// Persistence Of Vision raytracer version 3.5 sample file. // Created by Fabien Mosen - April 8 2001 // This file demonstrates the use of the "spherical" camera. // // -w512 -h256 // -w800 -h400 +a0.3 #include "colors.inc" #include "camera-context.inc" //common file containing object definitions for the camera demos camera { spherical location <0,10,0> angle 360, //default 180 //default look_at <-1,10,-2> } //Don't forget to render this with the image ratio 2:1 (width = height*2). //Then, you can use the output image in a VR panoramic viewer ! box {<-15,0,-15>,<15,-1,15> pigment {checker White,Gray90 scale 5} finish {reflection {.1}} } object {Cubes1 translate <5,0,-5>} object {Cubes2 translate <9,8,-6>} object {Cubes3 translate <-15,0,5>} object {Cubes4 translate <-10,0,-5>} sphere {<-2,3,14>,3 pigment {SteelBlue} finish {phong .2 reflection {.3}}} sky_sphere {pigment {rgb <0.859,0.910,0.831>}} light_source {<100,120,130> White*2}