// Persistence Of Vision raytracer version 3.5 sample file. // // -w320 -h240 // -w800 -h600 +a0.3 global_settings { assumed_gamma 2.2 } #include "prism3.inc" #declare Prism = prism { linear_spline 0.0, 1.0, 25, <-1.000000, -1.000000>, // Outer polygon <1.000000, -1.000000>, <0.228311, 0.228311>, <-0.228311, 0.228311>, <-1.000000, -1.000000> <-0.228311, -0.456621>, // 1st inner square <0.228311, -0.456621>, <0.228311, 0.000000>, <-0.228311, 0.000000>, <-0.228311, -0.456621> <-0.479452, -0.730594>, // 2nd inner square <-0.022831, -0.730594>, <-0.022831, -0.273973>, <-0.479452, -0.273973>, <-0.479452, -0.730594> <0.027397, -0.730594>, // 3rd inner square <0.484018, -0.730594>, <0.484018, -0.273973>, <0.027397, -0.273973>, <0.027397, -0.730594> <-0.228311, -0.958904>, // 4th inner square <0.228311, -0.958904>, <0.228311, -0.502283>, <-0.228311, -0.502283>, <-0.228311, -0.958904> } object { Prism pigment { color rgb<1, 0.2, 0.2> } scale <2, 0.2, 2> translate 0.614*z }