// Persistence Of Vision raytracer version 3.5 sample file. // Created by Fabien Mosen - April 8 2001 // This file demonstrates the use of the "cylinder 2" camera. // // -w320 -h320 // -w512 -h512 +a0.3 #include "colors.inc" #include "camera-context.inc" //common file containing object definitions for the camera demos camera { cylinder 2 location <7,7,10> angle 200 look_at <0,7,0> } //don't forget to render this with the image ratio equal to 1 (height = width), //or, instead of being framed in a half-circle, the upper part of the image will //be "squished" into a half-ellipse. box {<-15,0,-15>,<15,-1,15> pigment {checker White,Gray90 scale 5} finish {reflection {.1}} } object {Cubes1 translate <5,0,-5>} object {Cubes2 translate <9,8,-6>} object {Cubes3 translate <-15,0,5>} object {Cubes4 translate <-10,0,-5>} sphere {<-2,3,14>,3 pigment {SteelBlue} finish {phong .2 reflection {.3}}} sky_sphere {pigment {rgb <0.859,0.910,0.831>}} light_source {<100,120,130> White*2}