# This file was automatically generated by SWIG (http://www.swig.org). # Version 2.0.11 # # Do not make changes to this file unless you know what you are doing--modify # the SWIG interface file instead. from sys import version_info if version_info >= (2,6,0): def swig_import_helper(): from os.path import dirname import imp fp = None try: fp, pathname, description = imp.find_module('_opengl', [dirname(__file__)]) except ImportError: import _opengl return _opengl if fp is not None: try: _mod = imp.load_module('_opengl', fp, pathname, description) finally: fp.close() return _mod _opengl = swig_import_helper() del swig_import_helper else: import _opengl del version_info try: _swig_property = property except NameError: pass # Python < 2.2 doesn't have 'property'. def _swig_setattr_nondynamic(self,class_type,name,value,static=1): if (name == "thisown"): return self.this.own(value) if (name == "this"): if type(value).__name__ == 'SwigPyObject': self.__dict__[name] = value return method = class_type.__swig_setmethods__.get(name,None) if method: return method(self,value) if (not static): self.__dict__[name] = value else: raise AttributeError("You cannot add attributes to %s" % self) def _swig_setattr(self,class_type,name,value): return _swig_setattr_nondynamic(self,class_type,name,value,0) def _swig_getattr(self,class_type,name): if (name == "thisown"): return self.this.own() method = class_type.__swig_getmethods__.get(name,None) if method: return method(self) raise AttributeError(name) def _swig_repr(self): try: strthis = "proxy of " + self.this.__repr__() except: strthis = "" return "<%s.%s; %s >" % (self.__class__.__module__, self.__class__.__name__, strthis,) try: _object = object _newclass = 1 except AttributeError: class _object : pass _newclass = 0 class SwigPyIterator(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, SwigPyIterator, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, SwigPyIterator, name) def __init__(self, *args, **kwargs): raise AttributeError("No constructor defined - class is abstract") __repr__ = _swig_repr __swig_destroy__ = _opengl.delete_SwigPyIterator __del__ = lambda self : None; def value(self): return _opengl.SwigPyIterator_value(self) def incr(self, n=1): return _opengl.SwigPyIterator_incr(self, n) def decr(self, n=1): return _opengl.SwigPyIterator_decr(self, n) def distance(self, *args): return _opengl.SwigPyIterator_distance(self, *args) def equal(self, *args): return _opengl.SwigPyIterator_equal(self, *args) def copy(self): return _opengl.SwigPyIterator_copy(self) def next(self): return _opengl.SwigPyIterator_next(self) def __next__(self): return _opengl.SwigPyIterator___next__(self) def previous(self): return _opengl.SwigPyIterator_previous(self) def advance(self, *args): return _opengl.SwigPyIterator_advance(self, *args) def __eq__(self, *args): return _opengl.SwigPyIterator___eq__(self, *args) def __ne__(self, *args): return _opengl.SwigPyIterator___ne__(self, *args) def __iadd__(self, *args): return _opengl.SwigPyIterator___iadd__(self, *args) def __isub__(self, *args): return _opengl.SwigPyIterator___isub__(self, *args) def __add__(self, *args): return _opengl.SwigPyIterator___add__(self, *args) def __sub__(self, *args): return _opengl.SwigPyIterator___sub__(self, *args) def __iter__(self): return self SwigPyIterator_swigregister = _opengl.SwigPyIterator_swigregister SwigPyIterator_swigregister(SwigPyIterator) def cdata(*args): return _opengl.cdata(*args) cdata = _opengl.cdata def memmove(*args): return _opengl.memmove(*args) memmove = _opengl.memmove class image_info_yuv_t(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, image_info_yuv_t, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, image_info_yuv_t, name) __repr__ = _swig_repr __swig_setmethods__["width"] = _opengl.image_info_yuv_t_width_set __swig_getmethods__["width"] = _opengl.image_info_yuv_t_width_get if _newclass:width = _swig_property(_opengl.image_info_yuv_t_width_get, _opengl.image_info_yuv_t_width_set) __swig_setmethods__["height"] = _opengl.image_info_yuv_t_height_set __swig_getmethods__["height"] = _opengl.image_info_yuv_t_height_get if _newclass:height = _swig_property(_opengl.image_info_yuv_t_height_get, _opengl.image_info_yuv_t_height_set) __swig_setmethods__["_dum"] = _opengl.image_info_yuv_t__dum_set __swig_getmethods__["_dum"] = _opengl.image_info_yuv_t__dum_get if _newclass:_dum = _swig_property(_opengl.image_info_yuv_t__dum_get, _opengl.image_info_yuv_t__dum_set) __swig_setmethods__["y"] = _opengl.image_info_yuv_t_y_set __swig_getmethods__["y"] = _opengl.image_info_yuv_t_y_get if _newclass:y = _swig_property(_opengl.image_info_yuv_t_y_get, _opengl.image_info_yuv_t_y_set) __swig_setmethods__["u"] = _opengl.image_info_yuv_t_u_set __swig_getmethods__["u"] = _opengl.image_info_yuv_t_u_get if _newclass:u = _swig_property(_opengl.image_info_yuv_t_u_get, _opengl.image_info_yuv_t_u_set) __swig_setmethods__["v"] = _opengl.image_info_yuv_t_v_set __swig_getmethods__["v"] = _opengl.image_info_yuv_t_v_get if _newclass:v = _swig_property(_opengl.image_info_yuv_t_v_get, _opengl.image_info_yuv_t_v_set) def __init__(self): this = _opengl.new_image_info_yuv_t() try: self.this.append(this) except: self.this = this __swig_destroy__ = _opengl.delete_image_info_yuv_t __del__ = lambda self : None; image_info_yuv_t_swigregister = _opengl.image_info_yuv_t_swigregister image_info_yuv_t_swigregister(image_info_yuv_t) IMAGEINFO_MONO = _opengl.IMAGEINFO_MONO IMAGEINFO_MONOA = _opengl.IMAGEINFO_MONOA IMAGEINFO_RGB = _opengl.IMAGEINFO_RGB IMAGEINFO_RGBA = _opengl.IMAGEINFO_RGBA IMAGEINFO_YUV = _opengl.IMAGEINFO_YUV IMAGEINFO_CMAP = _opengl.IMAGEINFO_CMAP IMAGEINFO_CMYK = _opengl.IMAGEINFO_CMYK IMAGEINFO_ARGB = _opengl.IMAGEINFO_ARGB IMAGEINFO_MONO_SIZE = _opengl.IMAGEINFO_MONO_SIZE IMAGEINFO_MONOA_SIZE = _opengl.IMAGEINFO_MONOA_SIZE IMAGEINFO_RGB_SIZE = _opengl.IMAGEINFO_RGB_SIZE IMAGEINFO_RGBA_SIZE = _opengl.IMAGEINFO_RGBA_SIZE IMAGEINFO_ARGB_SIZE = _opengl.IMAGEINFO_ARGB_SIZE IMAGEINFO_YUV_SIZE = _opengl.IMAGEINFO_YUV_SIZE IMAGEINFO_CMAP_SIZE = _opengl.IMAGEINFO_CMAP_SIZE IMAGEINFO_CMYK_SIZE = _opengl.IMAGEINFO_CMYK_SIZE class image_info(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, image_info, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, image_info, name) __repr__ = _swig_repr def __init__(self, *args): this = _opengl.new_image_info(*args) try: self.this.append(this) except: self.this = this def set_bitmap_data(self, *args): return _opengl.image_info_set_bitmap_data(self, *args) __swig_destroy__ = _opengl.delete_image_info __del__ = lambda self : None; def invert(self): return _opengl.image_info_invert(self) def invert_colourmap(self): return _opengl.image_info_invert_colourmap(self) def convert_rgb(self): return _opengl.image_info_convert_rgb(self) def convert_rgba(self): return _opengl.image_info_convert_rgba(self) def convert_cmyk(self): return _opengl.image_info_convert_cmyk(self) def convert_yuv(self): return _opengl.image_info_convert_yuv(self) def convert_greyscale(self): return _opengl.image_info_convert_greyscale(self) def convert_greyscalea(self): return _opengl.image_info_convert_greyscalea(self) def convert_colourspace(self, *args): return _opengl.image_info_convert_colourspace(self, *args) def read(self, *args): return _opengl.image_info_read(self, *args) def write(self, *args): return _opengl.image_info_write(self, *args) def get_width(self): return _opengl.image_info_get_width(self) def get_height(self): return _opengl.image_info_get_height(self) def get_colourspace(self): return _opengl.image_info_get_colourspace(self) def get_colourspace_type(self): return _opengl.image_info_get_colourspace_type(self) def get_pixels(self): return _opengl.image_info_get_pixels(self) def get_cmapped_pixels(self): return _opengl.image_info_get_cmapped_pixels(self) def get_cmap(self): return _opengl.image_info_get_cmap(self) def get_ncolours(self): return _opengl.image_info_get_ncolours(self) def set_width(self, *args): return _opengl.image_info_set_width(self, *args) def set_height(self, *args): return _opengl.image_info_set_height(self, *args) def set_pixels(self, *args): return _opengl.image_info_set_pixels(self, *args) def set_colourspace(self, *args): return _opengl.image_info_set_colourspace(self, *args) def set_colourspace_type(self, *args): return _opengl.image_info_set_colourspace_type(self, *args) def ScaleImage(self, *args): return _opengl.image_info_ScaleImage(self, *args) def Rotate(self): return _opengl.image_info_Rotate(self) def Dither(self, mode=0): return _opengl.image_info_Dither(self, mode) def assign(self, *args): return _opengl.image_info_assign(self, *args) def copy(self, *args): return _opengl.image_info_copy(self, *args) __swig_getmethods__["GetSupportedReadFormats"] = lambda x: _opengl.image_info_GetSupportedReadFormats if _newclass:GetSupportedReadFormats = staticmethod(_opengl.image_info_GetSupportedReadFormats) __swig_getmethods__["GetSupportedWriteFormats"] = lambda x: _opengl.image_info_GetSupportedWriteFormats if _newclass:GetSupportedWriteFormats = staticmethod(_opengl.image_info_GetSupportedWriteFormats) def GenerateMask(self, *args): return _opengl.image_info_GenerateMask(self, *args) def GetColourMap(self, *args): return _opengl.image_info_GetColourMap(self, *args) def Overlay(self, *args): return _opengl.image_info_Overlay(self, *args) def Kuwahara(self): return _opengl.image_info_Kuwahara(self) def getyuv(self, subsample=True): return _opengl.image_info_getyuv(self, subsample) def writeppm(self, *args): return _opengl.image_info_writeppm(self, *args) def writeyuv(self, *args): return _opengl.image_info_writeyuv(self, *args) def writebmp(self, *args): return _opengl.image_info_writebmp(self, *args) def writejpg(self, *args): return _opengl.image_info_writejpg(self, *args) def writepng(self, *args): return _opengl.image_info_writepng(self, *args) def writetif(self, *args): return _opengl.image_info_writetif(self, *args) def writegif(self, *args): return _opengl.image_info_writegif(self, *args) def writewbmp(self, *args): return _opengl.image_info_writewbmp(self, *args) def writexbm(self, *args): return _opengl.image_info_writexbm(self, *args) def writexpm(self, *args): return _opengl.image_info_writexpm(self, *args) def readppm(self, *args): return _opengl.image_info_readppm(self, *args) def readbmp(self, *args): return _opengl.image_info_readbmp(self, *args) def readjpg(self, *args): return _opengl.image_info_readjpg(self, *args) def readpng(self, *args): return _opengl.image_info_readpng(self, *args) def readtif(self, *args): return _opengl.image_info_readtif(self, *args) def readgif(self, *args): return _opengl.image_info_readgif(self, *args) def readrgba(self, *args): return _opengl.image_info_readrgba(self, *args) def readxbm(self, *args): return _opengl.image_info_readxbm(self, *args) def readxpm(self, *args): return _opengl.image_info_readxpm(self, *args) image_info_swigregister = _opengl.image_info_swigregister image_info_swigregister(image_info) def image_info_GetSupportedReadFormats(): return _opengl.image_info_GetSupportedReadFormats() image_info_GetSupportedReadFormats = _opengl.image_info_GetSupportedReadFormats def image_info_GetSupportedWriteFormats(): return _opengl.image_info_GetSupportedWriteFormats() image_info_GetSupportedWriteFormats = _opengl.image_info_GetSupportedWriteFormats class IntVector(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IntVector, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IntVector, name) __repr__ = _swig_repr def iterator(self): return _opengl.IntVector_iterator(self) def __iter__(self): return self.iterator() def __nonzero__(self): return _opengl.IntVector___nonzero__(self) def __bool__(self): return _opengl.IntVector___bool__(self) def __len__(self): return _opengl.IntVector___len__(self) def pop(self): return _opengl.IntVector_pop(self) def __getslice__(self, *args): return _opengl.IntVector___getslice__(self, *args) def __setslice__(self, *args): return _opengl.IntVector___setslice__(self, *args) def __delslice__(self, *args): return _opengl.IntVector___delslice__(self, *args) def __delitem__(self, *args): return _opengl.IntVector___delitem__(self, *args) def __getitem__(self, *args): return _opengl.IntVector___getitem__(self, *args) def __setitem__(self, *args): return _opengl.IntVector___setitem__(self, *args) def append(self, *args): return _opengl.IntVector_append(self, *args) def empty(self): return _opengl.IntVector_empty(self) def size(self): return _opengl.IntVector_size(self) def clear(self): return _opengl.IntVector_clear(self) def swap(self, *args): return _opengl.IntVector_swap(self, *args) def get_allocator(self): return _opengl.IntVector_get_allocator(self) def begin(self): return _opengl.IntVector_begin(self) def end(self): return _opengl.IntVector_end(self) def rbegin(self): return _opengl.IntVector_rbegin(self) def rend(self): return _opengl.IntVector_rend(self) def pop_back(self): return _opengl.IntVector_pop_back(self) def erase(self, *args): return _opengl.IntVector_erase(self, *args) def __init__(self, *args): this = _opengl.new_IntVector(*args) try: self.this.append(this) except: self.this = this def push_back(self, *args): return _opengl.IntVector_push_back(self, *args) def front(self): return _opengl.IntVector_front(self) def back(self): return _opengl.IntVector_back(self) def assign(self, *args): return _opengl.IntVector_assign(self, *args) def resize(self, *args): return _opengl.IntVector_resize(self, *args) def insert(self, *args): return _opengl.IntVector_insert(self, *args) def reserve(self, *args): return _opengl.IntVector_reserve(self, *args) def capacity(self): return _opengl.IntVector_capacity(self) __swig_destroy__ = _opengl.delete_IntVector __del__ = lambda self : None; IntVector_swigregister = _opengl.IntVector_swigregister IntVector_swigregister(IntVector) class StringVector(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, StringVector, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, StringVector, name) __repr__ = _swig_repr def iterator(self): return _opengl.StringVector_iterator(self) def __iter__(self): return self.iterator() def __nonzero__(self): return _opengl.StringVector___nonzero__(self) def __bool__(self): return _opengl.StringVector___bool__(self) def __len__(self): return _opengl.StringVector___len__(self) def pop(self): return _opengl.StringVector_pop(self) def __getslice__(self, *args): return _opengl.StringVector___getslice__(self, *args) def __setslice__(self, *args): return _opengl.StringVector___setslice__(self, *args) def __delslice__(self, *args): return _opengl.StringVector___delslice__(self, *args) def __delitem__(self, *args): return _opengl.StringVector___delitem__(self, *args) def __getitem__(self, *args): return _opengl.StringVector___getitem__(self, *args) def __setitem__(self, *args): return _opengl.StringVector___setitem__(self, *args) def append(self, *args): return _opengl.StringVector_append(self, *args) def empty(self): return _opengl.StringVector_empty(self) def size(self): return _opengl.StringVector_size(self) def clear(self): return _opengl.StringVector_clear(self) def swap(self, *args): return _opengl.StringVector_swap(self, *args) def get_allocator(self): return _opengl.StringVector_get_allocator(self) def begin(self): return _opengl.StringVector_begin(self) def end(self): return _opengl.StringVector_end(self) def rbegin(self): return _opengl.StringVector_rbegin(self) def rend(self): return _opengl.StringVector_rend(self) def pop_back(self): return _opengl.StringVector_pop_back(self) def erase(self, *args): return _opengl.StringVector_erase(self, *args) def __init__(self, *args): this = _opengl.new_StringVector(*args) try: self.this.append(this) except: self.this = this def push_back(self, *args): return _opengl.StringVector_push_back(self, *args) def front(self): return _opengl.StringVector_front(self) def back(self): return _opengl.StringVector_back(self) def assign(self, *args): return _opengl.StringVector_assign(self, *args) def resize(self, *args): return _opengl.StringVector_resize(self, *args) def insert(self, *args): return _opengl.StringVector_insert(self, *args) def reserve(self, *args): return _opengl.StringVector_reserve(self, *args) def capacity(self): return _opengl.StringVector_capacity(self) __swig_destroy__ = _opengl.delete_StringVector __del__ = lambda self : None; StringVector_swigregister = _opengl.StringVector_swigregister StringVector_swigregister(StringVector) class IntIntVector(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IntIntVector, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IntIntVector, name) __repr__ = _swig_repr def iterator(self): return _opengl.IntIntVector_iterator(self) def __iter__(self): return self.iterator() def __nonzero__(self): return _opengl.IntIntVector___nonzero__(self) def __bool__(self): return _opengl.IntIntVector___bool__(self) def __len__(self): return _opengl.IntIntVector___len__(self) def pop(self): return _opengl.IntIntVector_pop(self) def __getslice__(self, *args): return _opengl.IntIntVector___getslice__(self, *args) def __setslice__(self, *args): return _opengl.IntIntVector___setslice__(self, *args) def __delslice__(self, *args): return _opengl.IntIntVector___delslice__(self, *args) def __delitem__(self, *args): return _opengl.IntIntVector___delitem__(self, *args) def __getitem__(self, *args): return _opengl.IntIntVector___getitem__(self, *args) def __setitem__(self, *args): return _opengl.IntIntVector___setitem__(self, *args) def append(self, *args): return _opengl.IntIntVector_append(self, *args) def empty(self): return _opengl.IntIntVector_empty(self) def size(self): return _opengl.IntIntVector_size(self) def clear(self): return _opengl.IntIntVector_clear(self) def swap(self, *args): return _opengl.IntIntVector_swap(self, *args) def get_allocator(self): return _opengl.IntIntVector_get_allocator(self) def begin(self): return _opengl.IntIntVector_begin(self) def end(self): return _opengl.IntIntVector_end(self) def rbegin(self): return _opengl.IntIntVector_rbegin(self) def rend(self): return _opengl.IntIntVector_rend(self) def pop_back(self): return _opengl.IntIntVector_pop_back(self) def erase(self, *args): return _opengl.IntIntVector_erase(self, *args) def __init__(self, *args): this = _opengl.new_IntIntVector(*args) try: self.this.append(this) except: self.this = this def push_back(self, *args): return _opengl.IntIntVector_push_back(self, *args) def front(self): return _opengl.IntIntVector_front(self) def back(self): return _opengl.IntIntVector_back(self) def assign(self, *args): return _opengl.IntIntVector_assign(self, *args) def resize(self, *args): return _opengl.IntIntVector_resize(self, *args) def insert(self, *args): return _opengl.IntIntVector_insert(self, *args) def reserve(self, *args): return _opengl.IntIntVector_reserve(self, *args) def capacity(self): return _opengl.IntIntVector_capacity(self) __swig_destroy__ = _opengl.delete_IntIntVector __del__ = lambda self : None; IntIntVector_swigregister = _opengl.IntIntVector_swigregister IntIntVector_swigregister(IntIntVector) class ImageInfoVector(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, ImageInfoVector, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, ImageInfoVector, name) __repr__ = _swig_repr def iterator(self): return _opengl.ImageInfoVector_iterator(self) def __iter__(self): return self.iterator() def __nonzero__(self): return _opengl.ImageInfoVector___nonzero__(self) def __bool__(self): return _opengl.ImageInfoVector___bool__(self) def __len__(self): return _opengl.ImageInfoVector___len__(self) def pop(self): return _opengl.ImageInfoVector_pop(self) def __getslice__(self, *args): return _opengl.ImageInfoVector___getslice__(self, *args) def __setslice__(self, *args): return _opengl.ImageInfoVector___setslice__(self, *args) def __delslice__(self, *args): return _opengl.ImageInfoVector___delslice__(self, *args) def __delitem__(self, *args): return _opengl.ImageInfoVector___delitem__(self, *args) def __getitem__(self, *args): return _opengl.ImageInfoVector___getitem__(self, *args) def __setitem__(self, *args): return _opengl.ImageInfoVector___setitem__(self, *args) def append(self, *args): return _opengl.ImageInfoVector_append(self, *args) def empty(self): return _opengl.ImageInfoVector_empty(self) def size(self): return _opengl.ImageInfoVector_size(self) def clear(self): return _opengl.ImageInfoVector_clear(self) def swap(self, *args): return _opengl.ImageInfoVector_swap(self, *args) def get_allocator(self): return _opengl.ImageInfoVector_get_allocator(self) def begin(self): return _opengl.ImageInfoVector_begin(self) def end(self): return _opengl.ImageInfoVector_end(self) def rbegin(self): return _opengl.ImageInfoVector_rbegin(self) def rend(self): return _opengl.ImageInfoVector_rend(self) def pop_back(self): return _opengl.ImageInfoVector_pop_back(self) def erase(self, *args): return _opengl.ImageInfoVector_erase(self, *args) def __init__(self, *args): this = _opengl.new_ImageInfoVector(*args) try: self.this.append(this) except: self.this = this def push_back(self, *args): return _opengl.ImageInfoVector_push_back(self, *args) def front(self): return _opengl.ImageInfoVector_front(self) def back(self): return _opengl.ImageInfoVector_back(self) def assign(self, *args): return _opengl.ImageInfoVector_assign(self, *args) def resize(self, *args): return _opengl.ImageInfoVector_resize(self, *args) def insert(self, *args): return _opengl.ImageInfoVector_insert(self, *args) def reserve(self, *args): return _opengl.ImageInfoVector_reserve(self, *args) def capacity(self): return _opengl.ImageInfoVector_capacity(self) __swig_destroy__ = _opengl.delete_ImageInfoVector __del__ = lambda self : None; ImageInfoVector_swigregister = _opengl.ImageInfoVector_swigregister ImageInfoVector_swigregister(ImageInfoVector) class intp(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, intp, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, intp, name) __repr__ = _swig_repr def __init__(self): this = _opengl.new_intp() try: self.this.append(this) except: self.this = this __swig_destroy__ = _opengl.delete_intp __del__ = lambda self : None; def assign(self, *args): return _opengl.intp_assign(self, *args) def value(self): return _opengl.intp_value(self) def cast(self): return _opengl.intp_cast(self) __swig_getmethods__["frompointer"] = lambda x: _opengl.intp_frompointer if _newclass:frompointer = staticmethod(_opengl.intp_frompointer) intp_swigregister = _opengl.intp_swigregister intp_swigregister(intp) def intp_frompointer(*args): return _opengl.intp_frompointer(*args) intp_frompointer = _opengl.intp_frompointer class doublep(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, doublep, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, doublep, name) __repr__ = _swig_repr def __init__(self): this = _opengl.new_doublep() try: self.this.append(this) except: self.this = this __swig_destroy__ = _opengl.delete_doublep __del__ = lambda self : None; def assign(self, *args): return _opengl.doublep_assign(self, *args) def value(self): return _opengl.doublep_value(self) def cast(self): return _opengl.doublep_cast(self) __swig_getmethods__["frompointer"] = lambda x: _opengl.doublep_frompointer if _newclass:frompointer = staticmethod(_opengl.doublep_frompointer) doublep_swigregister = _opengl.doublep_swigregister doublep_swigregister(doublep) def doublep_frompointer(*args): return _opengl.doublep_frompointer(*args) doublep_frompointer = _opengl.doublep_frompointer class floatp(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, floatp, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, floatp, name) __repr__ = _swig_repr def __init__(self): this = _opengl.new_floatp() try: self.this.append(this) except: self.this = this __swig_destroy__ = _opengl.delete_floatp __del__ = lambda self : None; def assign(self, *args): return _opengl.floatp_assign(self, *args) def value(self): return _opengl.floatp_value(self) def cast(self): return _opengl.floatp_cast(self) __swig_getmethods__["frompointer"] = lambda x: _opengl.floatp_frompointer if _newclass:frompointer = staticmethod(_opengl.floatp_frompointer) floatp_swigregister = _opengl.floatp_swigregister floatp_swigregister(floatp) def floatp_frompointer(*args): return _opengl.floatp_frompointer(*args) floatp_frompointer = _opengl.floatp_frompointer class inta(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, inta, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, inta, name) __repr__ = _swig_repr def __init__(self, *args): this = _opengl.new_inta(*args) try: self.this.append(this) except: self.this = this __swig_destroy__ = _opengl.delete_inta __del__ = lambda self : None; def __getitem__(self, *args): return _opengl.inta___getitem__(self, *args) def __setitem__(self, *args): return _opengl.inta___setitem__(self, *args) def cast(self): return _opengl.inta_cast(self) __swig_getmethods__["frompointer"] = lambda x: _opengl.inta_frompointer if _newclass:frompointer = staticmethod(_opengl.inta_frompointer) inta_swigregister = _opengl.inta_swigregister inta_swigregister(inta) def inta_frompointer(*args): return _opengl.inta_frompointer(*args) inta_frompointer = _opengl.inta_frompointer class doublea(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, doublea, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, doublea, name) __repr__ = _swig_repr def __init__(self, *args): this = _opengl.new_doublea(*args) try: self.this.append(this) except: self.this = this __swig_destroy__ = _opengl.delete_doublea __del__ = lambda self : None; def __getitem__(self, *args): return _opengl.doublea___getitem__(self, *args) def __setitem__(self, *args): return _opengl.doublea___setitem__(self, *args) def cast(self): return _opengl.doublea_cast(self) __swig_getmethods__["frompointer"] = lambda x: _opengl.doublea_frompointer if _newclass:frompointer = staticmethod(_opengl.doublea_frompointer) doublea_swigregister = _opengl.doublea_swigregister doublea_swigregister(doublea) def doublea_frompointer(*args): return _opengl.doublea_frompointer(*args) doublea_frompointer = _opengl.doublea_frompointer class floata(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, floata, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, floata, name) __repr__ = _swig_repr def __init__(self, *args): this = _opengl.new_floata(*args) try: self.this.append(this) except: self.this = this __swig_destroy__ = _opengl.delete_floata __del__ = lambda self : None; def __getitem__(self, *args): return _opengl.floata___getitem__(self, *args) def __setitem__(self, *args): return _opengl.floata___setitem__(self, *args) def cast(self): return _opengl.floata_cast(self) __swig_getmethods__["frompointer"] = lambda x: _opengl.floata_frompointer if _newclass:frompointer = staticmethod(_opengl.floata_frompointer) floata_swigregister = _opengl.floata_swigregister floata_swigregister(floata) def floata_frompointer(*args): return _opengl.floata_frompointer(*args) floata_frompointer = _opengl.floata_frompointer def STLDoubleVecToCArray(*args): return _opengl.STLDoubleVecToCArray(*args) STLDoubleVecToCArray = _opengl.STLDoubleVecToCArray def STLIntVecToCArray(*args): return _opengl.STLIntVecToCArray(*args) STLIntVecToCArray = _opengl.STLIntVecToCArray def STLVectorDoublePFree(*args): return _opengl.STLVectorDoublePFree(*args) STLVectorDoublePFree = _opengl.STLVectorDoublePFree def declfp(*args): return _opengl.declfp(*args) declfp = _opengl.declfp def delfp(*args): return _opengl.delfp(*args) delfp = _opengl.delfp def delcdp(*args): return _opengl.delcdp(*args) delcdp = _opengl.delcdp def deldp(*args): return _opengl.deldp(*args) deldp = _opengl.deldp import pygl_coord def glActiveTexture(*args): return _opengl.glActiveTexture(*args) glActiveTexture = _opengl.glActiveTexture GL_VERSION_1_1 = _opengl.GL_VERSION_1_1 GL_VERSION_1_2 = _opengl.GL_VERSION_1_2 GL_VERSION_1_3 = _opengl.GL_VERSION_1_3 GL_FALSE = _opengl.GL_FALSE GL_TRUE = _opengl.GL_TRUE GL_BYTE = _opengl.GL_BYTE GL_UNSIGNED_BYTE = _opengl.GL_UNSIGNED_BYTE GL_SHORT = _opengl.GL_SHORT GL_UNSIGNED_SHORT = _opengl.GL_UNSIGNED_SHORT GL_INT = _opengl.GL_INT GL_UNSIGNED_INT = _opengl.GL_UNSIGNED_INT GL_FLOAT = _opengl.GL_FLOAT GL_2_BYTES = _opengl.GL_2_BYTES GL_3_BYTES = _opengl.GL_3_BYTES GL_4_BYTES = _opengl.GL_4_BYTES GL_DOUBLE = _opengl.GL_DOUBLE GL_POINTS = _opengl.GL_POINTS GL_LINES = _opengl.GL_LINES GL_LINE_LOOP = _opengl.GL_LINE_LOOP GL_LINE_STRIP = _opengl.GL_LINE_STRIP GL_TRIANGLES = _opengl.GL_TRIANGLES GL_TRIANGLE_STRIP = _opengl.GL_TRIANGLE_STRIP GL_TRIANGLE_FAN = _opengl.GL_TRIANGLE_FAN GL_QUADS = _opengl.GL_QUADS GL_QUAD_STRIP = _opengl.GL_QUAD_STRIP GL_POLYGON = _opengl.GL_POLYGON GL_VERTEX_ARRAY = _opengl.GL_VERTEX_ARRAY GL_NORMAL_ARRAY = _opengl.GL_NORMAL_ARRAY GL_COLOR_ARRAY = _opengl.GL_COLOR_ARRAY GL_INDEX_ARRAY = _opengl.GL_INDEX_ARRAY GL_TEXTURE_COORD_ARRAY = _opengl.GL_TEXTURE_COORD_ARRAY GL_EDGE_FLAG_ARRAY = _opengl.GL_EDGE_FLAG_ARRAY GL_VERTEX_ARRAY_SIZE = _opengl.GL_VERTEX_ARRAY_SIZE GL_VERTEX_ARRAY_TYPE = _opengl.GL_VERTEX_ARRAY_TYPE GL_VERTEX_ARRAY_STRIDE = _opengl.GL_VERTEX_ARRAY_STRIDE GL_NORMAL_ARRAY_TYPE = _opengl.GL_NORMAL_ARRAY_TYPE GL_NORMAL_ARRAY_STRIDE = _opengl.GL_NORMAL_ARRAY_STRIDE GL_COLOR_ARRAY_SIZE = _opengl.GL_COLOR_ARRAY_SIZE GL_COLOR_ARRAY_TYPE = _opengl.GL_COLOR_ARRAY_TYPE GL_COLOR_ARRAY_STRIDE = _opengl.GL_COLOR_ARRAY_STRIDE GL_INDEX_ARRAY_TYPE = _opengl.GL_INDEX_ARRAY_TYPE GL_INDEX_ARRAY_STRIDE = _opengl.GL_INDEX_ARRAY_STRIDE GL_TEXTURE_COORD_ARRAY_SIZE = _opengl.GL_TEXTURE_COORD_ARRAY_SIZE GL_TEXTURE_COORD_ARRAY_TYPE = _opengl.GL_TEXTURE_COORD_ARRAY_TYPE GL_TEXTURE_COORD_ARRAY_STRIDE = _opengl.GL_TEXTURE_COORD_ARRAY_STRIDE GL_EDGE_FLAG_ARRAY_STRIDE = _opengl.GL_EDGE_FLAG_ARRAY_STRIDE GL_VERTEX_ARRAY_POINTER = _opengl.GL_VERTEX_ARRAY_POINTER GL_NORMAL_ARRAY_POINTER = _opengl.GL_NORMAL_ARRAY_POINTER GL_COLOR_ARRAY_POINTER = _opengl.GL_COLOR_ARRAY_POINTER GL_INDEX_ARRAY_POINTER = _opengl.GL_INDEX_ARRAY_POINTER GL_TEXTURE_COORD_ARRAY_POINTER = _opengl.GL_TEXTURE_COORD_ARRAY_POINTER GL_EDGE_FLAG_ARRAY_POINTER = _opengl.GL_EDGE_FLAG_ARRAY_POINTER GL_V2F = _opengl.GL_V2F GL_V3F = _opengl.GL_V3F GL_C4UB_V2F = _opengl.GL_C4UB_V2F GL_C4UB_V3F = _opengl.GL_C4UB_V3F GL_C3F_V3F = _opengl.GL_C3F_V3F GL_N3F_V3F = _opengl.GL_N3F_V3F GL_C4F_N3F_V3F = _opengl.GL_C4F_N3F_V3F GL_T2F_V3F = _opengl.GL_T2F_V3F GL_T4F_V4F = _opengl.GL_T4F_V4F GL_T2F_C4UB_V3F = _opengl.GL_T2F_C4UB_V3F GL_T2F_C3F_V3F = _opengl.GL_T2F_C3F_V3F GL_T2F_N3F_V3F = _opengl.GL_T2F_N3F_V3F GL_T2F_C4F_N3F_V3F = _opengl.GL_T2F_C4F_N3F_V3F GL_T4F_C4F_N3F_V4F = _opengl.GL_T4F_C4F_N3F_V4F GL_MATRIX_MODE = _opengl.GL_MATRIX_MODE GL_MODELVIEW = _opengl.GL_MODELVIEW GL_PROJECTION = _opengl.GL_PROJECTION GL_TEXTURE = _opengl.GL_TEXTURE GL_POINT_SMOOTH = _opengl.GL_POINT_SMOOTH GL_POINT_SIZE = _opengl.GL_POINT_SIZE GL_POINT_SIZE_GRANULARITY = _opengl.GL_POINT_SIZE_GRANULARITY GL_POINT_SIZE_RANGE = _opengl.GL_POINT_SIZE_RANGE GL_LINE_SMOOTH = _opengl.GL_LINE_SMOOTH GL_LINE_STIPPLE = _opengl.GL_LINE_STIPPLE GL_LINE_STIPPLE_PATTERN = _opengl.GL_LINE_STIPPLE_PATTERN GL_LINE_STIPPLE_REPEAT = _opengl.GL_LINE_STIPPLE_REPEAT GL_LINE_WIDTH = _opengl.GL_LINE_WIDTH GL_LINE_WIDTH_GRANULARITY = _opengl.GL_LINE_WIDTH_GRANULARITY GL_LINE_WIDTH_RANGE = _opengl.GL_LINE_WIDTH_RANGE GL_POINT = _opengl.GL_POINT GL_LINE = _opengl.GL_LINE GL_FILL = _opengl.GL_FILL GL_CW = _opengl.GL_CW GL_CCW = _opengl.GL_CCW GL_FRONT = _opengl.GL_FRONT GL_BACK = _opengl.GL_BACK GL_POLYGON_MODE = _opengl.GL_POLYGON_MODE GL_POLYGON_SMOOTH = _opengl.GL_POLYGON_SMOOTH GL_POLYGON_STIPPLE = _opengl.GL_POLYGON_STIPPLE GL_EDGE_FLAG = _opengl.GL_EDGE_FLAG GL_CULL_FACE = _opengl.GL_CULL_FACE GL_CULL_FACE_MODE = _opengl.GL_CULL_FACE_MODE GL_FRONT_FACE = _opengl.GL_FRONT_FACE GL_POLYGON_OFFSET_FACTOR = _opengl.GL_POLYGON_OFFSET_FACTOR GL_POLYGON_OFFSET_UNITS = _opengl.GL_POLYGON_OFFSET_UNITS GL_POLYGON_OFFSET_POINT = _opengl.GL_POLYGON_OFFSET_POINT GL_POLYGON_OFFSET_LINE = _opengl.GL_POLYGON_OFFSET_LINE GL_POLYGON_OFFSET_FILL = _opengl.GL_POLYGON_OFFSET_FILL GL_COMPILE = _opengl.GL_COMPILE GL_COMPILE_AND_EXECUTE = _opengl.GL_COMPILE_AND_EXECUTE GL_LIST_BASE = _opengl.GL_LIST_BASE GL_LIST_INDEX = _opengl.GL_LIST_INDEX GL_LIST_MODE = _opengl.GL_LIST_MODE GL_NEVER = _opengl.GL_NEVER GL_LESS = _opengl.GL_LESS GL_EQUAL = _opengl.GL_EQUAL GL_LEQUAL = _opengl.GL_LEQUAL GL_GREATER = _opengl.GL_GREATER GL_NOTEQUAL = _opengl.GL_NOTEQUAL GL_GEQUAL = _opengl.GL_GEQUAL GL_ALWAYS = _opengl.GL_ALWAYS GL_DEPTH_TEST = _opengl.GL_DEPTH_TEST GL_DEPTH_BITS = _opengl.GL_DEPTH_BITS GL_DEPTH_CLEAR_VALUE = _opengl.GL_DEPTH_CLEAR_VALUE GL_DEPTH_FUNC = _opengl.GL_DEPTH_FUNC GL_DEPTH_RANGE = _opengl.GL_DEPTH_RANGE GL_DEPTH_WRITEMASK = _opengl.GL_DEPTH_WRITEMASK GL_DEPTH_COMPONENT = _opengl.GL_DEPTH_COMPONENT GL_LIGHTING = _opengl.GL_LIGHTING GL_LIGHT0 = _opengl.GL_LIGHT0 GL_LIGHT1 = _opengl.GL_LIGHT1 GL_LIGHT2 = _opengl.GL_LIGHT2 GL_LIGHT3 = _opengl.GL_LIGHT3 GL_LIGHT4 = _opengl.GL_LIGHT4 GL_LIGHT5 = _opengl.GL_LIGHT5 GL_LIGHT6 = _opengl.GL_LIGHT6 GL_LIGHT7 = _opengl.GL_LIGHT7 GL_SPOT_EXPONENT = _opengl.GL_SPOT_EXPONENT GL_SPOT_CUTOFF = _opengl.GL_SPOT_CUTOFF GL_CONSTANT_ATTENUATION = _opengl.GL_CONSTANT_ATTENUATION GL_LINEAR_ATTENUATION = _opengl.GL_LINEAR_ATTENUATION GL_QUADRATIC_ATTENUATION = _opengl.GL_QUADRATIC_ATTENUATION GL_AMBIENT = _opengl.GL_AMBIENT GL_DIFFUSE = _opengl.GL_DIFFUSE GL_SPECULAR = _opengl.GL_SPECULAR GL_SHININESS = _opengl.GL_SHININESS GL_EMISSION = _opengl.GL_EMISSION GL_POSITION = _opengl.GL_POSITION GL_SPOT_DIRECTION = _opengl.GL_SPOT_DIRECTION GL_AMBIENT_AND_DIFFUSE = _opengl.GL_AMBIENT_AND_DIFFUSE GL_COLOR_INDEXES = _opengl.GL_COLOR_INDEXES GL_LIGHT_MODEL_TWO_SIDE = _opengl.GL_LIGHT_MODEL_TWO_SIDE GL_LIGHT_MODEL_LOCAL_VIEWER = _opengl.GL_LIGHT_MODEL_LOCAL_VIEWER GL_LIGHT_MODEL_AMBIENT = _opengl.GL_LIGHT_MODEL_AMBIENT GL_FRONT_AND_BACK = _opengl.GL_FRONT_AND_BACK GL_SHADE_MODEL = _opengl.GL_SHADE_MODEL GL_FLAT = _opengl.GL_FLAT GL_SMOOTH = _opengl.GL_SMOOTH GL_COLOR_MATERIAL = _opengl.GL_COLOR_MATERIAL GL_COLOR_MATERIAL_FACE = _opengl.GL_COLOR_MATERIAL_FACE GL_COLOR_MATERIAL_PARAMETER = _opengl.GL_COLOR_MATERIAL_PARAMETER GL_NORMALIZE = _opengl.GL_NORMALIZE GL_CLIP_PLANE0 = _opengl.GL_CLIP_PLANE0 GL_CLIP_PLANE1 = _opengl.GL_CLIP_PLANE1 GL_CLIP_PLANE2 = _opengl.GL_CLIP_PLANE2 GL_CLIP_PLANE3 = _opengl.GL_CLIP_PLANE3 GL_CLIP_PLANE4 = _opengl.GL_CLIP_PLANE4 GL_CLIP_PLANE5 = _opengl.GL_CLIP_PLANE5 GL_ACCUM_RED_BITS = _opengl.GL_ACCUM_RED_BITS GL_ACCUM_GREEN_BITS = _opengl.GL_ACCUM_GREEN_BITS GL_ACCUM_BLUE_BITS = _opengl.GL_ACCUM_BLUE_BITS GL_ACCUM_ALPHA_BITS = _opengl.GL_ACCUM_ALPHA_BITS GL_ACCUM_CLEAR_VALUE = _opengl.GL_ACCUM_CLEAR_VALUE GL_ACCUM = _opengl.GL_ACCUM GL_ADD = _opengl.GL_ADD GL_LOAD = _opengl.GL_LOAD GL_MULT = _opengl.GL_MULT GL_RETURN = _opengl.GL_RETURN GL_ALPHA_TEST = _opengl.GL_ALPHA_TEST GL_ALPHA_TEST_REF = _opengl.GL_ALPHA_TEST_REF GL_ALPHA_TEST_FUNC = _opengl.GL_ALPHA_TEST_FUNC GL_BLEND = _opengl.GL_BLEND GL_BLEND_SRC = _opengl.GL_BLEND_SRC GL_BLEND_DST = _opengl.GL_BLEND_DST GL_ZERO = _opengl.GL_ZERO GL_ONE = _opengl.GL_ONE GL_SRC_COLOR = _opengl.GL_SRC_COLOR GL_ONE_MINUS_SRC_COLOR = _opengl.GL_ONE_MINUS_SRC_COLOR GL_SRC_ALPHA = _opengl.GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA = _opengl.GL_ONE_MINUS_SRC_ALPHA GL_DST_ALPHA = _opengl.GL_DST_ALPHA GL_ONE_MINUS_DST_ALPHA = _opengl.GL_ONE_MINUS_DST_ALPHA GL_DST_COLOR = _opengl.GL_DST_COLOR GL_ONE_MINUS_DST_COLOR = _opengl.GL_ONE_MINUS_DST_COLOR GL_SRC_ALPHA_SATURATE = _opengl.GL_SRC_ALPHA_SATURATE GL_FEEDBACK = _opengl.GL_FEEDBACK GL_RENDER = _opengl.GL_RENDER GL_SELECT = _opengl.GL_SELECT GL_2D = _opengl.GL_2D GL_3D = _opengl.GL_3D GL_3D_COLOR = _opengl.GL_3D_COLOR GL_3D_COLOR_TEXTURE = _opengl.GL_3D_COLOR_TEXTURE GL_4D_COLOR_TEXTURE = _opengl.GL_4D_COLOR_TEXTURE GL_POINT_TOKEN = _opengl.GL_POINT_TOKEN GL_LINE_TOKEN = _opengl.GL_LINE_TOKEN GL_LINE_RESET_TOKEN = _opengl.GL_LINE_RESET_TOKEN GL_POLYGON_TOKEN = _opengl.GL_POLYGON_TOKEN GL_BITMAP_TOKEN = _opengl.GL_BITMAP_TOKEN GL_DRAW_PIXEL_TOKEN = _opengl.GL_DRAW_PIXEL_TOKEN GL_COPY_PIXEL_TOKEN = _opengl.GL_COPY_PIXEL_TOKEN GL_PASS_THROUGH_TOKEN = _opengl.GL_PASS_THROUGH_TOKEN GL_FEEDBACK_BUFFER_POINTER = _opengl.GL_FEEDBACK_BUFFER_POINTER GL_FEEDBACK_BUFFER_SIZE = _opengl.GL_FEEDBACK_BUFFER_SIZE GL_FEEDBACK_BUFFER_TYPE = _opengl.GL_FEEDBACK_BUFFER_TYPE GL_SELECTION_BUFFER_POINTER = _opengl.GL_SELECTION_BUFFER_POINTER GL_SELECTION_BUFFER_SIZE = _opengl.GL_SELECTION_BUFFER_SIZE GL_FOG = _opengl.GL_FOG GL_FOG_MODE = _opengl.GL_FOG_MODE GL_FOG_DENSITY = _opengl.GL_FOG_DENSITY GL_FOG_COLOR = _opengl.GL_FOG_COLOR GL_FOG_INDEX = _opengl.GL_FOG_INDEX GL_FOG_START = _opengl.GL_FOG_START GL_FOG_END = _opengl.GL_FOG_END GL_LINEAR = _opengl.GL_LINEAR GL_EXP = _opengl.GL_EXP GL_EXP2 = _opengl.GL_EXP2 GL_INDEX_LOGIC_OP = _opengl.GL_INDEX_LOGIC_OP GL_COLOR_LOGIC_OP = _opengl.GL_COLOR_LOGIC_OP GL_LOGIC_OP_MODE = _opengl.GL_LOGIC_OP_MODE GL_CLEAR = _opengl.GL_CLEAR GL_SET = _opengl.GL_SET GL_COPY = _opengl.GL_COPY GL_COPY_INVERTED = _opengl.GL_COPY_INVERTED GL_NOOP = _opengl.GL_NOOP GL_INVERT = _opengl.GL_INVERT GL_AND = _opengl.GL_AND GL_NAND = _opengl.GL_NAND GL_OR = _opengl.GL_OR GL_NOR = _opengl.GL_NOR GL_XOR = _opengl.GL_XOR GL_EQUIV = _opengl.GL_EQUIV GL_AND_REVERSE = _opengl.GL_AND_REVERSE GL_AND_INVERTED = _opengl.GL_AND_INVERTED GL_OR_REVERSE = _opengl.GL_OR_REVERSE GL_OR_INVERTED = _opengl.GL_OR_INVERTED GL_STENCIL_BITS = _opengl.GL_STENCIL_BITS GL_STENCIL_TEST = _opengl.GL_STENCIL_TEST GL_STENCIL_CLEAR_VALUE = _opengl.GL_STENCIL_CLEAR_VALUE GL_STENCIL_FUNC = _opengl.GL_STENCIL_FUNC GL_STENCIL_VALUE_MASK = _opengl.GL_STENCIL_VALUE_MASK GL_STENCIL_FAIL = _opengl.GL_STENCIL_FAIL GL_STENCIL_PASS_DEPTH_FAIL = _opengl.GL_STENCIL_PASS_DEPTH_FAIL GL_STENCIL_PASS_DEPTH_PASS = _opengl.GL_STENCIL_PASS_DEPTH_PASS GL_STENCIL_REF = _opengl.GL_STENCIL_REF GL_STENCIL_WRITEMASK = _opengl.GL_STENCIL_WRITEMASK GL_STENCIL_INDEX = _opengl.GL_STENCIL_INDEX GL_KEEP = _opengl.GL_KEEP GL_REPLACE = _opengl.GL_REPLACE GL_INCR = _opengl.GL_INCR GL_DECR = _opengl.GL_DECR GL_NONE = _opengl.GL_NONE GL_LEFT = _opengl.GL_LEFT GL_RIGHT = _opengl.GL_RIGHT GL_FRONT_LEFT = _opengl.GL_FRONT_LEFT GL_FRONT_RIGHT = _opengl.GL_FRONT_RIGHT GL_BACK_LEFT = _opengl.GL_BACK_LEFT GL_BACK_RIGHT = _opengl.GL_BACK_RIGHT GL_AUX0 = _opengl.GL_AUX0 GL_AUX1 = _opengl.GL_AUX1 GL_AUX2 = _opengl.GL_AUX2 GL_AUX3 = _opengl.GL_AUX3 GL_COLOR_INDEX = _opengl.GL_COLOR_INDEX GL_RED = _opengl.GL_RED GL_GREEN = _opengl.GL_GREEN GL_BLUE = _opengl.GL_BLUE GL_ALPHA = _opengl.GL_ALPHA GL_LUMINANCE = _opengl.GL_LUMINANCE GL_LUMINANCE_ALPHA = _opengl.GL_LUMINANCE_ALPHA GL_ALPHA_BITS = _opengl.GL_ALPHA_BITS GL_RED_BITS = _opengl.GL_RED_BITS GL_GREEN_BITS = _opengl.GL_GREEN_BITS GL_BLUE_BITS = _opengl.GL_BLUE_BITS GL_INDEX_BITS = _opengl.GL_INDEX_BITS GL_SUBPIXEL_BITS = _opengl.GL_SUBPIXEL_BITS GL_AUX_BUFFERS = _opengl.GL_AUX_BUFFERS GL_READ_BUFFER = _opengl.GL_READ_BUFFER GL_DRAW_BUFFER = _opengl.GL_DRAW_BUFFER GL_DOUBLEBUFFER = _opengl.GL_DOUBLEBUFFER GL_STEREO = _opengl.GL_STEREO GL_BITMAP = _opengl.GL_BITMAP GL_COLOR = _opengl.GL_COLOR GL_DEPTH = _opengl.GL_DEPTH GL_STENCIL = _opengl.GL_STENCIL GL_DITHER = _opengl.GL_DITHER GL_RGB = _opengl.GL_RGB GL_RGBA = _opengl.GL_RGBA GL_MAX_LIST_NESTING = _opengl.GL_MAX_LIST_NESTING GL_MAX_EVAL_ORDER = _opengl.GL_MAX_EVAL_ORDER GL_MAX_LIGHTS = _opengl.GL_MAX_LIGHTS GL_MAX_CLIP_PLANES = _opengl.GL_MAX_CLIP_PLANES GL_MAX_TEXTURE_SIZE = _opengl.GL_MAX_TEXTURE_SIZE GL_MAX_PIXEL_MAP_TABLE = _opengl.GL_MAX_PIXEL_MAP_TABLE GL_MAX_ATTRIB_STACK_DEPTH = _opengl.GL_MAX_ATTRIB_STACK_DEPTH GL_MAX_MODELVIEW_STACK_DEPTH = _opengl.GL_MAX_MODELVIEW_STACK_DEPTH GL_MAX_NAME_STACK_DEPTH = _opengl.GL_MAX_NAME_STACK_DEPTH GL_MAX_PROJECTION_STACK_DEPTH = _opengl.GL_MAX_PROJECTION_STACK_DEPTH GL_MAX_TEXTURE_STACK_DEPTH = _opengl.GL_MAX_TEXTURE_STACK_DEPTH GL_MAX_VIEWPORT_DIMS = _opengl.GL_MAX_VIEWPORT_DIMS GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = _opengl.GL_MAX_CLIENT_ATTRIB_STACK_DEPTH GL_ATTRIB_STACK_DEPTH = _opengl.GL_ATTRIB_STACK_DEPTH GL_CLIENT_ATTRIB_STACK_DEPTH = _opengl.GL_CLIENT_ATTRIB_STACK_DEPTH GL_COLOR_CLEAR_VALUE = _opengl.GL_COLOR_CLEAR_VALUE GL_COLOR_WRITEMASK = _opengl.GL_COLOR_WRITEMASK GL_CURRENT_INDEX = _opengl.GL_CURRENT_INDEX GL_CURRENT_COLOR = _opengl.GL_CURRENT_COLOR GL_CURRENT_NORMAL = _opengl.GL_CURRENT_NORMAL GL_CURRENT_RASTER_COLOR = _opengl.GL_CURRENT_RASTER_COLOR GL_CURRENT_RASTER_DISTANCE = _opengl.GL_CURRENT_RASTER_DISTANCE GL_CURRENT_RASTER_INDEX = _opengl.GL_CURRENT_RASTER_INDEX GL_CURRENT_RASTER_POSITION = _opengl.GL_CURRENT_RASTER_POSITION GL_CURRENT_RASTER_TEXTURE_COORDS = _opengl.GL_CURRENT_RASTER_TEXTURE_COORDS GL_CURRENT_RASTER_POSITION_VALID = _opengl.GL_CURRENT_RASTER_POSITION_VALID GL_CURRENT_TEXTURE_COORDS = _opengl.GL_CURRENT_TEXTURE_COORDS GL_INDEX_CLEAR_VALUE = _opengl.GL_INDEX_CLEAR_VALUE GL_INDEX_MODE = _opengl.GL_INDEX_MODE GL_INDEX_WRITEMASK = _opengl.GL_INDEX_WRITEMASK GL_MODELVIEW_MATRIX = _opengl.GL_MODELVIEW_MATRIX GL_MODELVIEW_STACK_DEPTH = _opengl.GL_MODELVIEW_STACK_DEPTH GL_NAME_STACK_DEPTH = _opengl.GL_NAME_STACK_DEPTH GL_PROJECTION_MATRIX = _opengl.GL_PROJECTION_MATRIX GL_PROJECTION_STACK_DEPTH = _opengl.GL_PROJECTION_STACK_DEPTH GL_RENDER_MODE = _opengl.GL_RENDER_MODE GL_RGBA_MODE = _opengl.GL_RGBA_MODE GL_TEXTURE_MATRIX = _opengl.GL_TEXTURE_MATRIX GL_TEXTURE_STACK_DEPTH = _opengl.GL_TEXTURE_STACK_DEPTH GL_VIEWPORT = _opengl.GL_VIEWPORT GL_AUTO_NORMAL = _opengl.GL_AUTO_NORMAL GL_MAP1_COLOR_4 = _opengl.GL_MAP1_COLOR_4 GL_MAP1_INDEX = _opengl.GL_MAP1_INDEX GL_MAP1_NORMAL = _opengl.GL_MAP1_NORMAL GL_MAP1_TEXTURE_COORD_1 = _opengl.GL_MAP1_TEXTURE_COORD_1 GL_MAP1_TEXTURE_COORD_2 = _opengl.GL_MAP1_TEXTURE_COORD_2 GL_MAP1_TEXTURE_COORD_3 = _opengl.GL_MAP1_TEXTURE_COORD_3 GL_MAP1_TEXTURE_COORD_4 = _opengl.GL_MAP1_TEXTURE_COORD_4 GL_MAP1_VERTEX_3 = _opengl.GL_MAP1_VERTEX_3 GL_MAP1_VERTEX_4 = _opengl.GL_MAP1_VERTEX_4 GL_MAP2_COLOR_4 = _opengl.GL_MAP2_COLOR_4 GL_MAP2_INDEX = _opengl.GL_MAP2_INDEX GL_MAP2_NORMAL = _opengl.GL_MAP2_NORMAL GL_MAP2_TEXTURE_COORD_1 = _opengl.GL_MAP2_TEXTURE_COORD_1 GL_MAP2_TEXTURE_COORD_2 = _opengl.GL_MAP2_TEXTURE_COORD_2 GL_MAP2_TEXTURE_COORD_3 = _opengl.GL_MAP2_TEXTURE_COORD_3 GL_MAP2_TEXTURE_COORD_4 = _opengl.GL_MAP2_TEXTURE_COORD_4 GL_MAP2_VERTEX_3 = _opengl.GL_MAP2_VERTEX_3 GL_MAP2_VERTEX_4 = _opengl.GL_MAP2_VERTEX_4 GL_MAP1_GRID_DOMAIN = _opengl.GL_MAP1_GRID_DOMAIN GL_MAP1_GRID_SEGMENTS = _opengl.GL_MAP1_GRID_SEGMENTS GL_MAP2_GRID_DOMAIN = _opengl.GL_MAP2_GRID_DOMAIN GL_MAP2_GRID_SEGMENTS = _opengl.GL_MAP2_GRID_SEGMENTS GL_COEFF = _opengl.GL_COEFF GL_ORDER = _opengl.GL_ORDER GL_DOMAIN = _opengl.GL_DOMAIN GL_PERSPECTIVE_CORRECTION_HINT = _opengl.GL_PERSPECTIVE_CORRECTION_HINT GL_POINT_SMOOTH_HINT = _opengl.GL_POINT_SMOOTH_HINT GL_LINE_SMOOTH_HINT = _opengl.GL_LINE_SMOOTH_HINT GL_POLYGON_SMOOTH_HINT = _opengl.GL_POLYGON_SMOOTH_HINT GL_FOG_HINT = _opengl.GL_FOG_HINT GL_DONT_CARE = _opengl.GL_DONT_CARE GL_FASTEST = _opengl.GL_FASTEST GL_NICEST = _opengl.GL_NICEST GL_SCISSOR_BOX = _opengl.GL_SCISSOR_BOX GL_SCISSOR_TEST = _opengl.GL_SCISSOR_TEST GL_MAP_COLOR = _opengl.GL_MAP_COLOR GL_MAP_STENCIL = _opengl.GL_MAP_STENCIL GL_INDEX_SHIFT = _opengl.GL_INDEX_SHIFT GL_INDEX_OFFSET = _opengl.GL_INDEX_OFFSET GL_RED_SCALE = _opengl.GL_RED_SCALE GL_RED_BIAS = _opengl.GL_RED_BIAS GL_GREEN_SCALE = _opengl.GL_GREEN_SCALE GL_GREEN_BIAS = _opengl.GL_GREEN_BIAS GL_BLUE_SCALE = _opengl.GL_BLUE_SCALE GL_BLUE_BIAS = _opengl.GL_BLUE_BIAS GL_ALPHA_SCALE = _opengl.GL_ALPHA_SCALE GL_ALPHA_BIAS = _opengl.GL_ALPHA_BIAS GL_DEPTH_SCALE = _opengl.GL_DEPTH_SCALE GL_DEPTH_BIAS = _opengl.GL_DEPTH_BIAS GL_PIXEL_MAP_S_TO_S_SIZE = _opengl.GL_PIXEL_MAP_S_TO_S_SIZE GL_PIXEL_MAP_I_TO_I_SIZE = _opengl.GL_PIXEL_MAP_I_TO_I_SIZE GL_PIXEL_MAP_I_TO_R_SIZE = _opengl.GL_PIXEL_MAP_I_TO_R_SIZE GL_PIXEL_MAP_I_TO_G_SIZE = _opengl.GL_PIXEL_MAP_I_TO_G_SIZE GL_PIXEL_MAP_I_TO_B_SIZE = _opengl.GL_PIXEL_MAP_I_TO_B_SIZE GL_PIXEL_MAP_I_TO_A_SIZE = _opengl.GL_PIXEL_MAP_I_TO_A_SIZE GL_PIXEL_MAP_R_TO_R_SIZE = _opengl.GL_PIXEL_MAP_R_TO_R_SIZE GL_PIXEL_MAP_G_TO_G_SIZE = _opengl.GL_PIXEL_MAP_G_TO_G_SIZE GL_PIXEL_MAP_B_TO_B_SIZE = _opengl.GL_PIXEL_MAP_B_TO_B_SIZE GL_PIXEL_MAP_A_TO_A_SIZE = _opengl.GL_PIXEL_MAP_A_TO_A_SIZE GL_PIXEL_MAP_S_TO_S = _opengl.GL_PIXEL_MAP_S_TO_S GL_PIXEL_MAP_I_TO_I = _opengl.GL_PIXEL_MAP_I_TO_I GL_PIXEL_MAP_I_TO_R = _opengl.GL_PIXEL_MAP_I_TO_R GL_PIXEL_MAP_I_TO_G = _opengl.GL_PIXEL_MAP_I_TO_G GL_PIXEL_MAP_I_TO_B = _opengl.GL_PIXEL_MAP_I_TO_B GL_PIXEL_MAP_I_TO_A = _opengl.GL_PIXEL_MAP_I_TO_A GL_PIXEL_MAP_R_TO_R = _opengl.GL_PIXEL_MAP_R_TO_R GL_PIXEL_MAP_G_TO_G = _opengl.GL_PIXEL_MAP_G_TO_G GL_PIXEL_MAP_B_TO_B = _opengl.GL_PIXEL_MAP_B_TO_B GL_PIXEL_MAP_A_TO_A = _opengl.GL_PIXEL_MAP_A_TO_A GL_PACK_ALIGNMENT = _opengl.GL_PACK_ALIGNMENT GL_PACK_LSB_FIRST = _opengl.GL_PACK_LSB_FIRST GL_PACK_ROW_LENGTH = _opengl.GL_PACK_ROW_LENGTH GL_PACK_SKIP_PIXELS = _opengl.GL_PACK_SKIP_PIXELS GL_PACK_SKIP_ROWS = _opengl.GL_PACK_SKIP_ROWS GL_PACK_SWAP_BYTES = _opengl.GL_PACK_SWAP_BYTES GL_UNPACK_ALIGNMENT = _opengl.GL_UNPACK_ALIGNMENT GL_UNPACK_LSB_FIRST = _opengl.GL_UNPACK_LSB_FIRST GL_UNPACK_ROW_LENGTH = _opengl.GL_UNPACK_ROW_LENGTH GL_UNPACK_SKIP_PIXELS = _opengl.GL_UNPACK_SKIP_PIXELS GL_UNPACK_SKIP_ROWS = _opengl.GL_UNPACK_SKIP_ROWS GL_UNPACK_SWAP_BYTES = _opengl.GL_UNPACK_SWAP_BYTES GL_ZOOM_X = _opengl.GL_ZOOM_X GL_ZOOM_Y = _opengl.GL_ZOOM_Y GL_TEXTURE_ENV = _opengl.GL_TEXTURE_ENV GL_TEXTURE_ENV_MODE = _opengl.GL_TEXTURE_ENV_MODE GL_TEXTURE_1D = _opengl.GL_TEXTURE_1D GL_TEXTURE_2D = _opengl.GL_TEXTURE_2D GL_TEXTURE_WRAP_S = _opengl.GL_TEXTURE_WRAP_S GL_TEXTURE_WRAP_T = _opengl.GL_TEXTURE_WRAP_T GL_TEXTURE_MAG_FILTER = _opengl.GL_TEXTURE_MAG_FILTER GL_TEXTURE_MIN_FILTER = _opengl.GL_TEXTURE_MIN_FILTER GL_TEXTURE_ENV_COLOR = _opengl.GL_TEXTURE_ENV_COLOR GL_TEXTURE_GEN_S = _opengl.GL_TEXTURE_GEN_S GL_TEXTURE_GEN_T = _opengl.GL_TEXTURE_GEN_T GL_TEXTURE_GEN_MODE = _opengl.GL_TEXTURE_GEN_MODE GL_TEXTURE_BORDER_COLOR = _opengl.GL_TEXTURE_BORDER_COLOR GL_TEXTURE_WIDTH = _opengl.GL_TEXTURE_WIDTH GL_TEXTURE_HEIGHT = _opengl.GL_TEXTURE_HEIGHT GL_TEXTURE_BORDER = _opengl.GL_TEXTURE_BORDER GL_TEXTURE_RED_SIZE = _opengl.GL_TEXTURE_RED_SIZE GL_TEXTURE_GREEN_SIZE = _opengl.GL_TEXTURE_GREEN_SIZE GL_TEXTURE_BLUE_SIZE = _opengl.GL_TEXTURE_BLUE_SIZE GL_TEXTURE_ALPHA_SIZE = _opengl.GL_TEXTURE_ALPHA_SIZE GL_TEXTURE_LUMINANCE_SIZE = _opengl.GL_TEXTURE_LUMINANCE_SIZE GL_TEXTURE_INTENSITY_SIZE = _opengl.GL_TEXTURE_INTENSITY_SIZE GL_NEAREST_MIPMAP_NEAREST = _opengl.GL_NEAREST_MIPMAP_NEAREST GL_NEAREST_MIPMAP_LINEAR = _opengl.GL_NEAREST_MIPMAP_LINEAR GL_LINEAR_MIPMAP_NEAREST = _opengl.GL_LINEAR_MIPMAP_NEAREST GL_LINEAR_MIPMAP_LINEAR = _opengl.GL_LINEAR_MIPMAP_LINEAR GL_OBJECT_LINEAR = _opengl.GL_OBJECT_LINEAR GL_OBJECT_PLANE = _opengl.GL_OBJECT_PLANE GL_EYE_LINEAR = _opengl.GL_EYE_LINEAR GL_EYE_PLANE = _opengl.GL_EYE_PLANE GL_SPHERE_MAP = _opengl.GL_SPHERE_MAP GL_DECAL = _opengl.GL_DECAL GL_MODULATE = _opengl.GL_MODULATE GL_NEAREST = _opengl.GL_NEAREST GL_REPEAT = _opengl.GL_REPEAT GL_CLAMP = _opengl.GL_CLAMP GL_S = _opengl.GL_S GL_T = _opengl.GL_T GL_R = _opengl.GL_R GL_Q = _opengl.GL_Q GL_TEXTURE_GEN_R = _opengl.GL_TEXTURE_GEN_R GL_TEXTURE_GEN_Q = _opengl.GL_TEXTURE_GEN_Q GL_VENDOR = _opengl.GL_VENDOR GL_RENDERER = _opengl.GL_RENDERER GL_VERSION = _opengl.GL_VERSION GL_EXTENSIONS = _opengl.GL_EXTENSIONS GL_NO_ERROR = _opengl.GL_NO_ERROR GL_INVALID_ENUM = _opengl.GL_INVALID_ENUM GL_INVALID_VALUE = _opengl.GL_INVALID_VALUE GL_INVALID_OPERATION = _opengl.GL_INVALID_OPERATION GL_STACK_OVERFLOW = _opengl.GL_STACK_OVERFLOW GL_STACK_UNDERFLOW = _opengl.GL_STACK_UNDERFLOW GL_OUT_OF_MEMORY = _opengl.GL_OUT_OF_MEMORY GL_CURRENT_BIT = _opengl.GL_CURRENT_BIT GL_POINT_BIT = _opengl.GL_POINT_BIT GL_LINE_BIT = _opengl.GL_LINE_BIT GL_POLYGON_BIT = _opengl.GL_POLYGON_BIT GL_POLYGON_STIPPLE_BIT = _opengl.GL_POLYGON_STIPPLE_BIT GL_PIXEL_MODE_BIT = _opengl.GL_PIXEL_MODE_BIT GL_LIGHTING_BIT = _opengl.GL_LIGHTING_BIT GL_FOG_BIT = _opengl.GL_FOG_BIT GL_DEPTH_BUFFER_BIT = _opengl.GL_DEPTH_BUFFER_BIT GL_ACCUM_BUFFER_BIT = _opengl.GL_ACCUM_BUFFER_BIT GL_STENCIL_BUFFER_BIT = _opengl.GL_STENCIL_BUFFER_BIT GL_VIEWPORT_BIT = _opengl.GL_VIEWPORT_BIT GL_TRANSFORM_BIT = _opengl.GL_TRANSFORM_BIT GL_ENABLE_BIT = _opengl.GL_ENABLE_BIT GL_COLOR_BUFFER_BIT = _opengl.GL_COLOR_BUFFER_BIT GL_HINT_BIT = _opengl.GL_HINT_BIT GL_EVAL_BIT = _opengl.GL_EVAL_BIT GL_LIST_BIT = _opengl.GL_LIST_BIT GL_TEXTURE_BIT = _opengl.GL_TEXTURE_BIT GL_SCISSOR_BIT = _opengl.GL_SCISSOR_BIT GL_ALL_ATTRIB_BITS = _opengl.GL_ALL_ATTRIB_BITS GL_PROXY_TEXTURE_1D = _opengl.GL_PROXY_TEXTURE_1D GL_PROXY_TEXTURE_2D = _opengl.GL_PROXY_TEXTURE_2D GL_TEXTURE_PRIORITY = _opengl.GL_TEXTURE_PRIORITY GL_TEXTURE_RESIDENT = _opengl.GL_TEXTURE_RESIDENT GL_TEXTURE_BINDING_1D = _opengl.GL_TEXTURE_BINDING_1D GL_TEXTURE_BINDING_2D = _opengl.GL_TEXTURE_BINDING_2D GL_TEXTURE_INTERNAL_FORMAT = _opengl.GL_TEXTURE_INTERNAL_FORMAT GL_ALPHA4 = _opengl.GL_ALPHA4 GL_ALPHA8 = _opengl.GL_ALPHA8 GL_ALPHA12 = _opengl.GL_ALPHA12 GL_ALPHA16 = _opengl.GL_ALPHA16 GL_LUMINANCE4 = _opengl.GL_LUMINANCE4 GL_LUMINANCE8 = _opengl.GL_LUMINANCE8 GL_LUMINANCE12 = _opengl.GL_LUMINANCE12 GL_LUMINANCE16 = _opengl.GL_LUMINANCE16 GL_LUMINANCE4_ALPHA4 = _opengl.GL_LUMINANCE4_ALPHA4 GL_LUMINANCE6_ALPHA2 = _opengl.GL_LUMINANCE6_ALPHA2 GL_LUMINANCE8_ALPHA8 = _opengl.GL_LUMINANCE8_ALPHA8 GL_LUMINANCE12_ALPHA4 = _opengl.GL_LUMINANCE12_ALPHA4 GL_LUMINANCE12_ALPHA12 = _opengl.GL_LUMINANCE12_ALPHA12 GL_LUMINANCE16_ALPHA16 = _opengl.GL_LUMINANCE16_ALPHA16 GL_INTENSITY = _opengl.GL_INTENSITY GL_INTENSITY4 = _opengl.GL_INTENSITY4 GL_INTENSITY8 = _opengl.GL_INTENSITY8 GL_INTENSITY12 = _opengl.GL_INTENSITY12 GL_INTENSITY16 = _opengl.GL_INTENSITY16 GL_R3_G3_B2 = _opengl.GL_R3_G3_B2 GL_RGB4 = _opengl.GL_RGB4 GL_RGB5 = _opengl.GL_RGB5 GL_RGB8 = _opengl.GL_RGB8 GL_RGB10 = _opengl.GL_RGB10 GL_RGB12 = _opengl.GL_RGB12 GL_RGB16 = _opengl.GL_RGB16 GL_RGBA2 = _opengl.GL_RGBA2 GL_RGBA4 = _opengl.GL_RGBA4 GL_RGB5_A1 = _opengl.GL_RGB5_A1 GL_RGBA8 = _opengl.GL_RGBA8 GL_RGB10_A2 = _opengl.GL_RGB10_A2 GL_RGBA12 = _opengl.GL_RGBA12 GL_RGBA16 = _opengl.GL_RGBA16 GL_CLIENT_PIXEL_STORE_BIT = _opengl.GL_CLIENT_PIXEL_STORE_BIT GL_CLIENT_VERTEX_ARRAY_BIT = _opengl.GL_CLIENT_VERTEX_ARRAY_BIT GL_CLIENT_ALL_ATTRIB_BITS = _opengl.GL_CLIENT_ALL_ATTRIB_BITS def glClearColor(*args): return _opengl.glClearColor(*args) glClearColor = _opengl.glClearColor def glClear(*args): return _opengl.glClear(*args) glClear = _opengl.glClear def glColorMask(*args): return _opengl.glColorMask(*args) glColorMask = _opengl.glColorMask def glBlendFunc(*args): return _opengl.glBlendFunc(*args) glBlendFunc = _opengl.glBlendFunc def glCullFace(*args): return _opengl.glCullFace(*args) glCullFace = _opengl.glCullFace def glLineWidth(*args): return _opengl.glLineWidth(*args) glLineWidth = _opengl.glLineWidth def glPolygonMode(*args): return _opengl.glPolygonMode(*args) glPolygonMode = _opengl.glPolygonMode def glClipPlane(*args): return _opengl.glClipPlane(*args) glClipPlane = _opengl.glClipPlane def glGetClipPlane(*args): return _opengl.glGetClipPlane(*args) glGetClipPlane = _opengl.glGetClipPlane def glDrawBuffer(*args): return _opengl.glDrawBuffer(*args) glDrawBuffer = _opengl.glDrawBuffer def glEnable(*args): return _opengl.glEnable(*args) glEnable = _opengl.glEnable def glDisable(*args): return _opengl.glDisable(*args) glDisable = _opengl.glDisable def glEnableClientState(*args): return _opengl.glEnableClientState(*args) glEnableClientState = _opengl.glEnableClientState def glGetDoublev(*args): return _opengl.glGetDoublev(*args) glGetDoublev = _opengl.glGetDoublev def glGetIntegerv(*args): return _opengl.glGetIntegerv(*args) glGetIntegerv = _opengl.glGetIntegerv def glPushAttrib(*args): return _opengl.glPushAttrib(*args) glPushAttrib = _opengl.glPushAttrib def glPopAttrib(): return _opengl.glPopAttrib() glPopAttrib = _opengl.glPopAttrib def glGetError(): return _opengl.glGetError() glGetError = _opengl.glGetError def glGetString(*args): return _opengl.glGetString(*args) glGetString = _opengl.glGetString def glFinish(): return _opengl.glFinish() glFinish = _opengl.glFinish def glFlush(): return _opengl.glFlush() glFlush = _opengl.glFlush def glHint(*args): return _opengl.glHint(*args) glHint = _opengl.glHint def glDepthFunc(*args): return _opengl.glDepthFunc(*args) glDepthFunc = _opengl.glDepthFunc def glDepthMask(*args): return _opengl.glDepthMask(*args) glDepthMask = _opengl.glDepthMask def glMatrixMode(*args): return _opengl.glMatrixMode(*args) glMatrixMode = _opengl.glMatrixMode def glOrtho(*args): return _opengl.glOrtho(*args) glOrtho = _opengl.glOrtho def glViewport(*args): return _opengl.glViewport(*args) glViewport = _opengl.glViewport def glPushMatrix(): return _opengl.glPushMatrix() glPushMatrix = _opengl.glPushMatrix def glPopMatrix(): return _opengl.glPopMatrix() glPopMatrix = _opengl.glPopMatrix def glLoadIdentity(): return _opengl.glLoadIdentity() glLoadIdentity = _opengl.glLoadIdentity def glMultMatrixd(*args): return _opengl.glMultMatrixd(*args) glMultMatrixd = _opengl.glMultMatrixd def glMultMatrixf(*args): return _opengl.glMultMatrixf(*args) glMultMatrixf = _opengl.glMultMatrixf def glScalef(*args): return _opengl.glScalef(*args) glScalef = _opengl.glScalef def glTranslated(*args): return _opengl.glTranslated(*args) glTranslated = _opengl.glTranslated def glTranslatef(*args): return _opengl.glTranslatef(*args) glTranslatef = _opengl.glTranslatef def glDeleteLists(*args): return _opengl.glDeleteLists(*args) glDeleteLists = _opengl.glDeleteLists def glGenLists(*args): return _opengl.glGenLists(*args) glGenLists = _opengl.glGenLists def glNewList(*args): return _opengl.glNewList(*args) glNewList = _opengl.glNewList def glEndList(): return _opengl.glEndList() glEndList = _opengl.glEndList def glCallList(*args): return _opengl.glCallList(*args) glCallList = _opengl.glCallList def glBegin(*args): return _opengl.glBegin(*args) glBegin = _opengl.glBegin def glEnd(): return _opengl.glEnd() glEnd = _opengl.glEnd def glVertex2d(*args): return _opengl.glVertex2d(*args) glVertex2d = _opengl.glVertex2d def glVertex2f(*args): return _opengl.glVertex2f(*args) glVertex2f = _opengl.glVertex2f def glVertex2i(*args): return _opengl.glVertex2i(*args) glVertex2i = _opengl.glVertex2i def glVertex3d(*args): return _opengl.glVertex3d(*args) glVertex3d = _opengl.glVertex3d def glVertex3f(*args): return _opengl.glVertex3f(*args) glVertex3f = _opengl.glVertex3f def glVertex4d(*args): return _opengl.glVertex4d(*args) glVertex4d = _opengl.glVertex4d def glVertex4f(*args): return _opengl.glVertex4f(*args) glVertex4f = _opengl.glVertex4f def glVertex2dv(*args): return _opengl.glVertex2dv(*args) glVertex2dv = _opengl.glVertex2dv def glVertex2fv(*args): return _opengl.glVertex2fv(*args) glVertex2fv = _opengl.glVertex2fv def glVertex3dv(*args): return _opengl.glVertex3dv(*args) glVertex3dv = _opengl.glVertex3dv def glVertex3fv(*args): return _opengl.glVertex3fv(*args) glVertex3fv = _opengl.glVertex3fv def glNormal3d(*args): return _opengl.glNormal3d(*args) glNormal3d = _opengl.glNormal3d def glNormal3f(*args): return _opengl.glNormal3f(*args) glNormal3f = _opengl.glNormal3f def glColor3f(*args): return _opengl.glColor3f(*args) glColor3f = _opengl.glColor3f def glColor4f(*args): return _opengl.glColor4f(*args) glColor4f = _opengl.glColor4f def glTexCoord2f(*args): return _opengl.glTexCoord2f(*args) glTexCoord2f = _opengl.glTexCoord2f def glShadeModel(*args): return _opengl.glShadeModel(*args) glShadeModel = _opengl.glShadeModel def glLightf(*args): return _opengl.glLightf(*args) glLightf = _opengl.glLightf def glLightfv(*args): return _opengl.glLightfv(*args) glLightfv = _opengl.glLightfv def glGetLightfv(*args): return _opengl.glGetLightfv(*args) glGetLightfv = _opengl.glGetLightfv def glLightModelf(*args): return _opengl.glLightModelf(*args) glLightModelf = _opengl.glLightModelf def glLightModeli(*args): return _opengl.glLightModeli(*args) glLightModeli = _opengl.glLightModeli def glLightModelfv(*args): return _opengl.glLightModelfv(*args) glLightModelfv = _opengl.glLightModelfv def glMaterialf(*args): return _opengl.glMaterialf(*args) glMaterialf = _opengl.glMaterialf def glMaterialfv(*args): return _opengl.glMaterialfv(*args) glMaterialfv = _opengl.glMaterialfv def glColorMaterial(*args): return _opengl.glColorMaterial(*args) glColorMaterial = _opengl.glColorMaterial def glPixelStorei(*args): return _opengl.glPixelStorei(*args) glPixelStorei = _opengl.glPixelStorei def glStencilFunc(*args): return _opengl.glStencilFunc(*args) glStencilFunc = _opengl.glStencilFunc def glStencilOp(*args): return _opengl.glStencilOp(*args) glStencilOp = _opengl.glStencilOp def glClearStencil(*args): return _opengl.glClearStencil(*args) glClearStencil = _opengl.glClearStencil def glTexEnvf(*args): return _opengl.glTexEnvf(*args) glTexEnvf = _opengl.glTexEnvf def glTexParameterf(*args): return _opengl.glTexParameterf(*args) glTexParameterf = _opengl.glTexParameterf def glTexParameteri(*args): return _opengl.glTexParameteri(*args) glTexParameteri = _opengl.glTexParameteri def glBindTexture(*args): return _opengl.glBindTexture(*args) glBindTexture = _opengl.glBindTexture def glFogf(*args): return _opengl.glFogf(*args) glFogf = _opengl.glFogf def glFogi(*args): return _opengl.glFogi(*args) glFogi = _opengl.glFogi def glFogfv(*args): return _opengl.glFogfv(*args) glFogfv = _opengl.glFogfv GL_RESCALE_NORMAL = _opengl.GL_RESCALE_NORMAL GL_CLAMP_TO_EDGE = _opengl.GL_CLAMP_TO_EDGE GL_MAX_ELEMENTS_VERTICES = _opengl.GL_MAX_ELEMENTS_VERTICES GL_MAX_ELEMENTS_INDICES = _opengl.GL_MAX_ELEMENTS_INDICES GL_BGR = _opengl.GL_BGR GL_BGRA = _opengl.GL_BGRA GL_UNSIGNED_BYTE_3_3_2 = _opengl.GL_UNSIGNED_BYTE_3_3_2 GL_UNSIGNED_BYTE_2_3_3_REV = _opengl.GL_UNSIGNED_BYTE_2_3_3_REV GL_UNSIGNED_SHORT_5_6_5 = _opengl.GL_UNSIGNED_SHORT_5_6_5 GL_UNSIGNED_SHORT_5_6_5_REV = _opengl.GL_UNSIGNED_SHORT_5_6_5_REV GL_UNSIGNED_SHORT_4_4_4_4 = _opengl.GL_UNSIGNED_SHORT_4_4_4_4 GL_UNSIGNED_SHORT_4_4_4_4_REV = _opengl.GL_UNSIGNED_SHORT_4_4_4_4_REV GL_UNSIGNED_SHORT_5_5_5_1 = _opengl.GL_UNSIGNED_SHORT_5_5_5_1 GL_UNSIGNED_SHORT_1_5_5_5_REV = _opengl.GL_UNSIGNED_SHORT_1_5_5_5_REV GL_UNSIGNED_INT_8_8_8_8 = _opengl.GL_UNSIGNED_INT_8_8_8_8 GL_UNSIGNED_INT_8_8_8_8_REV = _opengl.GL_UNSIGNED_INT_8_8_8_8_REV GL_UNSIGNED_INT_10_10_10_2 = _opengl.GL_UNSIGNED_INT_10_10_10_2 GL_UNSIGNED_INT_2_10_10_10_REV = _opengl.GL_UNSIGNED_INT_2_10_10_10_REV GL_LIGHT_MODEL_COLOR_CONTROL = _opengl.GL_LIGHT_MODEL_COLOR_CONTROL GL_SINGLE_COLOR = _opengl.GL_SINGLE_COLOR GL_SEPARATE_SPECULAR_COLOR = _opengl.GL_SEPARATE_SPECULAR_COLOR GL_TEXTURE_MIN_LOD = _opengl.GL_TEXTURE_MIN_LOD GL_TEXTURE_MAX_LOD = _opengl.GL_TEXTURE_MAX_LOD GL_TEXTURE_BASE_LEVEL = _opengl.GL_TEXTURE_BASE_LEVEL GL_TEXTURE_MAX_LEVEL = _opengl.GL_TEXTURE_MAX_LEVEL GL_SMOOTH_POINT_SIZE_RANGE = _opengl.GL_SMOOTH_POINT_SIZE_RANGE GL_SMOOTH_POINT_SIZE_GRANULARITY = _opengl.GL_SMOOTH_POINT_SIZE_GRANULARITY GL_SMOOTH_LINE_WIDTH_RANGE = _opengl.GL_SMOOTH_LINE_WIDTH_RANGE GL_SMOOTH_LINE_WIDTH_GRANULARITY = _opengl.GL_SMOOTH_LINE_WIDTH_GRANULARITY GL_ALIASED_POINT_SIZE_RANGE = _opengl.GL_ALIASED_POINT_SIZE_RANGE GL_ALIASED_LINE_WIDTH_RANGE = _opengl.GL_ALIASED_LINE_WIDTH_RANGE GL_PACK_SKIP_IMAGES = _opengl.GL_PACK_SKIP_IMAGES GL_PACK_IMAGE_HEIGHT = _opengl.GL_PACK_IMAGE_HEIGHT GL_UNPACK_SKIP_IMAGES = _opengl.GL_UNPACK_SKIP_IMAGES GL_UNPACK_IMAGE_HEIGHT = _opengl.GL_UNPACK_IMAGE_HEIGHT GL_TEXTURE_3D = _opengl.GL_TEXTURE_3D GL_PROXY_TEXTURE_3D = _opengl.GL_PROXY_TEXTURE_3D GL_TEXTURE_DEPTH = _opengl.GL_TEXTURE_DEPTH GL_TEXTURE_WRAP_R = _opengl.GL_TEXTURE_WRAP_R GL_MAX_3D_TEXTURE_SIZE = _opengl.GL_MAX_3D_TEXTURE_SIZE GL_TEXTURE_BINDING_3D = _opengl.GL_TEXTURE_BINDING_3D GL_CONSTANT_COLOR = _opengl.GL_CONSTANT_COLOR GL_ONE_MINUS_CONSTANT_COLOR = _opengl.GL_ONE_MINUS_CONSTANT_COLOR GL_CONSTANT_ALPHA = _opengl.GL_CONSTANT_ALPHA GL_ONE_MINUS_CONSTANT_ALPHA = _opengl.GL_ONE_MINUS_CONSTANT_ALPHA GL_COLOR_TABLE = _opengl.GL_COLOR_TABLE GL_POST_CONVOLUTION_COLOR_TABLE = _opengl.GL_POST_CONVOLUTION_COLOR_TABLE GL_POST_COLOR_MATRIX_COLOR_TABLE = _opengl.GL_POST_COLOR_MATRIX_COLOR_TABLE GL_PROXY_COLOR_TABLE = _opengl.GL_PROXY_COLOR_TABLE GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = _opengl.GL_PROXY_POST_CONVOLUTION_COLOR_TABLE GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = _opengl.GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE GL_COLOR_TABLE_SCALE = _opengl.GL_COLOR_TABLE_SCALE GL_COLOR_TABLE_BIAS = _opengl.GL_COLOR_TABLE_BIAS GL_COLOR_TABLE_FORMAT = _opengl.GL_COLOR_TABLE_FORMAT GL_COLOR_TABLE_WIDTH = _opengl.GL_COLOR_TABLE_WIDTH GL_COLOR_TABLE_RED_SIZE = _opengl.GL_COLOR_TABLE_RED_SIZE GL_COLOR_TABLE_GREEN_SIZE = _opengl.GL_COLOR_TABLE_GREEN_SIZE GL_COLOR_TABLE_BLUE_SIZE = _opengl.GL_COLOR_TABLE_BLUE_SIZE GL_COLOR_TABLE_ALPHA_SIZE = _opengl.GL_COLOR_TABLE_ALPHA_SIZE GL_COLOR_TABLE_LUMINANCE_SIZE = _opengl.GL_COLOR_TABLE_LUMINANCE_SIZE GL_COLOR_TABLE_INTENSITY_SIZE = _opengl.GL_COLOR_TABLE_INTENSITY_SIZE GL_CONVOLUTION_1D = _opengl.GL_CONVOLUTION_1D GL_CONVOLUTION_2D = _opengl.GL_CONVOLUTION_2D GL_SEPARABLE_2D = _opengl.GL_SEPARABLE_2D GL_CONVOLUTION_BORDER_MODE = _opengl.GL_CONVOLUTION_BORDER_MODE GL_CONVOLUTION_FILTER_SCALE = _opengl.GL_CONVOLUTION_FILTER_SCALE GL_CONVOLUTION_FILTER_BIAS = _opengl.GL_CONVOLUTION_FILTER_BIAS GL_REDUCE = _opengl.GL_REDUCE GL_CONVOLUTION_FORMAT = _opengl.GL_CONVOLUTION_FORMAT GL_CONVOLUTION_WIDTH = _opengl.GL_CONVOLUTION_WIDTH GL_CONVOLUTION_HEIGHT = _opengl.GL_CONVOLUTION_HEIGHT GL_MAX_CONVOLUTION_WIDTH = _opengl.GL_MAX_CONVOLUTION_WIDTH GL_MAX_CONVOLUTION_HEIGHT = _opengl.GL_MAX_CONVOLUTION_HEIGHT GL_POST_CONVOLUTION_RED_SCALE = _opengl.GL_POST_CONVOLUTION_RED_SCALE GL_POST_CONVOLUTION_GREEN_SCALE = _opengl.GL_POST_CONVOLUTION_GREEN_SCALE GL_POST_CONVOLUTION_BLUE_SCALE = _opengl.GL_POST_CONVOLUTION_BLUE_SCALE GL_POST_CONVOLUTION_ALPHA_SCALE = _opengl.GL_POST_CONVOLUTION_ALPHA_SCALE GL_POST_CONVOLUTION_RED_BIAS = _opengl.GL_POST_CONVOLUTION_RED_BIAS GL_POST_CONVOLUTION_GREEN_BIAS = _opengl.GL_POST_CONVOLUTION_GREEN_BIAS GL_POST_CONVOLUTION_BLUE_BIAS = _opengl.GL_POST_CONVOLUTION_BLUE_BIAS GL_POST_CONVOLUTION_ALPHA_BIAS = _opengl.GL_POST_CONVOLUTION_ALPHA_BIAS GL_CONSTANT_BORDER = _opengl.GL_CONSTANT_BORDER GL_REPLICATE_BORDER = _opengl.GL_REPLICATE_BORDER GL_CONVOLUTION_BORDER_COLOR = _opengl.GL_CONVOLUTION_BORDER_COLOR GL_COLOR_MATRIX = _opengl.GL_COLOR_MATRIX GL_COLOR_MATRIX_STACK_DEPTH = _opengl.GL_COLOR_MATRIX_STACK_DEPTH GL_MAX_COLOR_MATRIX_STACK_DEPTH = _opengl.GL_MAX_COLOR_MATRIX_STACK_DEPTH GL_POST_COLOR_MATRIX_RED_SCALE = _opengl.GL_POST_COLOR_MATRIX_RED_SCALE GL_POST_COLOR_MATRIX_GREEN_SCALE = _opengl.GL_POST_COLOR_MATRIX_GREEN_SCALE GL_POST_COLOR_MATRIX_BLUE_SCALE = _opengl.GL_POST_COLOR_MATRIX_BLUE_SCALE GL_POST_COLOR_MATRIX_ALPHA_SCALE = _opengl.GL_POST_COLOR_MATRIX_ALPHA_SCALE GL_POST_COLOR_MATRIX_RED_BIAS = _opengl.GL_POST_COLOR_MATRIX_RED_BIAS GL_POST_COLOR_MATRIX_GREEN_BIAS = _opengl.GL_POST_COLOR_MATRIX_GREEN_BIAS GL_POST_COLOR_MATRIX_BLUE_BIAS = _opengl.GL_POST_COLOR_MATRIX_BLUE_BIAS GL_POST_COLOR_MATRIX_ALPHA_BIAS = _opengl.GL_POST_COLOR_MATRIX_ALPHA_BIAS GL_HISTOGRAM = _opengl.GL_HISTOGRAM GL_PROXY_HISTOGRAM = _opengl.GL_PROXY_HISTOGRAM GL_HISTOGRAM_WIDTH = _opengl.GL_HISTOGRAM_WIDTH GL_HISTOGRAM_FORMAT = _opengl.GL_HISTOGRAM_FORMAT GL_HISTOGRAM_RED_SIZE = _opengl.GL_HISTOGRAM_RED_SIZE GL_HISTOGRAM_GREEN_SIZE = _opengl.GL_HISTOGRAM_GREEN_SIZE GL_HISTOGRAM_BLUE_SIZE = _opengl.GL_HISTOGRAM_BLUE_SIZE GL_HISTOGRAM_ALPHA_SIZE = _opengl.GL_HISTOGRAM_ALPHA_SIZE GL_HISTOGRAM_LUMINANCE_SIZE = _opengl.GL_HISTOGRAM_LUMINANCE_SIZE GL_HISTOGRAM_SINK = _opengl.GL_HISTOGRAM_SINK GL_MINMAX = _opengl.GL_MINMAX GL_MINMAX_FORMAT = _opengl.GL_MINMAX_FORMAT GL_MINMAX_SINK = _opengl.GL_MINMAX_SINK GL_TABLE_TOO_LARGE = _opengl.GL_TABLE_TOO_LARGE GL_BLEND_EQUATION = _opengl.GL_BLEND_EQUATION GL_MIN = _opengl.GL_MIN GL_MAX = _opengl.GL_MAX GL_FUNC_ADD = _opengl.GL_FUNC_ADD GL_FUNC_SUBTRACT = _opengl.GL_FUNC_SUBTRACT GL_FUNC_REVERSE_SUBTRACT = _opengl.GL_FUNC_REVERSE_SUBTRACT GL_BLEND_COLOR = _opengl.GL_BLEND_COLOR GL_TEXTURE0 = _opengl.GL_TEXTURE0 GL_TEXTURE1 = _opengl.GL_TEXTURE1 GL_TEXTURE2 = _opengl.GL_TEXTURE2 GL_TEXTURE3 = _opengl.GL_TEXTURE3 GL_TEXTURE4 = _opengl.GL_TEXTURE4 GL_TEXTURE5 = _opengl.GL_TEXTURE5 GL_TEXTURE6 = _opengl.GL_TEXTURE6 GL_TEXTURE7 = _opengl.GL_TEXTURE7 GL_TEXTURE8 = _opengl.GL_TEXTURE8 GL_TEXTURE9 = _opengl.GL_TEXTURE9 GL_TEXTURE10 = _opengl.GL_TEXTURE10 GL_TEXTURE11 = _opengl.GL_TEXTURE11 GL_TEXTURE12 = _opengl.GL_TEXTURE12 GL_TEXTURE13 = _opengl.GL_TEXTURE13 GL_TEXTURE14 = _opengl.GL_TEXTURE14 GL_TEXTURE15 = _opengl.GL_TEXTURE15 GL_TEXTURE16 = _opengl.GL_TEXTURE16 GL_TEXTURE17 = _opengl.GL_TEXTURE17 GL_TEXTURE18 = _opengl.GL_TEXTURE18 GL_TEXTURE19 = _opengl.GL_TEXTURE19 GL_TEXTURE20 = _opengl.GL_TEXTURE20 GL_TEXTURE21 = _opengl.GL_TEXTURE21 GL_TEXTURE22 = _opengl.GL_TEXTURE22 GL_TEXTURE23 = _opengl.GL_TEXTURE23 GL_TEXTURE24 = _opengl.GL_TEXTURE24 GL_TEXTURE25 = _opengl.GL_TEXTURE25 GL_TEXTURE26 = _opengl.GL_TEXTURE26 GL_TEXTURE27 = _opengl.GL_TEXTURE27 GL_TEXTURE28 = _opengl.GL_TEXTURE28 GL_TEXTURE29 = _opengl.GL_TEXTURE29 GL_TEXTURE30 = _opengl.GL_TEXTURE30 GL_TEXTURE31 = _opengl.GL_TEXTURE31 GL_ACTIVE_TEXTURE = _opengl.GL_ACTIVE_TEXTURE GL_CLIENT_ACTIVE_TEXTURE = _opengl.GL_CLIENT_ACTIVE_TEXTURE GL_MAX_TEXTURE_UNITS = _opengl.GL_MAX_TEXTURE_UNITS GL_NORMAL_MAP = _opengl.GL_NORMAL_MAP GL_REFLECTION_MAP = _opengl.GL_REFLECTION_MAP GL_TEXTURE_CUBE_MAP = _opengl.GL_TEXTURE_CUBE_MAP GL_TEXTURE_BINDING_CUBE_MAP = _opengl.GL_TEXTURE_BINDING_CUBE_MAP GL_TEXTURE_CUBE_MAP_POSITIVE_X = _opengl.GL_TEXTURE_CUBE_MAP_POSITIVE_X GL_TEXTURE_CUBE_MAP_NEGATIVE_X = _opengl.GL_TEXTURE_CUBE_MAP_NEGATIVE_X GL_TEXTURE_CUBE_MAP_POSITIVE_Y = _opengl.GL_TEXTURE_CUBE_MAP_POSITIVE_Y GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = _opengl.GL_TEXTURE_CUBE_MAP_NEGATIVE_Y GL_TEXTURE_CUBE_MAP_POSITIVE_Z = _opengl.GL_TEXTURE_CUBE_MAP_POSITIVE_Z GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = _opengl.GL_TEXTURE_CUBE_MAP_NEGATIVE_Z GL_PROXY_TEXTURE_CUBE_MAP = _opengl.GL_PROXY_TEXTURE_CUBE_MAP GL_MAX_CUBE_MAP_TEXTURE_SIZE = _opengl.GL_MAX_CUBE_MAP_TEXTURE_SIZE GL_COMPRESSED_ALPHA = _opengl.GL_COMPRESSED_ALPHA GL_COMPRESSED_LUMINANCE = _opengl.GL_COMPRESSED_LUMINANCE GL_COMPRESSED_LUMINANCE_ALPHA = _opengl.GL_COMPRESSED_LUMINANCE_ALPHA GL_COMPRESSED_INTENSITY = _opengl.GL_COMPRESSED_INTENSITY GL_COMPRESSED_RGB = _opengl.GL_COMPRESSED_RGB GL_COMPRESSED_RGBA = _opengl.GL_COMPRESSED_RGBA GL_TEXTURE_COMPRESSION_HINT = _opengl.GL_TEXTURE_COMPRESSION_HINT GL_TEXTURE_COMPRESSED_IMAGE_SIZE = _opengl.GL_TEXTURE_COMPRESSED_IMAGE_SIZE GL_TEXTURE_COMPRESSED = _opengl.GL_TEXTURE_COMPRESSED GL_NUM_COMPRESSED_TEXTURE_FORMATS = _opengl.GL_NUM_COMPRESSED_TEXTURE_FORMATS GL_COMPRESSED_TEXTURE_FORMATS = _opengl.GL_COMPRESSED_TEXTURE_FORMATS GL_MULTISAMPLE = _opengl.GL_MULTISAMPLE GL_SAMPLE_ALPHA_TO_COVERAGE = _opengl.GL_SAMPLE_ALPHA_TO_COVERAGE GL_SAMPLE_ALPHA_TO_ONE = _opengl.GL_SAMPLE_ALPHA_TO_ONE GL_SAMPLE_COVERAGE = _opengl.GL_SAMPLE_COVERAGE GL_SAMPLE_BUFFERS = _opengl.GL_SAMPLE_BUFFERS GL_SAMPLES = _opengl.GL_SAMPLES GL_SAMPLE_COVERAGE_VALUE = _opengl.GL_SAMPLE_COVERAGE_VALUE GL_SAMPLE_COVERAGE_INVERT = _opengl.GL_SAMPLE_COVERAGE_INVERT GL_MULTISAMPLE_BIT = _opengl.GL_MULTISAMPLE_BIT GL_TRANSPOSE_MODELVIEW_MATRIX = _opengl.GL_TRANSPOSE_MODELVIEW_MATRIX GL_TRANSPOSE_PROJECTION_MATRIX = _opengl.GL_TRANSPOSE_PROJECTION_MATRIX GL_TRANSPOSE_TEXTURE_MATRIX = _opengl.GL_TRANSPOSE_TEXTURE_MATRIX GL_TRANSPOSE_COLOR_MATRIX = _opengl.GL_TRANSPOSE_COLOR_MATRIX GL_COMBINE = _opengl.GL_COMBINE GL_COMBINE_RGB = _opengl.GL_COMBINE_RGB GL_COMBINE_ALPHA = _opengl.GL_COMBINE_ALPHA GL_SOURCE0_RGB = _opengl.GL_SOURCE0_RGB GL_SOURCE1_RGB = _opengl.GL_SOURCE1_RGB GL_SOURCE2_RGB = _opengl.GL_SOURCE2_RGB GL_SOURCE0_ALPHA = _opengl.GL_SOURCE0_ALPHA GL_SOURCE1_ALPHA = _opengl.GL_SOURCE1_ALPHA GL_SOURCE2_ALPHA = _opengl.GL_SOURCE2_ALPHA GL_OPERAND0_RGB = _opengl.GL_OPERAND0_RGB GL_OPERAND1_RGB = _opengl.GL_OPERAND1_RGB GL_OPERAND2_RGB = _opengl.GL_OPERAND2_RGB GL_OPERAND0_ALPHA = _opengl.GL_OPERAND0_ALPHA GL_OPERAND1_ALPHA = _opengl.GL_OPERAND1_ALPHA GL_OPERAND2_ALPHA = _opengl.GL_OPERAND2_ALPHA GL_RGB_SCALE = _opengl.GL_RGB_SCALE GL_ADD_SIGNED = _opengl.GL_ADD_SIGNED GL_INTERPOLATE = _opengl.GL_INTERPOLATE GL_SUBTRACT = _opengl.GL_SUBTRACT GL_CONSTANT = _opengl.GL_CONSTANT GL_PRIMARY_COLOR = _opengl.GL_PRIMARY_COLOR GL_PREVIOUS = _opengl.GL_PREVIOUS GL_DOT3_RGB = _opengl.GL_DOT3_RGB GL_DOT3_RGBA = _opengl.GL_DOT3_RGBA GL_CLAMP_TO_BORDER = _opengl.GL_CLAMP_TO_BORDER GL_ARB_multitexture = _opengl.GL_ARB_multitexture GL_TEXTURE0_ARB = _opengl.GL_TEXTURE0_ARB GL_TEXTURE1_ARB = _opengl.GL_TEXTURE1_ARB GL_TEXTURE2_ARB = _opengl.GL_TEXTURE2_ARB GL_TEXTURE3_ARB = _opengl.GL_TEXTURE3_ARB GL_TEXTURE4_ARB = _opengl.GL_TEXTURE4_ARB GL_TEXTURE5_ARB = _opengl.GL_TEXTURE5_ARB GL_TEXTURE6_ARB = _opengl.GL_TEXTURE6_ARB GL_TEXTURE7_ARB = _opengl.GL_TEXTURE7_ARB GL_TEXTURE8_ARB = _opengl.GL_TEXTURE8_ARB GL_TEXTURE9_ARB = _opengl.GL_TEXTURE9_ARB GL_TEXTURE10_ARB = _opengl.GL_TEXTURE10_ARB GL_TEXTURE11_ARB = _opengl.GL_TEXTURE11_ARB GL_TEXTURE12_ARB = _opengl.GL_TEXTURE12_ARB GL_TEXTURE13_ARB = _opengl.GL_TEXTURE13_ARB GL_TEXTURE14_ARB = _opengl.GL_TEXTURE14_ARB GL_TEXTURE15_ARB = _opengl.GL_TEXTURE15_ARB GL_TEXTURE16_ARB = _opengl.GL_TEXTURE16_ARB GL_TEXTURE17_ARB = _opengl.GL_TEXTURE17_ARB GL_TEXTURE18_ARB = _opengl.GL_TEXTURE18_ARB GL_TEXTURE19_ARB = _opengl.GL_TEXTURE19_ARB GL_TEXTURE20_ARB = _opengl.GL_TEXTURE20_ARB GL_TEXTURE21_ARB = _opengl.GL_TEXTURE21_ARB GL_TEXTURE22_ARB = _opengl.GL_TEXTURE22_ARB GL_TEXTURE23_ARB = _opengl.GL_TEXTURE23_ARB GL_TEXTURE24_ARB = _opengl.GL_TEXTURE24_ARB GL_TEXTURE25_ARB = _opengl.GL_TEXTURE25_ARB GL_TEXTURE26_ARB = _opengl.GL_TEXTURE26_ARB GL_TEXTURE27_ARB = _opengl.GL_TEXTURE27_ARB GL_TEXTURE28_ARB = _opengl.GL_TEXTURE28_ARB GL_TEXTURE29_ARB = _opengl.GL_TEXTURE29_ARB GL_TEXTURE30_ARB = _opengl.GL_TEXTURE30_ARB GL_TEXTURE31_ARB = _opengl.GL_TEXTURE31_ARB GL_ACTIVE_TEXTURE_ARB = _opengl.GL_ACTIVE_TEXTURE_ARB GL_CLIENT_ACTIVE_TEXTURE_ARB = _opengl.GL_CLIENT_ACTIVE_TEXTURE_ARB GL_MAX_TEXTURE_UNITS_ARB = _opengl.GL_MAX_TEXTURE_UNITS_ARB GL_ALPHA_BLEND_EQUATION_ATI = _opengl.GL_ALPHA_BLEND_EQUATION_ATI GLU_EXT_object_space_tess = _opengl.GLU_EXT_object_space_tess GLU_EXT_nurbs_tessellator = _opengl.GLU_EXT_nurbs_tessellator GLU_FALSE = _opengl.GLU_FALSE GLU_TRUE = _opengl.GLU_TRUE GLU_VERSION_1_1 = _opengl.GLU_VERSION_1_1 GLU_VERSION_1_2 = _opengl.GLU_VERSION_1_2 GLU_VERSION_1_3 = _opengl.GLU_VERSION_1_3 GLU_VERSION = _opengl.GLU_VERSION GLU_EXTENSIONS = _opengl.GLU_EXTENSIONS GLU_INVALID_ENUM = _opengl.GLU_INVALID_ENUM GLU_INVALID_VALUE = _opengl.GLU_INVALID_VALUE GLU_OUT_OF_MEMORY = _opengl.GLU_OUT_OF_MEMORY GLU_INVALID_OPERATION = _opengl.GLU_INVALID_OPERATION GLU_OUTLINE_POLYGON = _opengl.GLU_OUTLINE_POLYGON GLU_OUTLINE_PATCH = _opengl.GLU_OUTLINE_PATCH GLU_NURBS_ERROR = _opengl.GLU_NURBS_ERROR GLU_ERROR = _opengl.GLU_ERROR GLU_NURBS_BEGIN = _opengl.GLU_NURBS_BEGIN GLU_NURBS_BEGIN_EXT = _opengl.GLU_NURBS_BEGIN_EXT GLU_NURBS_VERTEX = _opengl.GLU_NURBS_VERTEX GLU_NURBS_VERTEX_EXT = _opengl.GLU_NURBS_VERTEX_EXT GLU_NURBS_NORMAL = _opengl.GLU_NURBS_NORMAL GLU_NURBS_NORMAL_EXT = _opengl.GLU_NURBS_NORMAL_EXT GLU_NURBS_COLOR = _opengl.GLU_NURBS_COLOR GLU_NURBS_COLOR_EXT = _opengl.GLU_NURBS_COLOR_EXT GLU_NURBS_TEXTURE_COORD = _opengl.GLU_NURBS_TEXTURE_COORD GLU_NURBS_TEX_COORD_EXT = _opengl.GLU_NURBS_TEX_COORD_EXT GLU_NURBS_END = _opengl.GLU_NURBS_END GLU_NURBS_END_EXT = _opengl.GLU_NURBS_END_EXT GLU_NURBS_BEGIN_DATA = _opengl.GLU_NURBS_BEGIN_DATA GLU_NURBS_BEGIN_DATA_EXT = _opengl.GLU_NURBS_BEGIN_DATA_EXT GLU_NURBS_VERTEX_DATA = _opengl.GLU_NURBS_VERTEX_DATA GLU_NURBS_VERTEX_DATA_EXT = _opengl.GLU_NURBS_VERTEX_DATA_EXT GLU_NURBS_NORMAL_DATA = _opengl.GLU_NURBS_NORMAL_DATA GLU_NURBS_NORMAL_DATA_EXT = _opengl.GLU_NURBS_NORMAL_DATA_EXT GLU_NURBS_COLOR_DATA = _opengl.GLU_NURBS_COLOR_DATA GLU_NURBS_COLOR_DATA_EXT = _opengl.GLU_NURBS_COLOR_DATA_EXT GLU_NURBS_TEXTURE_COORD_DATA = _opengl.GLU_NURBS_TEXTURE_COORD_DATA GLU_NURBS_TEX_COORD_DATA_EXT = _opengl.GLU_NURBS_TEX_COORD_DATA_EXT GLU_NURBS_END_DATA = _opengl.GLU_NURBS_END_DATA GLU_NURBS_END_DATA_EXT = _opengl.GLU_NURBS_END_DATA_EXT GLU_NURBS_ERROR1 = _opengl.GLU_NURBS_ERROR1 GLU_NURBS_ERROR2 = _opengl.GLU_NURBS_ERROR2 GLU_NURBS_ERROR3 = _opengl.GLU_NURBS_ERROR3 GLU_NURBS_ERROR4 = _opengl.GLU_NURBS_ERROR4 GLU_NURBS_ERROR5 = _opengl.GLU_NURBS_ERROR5 GLU_NURBS_ERROR6 = _opengl.GLU_NURBS_ERROR6 GLU_NURBS_ERROR7 = _opengl.GLU_NURBS_ERROR7 GLU_NURBS_ERROR8 = _opengl.GLU_NURBS_ERROR8 GLU_NURBS_ERROR9 = _opengl.GLU_NURBS_ERROR9 GLU_NURBS_ERROR10 = _opengl.GLU_NURBS_ERROR10 GLU_NURBS_ERROR11 = _opengl.GLU_NURBS_ERROR11 GLU_NURBS_ERROR12 = _opengl.GLU_NURBS_ERROR12 GLU_NURBS_ERROR13 = _opengl.GLU_NURBS_ERROR13 GLU_NURBS_ERROR14 = _opengl.GLU_NURBS_ERROR14 GLU_NURBS_ERROR15 = _opengl.GLU_NURBS_ERROR15 GLU_NURBS_ERROR16 = _opengl.GLU_NURBS_ERROR16 GLU_NURBS_ERROR17 = _opengl.GLU_NURBS_ERROR17 GLU_NURBS_ERROR18 = _opengl.GLU_NURBS_ERROR18 GLU_NURBS_ERROR19 = _opengl.GLU_NURBS_ERROR19 GLU_NURBS_ERROR20 = _opengl.GLU_NURBS_ERROR20 GLU_NURBS_ERROR21 = _opengl.GLU_NURBS_ERROR21 GLU_NURBS_ERROR22 = _opengl.GLU_NURBS_ERROR22 GLU_NURBS_ERROR23 = _opengl.GLU_NURBS_ERROR23 GLU_NURBS_ERROR24 = _opengl.GLU_NURBS_ERROR24 GLU_NURBS_ERROR25 = _opengl.GLU_NURBS_ERROR25 GLU_NURBS_ERROR26 = _opengl.GLU_NURBS_ERROR26 GLU_NURBS_ERROR27 = _opengl.GLU_NURBS_ERROR27 GLU_NURBS_ERROR28 = _opengl.GLU_NURBS_ERROR28 GLU_NURBS_ERROR29 = _opengl.GLU_NURBS_ERROR29 GLU_NURBS_ERROR30 = _opengl.GLU_NURBS_ERROR30 GLU_NURBS_ERROR31 = _opengl.GLU_NURBS_ERROR31 GLU_NURBS_ERROR32 = _opengl.GLU_NURBS_ERROR32 GLU_NURBS_ERROR33 = _opengl.GLU_NURBS_ERROR33 GLU_NURBS_ERROR34 = _opengl.GLU_NURBS_ERROR34 GLU_NURBS_ERROR35 = _opengl.GLU_NURBS_ERROR35 GLU_NURBS_ERROR36 = _opengl.GLU_NURBS_ERROR36 GLU_NURBS_ERROR37 = _opengl.GLU_NURBS_ERROR37 GLU_AUTO_LOAD_MATRIX = _opengl.GLU_AUTO_LOAD_MATRIX GLU_CULLING = _opengl.GLU_CULLING GLU_SAMPLING_TOLERANCE = _opengl.GLU_SAMPLING_TOLERANCE GLU_DISPLAY_MODE = _opengl.GLU_DISPLAY_MODE GLU_PARAMETRIC_TOLERANCE = _opengl.GLU_PARAMETRIC_TOLERANCE GLU_SAMPLING_METHOD = _opengl.GLU_SAMPLING_METHOD GLU_U_STEP = _opengl.GLU_U_STEP GLU_V_STEP = _opengl.GLU_V_STEP GLU_NURBS_MODE = _opengl.GLU_NURBS_MODE GLU_NURBS_MODE_EXT = _opengl.GLU_NURBS_MODE_EXT GLU_NURBS_TESSELLATOR = _opengl.GLU_NURBS_TESSELLATOR GLU_NURBS_TESSELLATOR_EXT = _opengl.GLU_NURBS_TESSELLATOR_EXT GLU_NURBS_RENDERER = _opengl.GLU_NURBS_RENDERER GLU_NURBS_RENDERER_EXT = _opengl.GLU_NURBS_RENDERER_EXT GLU_OBJECT_PARAMETRIC_ERROR = _opengl.GLU_OBJECT_PARAMETRIC_ERROR GLU_OBJECT_PARAMETRIC_ERROR_EXT = _opengl.GLU_OBJECT_PARAMETRIC_ERROR_EXT GLU_OBJECT_PATH_LENGTH = _opengl.GLU_OBJECT_PATH_LENGTH GLU_OBJECT_PATH_LENGTH_EXT = _opengl.GLU_OBJECT_PATH_LENGTH_EXT GLU_PATH_LENGTH = _opengl.GLU_PATH_LENGTH GLU_PARAMETRIC_ERROR = _opengl.GLU_PARAMETRIC_ERROR GLU_DOMAIN_DISTANCE = _opengl.GLU_DOMAIN_DISTANCE GLU_MAP1_TRIM_2 = _opengl.GLU_MAP1_TRIM_2 GLU_MAP1_TRIM_3 = _opengl.GLU_MAP1_TRIM_3 GLU_POINT = _opengl.GLU_POINT GLU_LINE = _opengl.GLU_LINE GLU_FILL = _opengl.GLU_FILL GLU_SILHOUETTE = _opengl.GLU_SILHOUETTE GLU_SMOOTH = _opengl.GLU_SMOOTH GLU_FLAT = _opengl.GLU_FLAT GLU_NONE = _opengl.GLU_NONE GLU_OUTSIDE = _opengl.GLU_OUTSIDE GLU_INSIDE = _opengl.GLU_INSIDE GLU_TESS_BEGIN = _opengl.GLU_TESS_BEGIN GLU_BEGIN = _opengl.GLU_BEGIN GLU_TESS_VERTEX = _opengl.GLU_TESS_VERTEX GLU_VERTEX = _opengl.GLU_VERTEX GLU_TESS_END = _opengl.GLU_TESS_END GLU_END = _opengl.GLU_END GLU_TESS_ERROR = _opengl.GLU_TESS_ERROR GLU_TESS_EDGE_FLAG = _opengl.GLU_TESS_EDGE_FLAG GLU_EDGE_FLAG = _opengl.GLU_EDGE_FLAG GLU_TESS_COMBINE = _opengl.GLU_TESS_COMBINE GLU_TESS_BEGIN_DATA = _opengl.GLU_TESS_BEGIN_DATA GLU_TESS_VERTEX_DATA = _opengl.GLU_TESS_VERTEX_DATA GLU_TESS_END_DATA = _opengl.GLU_TESS_END_DATA GLU_TESS_ERROR_DATA = _opengl.GLU_TESS_ERROR_DATA GLU_TESS_EDGE_FLAG_DATA = _opengl.GLU_TESS_EDGE_FLAG_DATA GLU_TESS_COMBINE_DATA = _opengl.GLU_TESS_COMBINE_DATA GLU_CW = _opengl.GLU_CW GLU_CCW = _opengl.GLU_CCW GLU_INTERIOR = _opengl.GLU_INTERIOR GLU_EXTERIOR = _opengl.GLU_EXTERIOR GLU_UNKNOWN = _opengl.GLU_UNKNOWN GLU_TESS_WINDING_RULE = _opengl.GLU_TESS_WINDING_RULE GLU_TESS_BOUNDARY_ONLY = _opengl.GLU_TESS_BOUNDARY_ONLY GLU_TESS_TOLERANCE = _opengl.GLU_TESS_TOLERANCE GLU_TESS_ERROR1 = _opengl.GLU_TESS_ERROR1 GLU_TESS_ERROR2 = _opengl.GLU_TESS_ERROR2 GLU_TESS_ERROR3 = _opengl.GLU_TESS_ERROR3 GLU_TESS_ERROR4 = _opengl.GLU_TESS_ERROR4 GLU_TESS_ERROR5 = _opengl.GLU_TESS_ERROR5 GLU_TESS_ERROR6 = _opengl.GLU_TESS_ERROR6 GLU_TESS_ERROR7 = _opengl.GLU_TESS_ERROR7 GLU_TESS_ERROR8 = _opengl.GLU_TESS_ERROR8 GLU_TESS_MISSING_BEGIN_POLYGON = _opengl.GLU_TESS_MISSING_BEGIN_POLYGON GLU_TESS_MISSING_BEGIN_CONTOUR = _opengl.GLU_TESS_MISSING_BEGIN_CONTOUR GLU_TESS_MISSING_END_POLYGON = _opengl.GLU_TESS_MISSING_END_POLYGON GLU_TESS_MISSING_END_CONTOUR = _opengl.GLU_TESS_MISSING_END_CONTOUR GLU_TESS_COORD_TOO_LARGE = _opengl.GLU_TESS_COORD_TOO_LARGE GLU_TESS_NEED_COMBINE_CALLBACK = _opengl.GLU_TESS_NEED_COMBINE_CALLBACK GLU_TESS_WINDING_ODD = _opengl.GLU_TESS_WINDING_ODD GLU_TESS_WINDING_NONZERO = _opengl.GLU_TESS_WINDING_NONZERO GLU_TESS_WINDING_POSITIVE = _opengl.GLU_TESS_WINDING_POSITIVE GLU_TESS_WINDING_NEGATIVE = _opengl.GLU_TESS_WINDING_NEGATIVE GLU_TESS_WINDING_ABS_GEQ_TWO = _opengl.GLU_TESS_WINDING_ABS_GEQ_TWO GLU_TESS_MAX_COORD = _opengl.GLU_TESS_MAX_COORD def gluSphere(*args): return _opengl.gluSphere(*args) gluSphere = _opengl.gluSphere def gluUnProject(*args): return _opengl.gluUnProject(*args) gluUnProject = _opengl.gluUnProject class MGFramebufferObject(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, MGFramebufferObject, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, MGFramebufferObject, name) __repr__ = _swig_repr __swig_destroy__ = _opengl.delete_MGFramebufferObject __del__ = lambda self : None; def __init__(self, *args): this = _opengl.new_MGFramebufferObject(*args) try: self.this.append(this) except: self.this = this def texture(self): return _opengl.MGFramebufferObject_texture(self) def handle(self): return _opengl.MGFramebufferObject_handle(self) def width(self): return _opengl.MGFramebufferObject_width(self) def height(self): return _opengl.MGFramebufferObject_height(self) def bind(self): return _opengl.MGFramebufferObject_bind(self) def release(self): return _opengl.MGFramebufferObject_release(self) MGFramebufferObject_swigregister = _opengl.MGFramebufferObject_swigregister MGFramebufferObject_swigregister(MGFramebufferObject) class MGDepthFramebufferObject(MGFramebufferObject): __swig_setmethods__ = {} for _s in [MGFramebufferObject]: __swig_setmethods__.update(getattr(_s,'__swig_setmethods__',{})) __setattr__ = lambda self, name, value: _swig_setattr(self, MGDepthFramebufferObject, name, value) __swig_getmethods__ = {} for _s in [MGFramebufferObject]: __swig_getmethods__.update(getattr(_s,'__swig_getmethods__',{})) __getattr__ = lambda self, name: _swig_getattr(self, MGDepthFramebufferObject, name) __repr__ = _swig_repr def __init__(self, *args): this = _opengl.new_MGDepthFramebufferObject(*args) try: self.this.append(this) except: self.this = this __swig_destroy__ = _opengl.delete_MGDepthFramebufferObject __del__ = lambda self : None; MGDepthFramebufferObject_swigregister = _opengl.MGDepthFramebufferObject_swigregister MGDepthFramebufferObject_swigregister(MGDepthFramebufferObject) class MGDepthCompareFramebufferObject(MGFramebufferObject): __swig_setmethods__ = {} for _s in [MGFramebufferObject]: __swig_setmethods__.update(getattr(_s,'__swig_setmethods__',{})) __setattr__ = lambda self, name, value: _swig_setattr(self, MGDepthCompareFramebufferObject, name, value) __swig_getmethods__ = {} for _s in [MGFramebufferObject]: __swig_getmethods__.update(getattr(_s,'__swig_getmethods__',{})) __getattr__ = lambda self, name: _swig_getattr(self, MGDepthCompareFramebufferObject, name) __repr__ = _swig_repr def __init__(self, *args): this = _opengl.new_MGDepthCompareFramebufferObject(*args) try: self.this.append(this) except: self.this = this __swig_destroy__ = _opengl.delete_MGDepthCompareFramebufferObject __del__ = lambda self : None; MGDepthCompareFramebufferObject_swigregister = _opengl.MGDepthCompareFramebufferObject_swigregister MGDepthCompareFramebufferObject_swigregister(MGDepthCompareFramebufferObject) def setTextureMatrix(): return _opengl.setTextureMatrix() setTextureMatrix = _opengl.setTextureMatrix def SetMyTextureUnit(*args): return _opengl.SetMyTextureUnit(*args) SetMyTextureUnit = _opengl.SetMyTextureUnit def get_pixdata(trans=0): return _opengl.get_pixdata(trans) get_pixdata = _opengl.get_pixdata def write_pixdata(*args): return _opengl.write_pixdata(*args) write_pixdata = _opengl.write_pixdata def findprimc(*args): return _opengl.findprimc(*args) findprimc = _opengl.findprimc def findprimc_main(*args): return _opengl.findprimc_main(*args) findprimc_main = _opengl.findprimc_main def getxyzc(*args): return _opengl.getxyzc(*args) getxyzc = _opengl.getxyzc def GLf2f(*args): return _opengl.GLf2f(*args) GLf2f = _opengl.GLf2f def f2GLf(*args): return _opengl.f2GLf(*args) f2GLf = _opengl.f2GLf def buildrotmatrix_from_c(*args): return _opengl.buildrotmatrix_from_c(*args) buildrotmatrix_from_c = _opengl.buildrotmatrix_from_c def buildrotmatrix(*args): return _opengl.buildrotmatrix(*args) buildrotmatrix = _opengl.buildrotmatrix def CheckIfStereoAvailable(): return _opengl.CheckIfStereoAvailable() CheckIfStereoAvailable = _opengl.CheckIfStereoAvailable def CheckIfAlphaAvailable(): return _opengl.CheckIfAlphaAvailable() CheckIfAlphaAvailable = _opengl.CheckIfAlphaAvailable def get_yuvdata(trans=0): return _opengl.get_yuvdata(trans) get_yuvdata = _opengl.get_yuvdata def GetClippingPlanes(): return _opengl.GetClippingPlanes() GetClippingPlanes = _opengl.GetClippingPlanes def GetFrontAndBackClippingPlanes(): return _opengl.GetFrontAndBackClippingPlanes() GetFrontAndBackClippingPlanes = _opengl.GetFrontAndBackClippingPlanes def isPointInClippingVolume(*args): return _opengl.isPointInClippingVolume(*args) isPointInClippingVolume = _opengl.isPointInClippingVolume def SetupFBOBlending(): return _opengl.SetupFBOBlending() SetupFBOBlending = _opengl.SetupFBOBlending def DrawAxes(*args): return _opengl.DrawAxes(*args) DrawAxes = _opengl.DrawAxes def DrawAxesText(*args): return _opengl.DrawAxesText(*args) DrawAxesText = _opengl.DrawAxesText def DrawScale(*args): return _opengl.DrawScale(*args) DrawScale = _opengl.DrawScale def DrawScaleText(*args): return _opengl.DrawScaleText(*args) DrawScaleText = _opengl.DrawScaleText def load_texture(*args): return _opengl.load_texture(*args) load_texture = _opengl.load_texture def GetCompatibleTextureSize(*args): return _opengl.GetCompatibleTextureSize(*args) GetCompatibleTextureSize = _opengl.GetCompatibleTextureSize def ResizeWithEmptySpace(*args): return _opengl.ResizeWithEmptySpace(*args) ResizeWithEmptySpace = _opengl.ResizeWithEmptySpace def set_texture_coord(*args): return _opengl.set_texture_coord(*args) set_texture_coord = _opengl.set_texture_coord NEAREST = _opengl.NEAREST LINEAR = _opengl.LINEAR MIPMAP = _opengl.MIPMAP def glgetbool(*args): return _opengl.glgetbool(*args) glgetbool = _opengl.glgetbool def glgetint(*args): return _opengl.glgetint(*args) glgetint = _opengl.glgetint def glgetdouble(*args): return _opengl.glgetdouble(*args) glgetdouble = _opengl.glgetdouble def glgetfloat(*args): return _opengl.glgetfloat(*args) glgetfloat = _opengl.glgetfloat def newfv4(*args): return _opengl.newfv4(*args) newfv4 = _opengl.newfv4 def newdv4(*args): return _opengl.newdv4(*args) newdv4 = _opengl.newdv4 def setfv4(*args): return _opengl.setfv4(*args) setfv4 = _opengl.setfv4 def delcGLfp(*args): return _opengl.delcGLfp(*args) delcGLfp = _opengl.delcGLfp def delGLfp(*args): return _opengl.delGLfp(*args) delGLfp = _opengl.delGLfp def delcGLdp(*args): return _opengl.delcGLdp(*args) delcGLdp = _opengl.delcGLdp def delGLdp(*args): return _opengl.delGLdp(*args) delGLdp = _opengl.delGLdp def glbyte2str(*args): return _opengl.glbyte2str(*args) glbyte2str = _opengl.glbyte2str # This file is compatible with both classic and new-style classes.