// Persistence Of Vision raytracer version 3.5 sample file. // File by Alexander Enzmann (modified by Dieter Bayer) // // -w320 -h240 // -w800 -h600 +a0.3 global_settings { assumed_gamma 2.2 } camera { location <0, 8, -10> right <2, 0, 0> look_at <0, 0, -1> angle 46 } light_source { <10, 30, -20> color red 1 green 1 blue 1 } blob { threshold 0.5 cylinder { <-7, 0, -3>, <7, 0, -3>, 0.8, 1 } cylinder { <-7, 0, -2>, <7, 0, -2>, 0.8, 1 } cylinder { <-7, 0, -1>, <7, 0, -1>, 0.8, 1 } cylinder { <-7, 0, 0>, <7, 0, 0>, 0.8, 1 } cylinder { <-7, 0, 1>, <7, 0, 1>, 0.8, 1 } cylinder { <-7, 0, 2>, <7, 0, 2>, 0.8, 1 } cylinder { <-7, 0, 3>, <7, 0, 3>, 0.8, 1 } sphere { <-1, 1, 1>, 1.5, 1 } sphere { < 1, 1, 1>, 1.5, 1 } sphere { <-1, 1, -1>, 1.5, 1 } sphere { < 1, 1, -1>, 1.5, 1 } pigment { color red 1 green 0 blue 0 } finish { ambient 0.2 diffuse 0.8 phong 1 } }