""" python/ui/rebuild.py: CCP4MG Molecular Graphics Program Copyright (C) 2001-2008 University of York, CCLRC Copyright (C) 2009-2010 University of York This library is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License version 3, modified in accordance with the provisions of the license to address the requirements of UK law. You should have received a copy of the modified GNU Lesser General Public License along with this library. If not, copies may be downloaded from http://www.ccp4.ac.uk/ccp4license.php This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. """ from global_definitions import * import UtilityThread import sys from PyQt4 import QtCore, QtGui import time threads = [] useThreadedDraw=False class ThreadedDraw: def stopRebuild(self): import mginterrupt mginterrupt.mginterrupt.SetStatus(1) def addStopSign(self): if not self.mt.isRunning(): return import MGApplication,os win = MGApplication.GetMainWindow() statusBarMessages.append(self.mt.tr("Recalculating display object "+self.target.name)) try: win.statusBar().showMessage(statusBarMessages[len(statusBarMessages)-1]) except: win.statusBar().showMessage("") stopSign = QtGui.QIcon(os.path.join(os.environ['CCP4MG'],'qticons','stop_sign_128x128.png')) self.mtStopAction = win.toolbar.addAction(stopSign,self.mt.tr("Stop calculation on "+self.target.name)) self.mt.connect(self.mtStopAction,QtCore.SIGNAL("triggered(bool)"),self.stopRebuild) def __init__(self,target,controllingWidget): self.mt = UtilityThread.UtilityThread(target.draw) self.mt.connect(self.mt,QtCore.SIGNAL('finished()'),self.updateAfterThread) self.target = target self.controllingWidget = controllingWidget self.controllingWidget.setEnabled(False) app = QtGui.QApplication.instance() import MGApplication win = MGApplication.GetMainWindow() QtCore.QTimer.singleShot(500,self.addStopSign); app.flush() self.mt.start() def updateAfterThread(self): win = MAINWINDOW() self.controllingWidget.setEnabled(True) self.target.rebuildGLDisplayObject(win) win.statusBar().showMessage(self.mt.tr("")) import mginterrupt mginterrupt.mginterrupt.SetStatus(0) if hasattr(self,'mtStopAction'): win.toolbar.removeAction(self.mtStopAction) try: statusBarMessages.pop() win.statusBar().showMessage(statusBarMessages[len(statusBarMessages)-1]) except: win.statusBar().showMessage("") if threads.count(self): threads.pop(threads.index(self)) win.updateGLWindows() #---------------------------------------------------------------------- def UpdateDisplay(auto_save=1,target=None,controllingWidget=None): #---------------------------------------------------------------------- import Application import dataobj,services # This function called once every event loop after the input # command has been executed # Draw any application display objects for app in Application.Application.application_insts: app.draw() for dispobj in app.objinsts: if dispobj.visible: rebuild = dispobj.draw() if rebuild>0: win.rebuildGLDisplayObject(dispobj.graphmod) win = MAINWINDOW() # Invoke the draw method for each display object - this # will redraw the object if necessary for datobj in dataobj.DataObj.dataobj_insts: for dispobj in datobj.objinsts: if dispobj.set_graphmod_visibility(): dispobj.unthreadedDraw() if useThreadedDraw and target and target is dispobj and controllingWidget: threads.append(ThreadedDraw(target,controllingWidget)) else: dispobj.draw() #dispobj.resetUpdatedOpacity() #print 'UpdateDisplay after draw',dispobj.name,rebuild #start_time = time.clock() dispobj.rebuildGLDisplayObject(win) #print 'rebuildGLDisplayObject',dispobj.name,time.clock()-start_time # Invoke the draw method for all 'service' display objects for tempobj in services.TempObjs.objinsts: tempobj.draw() # Get Qt main window to call updateGL on glWidgets and whatever else that is necessary. if auto_save: HISTORY().autoSave() win.setDisplayActionsEnabled() win.updateGLWindows() #---------------------------------------------------------------------- def Rebuild(): #---------------------------------------------------------------------- # Get the display list redrawn # e.g. This function is used to redraw with changed render quality # ???? Any other display objects from Applications ??? import dataobj win = MAINWINDOW() for datobj in dataobj.DataObj.dataobj_insts: for dispobj in datobj.objinsts: if dispobj.set_graphmod_visibility(): win.rebuildGLDisplayObject(dispobj.graphmod) win.updateGLWindows()