODIFY!
#ifndef _GLIBMM_MODULE_H
#define _GLIBMM_MODULE_H
/* Copyright (C) 2002 The gtkmm Development Team
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see .
*/
#include
#include
#ifndef DOXYGEN_SHOULD_SKIP_THIS
extern "C" { typedef struct _GModule GModule; }
#endif
namespace Glib
{
/** @addtogroup glibmmEnums glibmm Enums and Flags */
/**
* @var ModuleFlags MODULE_BIND_LAZY
* Specifies that symbols are only resolved when
* needed. The default action is to bind all symbols when the module
* is loaded.
*
* @var ModuleFlags MODULE_BIND_LOCAL
* Specifies that symbols in the module should
* not be added to the global name space. The default action on most
* platforms is to place symbols in the module in the global name space,
* which may cause conflicts with existing symbols.
*
* @var ModuleFlags MODULE_BIND_MASK
* Mask for all flags.
*
* @enum ModuleFlags
*
* Flags passed to g_module_open().
* Note that these flags are not supported on all platforms.
*
* @ingroup glibmmEnums
* @par Bitwise operators:
* %ModuleFlags operator|(ModuleFlags, ModuleFlags)
* %ModuleFlags operator&(ModuleFlags, ModuleFlags)
* %ModuleFlags operator^(ModuleFlags, ModuleFlags)
* %ModuleFlags operator~(ModuleFlags)
* %ModuleFlags& operator|=(ModuleFlags&, ModuleFlags)
* %ModuleFlags& operator&=(ModuleFlags&, ModuleFlags)
* %ModuleFlags& operator^=(ModuleFlags&, ModuleFlags)
*/
enum ModuleFlags
{
MODULE_BIND_LAZY = 1 << 0,
MODULE_BIND_LOCAL = 1 << 1,
MODULE_BIND_MASK = 0x03
};
/** @ingroup glibmmEnums */
inline ModuleFlags operator|(ModuleFlags lhs, ModuleFlags rhs)
{ return static_cast(static_cast(lhs) | static_cast(rhs)); }
/** @ingroup glibmmEnums */
inline ModuleFlags operator&(ModuleFlags lhs, ModuleFlags rhs)
{ return static_cast(static_cast(lhs) & static_cast(rhs)); }
/** @ingroup glibmmEnums */
inline ModuleFlags operator^(ModuleFlags lhs, ModuleFlags rhs)
{ return static_cast(static_cast(lhs) ^ static_cast(rhs)); }
/** @ingroup glibmmEnums */
inline ModuleFlags operator~(ModuleFlags flags)
{ return static_cast(~static_cast(flags)); }
/** @ingroup glibmmEnums */
inline ModuleFlags& operator|=(ModuleFlags& lhs, ModuleFlags rhs)
{ return (lhs = static_cast(static_cast(lhs) | static_cast(rhs))); }
/** @ingroup glibmmEnums */
inline ModuleFlags& operator&=(ModuleFlags& lhs, ModuleFlags rhs)
{ return (lhs = static_cast(static_cast(lhs) & static_cast(rhs))); }
/** @ingroup glibmmEnums */
inline ModuleFlags& operator^=(ModuleFlags& lhs, ModuleFlags rhs)
{ return (lhs = static_cast(static_cast(lhs) ^ static_cast(rhs))); }
//TODO: Replace get_last_error() with exceptions?
//Provide operator()?
/** Dynamic Loading of Modules
* These functions provide a portable way to dynamically load object
* files (commonly known as 'plug-ins'). The current implementation
* supports all systems that provide an implementation of dlopen()
* (e.g. Linux/Sun), as well as HP-UX via its shl_load() mechanism,
* and Windows platforms via DLLs.
*/
class GLIBMM_API Module
{
public:
#ifndef DOXYGEN_SHOULD_SKIP_THIS
using CppObjectType = Module;
using BaseObjectType = GModule;
#endif /* DOXYGEN_SHOULD_SKIP_THIS */
private:
public:
/** Opens a module.
*
* First of all it tries to open file_name as a module. If that
* fails and file_name has the ".la"-suffix (and is a libtool
* archive) it tries to open the corresponding module. If that fails
* and it doesn't have the proper module suffix for the platform
* (G_MODULE_SUFFIX), this suffix will be appended and the
* corresponding module will be opended. If that fails and file_name
* doesn't have the ".la"-suffix, this suffix is appended and
* it tries to open the corresponding module.
*
* Use operator bool() to see whether the operation succeeded. For instance,
* @code
* Glib::Module module("plugins/helloworld");
* if(module)
* {
* void* func = nullptr;
* bool found = get_symbol("some_function", func);
* }
* @endcode
*
* @param file_name The library filename to open
* @param flags Flags to configure the load process
*/
explicit Module(const std::string& file_name, ModuleFlags flags = ModuleFlags(0));
Module(const Module&) = delete;
Module& operator=(const Module&) = delete;
Module(Module&& other) noexcept;
Module& operator=(Module&& other) noexcept;
/** Close a module. The module will be removed from memory, unless
* make_resident has been called.
*/
virtual ~Module();
/** Check whether the module was found.
*/
explicit operator bool() const;
/** Checks if modules are supported on the current platform.
* @returns true if available, false otherwise
*/
static bool get_supported();
/** Ensures that a module will never be unloaded. Any calls to the
* Glib::Module destructor will not unload the module.
*/
void make_resident();
/** Gets a string describing the last module error.
* @returns The error string
*/
static std::string get_last_error();
/** Gets a symbol pointer from the module.
* @param symbol_name The name of the symbol to lookup
* @param symbol A pointer to set to the symbol
* @returns True if the symbol was found, false otherwise.
*/
bool get_symbol(const std::string& symbol_name, void*& symbol) const;
/** Get the name of the module.
* @returns The name of the module
*/
std::string get_name() const;
/** A portable way to build the filename of a module. The
* platform-specific prefix and suffix are added to the filename, if
* needed, and the result is added to the directory, using the
* correct separator character.
*
* The directory should specify the directory where the module can
* be found. It can be an empty string to indicate that the
* module is in a standard platform-specific directory, though this
* is not recommended since the wrong module may be found.
*
* For example, calling build_path() on a Linux
* system with a directory of /lib and a module_name of
* "mylibrary" will return /lib/libmylibrary.so. On a
* Windows system, using \\Windows as the directory it will
* return \\Windows\\mylibrary.dll.
*
* @param directory The directory the module is in
* @param module_name The name of the module
* @returns The system-specific filename of the module
*/
static std::string build_path(const std::string& directory, const std::string& module_name);
GModule* gobj() { return gobject_; }
const GModule* gobj() const { return gobject_; }
protected:
GModule* gobject_;
};
} // namespace Glib
#endif /* _GLIBMM_MODULE_H */