// Persistence Of Vision raytracer version 3.5 sample file. // Created by Fabien Mosen - April 8 2001 // This file contains the environnement objects for the camera // demo files. #declare Blue_1 = rgb <0.263,0.345,0.549>; #declare Blue_2 = rgb <0.243,0.451,0.765>; #declare Red_1 = rgb <0.761,0.278,0.220>; #declare Orange_1 = rgb <0.776,0.482,0.212>; #declare Yellow_1 = rgb <0.757,0.604,0.231>; #declare Green_1 = rgb <0.282,0.455,0.216>; #declare Green_2 = rgb <0.675,0.671,0.416>; #declare Rose_1 = rgb <0.694,0.549,0.514>; #declare Rose_2 = rgb <0.871,0.702,0.675>; #declare Cubes1 = union { box {<0,0,0>,<8,8,8> pigment {Blue_1}} box {<0,0,0>,<1,3,6> translate <9,0,5> pigment {Yellow_1}} box {<0,0,0>,<1,2,1> translate <6,8,1> pigment {Orange_1}} } #declare Cubes2=union { box {<0,0,0>,<2,6,1> pigment {Red_1}} box {<0,0,0>,<4,2,8> translate <-4.5,0,-1> pigment {Green_1}} box {<0,0,0>,<3,4,3> translate <-5,2,3> pigment {Yellow_1}} box {<0,0,0>,<1,1,9> translate <-3,6,-2> pigment {Rose_1}} box {<0,0,0>,<1,3,1.5> translate <-4.5,7,5> pigment {Blue_2}} } #declare Cubes3=union { box {<0,0,0>,<4,5,9> pigment {Green_2}} box {<0,0,0>,<2,8,2> translate <2,5,2> pigment {Rose_2}} box {<0,0,0>,<2,2,2> translate <2.2,13,2.4> pigment {Red_1}} box {<0,0,0>,<4,3,6> translate <1,15,-1> pigment {Rose_1}} } #declare Cubes4=union { box {<0,0,0>,<4,22,3> pigment {Green_2}} box {<0,0,0>,<2,8,2> translate <3,0,5> pigment {Orange_1}} }