// Persistence Of Vision raytracer version 3.5 sample file. // Area_light example // File by Steve Anger // // -w320 -h240 // -w800 -h600 +a0.3 global_settings { assumed_gamma 2.2 max_trace_level 5 } #include "colors.inc" #include "shapes.inc" #include "textures.inc" camera { location <0, 45, -45> direction <0, 0, 1.5> look_at <0, 0, 0> } light_source { <-10, 20, -10> color White area_light <4, 0, 0>, <0, 0, 4>, 9, 9 adaptive 1 jitter // Show what the light source looks like looks_like { box { <-2, 0, -2>, <2, 0.5, 2> pigment { White } finish { Luminous } } } } // Floor plane { y, 0 pigment { Tan } finish { crand 0.015 ambient 0.12 diffuse 0.8 } } // A few simple objects to cast some fuzzy shadows sphere { <0, 7, 0>, 7 pigment { Red } finish { ambient 0.1 diffuse 0.7 phong 1 phong_size 80 } } box { <-3, -3, -3>, <3, 3, 3> pigment { Gold filter 0.92 } finish { ambient 0.1 diffuse 0.7 phong 1 phong_size 50 } interior{ ior 1.3 } rotate -40*y translate <-6, 3, -14> } cylinder { <0, -4, 0>, <0, 4, 0>, 2.5 translate <-17, 4, -8> // texture { Copper_Metal } - AAC reflection making this look wierd... pigment { Copper } finish { ambient 0.1 diffuse 0.7 phong 1 phong_size 60 } }