// Generated by gmmproc 2.66.3 -- DO NOT MODIFY! #ifndef _GIOMM_MENUMODEL_H #define _GIOMM_MENUMODEL_H #include #include #include /* Copyright (C) 2012 The giomm Development Team * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see . */ #include #ifndef DOXYGEN_SHOULD_SKIP_THIS using GMenuModel = struct _GMenuModel; using GMenuModelClass = struct _GMenuModelClass; #endif /* DOXYGEN_SHOULD_SKIP_THIS */ #ifndef DOXYGEN_SHOULD_SKIP_THIS namespace Gio { class GIOMM_API MenuModel_Class; } // namespace Gio #endif //DOXYGEN_SHOULD_SKIP_THIS namespace Gio { // Keep the enum values in sync with giomm_get_menu_attribute() in menumodel.ccg. /** Attributes in Gio::MenuModel::get_item_attribute(). * * @ingroup giommEnums */ enum MenuAttribute { /** The "action" menu attribute. * * The menu item attribute which holds the action name of the item. %Action * names are namespaced with an identifier for the action group in which the * action resides. For example, "win." for window-specific actions and "app." * for application-wide actions. */ MENU_ATTRIBUTE_ACTION, /** The "label" menu attribute. * * The menu item attribute which holds the label of the item. */ MENU_ATTRIBUTE_LABEL, /** The "target" menu attribute. * * The menu item attribute which holds the target with which the item's action * will be activated. */ MENU_ATTRIBUTE_TARGET, /** The "action-namespace" menu attribute. * * The menu item attribute that holds the namespace for all action names in * menus that are linked from this item. * * @newin{2,66} */ MENU_ATTRIBUTE_ACTION_NAMESPACE, /** The "icon" menu attribute. * * The menu item attribute which holds the icon of the item. * * The icon is stored in the format returned by Gio::Icon::serialize(). * * This attribute is intended only to represent 'noun' icons such as * favicons for a webpage, or application icons. It should not be used * for 'verbs' (ie: stock icons). * * @newin{2,66} */ MENU_ATTRIBUTE_ICON }; // Keep the enum values in sync with giomm_get_menu_link() in menumodel.ccg. /** %Link types in Gio::MenuModel::get_item_link(). * * @ingroup giommEnums */ enum MenuLink { /** The "section" menu link. * * The name of the link that associates a menu item with a section. The linked * menu will usually be shown in place of the menu item, using the item's label * as a header. */ MENU_LINK_SECTION, /** The "submenu" menu link. * * The name of the link that associates a menu item with a submenu. */ MENU_LINK_SUBMENU }; class GIOMM_API MenuAttributeIter; class GIOMM_API MenuLinkIter; /** MenuModel - An abstract class representing the contents of a menu. * MenuModel represents the contents of a menu -- an ordered list of menu * items. The items are associated with actions, which can be activated through * them. Items can be grouped in sections, and may have submenus associated * with them. Both items and sections usually have some representation data, * such as labels or icons. The type of the associated action (ie whether it is * stateful, and what kind of state it has) can influence the representation of * the item. * * The conceptual model of menus in MenuModel is hierarchical: sections and * submenus are again represented by MenuModels. Menus themselves do not define * their own roles. Rather, the role of a particular MenuModel is defined by * the item that references it (or, in the case of the 'root' menu, is defined * by the context in which it is used). * * The motivation for this abstract model of application controls is that * modern user interfaces tend to make these controls available outside the * application. Examples include global menus, jumplists, dash boards, etc. To * support such uses, it is necessary to 'export' information about actions and * their representation in menus, which is exactly what * Gio::DBus::Connection::export_action_group() and the * Gio::DBus::Connection::export_menu_model() do for ActionGroup and MenuModel. * The client-side counterparts to make use of the exported information are * Gio::DBus::ActionGroup and Gio::DBus::MenuModel. * * The API of MenuModel is very generic, with iterators for the attributes and * links of an item, see iterate_item_attributes() and iterate_item_links(). * The 'standard' attributes and link types have predefined names, * listed in the enums Gio::MenuAttribute and Gio::MenuLink. * * Items in a MenuModel represent active controls if they refer to an action * that can get activated when the user interacts with the menu item. The * reference to the action is encoded by the string id in the * Gio::MENU_ATTRIBUTE_ACTION attribute. An action id uniquely identifies an * action in an action group. Which action group(s) provide actions depends on * the context in which the menu model is used. E.g. when the model is exported * as the application menu of a Gtk::Application, actions can be * application-wide or window-specific (and thus come from two different action * groups). By convention, the application-wide actions have names that start * with "app.", while the names of window-specific actions start with "win.". * * While a wide variety of stateful actions is possible, the following is the * minimum that is expected to be supported by all users of exported menu * information: * * - an action with no parameter type and no state * - an action with no parameter type and boolean state * - an action with string parameter type and string state * * Stateless. A stateless action typically corresponds to an ordinary * menu item. Selecting such a menu item will activate the action (with no * parameter). * * Boolean State. An action with a boolean state will most typically be * used with a "toggle" or "switch" menu item. The state can be set directly, * but activating the action (with no parameter) results in the state being * toggled. Selecting a toggle menu item will activate the action. The menu * item should be rendered as "checked" when the state is true. * * String Parameter and State. Actions with string parameters and state * will most typically be used to represent an enumerated choice over the items * available for a group of radio menu items. Activating the action with a * string parameter is equivalent to setting that parameter as the state. Radio * menu items, in addition to being associated with the action, will have a * target value. Selecting that menu item will result in activation of the * action with the target value as the parameter. The menu item should be * rendered as "selected" when the state of the action is equal to the target * value of the menu item. * * See the C API docs for a graphical example. * @newin{2,32} */ class GIOMM_API MenuModel : public Glib::Object { #ifndef DOXYGEN_SHOULD_SKIP_THIS public: using CppObjectType = MenuModel; using CppClassType = MenuModel_Class; using BaseObjectType = GMenuModel; using BaseClassType = GMenuModelClass; // noncopyable MenuModel(const MenuModel&) = delete; MenuModel& operator=(const MenuModel&) = delete; private: friend class MenuModel_Class; static CppClassType menumodel_class_; protected: explicit MenuModel(const Glib::ConstructParams& construct_params); explicit MenuModel(GMenuModel* castitem); #endif /* DOXYGEN_SHOULD_SKIP_THIS */ public: MenuModel(MenuModel&& src) noexcept; MenuModel& operator=(MenuModel&& src) noexcept; ~MenuModel() noexcept override; /** Get the GType for this class, for use with the underlying GObject type system. */ static GType get_type() G_GNUC_CONST; #ifndef DOXYGEN_SHOULD_SKIP_THIS static GType get_base_type() G_GNUC_CONST; #endif ///Provides access to the underlying C GObject. GMenuModel* gobj() { return reinterpret_cast(gobject_); } ///Provides access to the underlying C GObject. const GMenuModel* gobj() const { return reinterpret_cast(gobject_); } ///Provides access to the underlying C instance. The caller is responsible for unrefing it. Use when directly setting fields in structs. GMenuModel* gobj_copy(); private: protected: MenuModel(); public: //TODO: When we can break ABI, remove the method overload and just make it const. //It makes no sense to return const by value. //TODO: Add a get_item_attribute() templated method to get values directly //instead of returning a Glib::VariantBase? /** Queries the item at position @a item_index in @a model for the attribute * specified by @a attribute. * * If @a expected_type is non-nullptr then it specifies the expected type of * the attribute. If it is nullptr then any type will be accepted. * * If the attribute exists and matches @a expected_type (or if the * expected type is unspecified) then the value is returned. * * If the attribute does not exist, or does not match the expected type * then nullptr is returned. * * @newin{2,32} * * @param item_index The index of the item. * @param attribute The attribute to query. * @param expected_type The expected type of the attribute, or * nullptr. * @return The value of the attribute. */ Glib::VariantBase get_item_attribute(int item_index, MenuAttribute attribute, const Glib::VariantType& expected_type); /** Queries the item at position @a item_index in @a model for the attribute * specified by @a attribute. * * If @a expected_type is non-nullptr then it specifies the expected type of * the attribute. If it is nullptr then any type will be accepted. * * If the attribute exists and matches @a expected_type (or if the * expected type is unspecified) then the value is returned. * * If the attribute does not exist, or does not match the expected type * then nullptr is returned. * * @newin{2,32} * * @param item_index The index of the item. * @param attribute The attribute to query. * @param expected_type The expected type of the attribute, or * nullptr. * @return The value of the attribute. */ const Glib::VariantBase get_item_attribute(int item_index, MenuAttribute attribute, const Glib::VariantType& expected_type) const; // Ignore varargs function /** Queries the item at position @a item_index in @a model for the link * specified by @a link. * * If the link exists, the linked MenuModel is returned. If the link * does not exist, nullptr is returned. * * @newin{2,32} * * @param item_index The index of the item. * @param link The link to query. * @return The linked MenuModel, or nullptr. */ Glib::RefPtr get_item_link(int item_index, MenuLink link); /** Queries the item at position @a item_index in @a model for the link * specified by @a link. * * If the link exists, the linked MenuModel is returned. If the link * does not exist, nullptr is returned. * * @newin{2,32} * * @param item_index The index of the item. * @param link The link to query. * @return The linked MenuModel, or nullptr. */ Glib::RefPtr get_item_link(int item_index, MenuLink link) const; /** Queries if @a model is mutable. * * An immutable MenuModel will never emit the MenuModel::signal_items_changed() * signal. Consumers of the model may make optimisations accordingly. * * @newin{2,32} * * @return true if the model is mutable (ie: "items-changed" may be * emitted). */ bool is_mutable() const; /** Query the number of items in @a model. * * @newin{2,32} * * @return The number of items. */ int get_n_items() const; /** Creates a MenuAttributeIter to iterate over the attributes of * the item at position @a item_index in @a model. * * You must free the iterator with Glib::object_unref() when you are done. * * @newin{2,32} * * @param item_index The index of the item. * @return A new MenuAttributeIter. */ Glib::RefPtr iterate_item_attributes(int item_index); /** Creates a MenuAttributeIter to iterate over the attributes of * the item at position @a item_index in @a model. * * You must free the iterator with Glib::object_unref() when you are done. * * @newin{2,32} * * @param item_index The index of the item. * @return A new MenuAttributeIter. */ Glib::RefPtr iterate_item_attributes(int item_index) const; /** Creates a MenuLinkIter to iterate over the links of the item at * position @a item_index in @a model. * * You must free the iterator with Glib::object_unref() when you are done. * * @newin{2,32} * * @param item_index The index of the item. * @return A new MenuLinkIter. */ Glib::RefPtr iterate_item_links(int item_index); /** Creates a MenuLinkIter to iterate over the links of the item at * position @a item_index in @a model. * * You must free the iterator with Glib::object_unref() when you are done. * * @newin{2,32} * * @param item_index The index of the item. * @return A new MenuLinkIter. */ Glib::RefPtr iterate_item_links(int item_index) const; /** Requests emission of the MenuModel::signal_items_changed() signal on @a model. * * This function should never be called except by MenuModel * subclasses. Any other calls to this function will very likely lead * to a violation of the interface of the model. * * The implementation should update its internal representation of the * menu before emitting the signal. The implementation should further * expect to receive queries about the new state of the menu (and * particularly added menu items) while signal handlers are running. * * The implementation must dispatch this call directly from a mainloop * entry and not in response to calls -- particularly those from the * MenuModel API. Said another way: the menu must not change while * user code is running without returning to the mainloop. * * @newin{2,32} * * @param position The position of the change. * @param removed The number of items removed. * @param added The number of items added. */ void items_changed(int position, int removed, int added); // The items-changed signal can't have a default handler in glibmm, because it does not have one in glib. /** * @par Slot Prototype: * void on_my_%items_changed(int position, int removed, int added) * * Flags: Run Last * * Emitted when a change has occurred to the menu. * * The only changes that can occur to a menu is that items are removed * or added. Items may not change (except by being removed and added * back in the same location). This signal is capable of describing * both of those changes (at the same time). * * The signal means that starting at the index @a position, @a removed * items were removed and @a added items were added in their place. If * @a removed is zero then only items were added. If @a added is zero * then only items were removed. * * As an example, if the menu contains items a, b, c, d (in that * order) and the signal (2, 1, 3) occurs then the new composition of * the menu will be a, b, _, _, _, d (with each _ representing some * new item). * * Signal handlers may query the model (particularly the added items) * and expect to see the results of the modification that is being * reported. The signal is emitted after the modification. * * @param position The position of the change. * @param removed The number of items removed. * @param added The number of items added. */ Glib::SignalProxy< void,int,int,int > signal_items_changed(); public: public: //C++ methods used to invoke GTK+ virtual functions: protected: //GTK+ Virtual Functions (override these to change behaviour): //Default Signal Handlers:: }; } // namespace Gio namespace Glib { /** A Glib::wrap() method for this object. * * @param object The C instance. * @param take_copy False if the result should take ownership of the C instance. True if it should take a new copy or ref. * @result A C++ instance that wraps this C instance. * * @relates Gio::MenuModel */ GIOMM_API Glib::RefPtr wrap(GMenuModel* object, bool take_copy = false); } #endif /* _GIOMM_MENUMODEL_H */