#!version 2.2.6
light
#!parameters:
uniform	float	intensity	=	1
uniform	color	lightcolor	=	1
uniform	point	from	=	"shader"  [ 0 0 0 ]
#!variables:
uniform	vector	temporary_0
varying	vector	temporary_1
varying	vector	temporary_2
uniform	vector	temporary_3
varying	vector	temporary_4
varying	float	temporary_5
#!Init:
	vfromf            	temporary_0 0 0 0
	pfrom             	from "shader" temporary_0
	return            
#!Code:
	vuvector           temporary_1 from
	illuminate        	 temporary_1  #!Label2
	vfromf            	temporary_3 intensity
	mulvv             	temporary_0 temporary_3 lightcolor
	vuvector           temporary_2 temporary_0
	dot               	temporary_5 L L
	vfromf            	temporary_4 temporary_5
	divvv             	Cl temporary_2 temporary_4
#!Label2:
	endilluminate     
	return