# This file was automatically generated by SWIG (http://www.swig.org). # Version 3.0.6 # # Do not make changes to this file unless you know what you are doing--modify # the SWIG interface file instead. from sys import version_info if version_info >= (2, 6, 0): def swig_import_helper(): from os.path import dirname import imp fp = None try: fp, pathname, description = imp.find_module('_glShaders', [dirname(__file__)]) except ImportError: import _glShaders return _glShaders if fp is not None: try: _mod = imp.load_module('_glShaders', fp, pathname, description) finally: fp.close() return _mod _glShaders = swig_import_helper() del swig_import_helper else: import _glShaders del version_info try: _swig_property = property except NameError: pass # Python < 2.2 doesn't have 'property'. def _swig_setattr_nondynamic(self, class_type, name, value, static=1): if (name == "thisown"): return self.this.own(value) if (name == "this"): if type(value).__name__ == 'SwigPyObject': self.__dict__[name] = value return method = class_type.__swig_setmethods__.get(name, None) if method: return method(self, value) if (not static): if _newclass: object.__setattr__(self, name, value) else: self.__dict__[name] = value else: raise AttributeError("You cannot add attributes to %s" % self) def _swig_setattr(self, class_type, name, value): return _swig_setattr_nondynamic(self, class_type, name, value, 0) def _swig_getattr_nondynamic(self, class_type, name, static=1): if (name == "thisown"): return self.this.own() method = class_type.__swig_getmethods__.get(name, None) if method: return method(self) if (not static): return object.__getattr__(self, name) else: raise AttributeError(name) def _swig_getattr(self, class_type, name): return _swig_getattr_nondynamic(self, class_type, name, 0) def _swig_repr(self): try: strthis = "proxy of " + self.this.__repr__() except: strthis = "" return "<%s.%s; %s >" % (self.__class__.__module__, self.__class__.__name__, strthis,) try: _object = object _newclass = 1 except AttributeError: class _object: pass _newclass = 0 class MGGLShader(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, MGGLShader, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, MGGLShader, name) __repr__ = _swig_repr def turnOff(self): return _glShaders.MGGLShader_turnOff(self) def turnOn(self): return _glShaders.MGGLShader_turnOn(self) __swig_destroy__ = _glShaders.delete_MGGLShader __del__ = lambda self: None def __init__(self, *args): this = _glShaders.new_MGGLShader(*args) try: self.this.append(this) except: self.this = this def loadShader(self, *args): return _glShaders.MGGLShader_loadShader(self, *args) def isValid(self): return _glShaders.MGGLShader_isValid(self) def setClipPlanes(self, plane0, plane1): return _glShaders.MGGLShader_setClipPlanes(self, plane0, plane1) def setClipPlane(self, numPlane, plane): return _glShaders.MGGLShader_setClipPlane(self, numPlane, plane) def setBackSurfaceLightProperties(self, shiny, defaultColour): return _glShaders.MGGLShader_setBackSurfaceLightProperties(self, shiny, defaultColour) def setNumberOfLights(self, nLights): return _glShaders.MGGLShader_setNumberOfLights(self, nLights) __swig_getmethods__["getShadingLanguageVersion"] = lambda x: _glShaders.MGGLShader_getShadingLanguageVersion if _newclass: getShadingLanguageVersion = staticmethod(_glShaders.MGGLShader_getShadingLanguageVersion) def getAttribLocation(self, name): return _glShaders.MGGLShader_getAttribLocation(self, name) def setDefaultDataAttrib1f(self, name, value): return _glShaders.MGGLShader_setDefaultDataAttrib1f(self, name, value) def GetProgram(self): return _glShaders.MGGLShader_GetProgram(self) def setSamplerUniforms(self): return _glShaders.MGGLShader_setSamplerUniforms(self) def setShadowState(self, state): return _glShaders.MGGLShader_setShadowState(self, state) def getUniformLocation(self, *args): return _glShaders.MGGLShader_getUniformLocation(self, *args) def Uniform1f(self, loc, v): return _glShaders.MGGLShader_Uniform1f(self, loc, v) def Uniform1i(self, loc, v): return _glShaders.MGGLShader_Uniform1i(self, loc, v) def setCameraMatrix(self): return _glShaders.MGGLShader_setCameraMatrix(self) def bindAttribLocation(self, index, name): return _glShaders.MGGLShader_bindAttribLocation(self, index, name) MGGLShader_swigregister = _glShaders.MGGLShader_swigregister MGGLShader_swigregister(MGGLShader) def MGGLShader_getShadingLanguageVersion(): return _glShaders.MGGLShader_getShadingLanguageVersion() MGGLShader_getShadingLanguageVersion = _glShaders.MGGLShader_getShadingLanguageVersion # This file is compatible with both classic and new-style classes.