// Persistence Of Vision raytracer version 3.5 sample file. // shear.pov // Created by Fabien Mosen - April 8 2001 // This file demonstrates shearing the camera, // to prevent 'falling buildings'. // // -w320 -h240 -uv // -w800 -h600 +a0.3 -uv // ********** IMPORTANT ******************* // Use ' -uv ' on the commandline, // because, after aplying the matrix, // the camera vectors are not // perpendicular any more. #include "colors.inc" #include "camera-context.inc" //common file containing object definitions for the camera demos #declare CamLoc= <0,1,25>; #declare CamLook=<0,10,0>; #declare S_angle=(CamLook.y-CamLoc.y)/CamLoc.z; #declare Shear= transform { matrix < 1, 0, 0, 0, 1, -S_angle, 0, 0, 1, 0, 0, 0 > } camera { perspective //keyword is facultative in this case location CamLoc angle 90 transform Shear // comment out to see 'falling buildings' rotate <0,45,0> look_at CamLook } box {<-15,0,-15>,<15,-1,15> pigment {checker White,Gray90 scale 5} finish {reflection {.1}} } object {Cubes1 translate <5,0,-5>} object {Cubes2 translate <9,8,-6>} object {Cubes3 translate <-15,0,5>} object {Cubes4 translate <-10,0,-5>} sphere {<-2,3,14>,3 pigment {SteelBlue} finish {phong .2 reflection .3}} sky_sphere {pigment {rgb <0.859,0.910,0.831>}} light_source {<100,120,130> White*2}