// Copyright(c) 2016 Alexander Dalshov & spdlog contributors. // Distributed under the MIT License (http://opensource.org/licenses/MIT) #pragma once #if defined(_WIN32) # include # include # include # include // Avoid including windows.h (https://stackoverflow.com/a/30741042) extern "C" __declspec(dllimport) void __stdcall OutputDebugStringA(const char *lpOutputString); extern "C" __declspec(dllimport) int __stdcall IsDebuggerPresent(); namespace spdlog { namespace sinks { /* * MSVC sink (logging using OutputDebugStringA) */ template class msvc_sink : public base_sink { public: msvc_sink() = default; msvc_sink(bool check_ebugger_present) : check_debbugger_present_{check_ebugger_present} {}; protected: void sink_it_(const details::log_msg &msg) override { if (check_debbugger_present_ && !IsDebuggerPresent()) { return; } memory_buf_t formatted; base_sink::formatter_->format(msg, formatted); formatted.push_back('\0'); // add a null terminator for OutputDebugStringA OutputDebugStringA(formatted.data()); } void flush_() override {} bool check_debbugger_present_ = true; }; using msvc_sink_mt = msvc_sink; using msvc_sink_st = msvc_sink; using windebug_sink_mt = msvc_sink_mt; using windebug_sink_st = msvc_sink_st; } // namespace sinks } // namespace spdlog #endif