// Persistence Of Vision raytracer version 3.5 sample file. // //Demonstration of the area_light "circular" keyword // // -w320 -h240 // -w800 -h600 +a0.3 #include "colors.inc" camera {location <50,42,0> direction z*1 look_at <0,2,0>} //lights light_source {<10,15,15> White*1.5 area_light x*1.5,z*1.5,4,4 adaptive 1 circular //that's here ! } light_source {<10,15,-15> White*1.5 area_light x*1.5,z*1.5,4,4 adaptive 1 } //objects #declare With = union { text {ttf "cyrvetic","circular",.05,0} text {ttf "cyrvetic","with",.05,0 translate y*1} pigment {SteelBlue} rotate <0,-90,0> scale 3 } #declare Without = union { text {ttf "cyrvetic","circular",.05,0} text {ttf "cyrvetic","without",.05,0 translate y*1} pigment {SteelBlue} rotate <0,-90,0> scale 3 } #declare Object_4 = union { disc {<0,0,0>,y,1,0 pigment {OrangeRed}} disc {<0,0,0>,y,4,2 pigment {OrangeRed}} disc {<0,0,0>,y,7,5 pigment {OrangeRed}} } object {With translate <-5,12,5+3> no_shadow} object {Without translate <-5,12,5-30> no_shadow} object {Object_4 translate <10,10,15>} object {Object_4 translate <10,10,-15>} //markers to show where the light_sources are sphere {<10,15,15>,.4 pigment {Green*2} finish {diffuse 0 ambient 1} no_shadow} sphere {<10,15,-15>,.4 pigment {Green*2} finish {diffuse 0 ambient 1} no_shadow} //context fog {distance 200 Wheat*.5} plane {y,0 pigment {rgb <.9,.9,1>*1.2}} plane {x,-10 pigment {rgb <.9,.9,1>*1.2}} box {<45,0,-.1>,<-150,40,.1> pigment {SteelBlue}}