// Persistence of Vision Ray Tracer version 3.5 Include File // File: consts.inc // Last updated: 2001.8.12 // Description: Various constants and alias definitions. #ifndef(Consts_Inc_Temp) #declare Consts_Inc_Temp = version; #version 3.5; #ifdef(View_POV_Include_Stack) #debug "including consts.inc\n" #end #declare e = exp(1);//2.71828182845904523536028747135266249775724709369996; #declare o = < 0, 0, 0>; #declare xy = < 1, 1, 0>; #declare yz = < 0, 1, 1>; #declare xz = < 1, 0, 1>; // MAP_TYPE CONSTANTS #declare Plane_Map = 0; #declare Sphere_Map = 1; #declare Cylinder_Map = 2; #declare Torus_Map = 5; // INTERPOLATION TYPE CONSTANTS #declare Bi = 2; #declare Norm = 4; // FOG TYPE CONSTANTS #declare Uniform_Fog = 1; #declare Ground_Fog = 2; // FOCAL BLUR HEXGRID CONSTANTS #declare Hex_Blur1 = 7; #declare Hex_Blur2 = 19; #declare Hex_Blur3 = 37; // Dispersion amount constants //Glass: 1.01 - 1.05 #declare Quartz_Glass_Dispersion = 1.012; #declare Water_Dispersion = 1.007; #declare Diamond_Dispersion = 1.035; #declare Sapphire_Dispersion = 1.015; // INDEX OF REFRACTION CONSTANTS // Defines a few Index of Refractions for various materials for sodium light. // Source: College Physics by Arthur L. Kimball, PhD. 4th Edition (1923) // --------------------------- #declare Flint_Glass_Ior = 1.71; #declare Crown_Glass_Ior = 1.51; #declare Diamond_Ior = 2.47; #declare Water_Ior = 1.33; #declare Air_Ior = 1.000292; #declare Ice_Ior = 1.31; #declare Fluorite_Ior = 1.434; #declare Plexiglas_Ior = 1.5; #declare Gypsum_Ior =1.525; #declare Salt_Ior = 1.544; #declare Quartz_Ior = 1.550; #declare Citrine_Ior = 1.550; #declare Amethyst_Ior = 1.550; #declare Beryl_Ior = 1.575; #declare Aquamarine_Ior = 1.575; #declare Emerald_Ior = 1.575; #declare Topaz_Ior = 1.620; #declare Apatite_Ior = 1.635; #declare Tourmaline_Ior = 1.650; #declare Corundum_Ior = 1.765; #declare Ruby_Ior = 1.765; #declare Sapphire_Ior = 1.765; #declare Quartz_Glass_Ior = 1.458; #declare Flint_Glass_Heavy_Ior = 1.8; #declare Flint_Glass_Medium_Ior = 1.63; #declare Flint_Glass_Light_Ior = 1.6; // POV-Ray 3.1 NOTE: These are included for backwards compatibility only. // Use the camera "angle" parameter for version 3.0 and above. // // Direction Vectors for various Field of View angles. // The formula used to calculate these is: FoV = 0.5 / tan(angle/2) // Based on the height, (the UP vector), not width or diagonal. // Useage: direction <0, 0, FoV_45> // (You will also need to adjust the location vector if you change FoV and // want to keep the same visual distance from your scene.) #declare FoV_15 = 7.595981; #declare FoV_30 = 3.732166; #declare FoV_45 = 2.414293; #declare FoV_60 = 1.732113; #declare FoV_75 = 1.303277; #declare FoV_90 = 1.000046; #declare FoV_105 = 0.767370; #declare FoV_120 = 0.577391; #declare FoV_135 = 0.414254; #declare FoV_150 = 0.267991; #declare FoV_165 = 0.131696; // ATMOSPHERE TYPES #declare ISOTROPIC_SCATTERING = 1; #declare MIE_HAZY_SCATTERING = 2; #declare MIE_MURKY_SCATTERING = 3; #declare RAYLEIGH_SCATTERING = 4; #declare HENYEY_GREENSTEIN_SCATTERING = 5; #version Consts_Inc_Temp; #end