#!version 2.2.6 light #!parameters: uniform float intensity = 1 uniform color lightcolor = 1 #!variables: uniform vector temporary_0 uniform vector temporary_1 #!Init: return #!Code: vfromf temporary_1 intensity mulvv temporary_0 temporary_1 lightcolor vuvector Cl temporary_0 vfromf temporary_0 0 vuvector L temporary_0 return