// Persistence Of Vision raytracer version 3.1 sample file. // File by Alexander Enzmann // // -w320 -h240 // -w800 -h600 +a0.3 global_settings { assumed_gamma 2.2 } camera { location <0, 0, -8> direction <0, 0, 1.2071> look_at <0, 0, 0> } sphere { <0.0, 0.0, 0.0>, 2 finish { ambient 0.2 diffuse 0.8 phong 1 } pigment { color red 1 green 0 blue 0 } } box { <-2.0, -0.2, -2.0>, <2.0, 0.2, 2.0> finish { ambient 0.2 diffuse 0.8 } pigment { color red 1 green 0 blue 1 } rotate <-20, 30, 0> } light_source { <-10, 3, -20> color red 1 green 1 blue 1 }