// Persistence Of Vision raytracer version 3.5 sample file. // File by Dan Farmer // Shadowless lighting example // // -w320 -h240 // -w800 -h600 +a0.3 global_settings { assumed_gamma 2.2 } #include "colors.inc" #include "textures.inc" #include "shapes.inc" background { Blue } camera { location <0, 3, -5> direction z * 1.25 right x*1.3333 look_at 0 } light_source { <20, 40, -30> White shadowless } light_source { <-5, 2, -3> White shadowless } union { box { <-1, -1, -1> <1, 1, 1> } sphere { <0,1,0>, 1 } rotate -y*45 pigment { Scarlet } finish { Shiny ambient 0 diffuse 0.8 } } plane { y,-1 pigment { checker Yellow, Blue scale 0.3} finish { ambient 0 diffuse 1 } }