// Persistence Of Vision raytracer version 3.5 sample file. // // -w320 -h240 // -w800 -h600 +a0.3 global_settings { assumed_gamma 2.2 } #include "colors.inc" camera { location <0, 10,-20> direction <0, 0, 1> up <0, 1, 0> right <4/3, 0, 0> look_at <0, 0, 0> } background { color rgb <0.5, 0.5, 0.5> } text { ttf "crystal.ttf", "POV-Ray", 2, 0 translate <-2, 0, -7> pigment { color rgb <1, 0.2, 0.2> } finish { ambient 0.2 diffuse 0.6 phong 0.3 phong_size 100 } scale <4, 4, 1> rotate <0, 10, 0> } text { ttf "crystal.ttf", concat("Version:", str(version, 0, 1)), 2, 0 translate <-2, 0, 8> pigment { color rgb <1, 0.2, 0.2> } finish { ambient 0.2 diffuse 0.6 phong 0.3 phong_size 100 } scale <4, 4, 1> rotate <0, -10, 0> } light_source {<20, 30, -100> colour White} disc { <0, -1, 0>, <0, 1, 0>, 5000 pigment { checker color rgb <0.2, 1, 0.2> color rgb <1, 1, 1> scale 10 } finish { ambient 0.2 diffuse 0.6 } }