#ifndef(Stoneold_Inc_Temp) #declare Stoneold_Inc_Temp = version; #version 3.5; #ifdef(View_POV_Include_Stack) # debug "including stoneold.inc\n" #end /* Persistence of Vision Raytracer Version 3.1 Stone textures by Mike Miller 1992 Backwards-compatibility translation file. Translates old texture names to new texture names. Use stones1.inc in the future. */ #include "stones1.inc" #declare Grnt0 = texture { T_Grnt0 } #declare Grnt1 = texture { T_Grnt1 } #declare Grnt2 = texture { T_Grnt2 } #declare Grnt3 = texture { T_Grnt3 } #declare Grnt4 = texture { T_Grnt4 } #declare Grnt5 = texture { T_Grnt5 } #declare Grnt6 = texture { T_Grnt6 } #declare Grnt7 = texture { T_Grnt7 } #declare Grnt8 = texture { T_Grnt8 } #declare Grnt9 = texture { T_Grnt9 } #declare Grnt10 = texture { T_Grnt10 } #declare Grnt11 = texture { T_Grnt11 } #declare Grnt12 = texture { T_Grnt12 } #declare Grnt13 = texture { T_Grnt13 } #declare Grnt14 = texture { T_Grnt14 } #declare Grnt15 = texture { T_Grnt15 } #declare Grnt16 = texture { T_Grnt16 } #declare Grnt17 = texture { T_Grnt17 } #declare Grnt18 = texture { T_Grnt18 } #declare Grnt19 = texture { T_Grnt19 } #declare Grnt20 = texture { T_Grnt20 } #declare Grnt21 = texture { T_Grnt21 } #declare Grnt22 = texture { T_Grnt22 } #declare Grnt23 = texture { T_Grnt23 } #declare Grnt24 = texture { T_Grnt24 } #declare Grnt25 = texture { T_Grnt25 } #declare Grnt26 = texture { T_Grnt26 } #declare Grnt27 = texture { T_Grnt27 } #declare Grnt28 = texture { T_Grnt28 } #declare Grnt29 = texture { T_Grnt29 } #declare Grnt0a = texture { T_Grnt0a } #declare Grnt1a = texture { T_Grnt1a } #declare Grnt2a = texture { T_Grnt2a } #declare Crack1 = texture { T_Crack1 } #declare Crack2 = texture { T_Crack2 } #declare Crack3 = texture { T_Crack3 } #declare Crack4 = texture { T_Crack4 } #declare Stone1 = texture { T_Stone1 } #declare Stone2 = texture { T_Stone2 } #declare Stone3 = texture { T_Stone3 } #declare Stone4 = texture { T_Stone4 } #declare Stone5 = texture { T_Stone5 } #declare Stone6 = texture { T_Stone6 } #declare Stone7 = texture { T_Stone7 } #declare Stone8 = texture { T_Stone8 } #declare Stone9 = texture { T_Stone9 } #declare Stone10 = texture { T_Stone10 } #declare Stone11 = texture { T_Stone11 } #declare Stone12 = texture { T_Stone12 } #declare Stone13 = texture { T_Stone13 } #declare Stone14 = texture { T_Stone14 } #declare Stone15 = texture { T_Stone15 } #declare Stone16 = texture { T_Stone16 } #declare Stone17 = texture { T_Stone17 } #declare Stone18 = texture { T_Stone18 } #declare Stone19 = texture { T_Stone19 } #declare Stone20 = texture { T_Stone20 } #declare Stone21 = texture { T_Stone21 } #declare Stone22 = texture { T_Stone22 } #declare Stone23 = texture { T_Stone23 } #declare Stone24 = texture { T_Stone24 } #version Stoneold_Inc_Temp; #end