#!version 2.2.6 surface #!parameters: uniform float refractiveIndex = 1 uniform float diffuseCoeff = 1 uniform color ambientColor = [ 0 0 0 ] uniform color incandescence = [ 0 0 0 ] uniform float translucenceCoeff = 0 uniform float glowIntensity = 0 #!variables: varying vector Nf varying vector temporary_0 varying vector temporary_1 varying vector temporary_2 varying vector temporary_3 uniform vector temporary_4 varying vector temporary_5 #!Init: return #!Code: normalize ("v=v") temporary_0 N faceforward ("v=vv") Nf temporary_0 I vfromf temporary_4 diffuseCoeff vuvector temporary_3 temporary_4 diffuse ("c=n") temporary_5 Nf mulvv temporary_2 temporary_3 temporary_5 mulvv temporary_1 Cs temporary_2 vuvector temporary_2 incandescence addvv temporary_0 temporary_1 temporary_2 vuvector temporary_2 ambientColor ambient ("c=") temporary_3 mulvv temporary_1 temporary_2 temporary_3 addvv Ci temporary_0 temporary_1 movevv Oi Os mulvv Ci Ci Oi return