// Persistence Of Vision raytracer version 3.5 sample file. // File by Alexander Enzmann // // -w320 -h240 // -w800 -h600 +a0.3 global_settings { assumed_gamma 2.2 } camera { location <0, 0, -5> direction <0, 0, 1.2071> look_at <0, 0, 0> } light_source { <-15, 30, -25> color red 1 green 1 blue 1 } light_source { < 15, 30, -25> color red 1 green 1 blue 1 } blob { threshold 0.6 component 1.0, 1.0, <0.75, 0, 0> component 1.0, 1.0, <-0.375, 0.64952, 0> component 1.0, 1.0, <-0.375, -0.64952, 0> pigment { color red 1 green 0 blue 0 } finish { ambient 0.2 diffuse 0.8 phong 1 } rotate 30*y }