// Persistence of Vision Ray Tracer version 3.5 Include File // File: glass.inc // Last updated: 2001.8.19 // Author: Christoph Hormann // Description: Glass materials using new POV 3.5 features. #ifndef(Glass_Inc_Temp) #declare Glass_Inc_Temp=version; #version 3.5; #ifdef(View_POV_Include_Stack) #debug "including glass.inc\n" #end #include "glass_old.inc" #include "consts.inc" // #### colors with transparency for use in pigment #### // ------- colors derived from old glass.inc include file #declare Col_Glass_Old=color rgbf <0.8, 0.9, 0.85, 0.85>; #declare Col_Glass_Winebottle=color rgbf <0.4, 0.72, 0.4, 0.6>; #declare Col_Glass_Beerbottle=color rgbf <0.7, 0.5, 0.1, 0.6>; #declare Col_Glass_Ruby=color rgbf <0.9, 0.1, 0.2, 0.8>; #declare Col_Glass_Green=color rgbf <0.8, 1, 0.95, 0.9>; #declare Col_Glass_Dark_Green=color rgbf <0.1, 0.7, 0.8, 0.8>; #declare Col_Glass_Yellow=color rgbf <0.8, 0.8, 0.2, 0.8>; #declare Col_Glass_Orange=color rgbf <1.0, 0.5, 0.0, 0.8>; #declare Col_Glass_Vicksbottle=color rgbf <0.1, 0.15, 0.5, 0.9>; // ------- additional colors #declare Col_Glass_Clear=color rgbf <1.0, 1.0, 1.0, 1.0>; #declare Col_Glass_General=color rgbf <0.97, 0.99, 0.98, 0.9>; #declare Col_Glass_Bluish=color rgbf <0.90, 0.94, 1.0, 0.8>; // #### colors without transparency (for fade_color) #### // ------- colors derived from old glass.inc include file #declare Col_Winebottle=color rgb <0.4, 0.72, 0.4>; #declare Col_Beerbottle=color rgb <0.7, 0.5, 0.1>; #declare Col_Ruby=color rgb <0.9, 0.1, 0.2>; #declare Col_Green=color rgb <0.8, 1, 0.95>; #declare Col_Dark_Green=color rgb <0.1, 0.7, 0.8>; #declare Col_Yellow=color rgb <0.8, 0.8, 0.2>; #declare Col_Orange=color rgb <1.0, 0.5, 0.0>; #declare Col_Vicksbottle=color rgb <0.1, 0.15, 0.5>; // ------- additional colors #declare Col_Red_01=color rgb <0.85, 0.10, 0.20>; #declare Col_Red_02=color rgb <0.85, 0.35, 0.10>; #declare Col_Red_03=color rgb <0.75, 0.20, 0.25>; #declare Col_Red_04=color rgb <0.50, 0.10, 0.10>; #declare Col_Green_01=color rgb <0.10, 0.85, 0.20>; #declare Col_Green_02=color rgb <0.35, 0.85, 0.10>; #declare Col_Green_03=color rgb <0.20, 0.75, 0.25>; #declare Col_Green_04=color rgb <0.10, 0.50, 0.10>; #declare Col_Blue_01=color rgb <0.35, 0.42, 0.85>; #declare Col_Blue_02=color rgb <0.35, 0.65, 0.85>; #declare Col_Blue_03=color rgb <0.35, 0.40, 0.75>; #declare Col_Blue_04=color rgb <0.10, 0.10, 0.50>; #declare Col_Yellow_01=color rgb <0.85, 0.85, 0.20>; #declare Col_Yellow_02=color rgb <0.75, 0.78, 0.10>; #declare Col_Yellow_03=color rgb <0.78, 0.75, 0.10>; #declare Col_Yellow_04=color rgb <0.50, 0.50, 0.10>; // ------- colors of common minerals #declare Col_Amethyst_01=color rgb<0.4392, 0.1765, 0.3137>; #declare Col_Amethyst_02=color rgb<0.5843, 0.3686, 0.4941>; #declare Col_Amethyst_03=color rgb<0.6980, 0.5059, 0.6157>; #declare Col_Amethyst_04=color rgb<0.9059, 0.7176, 0.8471>; #declare Col_Amethyst_05=color rgb<0.8902, 0.4549, 0.7059>; #declare Col_Amethyst_06=color rgb<0.4980, 0.2902, 0.4235>; #declare Col_Apatite_01=color rgb<0.0549, 0.3451, 0.4314>; #declare Col_Apatite_02=color rgb<0.2941, 0.5765, 0.5647>; #declare Col_Apatite_03=color rgb<0.5176, 0.7333, 0.7020>; #declare Col_Apatite_04=color rgb<0.3412, 0.5961, 0.4118>; #declare Col_Apatite_05=color rgb<0.3647, 0.8196, 0.7451>; #declare Col_Aquamarine_01=color rgb<0.5333, 0.6157, 0.6196>; #declare Col_Aquamarine_02=color rgb<0.6627, 0.7020, 0.7255>; #declare Col_Aquamarine_03=color rgb<0.7412, 0.8235, 0.8431>; #declare Col_Aquamarine_04=color rgb<0.6039, 0.7216, 0.7882>; #declare Col_Aquamarine_05=color rgb<0.5804, 0.7098, 0.7765>; #declare Col_Aquamarine_06=color rgb<0.7255, 0.8510, 0.9176>; #declare Col_Azurite_01=color rgb<0.2863, 0.3569, 0.7216>; #declare Col_Azurite_02=color rgb<0.5333, 0.6549, 0.9059>; #declare Col_Azurite_03=color rgb<0.3020, 0.3529, 0.6314>; #declare Col_Azurite_04=color rgb<0.1137, 0.1569, 0.4471>; #declare Col_Citrine_01=color rgb<0.3020, 0.2314, 0.1529>; #declare Col_Citrine_01=color rgb<0.4667, 0.3804, 0.2980>; #declare Col_Citrine_01=color rgb<0.5020, 0.4118, 0.3529>; #declare Col_Emerald_01=color rgb<0.0471, 0.4000, 0.2549>; #declare Col_Emerald_02=color rgb<0.2157, 0.6353, 0.4902>; #declare Col_Emerald_03=color rgb<0.3216, 0.6627, 0.5961>; #declare Col_Emerald_04=color rgb<0.1843, 0.4549, 0.3843>; #declare Col_Emerald_05=color rgb<0.2863, 0.6431, 0.4431>; #declare Col_Emerald_06=color rgb<0.2353, 0.5922, 0.3804>; #declare Col_Emerald_07=color rgb<0.4392, 0.7725, 0.5804>; #declare Col_Fluorite_01=color rgb<0.5098, 0.3294, 0.4039>; #declare Col_Fluorite_02=color rgb<0.3020, 0.1569, 0.2431>; #declare Col_Fluorite_03=color rgb<0.5098, 0.2902, 0.2745>; #declare Col_Fluorite_04=color rgb<0.5373, 0.3098, 0.0902>; #declare Col_Fluorite_05=color rgb<0.7020, 0.5529, 0.7294>; #declare Col_Fluorite_06=color rgb<0.4745, 0.2627, 0.4824>; #declare Col_Fluorite_07=color rgb<0.2314, 0.0784, 0.2902>; #declare Col_Fluorite_08=color rgb<0.5804, 0.6235, 0.6745>; #declare Col_Fluorite_09=color rgb<0.4392, 0.4745, 0.5333>; #declare Col_Gypsum_01=color rgb<0.9020, 0.8824, 0.7882>; #declare Col_Gypsum_02=color rgb<0.8039, 0.8667, 0.8157>; #declare Col_Gypsum_03=color rgb<0.7098, 0.6863, 0.6000>; #declare Col_Gypsum_04=color rgb<0.8275, 0.8078, 0.5765>; #declare Col_Gypsum_05=color rgb<0.8196, 0.7373, 0.5294>; #declare Col_Gypsum_06=color rgb<0.5961, 0.4941, 0.3020>; #declare Col_Ruby_01=color rgb<0.4980, 0.0824, 0.2275>; #declare Col_Ruby_02=color rgb<0.6235, 0.1490, 0.3137>; #declare Col_Ruby_03=color rgb<0.7412, 0.3294, 0.4745>; #declare Col_Ruby_04=color rgb<0.8039, 0.2039, 0.5569>; #declare Col_Ruby_05=color rgb<0.5882, 0.1255, 0.4784>; #declare Col_Sapphire_01=color rgb<0.2118, 0.3020, 0.4980>; #declare Col_Sapphire_02=color rgb<0.0588, 0.2000, 0.5569>; #declare Col_Sapphire_03=color rgb<0.0392, 0.2353, 0.5686>; #declare Col_Topaz_01=color rgb<0.7333, 0.7451, 0.6980>; #declare Col_Topaz_02=color rgb<0.5922, 0.6196, 0.5922>; #declare Col_Topaz_03=color rgb<0.5922, 0.6157, 0.6510>; #declare Col_Tourmaline_01=color rgb<0.3725, 0.4235, 0.2941>; #declare Col_Tourmaline_02=color rgb<0.2745, 0.3490, 0.2235>; #declare Col_Tourmaline_03=color rgb<0.2627, 0.2549, 0.1451>; #declare Col_Tourmaline_04=color rgb<0.1333, 0.4706, 0.3412>; #declare Col_Tourmaline_05=color rgb<0.0627, 0.2980, 0.2118>; #declare Col_Tourmaline_06=color rgb<0.0196, 0.2706, 0.1961>; #declare Col_Amber_01=color rgb<0.3725, 0.4235, 0.2941>; #declare Col_Amber_02=color rgb<0.8941, 0.6863, 0.2902>; #declare Col_Amber_03=color rgb<0.7412, 0.4235, 0.2588>; #declare Col_Amber_04=color rgb<0.7059, 0.3961, 0.1216>; #declare Col_Amber_05=color rgb<0.5647, 0.2392, 0.0745>; #declare Col_Amber_06=color rgb<0.8157, 0.6549, 0.2392>; #declare Col_Amber_07=color rgb<0.9882, 0.6941, 0.0431>; #declare Col_Amber_08=color rgb<0.8549, 0.4706, 0.1294>; #declare Col_Amber_09=color rgb<0.5294, 0.2431, 0.1529>; // #### additional glass finishes #### #declare F_Glass5 = finish { specular 0.7 roughness 0.001 ambient 0 diffuse 0 reflection { 0.2, 1.0 fresnel on } conserve_energy } #declare F_Glass6 = finish { specular 0.6 roughness 0.002 ambient 0 diffuse 0.1 brilliance 5 reflection { 0.1, 1.0 fresnel on } conserve_energy } #declare F_Glass7 = finish { specular 0.9 roughness 0.001 ambient 0 diffuse 0 reflection { 0.0, 1.0 fresnel on } conserve_energy } #declare F_Glass8 = finish { specular 0.6 roughness 0.005 ambient 0 diffuse 0.15 brilliance 4 reflection { 0.2, 1.0 fresnel on } conserve_energy } #declare F_Glass9 = finish { specular 0.8 roughness 0.001 ambient 0 diffuse 0 reflection { 0.05, 1.0 } conserve_energy } #declare F_Glass10 = finish { specular 0.6 roughness 0.002 ambient 0 diffuse 0.1 reflection { 0.05, 1.0 } conserve_energy } // #### additional glass interiors #### #declare I_Glass1= interior { ior 1.5 fade_distance 1.0 fade_power 2 } #declare I_Glass2= interior { ior 1.5 fade_distance 0.5 fade_power 1001 } #declare I_Glass3= interior { ior 1.5 fade_distance 1.0 fade_power 1001 } #declare I_Glass4= interior { ior 1.5 fade_distance 2.0 fade_power 1001 } #declare I_Glass_Fade_Sqr1=interior { I_Glass1 } #declare I_Glass_Fade_Exp1=interior { I_Glass2 } #declare I_Glass_Fade_Exp2=interior { I_Glass3 } #declare I_Glass_Fade_Exp3=interior { I_Glass4 } #declare I_Glass_Dispersion1= interior { ior 1.5 dispersion 1.02 fade_distance 1 fade_power 1001 } #declare I_Glass_Dispersion2= interior { ior 1.5 dispersion 1.15 fade_distance 1 fade_power 1001 } #declare I_Glass_Caustics1= interior { ior 1.5 caustics 0.5 fade_distance 1 fade_power 1001 } #declare I_Glass_Caustics2= interior { ior 1.5 caustics 1.0 fade_distance 1 fade_power 1001 } #macro I_Glass_Exp(Distance) ior 1.5 fade_distance Distance fade_power 1001 #end #macro I_Glass_Sqr(Distance) ior 1.5 fade_distance Distance fade_power 2 #end #version Glass_Inc_Temp; #end