// Persistence of Vision Raytracer Version 3.5 Scene Description File #ifndef(Logo_Inc_Temp) #declare Logo_Inc_Temp=version; #version 3.5; /* The official POV-Ray Logo Designed by Chris Colefax This logo was the one that won the POV-Ray Logo Contest held and organized by Rune S. Johansen in year 2000 and monitored by the POV-Team. Comment from Chris Colefax: "This logo (or symbol, rather) attempts to encapsulate a number of ideas. Firstly, the symbol represents an eye with a ray being traced from it, capturing the fundamentally visual nature of POV-Ray and the rendering process POV-Ray uses. More obviously, it's a P, and both an O and a V can be seen in it as well, making the symbol specific to (and immediately identifiable with) POV-Ray, rather than raytracing in general. The basic symbol itself is a simple CSG construction composed of five POV-Ray primitives. The simplicity of the symbol means that it can be presented recognisably in a range of ways, from a graphical 2D logo to a full blown rendering, or incorporated discreetly into other designs and images." Prism version and bevel version by Rune S. Johansen. */ #include "shapes.inc" // The original version is made of various objects. #declare Povray_Logo = merge { sphere {2*y, 1} difference { cone {2*y, 1, -4*y, 0} sphere {2*y, 1.4 scale <1,1,2>} } difference { sphere {0, 1 scale <2.6, 2.2, 1>} sphere {0, 1 scale <2.3, 1.8, 2> translate <-0.35, 0, 0>} rotate z*30 translate 2*y } rotate <0, 0, -25> translate <-0.5,-0.35,0> scale 1/4 } // The prism version is not really made of a prism object alone, // but it looks that way. #declare Povray_Logo_Prism = merge { cylinder {-z, z, 1 translate 2*y} difference { prism {-0.9999, 0.9999, 4, <-1,2>, <1,2>, <0,-4>, <-1,2> rotate -90*x} cylinder {-z, z, 1.4 scale <1,0.9,1.1> translate 1.9*y} } difference { cylinder {-z, z, 1 scale <2.6, 2.2, 1>} cylinder {-z, z, 1 scale <2.22, 1.72, 1.1> translate <-0.43, 0, 0>} rotate z*30 translate 2*y } rotate <0, 0, -25> translate <-0.5,-0.35,0> scale <1/4,1/4,1/8> } // The bevel version has its base at the xy plane and // is beveled in 45 degrees in the -z direction. // Intersect the object with a plane to get a flat object // with beveled edges. #declare Povray_Logo_Bevel = merge { cone {0, 1, z, 0 translate 2*y} difference { box {<-0.8,-4,0>, <0.8,0.9,0.7>} object{Supercone(-0.0001*z, 1.4,1.26, 1.0001*z, 2.4,2.26) translate 1.9*y} plane {vrotate( x-z, degrees(atan2(1/6,1))*z), 0 translate -4*y} plane {vrotate(-x-z,-degrees(atan2(1/6,1))*z), 0 translate -4*y} } difference { object{Supercone(0, 2.6,2.2, z, 1.6,1.2)} object{Supercone(-0.0001*z, 2.22,1.72, 1.0001*z, 3.22,2.72) translate -0.43*x} clipped_by { difference { cylinder { 0.0*z, 0.5*z, 1 scale <2.60,2.20,1.0>} cylinder {-0.1*z, 0.6*z, 1 scale <2.22,1.72,1.1> translate -0.43*x} } } rotate z*30 translate 2*y } rotate <0, 0, -25> translate <-0.5,-0.35,0> scale <1,1,-1>/4 } #version Logo_Inc_Temp; #end