// Persistence Of Vision raytracer version 3.5 sample file. // Demo showing a lathe with quadratic interpolation ... Dieter Bayer, June 1994 // // -w320 -h240 // -w800 -h600 +a0.3 global_settings { assumed_gamma 2.2 } #include "colors.inc" background { color MidnightBlue } camera { location <0, 7, -10> right <4/3, 0, 0> up <0, 1, 0> sky <0, 1, 0> direction <0, 0, 1.21> look_at <0, 0, 0> } light_source { <5, 20, -10> colour White } plane { y, -6 pigment { checker colour Blue colour Green scale 5 } finish { ambient 0.2 diffuse 0.8 } } difference { lathe { quadratic_spline 13, <2, 1>, <2, -1>, <3, -1>, <3.4, -2>, <4, -1.1>, <3.6, -0.9>, <2.6, 0>, <3.6.9>, <4, 1.1>, <3.4, 2>, <3, 1>, <2, 1>, <2, -1> pigment { color Red } finish { ambient 0.1 diffuse 0.6 phong 0.6 phong_size 7 // reflection 0.3 } } box { <0, -5, 0>, <5, 5, -5> rotate <0, 30, 0> pigment { color Green } finish { ambient 0.1 diffuse 0.6 phong 0.6 phong_size 7 } } }