// Persistence Of Vision raytracer version 3.5 sample file. // File by Alexander Enzmann (modified by Dieter Bayer) // // -w320 -h240 // -w800 -h600 +a0.3 global_settings { assumed_gamma 2.2 } camera { location <0, 8, -15> look_at <0, 0, 0> angle 46 } light_source { <10, 30, -20> color red 1 green 1 blue 1 } blob { threshold 0.5 cylinder { <-7, 0, 0>, <7, 0, 0>, 4, 2 } cylinder { <0, 0, -7>, <0, 0, 7>, 4, 2 } sphere { <0, 3, 0>, 2.5, -4 } pigment { color red 1 green 0 blue 0 } finish { ambient 0.2 diffuse 0.8 phong 1 } rotate <-30, 0, 0> }