# This file was automatically generated by SWIG (http://www.swig.org). # Version 3.0.6 # # Do not make changes to this file unless you know what you are doing--modify # the SWIG interface file instead. from sys import version_info if version_info >= (2, 6, 0): def swig_import_helper(): from os.path import dirname import imp fp = None try: fp, pathname, description = imp.find_module('_opengl', [dirname(__file__)]) except ImportError: import _opengl return _opengl if fp is not None: try: _mod = imp.load_module('_opengl', fp, pathname, description) finally: fp.close() return _mod _opengl = swig_import_helper() del swig_import_helper else: import _opengl del version_info try: _swig_property = property except NameError: pass # Python < 2.2 doesn't have 'property'. def _swig_setattr_nondynamic(self, class_type, name, value, static=1): if (name == "thisown"): return self.this.own(value) if (name == "this"): if type(value).__name__ == 'SwigPyObject': self.__dict__[name] = value return method = class_type.__swig_setmethods__.get(name, None) if method: return method(self, value) if (not static): if _newclass: object.__setattr__(self, name, value) else: self.__dict__[name] = value else: raise AttributeError("You cannot add attributes to %s" % self) def _swig_setattr(self, class_type, name, value): return _swig_setattr_nondynamic(self, class_type, name, value, 0) def _swig_getattr_nondynamic(self, class_type, name, static=1): if (name == "thisown"): return self.this.own() method = class_type.__swig_getmethods__.get(name, None) if method: return method(self) if (not static): return object.__getattr__(self, name) else: raise AttributeError(name) def _swig_getattr(self, class_type, name): return _swig_getattr_nondynamic(self, class_type, name, 0) def _swig_repr(self): try: strthis = "proxy of " + self.this.__repr__() except: strthis = "" return "<%s.%s; %s >" % (self.__class__.__module__, self.__class__.__name__, strthis,) try: _object = object _newclass = 1 except AttributeError: class _object: pass _newclass = 0 class SwigPyIterator(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, SwigPyIterator, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, SwigPyIterator, name) def __init__(self, *args, **kwargs): raise AttributeError("No constructor defined - class is abstract") __repr__ = _swig_repr __swig_destroy__ = _opengl.delete_SwigPyIterator __del__ = lambda self: None def value(self): return _opengl.SwigPyIterator_value(self) def incr(self, n=1): return _opengl.SwigPyIterator_incr(self, n) def decr(self, n=1): return _opengl.SwigPyIterator_decr(self, n) def distance(self, x): return _opengl.SwigPyIterator_distance(self, x) def equal(self, x): return _opengl.SwigPyIterator_equal(self, x) def copy(self): return _opengl.SwigPyIterator_copy(self) def next(self): return _opengl.SwigPyIterator_next(self) def __next__(self): return _opengl.SwigPyIterator___next__(self) def previous(self): return _opengl.SwigPyIterator_previous(self) def advance(self, n): return _opengl.SwigPyIterator_advance(self, n) def __eq__(self, x): return _opengl.SwigPyIterator___eq__(self, x) def __ne__(self, x): return _opengl.SwigPyIterator___ne__(self, x) def __iadd__(self, n): return _opengl.SwigPyIterator___iadd__(self, n) def __isub__(self, n): return _opengl.SwigPyIterator___isub__(self, n) def __add__(self, n): return _opengl.SwigPyIterator___add__(self, n) def __sub__(self, *args): return _opengl.SwigPyIterator___sub__(self, *args) def __iter__(self): return self SwigPyIterator_swigregister = _opengl.SwigPyIterator_swigregister SwigPyIterator_swigregister(SwigPyIterator) def cdata(ptr, nelements=1): return _opengl.cdata(ptr, nelements) cdata = _opengl.cdata def memmove(data, indata): return _opengl.memmove(data, indata) memmove = _opengl.memmove class image_info_yuv_t(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, image_info_yuv_t, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, image_info_yuv_t, name) __repr__ = _swig_repr __swig_setmethods__["width"] = _opengl.image_info_yuv_t_width_set __swig_getmethods__["width"] = _opengl.image_info_yuv_t_width_get if _newclass: width = _swig_property(_opengl.image_info_yuv_t_width_get, _opengl.image_info_yuv_t_width_set) __swig_setmethods__["height"] = _opengl.image_info_yuv_t_height_set __swig_getmethods__["height"] = _opengl.image_info_yuv_t_height_get if _newclass: height = _swig_property(_opengl.image_info_yuv_t_height_get, _opengl.image_info_yuv_t_height_set) __swig_setmethods__["_dum"] = _opengl.image_info_yuv_t__dum_set __swig_getmethods__["_dum"] = _opengl.image_info_yuv_t__dum_get if _newclass: _dum = _swig_property(_opengl.image_info_yuv_t__dum_get, _opengl.image_info_yuv_t__dum_set) __swig_setmethods__["y"] = _opengl.image_info_yuv_t_y_set __swig_getmethods__["y"] = _opengl.image_info_yuv_t_y_get if _newclass: y = _swig_property(_opengl.image_info_yuv_t_y_get, _opengl.image_info_yuv_t_y_set) __swig_setmethods__["u"] = _opengl.image_info_yuv_t_u_set __swig_getmethods__["u"] = _opengl.image_info_yuv_t_u_get if _newclass: u = _swig_property(_opengl.image_info_yuv_t_u_get, _opengl.image_info_yuv_t_u_set) __swig_setmethods__["v"] = _opengl.image_info_yuv_t_v_set __swig_getmethods__["v"] = _opengl.image_info_yuv_t_v_get if _newclass: v = _swig_property(_opengl.image_info_yuv_t_v_get, _opengl.image_info_yuv_t_v_set) def __init__(self): this = _opengl.new_image_info_yuv_t() try: self.this.append(this) except: self.this = this __swig_destroy__ = _opengl.delete_image_info_yuv_t __del__ = lambda self: None image_info_yuv_t_swigregister = _opengl.image_info_yuv_t_swigregister image_info_yuv_t_swigregister(image_info_yuv_t) _opengl.IMAGEINFO_MONO_swigconstant(_opengl) IMAGEINFO_MONO = _opengl.IMAGEINFO_MONO _opengl.IMAGEINFO_MONOA_swigconstant(_opengl) IMAGEINFO_MONOA = _opengl.IMAGEINFO_MONOA _opengl.IMAGEINFO_RGB_swigconstant(_opengl) IMAGEINFO_RGB = _opengl.IMAGEINFO_RGB _opengl.IMAGEINFO_RGBA_swigconstant(_opengl) IMAGEINFO_RGBA = _opengl.IMAGEINFO_RGBA _opengl.IMAGEINFO_YUV_swigconstant(_opengl) IMAGEINFO_YUV = _opengl.IMAGEINFO_YUV _opengl.IMAGEINFO_CMAP_swigconstant(_opengl) IMAGEINFO_CMAP = _opengl.IMAGEINFO_CMAP _opengl.IMAGEINFO_CMYK_swigconstant(_opengl) IMAGEINFO_CMYK = _opengl.IMAGEINFO_CMYK _opengl.IMAGEINFO_ARGB_swigconstant(_opengl) IMAGEINFO_ARGB = _opengl.IMAGEINFO_ARGB _opengl.IMAGEINFO_MONO_SIZE_swigconstant(_opengl) IMAGEINFO_MONO_SIZE = _opengl.IMAGEINFO_MONO_SIZE _opengl.IMAGEINFO_MONOA_SIZE_swigconstant(_opengl) IMAGEINFO_MONOA_SIZE = _opengl.IMAGEINFO_MONOA_SIZE _opengl.IMAGEINFO_RGB_SIZE_swigconstant(_opengl) IMAGEINFO_RGB_SIZE = _opengl.IMAGEINFO_RGB_SIZE _opengl.IMAGEINFO_RGBA_SIZE_swigconstant(_opengl) IMAGEINFO_RGBA_SIZE = _opengl.IMAGEINFO_RGBA_SIZE _opengl.IMAGEINFO_ARGB_SIZE_swigconstant(_opengl) IMAGEINFO_ARGB_SIZE = _opengl.IMAGEINFO_ARGB_SIZE _opengl.IMAGEINFO_YUV_SIZE_swigconstant(_opengl) IMAGEINFO_YUV_SIZE = _opengl.IMAGEINFO_YUV_SIZE _opengl.IMAGEINFO_CMAP_SIZE_swigconstant(_opengl) IMAGEINFO_CMAP_SIZE = _opengl.IMAGEINFO_CMAP_SIZE _opengl.IMAGEINFO_CMYK_SIZE_swigconstant(_opengl) IMAGEINFO_CMYK_SIZE = _opengl.IMAGEINFO_CMYK_SIZE class image_info(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, image_info, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, image_info, name) __repr__ = _swig_repr def __init__(self, *args): this = _opengl.new_image_info(*args) try: self.this.append(this) except: self.this = this def set_bitmap_data(self, width_in, height_in, bm): return _opengl.image_info_set_bitmap_data(self, width_in, height_in, bm) __swig_destroy__ = _opengl.delete_image_info __del__ = lambda self: None def invert(self): return _opengl.image_info_invert(self) def invert_colourmap(self): return _opengl.image_info_invert_colourmap(self) def convert_rgb(self): return _opengl.image_info_convert_rgb(self) def convert_rgba(self): return _opengl.image_info_convert_rgba(self) def convert_cmyk(self): return _opengl.image_info_convert_cmyk(self) def convert_yuv(self): return _opengl.image_info_convert_yuv(self) def convert_greyscale(self): return _opengl.image_info_convert_greyscale(self) def convert_greyscalea(self): return _opengl.image_info_convert_greyscalea(self) def convert_colourspace(self, colourspace_type_in): return _opengl.image_info_convert_colourspace(self, colourspace_type_in) def read(self, filename): return _opengl.image_info_read(self, filename) def write(self, filename, flags=100): return _opengl.image_info_write(self, filename, flags) def get_width(self): return _opengl.image_info_get_width(self) def get_height(self): return _opengl.image_info_get_height(self) def get_colourspace(self): return _opengl.image_info_get_colourspace(self) def get_colourspace_type(self): return _opengl.image_info_get_colourspace_type(self) def get_pixels(self): return _opengl.image_info_get_pixels(self) def get_cmapped_pixels(self): return _opengl.image_info_get_cmapped_pixels(self) def get_cmap(self): return _opengl.image_info_get_cmap(self) def get_ncolours(self): return _opengl.image_info_get_ncolours(self) def set_width(self, width_in): return _opengl.image_info_set_width(self, width_in) def set_height(self, height_in): return _opengl.image_info_set_height(self, height_in) def set_pixels(self, pixels_in): return _opengl.image_info_set_pixels(self, pixels_in) def set_colourspace(self, colourspace_in): return _opengl.image_info_set_colourspace(self, colourspace_in) def set_colourspace_type(self, colourspace_type_in): return _opengl.image_info_set_colourspace_type(self, colourspace_type_in) def ScaleImage(self, x, y): return _opengl.image_info_ScaleImage(self, x, y) def Rotate(self): return _opengl.image_info_Rotate(self) def Dither(self, mode=0): return _opengl.image_info_Dither(self, mode) def assign(self, b): return _opengl.image_info_assign(self, b) def copy(self, width_in, height_in, pixels_in, colourspace_type_in, cmapped_pixels_in, cmap_in, ncolours_in): return _opengl.image_info_copy(self, width_in, height_in, pixels_in, colourspace_type_in, cmapped_pixels_in, cmap_in, ncolours_in) __swig_getmethods__["GetSupportedReadFormats"] = lambda x: _opengl.image_info_GetSupportedReadFormats if _newclass: GetSupportedReadFormats = staticmethod(_opengl.image_info_GetSupportedReadFormats) __swig_getmethods__["GetSupportedWriteFormats"] = lambda x: _opengl.image_info_GetSupportedWriteFormats if _newclass: GetSupportedWriteFormats = staticmethod(_opengl.image_info_GetSupportedWriteFormats) def GenerateMask(self, *args): return _opengl.image_info_GenerateMask(self, *args) def GetColourMap(self, ncol): return _opengl.image_info_GetColourMap(self, ncol) def Overlay(self, overlay, x, y): return _opengl.image_info_Overlay(self, overlay, x, y) def Kuwahara(self): return _opengl.image_info_Kuwahara(self) def getyuv(self, subsample=True): return _opengl.image_info_getyuv(self, subsample) def writeppm(self, *args): return _opengl.image_info_writeppm(self, *args) def writeyuv(self, *args): return _opengl.image_info_writeyuv(self, *args) def writebmp(self, *args): return _opengl.image_info_writebmp(self, *args) def writejpg(self, *args): return _opengl.image_info_writejpg(self, *args) def writepng(self, *args): return _opengl.image_info_writepng(self, *args) def writetif(self, *args): return _opengl.image_info_writetif(self, *args) def writegif(self, filename): return _opengl.image_info_writegif(self, filename) def writewbmp(self, *args): return _opengl.image_info_writewbmp(self, *args) def writexbm(self, *args): return _opengl.image_info_writexbm(self, *args) def writexpm(self, filename): return _opengl.image_info_writexpm(self, filename) def readppm(self, filename): return _opengl.image_info_readppm(self, filename) def readbmp(self, filename): return _opengl.image_info_readbmp(self, filename) def readjpg(self, filename): return _opengl.image_info_readjpg(self, filename) def readpng(self, filename): return _opengl.image_info_readpng(self, filename) def readtif(self, filename): return _opengl.image_info_readtif(self, filename) def readgif(self, filename): return _opengl.image_info_readgif(self, filename) def readrgba(self, filename): return _opengl.image_info_readrgba(self, filename) def readxbm(self, filename): return _opengl.image_info_readxbm(self, filename) def readxpm(self, filename): return _opengl.image_info_readxpm(self, filename) image_info_swigregister = _opengl.image_info_swigregister image_info_swigregister(image_info) def image_info_GetSupportedReadFormats(): return _opengl.image_info_GetSupportedReadFormats() image_info_GetSupportedReadFormats = _opengl.image_info_GetSupportedReadFormats def image_info_GetSupportedWriteFormats(): return _opengl.image_info_GetSupportedWriteFormats() image_info_GetSupportedWriteFormats = _opengl.image_info_GetSupportedWriteFormats class IntVector(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IntVector, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IntVector, name) __repr__ = _swig_repr def iterator(self): return _opengl.IntVector_iterator(self) def __iter__(self): return self.iterator() def __nonzero__(self): return _opengl.IntVector___nonzero__(self) def __bool__(self): return _opengl.IntVector___bool__(self) def __len__(self): return _opengl.IntVector___len__(self) def pop(self): return _opengl.IntVector_pop(self) def __getslice__(self, i, j): return _opengl.IntVector___getslice__(self, i, j) def __setslice__(self, *args): return _opengl.IntVector___setslice__(self, *args) def __delslice__(self, i, j): return _opengl.IntVector___delslice__(self, i, j) def __delitem__(self, *args): return _opengl.IntVector___delitem__(self, *args) def __getitem__(self, *args): return _opengl.IntVector___getitem__(self, *args) def __setitem__(self, *args): return _opengl.IntVector___setitem__(self, *args) def append(self, x): return _opengl.IntVector_append(self, x) def empty(self): return _opengl.IntVector_empty(self) def size(self): return _opengl.IntVector_size(self) def clear(self): return _opengl.IntVector_clear(self) def swap(self, v): return _opengl.IntVector_swap(self, v) def get_allocator(self): return _opengl.IntVector_get_allocator(self) def begin(self): return _opengl.IntVector_begin(self) def end(self): return _opengl.IntVector_end(self) def rbegin(self): return _opengl.IntVector_rbegin(self) def rend(self): return _opengl.IntVector_rend(self) def pop_back(self): return _opengl.IntVector_pop_back(self) def erase(self, *args): return _opengl.IntVector_erase(self, *args) def __init__(self, *args): this = _opengl.new_IntVector(*args) try: self.this.append(this) except: self.this = this def push_back(self, x): return _opengl.IntVector_push_back(self, x) def front(self): return _opengl.IntVector_front(self) def back(self): return _opengl.IntVector_back(self) def assign(self, n, x): return _opengl.IntVector_assign(self, n, x) def resize(self, *args): return _opengl.IntVector_resize(self, *args) def insert(self, *args): return _opengl.IntVector_insert(self, *args) def reserve(self, n): return _opengl.IntVector_reserve(self, n) def capacity(self): return _opengl.IntVector_capacity(self) __swig_destroy__ = _opengl.delete_IntVector __del__ = lambda self: None IntVector_swigregister = _opengl.IntVector_swigregister IntVector_swigregister(IntVector) class StringVector(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, StringVector, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, StringVector, name) __repr__ = _swig_repr def iterator(self): return _opengl.StringVector_iterator(self) def __iter__(self): return self.iterator() def __nonzero__(self): return _opengl.StringVector___nonzero__(self) def __bool__(self): return _opengl.StringVector___bool__(self) def __len__(self): return _opengl.StringVector___len__(self) def pop(self): return _opengl.StringVector_pop(self) def __getslice__(self, i, j): return _opengl.StringVector___getslice__(self, i, j) def __setslice__(self, *args): return _opengl.StringVector___setslice__(self, *args) def __delslice__(self, i, j): return _opengl.StringVector___delslice__(self, i, j) def __delitem__(self, *args): return _opengl.StringVector___delitem__(self, *args) def __getitem__(self, *args): return _opengl.StringVector___getitem__(self, *args) def __setitem__(self, *args): return _opengl.StringVector___setitem__(self, *args) def append(self, x): return _opengl.StringVector_append(self, x) def empty(self): return _opengl.StringVector_empty(self) def size(self): return _opengl.StringVector_size(self) def clear(self): return _opengl.StringVector_clear(self) def swap(self, v): return _opengl.StringVector_swap(self, v) def get_allocator(self): return _opengl.StringVector_get_allocator(self) def begin(self): return _opengl.StringVector_begin(self) def end(self): return _opengl.StringVector_end(self) def rbegin(self): return _opengl.StringVector_rbegin(self) def rend(self): return _opengl.StringVector_rend(self) def pop_back(self): return _opengl.StringVector_pop_back(self) def erase(self, *args): return _opengl.StringVector_erase(self, *args) def __init__(self, *args): this = _opengl.new_StringVector(*args) try: self.this.append(this) except: self.this = this def push_back(self, x): return _opengl.StringVector_push_back(self, x) def front(self): return _opengl.StringVector_front(self) def back(self): return _opengl.StringVector_back(self) def assign(self, n, x): return _opengl.StringVector_assign(self, n, x) def resize(self, *args): return _opengl.StringVector_resize(self, *args) def insert(self, *args): return _opengl.StringVector_insert(self, *args) def reserve(self, n): return _opengl.StringVector_reserve(self, n) def capacity(self): return _opengl.StringVector_capacity(self) __swig_destroy__ = _opengl.delete_StringVector __del__ = lambda self: None StringVector_swigregister = _opengl.StringVector_swigregister StringVector_swigregister(StringVector) class IntIntVector(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IntIntVector, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IntIntVector, name) __repr__ = _swig_repr def iterator(self): return _opengl.IntIntVector_iterator(self) def __iter__(self): return self.iterator() def __nonzero__(self): return _opengl.IntIntVector___nonzero__(self) def __bool__(self): return _opengl.IntIntVector___bool__(self) def __len__(self): return _opengl.IntIntVector___len__(self) def pop(self): return _opengl.IntIntVector_pop(self) def __getslice__(self, i, j): return _opengl.IntIntVector___getslice__(self, i, j) def __setslice__(self, *args): return _opengl.IntIntVector___setslice__(self, *args) def __delslice__(self, i, j): return _opengl.IntIntVector___delslice__(self, i, j) def __delitem__(self, *args): return _opengl.IntIntVector___delitem__(self, *args) def __getitem__(self, *args): return _opengl.IntIntVector___getitem__(self, *args) def __setitem__(self, *args): return _opengl.IntIntVector___setitem__(self, *args) def append(self, x): return _opengl.IntIntVector_append(self, x) def empty(self): return _opengl.IntIntVector_empty(self) def size(self): return _opengl.IntIntVector_size(self) def clear(self): return _opengl.IntIntVector_clear(self) def swap(self, v): return _opengl.IntIntVector_swap(self, v) def get_allocator(self): return _opengl.IntIntVector_get_allocator(self) def begin(self): return _opengl.IntIntVector_begin(self) def end(self): return _opengl.IntIntVector_end(self) def rbegin(self): return _opengl.IntIntVector_rbegin(self) def rend(self): return _opengl.IntIntVector_rend(self) def pop_back(self): return _opengl.IntIntVector_pop_back(self) def erase(self, *args): return _opengl.IntIntVector_erase(self, *args) def __init__(self, *args): this = _opengl.new_IntIntVector(*args) try: self.this.append(this) except: self.this = this def push_back(self, x): return _opengl.IntIntVector_push_back(self, x) def front(self): return _opengl.IntIntVector_front(self) def back(self): return _opengl.IntIntVector_back(self) def assign(self, n, x): return _opengl.IntIntVector_assign(self, n, x) def resize(self, *args): return _opengl.IntIntVector_resize(self, *args) def insert(self, *args): return _opengl.IntIntVector_insert(self, *args) def reserve(self, n): return _opengl.IntIntVector_reserve(self, n) def capacity(self): return _opengl.IntIntVector_capacity(self) __swig_destroy__ = _opengl.delete_IntIntVector __del__ = lambda self: None IntIntVector_swigregister = _opengl.IntIntVector_swigregister IntIntVector_swigregister(IntIntVector) class ImageInfoVector(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, ImageInfoVector, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, ImageInfoVector, name) __repr__ = _swig_repr def iterator(self): return _opengl.ImageInfoVector_iterator(self) def __iter__(self): return self.iterator() def __nonzero__(self): return _opengl.ImageInfoVector___nonzero__(self) def __bool__(self): return _opengl.ImageInfoVector___bool__(self) def __len__(self): return _opengl.ImageInfoVector___len__(self) def pop(self): return _opengl.ImageInfoVector_pop(self) def __getslice__(self, i, j): return _opengl.ImageInfoVector___getslice__(self, i, j) def __setslice__(self, *args): return _opengl.ImageInfoVector___setslice__(self, *args) def __delslice__(self, i, j): return _opengl.ImageInfoVector___delslice__(self, i, j) def __delitem__(self, *args): return _opengl.ImageInfoVector___delitem__(self, *args) def __getitem__(self, *args): return _opengl.ImageInfoVector___getitem__(self, *args) def __setitem__(self, *args): return _opengl.ImageInfoVector___setitem__(self, *args) def append(self, x): return _opengl.ImageInfoVector_append(self, x) def empty(self): return _opengl.ImageInfoVector_empty(self) def size(self): return _opengl.ImageInfoVector_size(self) def clear(self): return _opengl.ImageInfoVector_clear(self) def swap(self, v): return _opengl.ImageInfoVector_swap(self, v) def get_allocator(self): return _opengl.ImageInfoVector_get_allocator(self) def begin(self): return _opengl.ImageInfoVector_begin(self) def end(self): return _opengl.ImageInfoVector_end(self) def rbegin(self): return _opengl.ImageInfoVector_rbegin(self) def rend(self): return _opengl.ImageInfoVector_rend(self) def pop_back(self): return _opengl.ImageInfoVector_pop_back(self) def erase(self, *args): return _opengl.ImageInfoVector_erase(self, *args) def __init__(self, *args): this = _opengl.new_ImageInfoVector(*args) try: self.this.append(this) except: self.this = this def push_back(self, x): return _opengl.ImageInfoVector_push_back(self, x) def front(self): return _opengl.ImageInfoVector_front(self) def back(self): return _opengl.ImageInfoVector_back(self) def assign(self, n, x): return _opengl.ImageInfoVector_assign(self, n, x) def resize(self, *args): return _opengl.ImageInfoVector_resize(self, *args) def insert(self, *args): return _opengl.ImageInfoVector_insert(self, *args) def reserve(self, n): return _opengl.ImageInfoVector_reserve(self, n) def capacity(self): return _opengl.ImageInfoVector_capacity(self) __swig_destroy__ = _opengl.delete_ImageInfoVector __del__ = lambda self: None ImageInfoVector_swigregister = _opengl.ImageInfoVector_swigregister ImageInfoVector_swigregister(ImageInfoVector) class intp(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, intp, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, intp, name) __repr__ = _swig_repr def __init__(self): this = _opengl.new_intp() try: self.this.append(this) except: self.this = this __swig_destroy__ = _opengl.delete_intp __del__ = lambda self: None def assign(self, value): return _opengl.intp_assign(self, value) def value(self): return _opengl.intp_value(self) def cast(self): return _opengl.intp_cast(self) __swig_getmethods__["frompointer"] = lambda x: _opengl.intp_frompointer if _newclass: frompointer = staticmethod(_opengl.intp_frompointer) intp_swigregister = _opengl.intp_swigregister intp_swigregister(intp) def intp_frompointer(t): return _opengl.intp_frompointer(t) intp_frompointer = _opengl.intp_frompointer class doublep(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, doublep, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, doublep, name) __repr__ = _swig_repr def __init__(self): this = _opengl.new_doublep() try: self.this.append(this) except: self.this = this __swig_destroy__ = _opengl.delete_doublep __del__ = lambda self: None def assign(self, value): return _opengl.doublep_assign(self, value) def value(self): return _opengl.doublep_value(self) def cast(self): return _opengl.doublep_cast(self) __swig_getmethods__["frompointer"] = lambda x: _opengl.doublep_frompointer if _newclass: frompointer = staticmethod(_opengl.doublep_frompointer) doublep_swigregister = _opengl.doublep_swigregister doublep_swigregister(doublep) def doublep_frompointer(t): return _opengl.doublep_frompointer(t) doublep_frompointer = _opengl.doublep_frompointer class floatp(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, floatp, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, floatp, name) __repr__ = _swig_repr def __init__(self): this = _opengl.new_floatp() try: self.this.append(this) except: self.this = this __swig_destroy__ = _opengl.delete_floatp __del__ = lambda self: None def assign(self, value): return _opengl.floatp_assign(self, value) def value(self): return _opengl.floatp_value(self) def cast(self): return _opengl.floatp_cast(self) __swig_getmethods__["frompointer"] = lambda x: _opengl.floatp_frompointer if _newclass: frompointer = staticmethod(_opengl.floatp_frompointer) floatp_swigregister = _opengl.floatp_swigregister floatp_swigregister(floatp) def floatp_frompointer(t): return _opengl.floatp_frompointer(t) floatp_frompointer = _opengl.floatp_frompointer class inta(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, inta, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, inta, name) __repr__ = _swig_repr def __init__(self, nelements): this = _opengl.new_inta(nelements) try: self.this.append(this) except: self.this = this __swig_destroy__ = _opengl.delete_inta __del__ = lambda self: None def __getitem__(self, index): return _opengl.inta___getitem__(self, index) def __setitem__(self, index, value): return _opengl.inta___setitem__(self, index, value) def cast(self): return _opengl.inta_cast(self) __swig_getmethods__["frompointer"] = lambda x: _opengl.inta_frompointer if _newclass: frompointer = staticmethod(_opengl.inta_frompointer) inta_swigregister = _opengl.inta_swigregister inta_swigregister(inta) def inta_frompointer(t): return _opengl.inta_frompointer(t) inta_frompointer = _opengl.inta_frompointer class doublea(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, doublea, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, doublea, name) __repr__ = _swig_repr def __init__(self, nelements): this = _opengl.new_doublea(nelements) try: self.this.append(this) except: self.this = this __swig_destroy__ = _opengl.delete_doublea __del__ = lambda self: None def __getitem__(self, index): return _opengl.doublea___getitem__(self, index) def __setitem__(self, index, value): return _opengl.doublea___setitem__(self, index, value) def cast(self): return _opengl.doublea_cast(self) __swig_getmethods__["frompointer"] = lambda x: _opengl.doublea_frompointer if _newclass: frompointer = staticmethod(_opengl.doublea_frompointer) doublea_swigregister = _opengl.doublea_swigregister doublea_swigregister(doublea) def doublea_frompointer(t): return _opengl.doublea_frompointer(t) doublea_frompointer = _opengl.doublea_frompointer class floata(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, floata, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, floata, name) __repr__ = _swig_repr def __init__(self, nelements): this = _opengl.new_floata(nelements) try: self.this.append(this) except: self.this = this __swig_destroy__ = _opengl.delete_floata __del__ = lambda self: None def __getitem__(self, index): return _opengl.floata___getitem__(self, index) def __setitem__(self, index, value): return _opengl.floata___setitem__(self, index, value) def cast(self): return _opengl.floata_cast(self) __swig_getmethods__["frompointer"] = lambda x: _opengl.floata_frompointer if _newclass: frompointer = staticmethod(_opengl.floata_frompointer) floata_swigregister = _opengl.floata_swigregister floata_swigregister(floata) def floata_frompointer(t): return _opengl.floata_frompointer(t) floata_frompointer = _opengl.floata_frompointer def STLDoubleVecToCArray(vec, size): return _opengl.STLDoubleVecToCArray(vec, size) STLDoubleVecToCArray = _opengl.STLDoubleVecToCArray def STLIntVecToCArray(vec, size): return _opengl.STLIntVecToCArray(vec, size) STLIntVecToCArray = _opengl.STLIntVecToCArray def STLVectorDoublePFree(vec_in): return _opengl.STLVectorDoublePFree(vec_in) STLVectorDoublePFree = _opengl.STLVectorDoublePFree def declfp(p): return _opengl.declfp(p) declfp = _opengl.declfp def delfp(p): return _opengl.delfp(p) delfp = _opengl.delfp def delcdp(p): return _opengl.delcdp(p) delcdp = _opengl.delcdp def deldp(p): return _opengl.deldp(p) deldp = _opengl.deldp import pygl_coord def glActiveTexture(arg): return _opengl.glActiveTexture(arg) glActiveTexture = _opengl.glActiveTexture _opengl.GL_VERSION_1_1_swigconstant(_opengl) GL_VERSION_1_1 = _opengl.GL_VERSION_1_1 _opengl.GL_VERSION_1_2_swigconstant(_opengl) GL_VERSION_1_2 = _opengl.GL_VERSION_1_2 _opengl.GL_VERSION_1_3_swigconstant(_opengl) GL_VERSION_1_3 = _opengl.GL_VERSION_1_3 _opengl.GL_FALSE_swigconstant(_opengl) GL_FALSE = _opengl.GL_FALSE _opengl.GL_TRUE_swigconstant(_opengl) GL_TRUE = _opengl.GL_TRUE _opengl.GL_BYTE_swigconstant(_opengl) GL_BYTE = _opengl.GL_BYTE _opengl.GL_UNSIGNED_BYTE_swigconstant(_opengl) GL_UNSIGNED_BYTE = _opengl.GL_UNSIGNED_BYTE _opengl.GL_SHORT_swigconstant(_opengl) GL_SHORT = _opengl.GL_SHORT _opengl.GL_UNSIGNED_SHORT_swigconstant(_opengl) GL_UNSIGNED_SHORT = _opengl.GL_UNSIGNED_SHORT _opengl.GL_INT_swigconstant(_opengl) GL_INT = _opengl.GL_INT _opengl.GL_UNSIGNED_INT_swigconstant(_opengl) GL_UNSIGNED_INT = _opengl.GL_UNSIGNED_INT _opengl.GL_FLOAT_swigconstant(_opengl) GL_FLOAT = _opengl.GL_FLOAT _opengl.GL_2_BYTES_swigconstant(_opengl) GL_2_BYTES = _opengl.GL_2_BYTES _opengl.GL_3_BYTES_swigconstant(_opengl) GL_3_BYTES = _opengl.GL_3_BYTES _opengl.GL_4_BYTES_swigconstant(_opengl) GL_4_BYTES = _opengl.GL_4_BYTES _opengl.GL_DOUBLE_swigconstant(_opengl) GL_DOUBLE = _opengl.GL_DOUBLE _opengl.GL_POINTS_swigconstant(_opengl) GL_POINTS = _opengl.GL_POINTS _opengl.GL_LINES_swigconstant(_opengl) GL_LINES = _opengl.GL_LINES _opengl.GL_LINE_LOOP_swigconstant(_opengl) GL_LINE_LOOP = _opengl.GL_LINE_LOOP _opengl.GL_LINE_STRIP_swigconstant(_opengl) GL_LINE_STRIP = _opengl.GL_LINE_STRIP _opengl.GL_TRIANGLES_swigconstant(_opengl) GL_TRIANGLES = _opengl.GL_TRIANGLES _opengl.GL_TRIANGLE_STRIP_swigconstant(_opengl) GL_TRIANGLE_STRIP = _opengl.GL_TRIANGLE_STRIP _opengl.GL_TRIANGLE_FAN_swigconstant(_opengl) GL_TRIANGLE_FAN = _opengl.GL_TRIANGLE_FAN _opengl.GL_QUADS_swigconstant(_opengl) GL_QUADS = _opengl.GL_QUADS _opengl.GL_QUAD_STRIP_swigconstant(_opengl) GL_QUAD_STRIP = _opengl.GL_QUAD_STRIP _opengl.GL_POLYGON_swigconstant(_opengl) GL_POLYGON = _opengl.GL_POLYGON _opengl.GL_VERTEX_ARRAY_swigconstant(_opengl) GL_VERTEX_ARRAY = _opengl.GL_VERTEX_ARRAY _opengl.GL_NORMAL_ARRAY_swigconstant(_opengl) GL_NORMAL_ARRAY = _opengl.GL_NORMAL_ARRAY _opengl.GL_COLOR_ARRAY_swigconstant(_opengl) GL_COLOR_ARRAY = _opengl.GL_COLOR_ARRAY _opengl.GL_INDEX_ARRAY_swigconstant(_opengl) GL_INDEX_ARRAY = _opengl.GL_INDEX_ARRAY _opengl.GL_TEXTURE_COORD_ARRAY_swigconstant(_opengl) GL_TEXTURE_COORD_ARRAY = _opengl.GL_TEXTURE_COORD_ARRAY _opengl.GL_EDGE_FLAG_ARRAY_swigconstant(_opengl) GL_EDGE_FLAG_ARRAY = _opengl.GL_EDGE_FLAG_ARRAY _opengl.GL_VERTEX_ARRAY_SIZE_swigconstant(_opengl) GL_VERTEX_ARRAY_SIZE = _opengl.GL_VERTEX_ARRAY_SIZE _opengl.GL_VERTEX_ARRAY_TYPE_swigconstant(_opengl) GL_VERTEX_ARRAY_TYPE = _opengl.GL_VERTEX_ARRAY_TYPE _opengl.GL_VERTEX_ARRAY_STRIDE_swigconstant(_opengl) GL_VERTEX_ARRAY_STRIDE = _opengl.GL_VERTEX_ARRAY_STRIDE _opengl.GL_NORMAL_ARRAY_TYPE_swigconstant(_opengl) GL_NORMAL_ARRAY_TYPE = _opengl.GL_NORMAL_ARRAY_TYPE _opengl.GL_NORMAL_ARRAY_STRIDE_swigconstant(_opengl) GL_NORMAL_ARRAY_STRIDE = _opengl.GL_NORMAL_ARRAY_STRIDE _opengl.GL_COLOR_ARRAY_SIZE_swigconstant(_opengl) GL_COLOR_ARRAY_SIZE = _opengl.GL_COLOR_ARRAY_SIZE _opengl.GL_COLOR_ARRAY_TYPE_swigconstant(_opengl) GL_COLOR_ARRAY_TYPE = _opengl.GL_COLOR_ARRAY_TYPE _opengl.GL_COLOR_ARRAY_STRIDE_swigconstant(_opengl) GL_COLOR_ARRAY_STRIDE = _opengl.GL_COLOR_ARRAY_STRIDE _opengl.GL_INDEX_ARRAY_TYPE_swigconstant(_opengl) GL_INDEX_ARRAY_TYPE = _opengl.GL_INDEX_ARRAY_TYPE _opengl.GL_INDEX_ARRAY_STRIDE_swigconstant(_opengl) GL_INDEX_ARRAY_STRIDE = _opengl.GL_INDEX_ARRAY_STRIDE _opengl.GL_TEXTURE_COORD_ARRAY_SIZE_swigconstant(_opengl) GL_TEXTURE_COORD_ARRAY_SIZE = _opengl.GL_TEXTURE_COORD_ARRAY_SIZE _opengl.GL_TEXTURE_COORD_ARRAY_TYPE_swigconstant(_opengl) GL_TEXTURE_COORD_ARRAY_TYPE = _opengl.GL_TEXTURE_COORD_ARRAY_TYPE _opengl.GL_TEXTURE_COORD_ARRAY_STRIDE_swigconstant(_opengl) GL_TEXTURE_COORD_ARRAY_STRIDE = _opengl.GL_TEXTURE_COORD_ARRAY_STRIDE _opengl.GL_EDGE_FLAG_ARRAY_STRIDE_swigconstant(_opengl) GL_EDGE_FLAG_ARRAY_STRIDE = _opengl.GL_EDGE_FLAG_ARRAY_STRIDE _opengl.GL_VERTEX_ARRAY_POINTER_swigconstant(_opengl) GL_VERTEX_ARRAY_POINTER = _opengl.GL_VERTEX_ARRAY_POINTER _opengl.GL_NORMAL_ARRAY_POINTER_swigconstant(_opengl) GL_NORMAL_ARRAY_POINTER = _opengl.GL_NORMAL_ARRAY_POINTER _opengl.GL_COLOR_ARRAY_POINTER_swigconstant(_opengl) GL_COLOR_ARRAY_POINTER = _opengl.GL_COLOR_ARRAY_POINTER _opengl.GL_INDEX_ARRAY_POINTER_swigconstant(_opengl) GL_INDEX_ARRAY_POINTER = _opengl.GL_INDEX_ARRAY_POINTER _opengl.GL_TEXTURE_COORD_ARRAY_POINTER_swigconstant(_opengl) GL_TEXTURE_COORD_ARRAY_POINTER = _opengl.GL_TEXTURE_COORD_ARRAY_POINTER _opengl.GL_EDGE_FLAG_ARRAY_POINTER_swigconstant(_opengl) GL_EDGE_FLAG_ARRAY_POINTER = _opengl.GL_EDGE_FLAG_ARRAY_POINTER _opengl.GL_V2F_swigconstant(_opengl) GL_V2F = _opengl.GL_V2F _opengl.GL_V3F_swigconstant(_opengl) GL_V3F = _opengl.GL_V3F _opengl.GL_C4UB_V2F_swigconstant(_opengl) GL_C4UB_V2F = _opengl.GL_C4UB_V2F _opengl.GL_C4UB_V3F_swigconstant(_opengl) GL_C4UB_V3F = _opengl.GL_C4UB_V3F _opengl.GL_C3F_V3F_swigconstant(_opengl) GL_C3F_V3F = _opengl.GL_C3F_V3F _opengl.GL_N3F_V3F_swigconstant(_opengl) GL_N3F_V3F = _opengl.GL_N3F_V3F _opengl.GL_C4F_N3F_V3F_swigconstant(_opengl) GL_C4F_N3F_V3F = _opengl.GL_C4F_N3F_V3F _opengl.GL_T2F_V3F_swigconstant(_opengl) GL_T2F_V3F = _opengl.GL_T2F_V3F _opengl.GL_T4F_V4F_swigconstant(_opengl) GL_T4F_V4F = _opengl.GL_T4F_V4F _opengl.GL_T2F_C4UB_V3F_swigconstant(_opengl) GL_T2F_C4UB_V3F = _opengl.GL_T2F_C4UB_V3F _opengl.GL_T2F_C3F_V3F_swigconstant(_opengl) GL_T2F_C3F_V3F = _opengl.GL_T2F_C3F_V3F _opengl.GL_T2F_N3F_V3F_swigconstant(_opengl) GL_T2F_N3F_V3F = _opengl.GL_T2F_N3F_V3F _opengl.GL_T2F_C4F_N3F_V3F_swigconstant(_opengl) GL_T2F_C4F_N3F_V3F = _opengl.GL_T2F_C4F_N3F_V3F _opengl.GL_T4F_C4F_N3F_V4F_swigconstant(_opengl) GL_T4F_C4F_N3F_V4F = _opengl.GL_T4F_C4F_N3F_V4F _opengl.GL_MATRIX_MODE_swigconstant(_opengl) GL_MATRIX_MODE = _opengl.GL_MATRIX_MODE _opengl.GL_MODELVIEW_swigconstant(_opengl) GL_MODELVIEW = _opengl.GL_MODELVIEW _opengl.GL_PROJECTION_swigconstant(_opengl) GL_PROJECTION = _opengl.GL_PROJECTION _opengl.GL_TEXTURE_swigconstant(_opengl) GL_TEXTURE = _opengl.GL_TEXTURE _opengl.GL_POINT_SMOOTH_swigconstant(_opengl) GL_POINT_SMOOTH = _opengl.GL_POINT_SMOOTH _opengl.GL_POINT_SIZE_swigconstant(_opengl) GL_POINT_SIZE = _opengl.GL_POINT_SIZE _opengl.GL_POINT_SIZE_GRANULARITY_swigconstant(_opengl) GL_POINT_SIZE_GRANULARITY = _opengl.GL_POINT_SIZE_GRANULARITY _opengl.GL_POINT_SIZE_RANGE_swigconstant(_opengl) GL_POINT_SIZE_RANGE = _opengl.GL_POINT_SIZE_RANGE _opengl.GL_LINE_SMOOTH_swigconstant(_opengl) GL_LINE_SMOOTH = _opengl.GL_LINE_SMOOTH _opengl.GL_LINE_STIPPLE_swigconstant(_opengl) GL_LINE_STIPPLE = _opengl.GL_LINE_STIPPLE _opengl.GL_LINE_STIPPLE_PATTERN_swigconstant(_opengl) GL_LINE_STIPPLE_PATTERN = _opengl.GL_LINE_STIPPLE_PATTERN _opengl.GL_LINE_STIPPLE_REPEAT_swigconstant(_opengl) GL_LINE_STIPPLE_REPEAT = _opengl.GL_LINE_STIPPLE_REPEAT _opengl.GL_LINE_WIDTH_swigconstant(_opengl) GL_LINE_WIDTH = _opengl.GL_LINE_WIDTH _opengl.GL_LINE_WIDTH_GRANULARITY_swigconstant(_opengl) GL_LINE_WIDTH_GRANULARITY = _opengl.GL_LINE_WIDTH_GRANULARITY _opengl.GL_LINE_WIDTH_RANGE_swigconstant(_opengl) GL_LINE_WIDTH_RANGE = _opengl.GL_LINE_WIDTH_RANGE _opengl.GL_POINT_swigconstant(_opengl) GL_POINT = _opengl.GL_POINT _opengl.GL_LINE_swigconstant(_opengl) GL_LINE = _opengl.GL_LINE _opengl.GL_FILL_swigconstant(_opengl) GL_FILL = _opengl.GL_FILL _opengl.GL_CW_swigconstant(_opengl) GL_CW = _opengl.GL_CW _opengl.GL_CCW_swigconstant(_opengl) GL_CCW = _opengl.GL_CCW _opengl.GL_FRONT_swigconstant(_opengl) GL_FRONT = _opengl.GL_FRONT _opengl.GL_BACK_swigconstant(_opengl) GL_BACK = _opengl.GL_BACK _opengl.GL_POLYGON_MODE_swigconstant(_opengl) GL_POLYGON_MODE = _opengl.GL_POLYGON_MODE _opengl.GL_POLYGON_SMOOTH_swigconstant(_opengl) GL_POLYGON_SMOOTH = _opengl.GL_POLYGON_SMOOTH _opengl.GL_POLYGON_STIPPLE_swigconstant(_opengl) GL_POLYGON_STIPPLE = _opengl.GL_POLYGON_STIPPLE _opengl.GL_EDGE_FLAG_swigconstant(_opengl) GL_EDGE_FLAG = _opengl.GL_EDGE_FLAG _opengl.GL_CULL_FACE_swigconstant(_opengl) GL_CULL_FACE = _opengl.GL_CULL_FACE _opengl.GL_CULL_FACE_MODE_swigconstant(_opengl) GL_CULL_FACE_MODE = _opengl.GL_CULL_FACE_MODE _opengl.GL_FRONT_FACE_swigconstant(_opengl) GL_FRONT_FACE = _opengl.GL_FRONT_FACE _opengl.GL_POLYGON_OFFSET_FACTOR_swigconstant(_opengl) GL_POLYGON_OFFSET_FACTOR = _opengl.GL_POLYGON_OFFSET_FACTOR _opengl.GL_POLYGON_OFFSET_UNITS_swigconstant(_opengl) GL_POLYGON_OFFSET_UNITS = _opengl.GL_POLYGON_OFFSET_UNITS _opengl.GL_POLYGON_OFFSET_POINT_swigconstant(_opengl) GL_POLYGON_OFFSET_POINT = _opengl.GL_POLYGON_OFFSET_POINT _opengl.GL_POLYGON_OFFSET_LINE_swigconstant(_opengl) GL_POLYGON_OFFSET_LINE = _opengl.GL_POLYGON_OFFSET_LINE _opengl.GL_POLYGON_OFFSET_FILL_swigconstant(_opengl) GL_POLYGON_OFFSET_FILL = _opengl.GL_POLYGON_OFFSET_FILL _opengl.GL_COMPILE_swigconstant(_opengl) GL_COMPILE = _opengl.GL_COMPILE _opengl.GL_COMPILE_AND_EXECUTE_swigconstant(_opengl) GL_COMPILE_AND_EXECUTE = _opengl.GL_COMPILE_AND_EXECUTE _opengl.GL_LIST_BASE_swigconstant(_opengl) GL_LIST_BASE = _opengl.GL_LIST_BASE _opengl.GL_LIST_INDEX_swigconstant(_opengl) GL_LIST_INDEX = _opengl.GL_LIST_INDEX _opengl.GL_LIST_MODE_swigconstant(_opengl) GL_LIST_MODE = _opengl.GL_LIST_MODE _opengl.GL_NEVER_swigconstant(_opengl) GL_NEVER = _opengl.GL_NEVER _opengl.GL_LESS_swigconstant(_opengl) GL_LESS = _opengl.GL_LESS _opengl.GL_EQUAL_swigconstant(_opengl) GL_EQUAL = _opengl.GL_EQUAL _opengl.GL_LEQUAL_swigconstant(_opengl) GL_LEQUAL = _opengl.GL_LEQUAL _opengl.GL_GREATER_swigconstant(_opengl) GL_GREATER = _opengl.GL_GREATER _opengl.GL_NOTEQUAL_swigconstant(_opengl) GL_NOTEQUAL = _opengl.GL_NOTEQUAL _opengl.GL_GEQUAL_swigconstant(_opengl) GL_GEQUAL = _opengl.GL_GEQUAL _opengl.GL_ALWAYS_swigconstant(_opengl) GL_ALWAYS = _opengl.GL_ALWAYS _opengl.GL_DEPTH_TEST_swigconstant(_opengl) GL_DEPTH_TEST = _opengl.GL_DEPTH_TEST _opengl.GL_DEPTH_BITS_swigconstant(_opengl) GL_DEPTH_BITS = _opengl.GL_DEPTH_BITS _opengl.GL_DEPTH_CLEAR_VALUE_swigconstant(_opengl) GL_DEPTH_CLEAR_VALUE = _opengl.GL_DEPTH_CLEAR_VALUE _opengl.GL_DEPTH_FUNC_swigconstant(_opengl) GL_DEPTH_FUNC = _opengl.GL_DEPTH_FUNC _opengl.GL_DEPTH_RANGE_swigconstant(_opengl) GL_DEPTH_RANGE = _opengl.GL_DEPTH_RANGE _opengl.GL_DEPTH_WRITEMASK_swigconstant(_opengl) GL_DEPTH_WRITEMASK = _opengl.GL_DEPTH_WRITEMASK _opengl.GL_DEPTH_COMPONENT_swigconstant(_opengl) GL_DEPTH_COMPONENT = _opengl.GL_DEPTH_COMPONENT _opengl.GL_LIGHTING_swigconstant(_opengl) GL_LIGHTING = _opengl.GL_LIGHTING _opengl.GL_LIGHT0_swigconstant(_opengl) GL_LIGHT0 = _opengl.GL_LIGHT0 _opengl.GL_LIGHT1_swigconstant(_opengl) GL_LIGHT1 = _opengl.GL_LIGHT1 _opengl.GL_LIGHT2_swigconstant(_opengl) GL_LIGHT2 = _opengl.GL_LIGHT2 _opengl.GL_LIGHT3_swigconstant(_opengl) GL_LIGHT3 = _opengl.GL_LIGHT3 _opengl.GL_LIGHT4_swigconstant(_opengl) GL_LIGHT4 = _opengl.GL_LIGHT4 _opengl.GL_LIGHT5_swigconstant(_opengl) GL_LIGHT5 = _opengl.GL_LIGHT5 _opengl.GL_LIGHT6_swigconstant(_opengl) GL_LIGHT6 = _opengl.GL_LIGHT6 _opengl.GL_LIGHT7_swigconstant(_opengl) GL_LIGHT7 = _opengl.GL_LIGHT7 _opengl.GL_SPOT_EXPONENT_swigconstant(_opengl) GL_SPOT_EXPONENT = _opengl.GL_SPOT_EXPONENT _opengl.GL_SPOT_CUTOFF_swigconstant(_opengl) GL_SPOT_CUTOFF = _opengl.GL_SPOT_CUTOFF _opengl.GL_CONSTANT_ATTENUATION_swigconstant(_opengl) GL_CONSTANT_ATTENUATION = _opengl.GL_CONSTANT_ATTENUATION _opengl.GL_LINEAR_ATTENUATION_swigconstant(_opengl) GL_LINEAR_ATTENUATION = _opengl.GL_LINEAR_ATTENUATION _opengl.GL_QUADRATIC_ATTENUATION_swigconstant(_opengl) GL_QUADRATIC_ATTENUATION = _opengl.GL_QUADRATIC_ATTENUATION _opengl.GL_AMBIENT_swigconstant(_opengl) GL_AMBIENT = _opengl.GL_AMBIENT _opengl.GL_DIFFUSE_swigconstant(_opengl) GL_DIFFUSE = _opengl.GL_DIFFUSE _opengl.GL_SPECULAR_swigconstant(_opengl) GL_SPECULAR = _opengl.GL_SPECULAR _opengl.GL_SHININESS_swigconstant(_opengl) GL_SHININESS = _opengl.GL_SHININESS _opengl.GL_EMISSION_swigconstant(_opengl) GL_EMISSION = _opengl.GL_EMISSION _opengl.GL_POSITION_swigconstant(_opengl) GL_POSITION = _opengl.GL_POSITION _opengl.GL_SPOT_DIRECTION_swigconstant(_opengl) GL_SPOT_DIRECTION = _opengl.GL_SPOT_DIRECTION _opengl.GL_AMBIENT_AND_DIFFUSE_swigconstant(_opengl) GL_AMBIENT_AND_DIFFUSE = _opengl.GL_AMBIENT_AND_DIFFUSE _opengl.GL_COLOR_INDEXES_swigconstant(_opengl) GL_COLOR_INDEXES = _opengl.GL_COLOR_INDEXES _opengl.GL_LIGHT_MODEL_TWO_SIDE_swigconstant(_opengl) GL_LIGHT_MODEL_TWO_SIDE = _opengl.GL_LIGHT_MODEL_TWO_SIDE _opengl.GL_LIGHT_MODEL_LOCAL_VIEWER_swigconstant(_opengl) GL_LIGHT_MODEL_LOCAL_VIEWER = _opengl.GL_LIGHT_MODEL_LOCAL_VIEWER _opengl.GL_LIGHT_MODEL_AMBIENT_swigconstant(_opengl) GL_LIGHT_MODEL_AMBIENT = _opengl.GL_LIGHT_MODEL_AMBIENT _opengl.GL_FRONT_AND_BACK_swigconstant(_opengl) GL_FRONT_AND_BACK = _opengl.GL_FRONT_AND_BACK _opengl.GL_SHADE_MODEL_swigconstant(_opengl) GL_SHADE_MODEL = _opengl.GL_SHADE_MODEL _opengl.GL_FLAT_swigconstant(_opengl) GL_FLAT = _opengl.GL_FLAT _opengl.GL_SMOOTH_swigconstant(_opengl) GL_SMOOTH = _opengl.GL_SMOOTH _opengl.GL_COLOR_MATERIAL_swigconstant(_opengl) GL_COLOR_MATERIAL = _opengl.GL_COLOR_MATERIAL _opengl.GL_COLOR_MATERIAL_FACE_swigconstant(_opengl) GL_COLOR_MATERIAL_FACE = _opengl.GL_COLOR_MATERIAL_FACE _opengl.GL_COLOR_MATERIAL_PARAMETER_swigconstant(_opengl) GL_COLOR_MATERIAL_PARAMETER = _opengl.GL_COLOR_MATERIAL_PARAMETER _opengl.GL_NORMALIZE_swigconstant(_opengl) GL_NORMALIZE = _opengl.GL_NORMALIZE _opengl.GL_CLIP_PLANE0_swigconstant(_opengl) GL_CLIP_PLANE0 = _opengl.GL_CLIP_PLANE0 _opengl.GL_CLIP_PLANE1_swigconstant(_opengl) GL_CLIP_PLANE1 = _opengl.GL_CLIP_PLANE1 _opengl.GL_CLIP_PLANE2_swigconstant(_opengl) GL_CLIP_PLANE2 = _opengl.GL_CLIP_PLANE2 _opengl.GL_CLIP_PLANE3_swigconstant(_opengl) GL_CLIP_PLANE3 = _opengl.GL_CLIP_PLANE3 _opengl.GL_CLIP_PLANE4_swigconstant(_opengl) GL_CLIP_PLANE4 = _opengl.GL_CLIP_PLANE4 _opengl.GL_CLIP_PLANE5_swigconstant(_opengl) GL_CLIP_PLANE5 = _opengl.GL_CLIP_PLANE5 _opengl.GL_ACCUM_RED_BITS_swigconstant(_opengl) GL_ACCUM_RED_BITS = _opengl.GL_ACCUM_RED_BITS _opengl.GL_ACCUM_GREEN_BITS_swigconstant(_opengl) GL_ACCUM_GREEN_BITS = _opengl.GL_ACCUM_GREEN_BITS _opengl.GL_ACCUM_BLUE_BITS_swigconstant(_opengl) GL_ACCUM_BLUE_BITS = _opengl.GL_ACCUM_BLUE_BITS _opengl.GL_ACCUM_ALPHA_BITS_swigconstant(_opengl) GL_ACCUM_ALPHA_BITS = _opengl.GL_ACCUM_ALPHA_BITS _opengl.GL_ACCUM_CLEAR_VALUE_swigconstant(_opengl) GL_ACCUM_CLEAR_VALUE = _opengl.GL_ACCUM_CLEAR_VALUE _opengl.GL_ACCUM_swigconstant(_opengl) GL_ACCUM = _opengl.GL_ACCUM _opengl.GL_ADD_swigconstant(_opengl) GL_ADD = _opengl.GL_ADD _opengl.GL_LOAD_swigconstant(_opengl) GL_LOAD = _opengl.GL_LOAD _opengl.GL_MULT_swigconstant(_opengl) GL_MULT = _opengl.GL_MULT _opengl.GL_RETURN_swigconstant(_opengl) GL_RETURN = _opengl.GL_RETURN _opengl.GL_ALPHA_TEST_swigconstant(_opengl) GL_ALPHA_TEST = _opengl.GL_ALPHA_TEST _opengl.GL_ALPHA_TEST_REF_swigconstant(_opengl) GL_ALPHA_TEST_REF = _opengl.GL_ALPHA_TEST_REF _opengl.GL_ALPHA_TEST_FUNC_swigconstant(_opengl) GL_ALPHA_TEST_FUNC = _opengl.GL_ALPHA_TEST_FUNC _opengl.GL_BLEND_swigconstant(_opengl) GL_BLEND = _opengl.GL_BLEND _opengl.GL_BLEND_SRC_swigconstant(_opengl) GL_BLEND_SRC = _opengl.GL_BLEND_SRC _opengl.GL_BLEND_DST_swigconstant(_opengl) GL_BLEND_DST = _opengl.GL_BLEND_DST _opengl.GL_ZERO_swigconstant(_opengl) GL_ZERO = _opengl.GL_ZERO _opengl.GL_ONE_swigconstant(_opengl) GL_ONE = _opengl.GL_ONE _opengl.GL_SRC_COLOR_swigconstant(_opengl) GL_SRC_COLOR = _opengl.GL_SRC_COLOR _opengl.GL_ONE_MINUS_SRC_COLOR_swigconstant(_opengl) GL_ONE_MINUS_SRC_COLOR = _opengl.GL_ONE_MINUS_SRC_COLOR _opengl.GL_SRC_ALPHA_swigconstant(_opengl) GL_SRC_ALPHA = _opengl.GL_SRC_ALPHA _opengl.GL_ONE_MINUS_SRC_ALPHA_swigconstant(_opengl) GL_ONE_MINUS_SRC_ALPHA = _opengl.GL_ONE_MINUS_SRC_ALPHA _opengl.GL_DST_ALPHA_swigconstant(_opengl) GL_DST_ALPHA = _opengl.GL_DST_ALPHA _opengl.GL_ONE_MINUS_DST_ALPHA_swigconstant(_opengl) GL_ONE_MINUS_DST_ALPHA = _opengl.GL_ONE_MINUS_DST_ALPHA _opengl.GL_DST_COLOR_swigconstant(_opengl) GL_DST_COLOR = _opengl.GL_DST_COLOR _opengl.GL_ONE_MINUS_DST_COLOR_swigconstant(_opengl) GL_ONE_MINUS_DST_COLOR = _opengl.GL_ONE_MINUS_DST_COLOR _opengl.GL_SRC_ALPHA_SATURATE_swigconstant(_opengl) GL_SRC_ALPHA_SATURATE = _opengl.GL_SRC_ALPHA_SATURATE _opengl.GL_FEEDBACK_swigconstant(_opengl) GL_FEEDBACK = _opengl.GL_FEEDBACK _opengl.GL_RENDER_swigconstant(_opengl) GL_RENDER = _opengl.GL_RENDER _opengl.GL_SELECT_swigconstant(_opengl) GL_SELECT = _opengl.GL_SELECT _opengl.GL_2D_swigconstant(_opengl) GL_2D = _opengl.GL_2D _opengl.GL_3D_swigconstant(_opengl) GL_3D = _opengl.GL_3D _opengl.GL_3D_COLOR_swigconstant(_opengl) GL_3D_COLOR = _opengl.GL_3D_COLOR _opengl.GL_3D_COLOR_TEXTURE_swigconstant(_opengl) GL_3D_COLOR_TEXTURE = _opengl.GL_3D_COLOR_TEXTURE _opengl.GL_4D_COLOR_TEXTURE_swigconstant(_opengl) GL_4D_COLOR_TEXTURE = _opengl.GL_4D_COLOR_TEXTURE _opengl.GL_POINT_TOKEN_swigconstant(_opengl) GL_POINT_TOKEN = _opengl.GL_POINT_TOKEN _opengl.GL_LINE_TOKEN_swigconstant(_opengl) GL_LINE_TOKEN = _opengl.GL_LINE_TOKEN _opengl.GL_LINE_RESET_TOKEN_swigconstant(_opengl) GL_LINE_RESET_TOKEN = _opengl.GL_LINE_RESET_TOKEN _opengl.GL_POLYGON_TOKEN_swigconstant(_opengl) GL_POLYGON_TOKEN = _opengl.GL_POLYGON_TOKEN _opengl.GL_BITMAP_TOKEN_swigconstant(_opengl) GL_BITMAP_TOKEN = _opengl.GL_BITMAP_TOKEN _opengl.GL_DRAW_PIXEL_TOKEN_swigconstant(_opengl) GL_DRAW_PIXEL_TOKEN = _opengl.GL_DRAW_PIXEL_TOKEN _opengl.GL_COPY_PIXEL_TOKEN_swigconstant(_opengl) GL_COPY_PIXEL_TOKEN = _opengl.GL_COPY_PIXEL_TOKEN _opengl.GL_PASS_THROUGH_TOKEN_swigconstant(_opengl) GL_PASS_THROUGH_TOKEN = _opengl.GL_PASS_THROUGH_TOKEN _opengl.GL_FEEDBACK_BUFFER_POINTER_swigconstant(_opengl) GL_FEEDBACK_BUFFER_POINTER = _opengl.GL_FEEDBACK_BUFFER_POINTER _opengl.GL_FEEDBACK_BUFFER_SIZE_swigconstant(_opengl) GL_FEEDBACK_BUFFER_SIZE = _opengl.GL_FEEDBACK_BUFFER_SIZE _opengl.GL_FEEDBACK_BUFFER_TYPE_swigconstant(_opengl) GL_FEEDBACK_BUFFER_TYPE = _opengl.GL_FEEDBACK_BUFFER_TYPE _opengl.GL_SELECTION_BUFFER_POINTER_swigconstant(_opengl) GL_SELECTION_BUFFER_POINTER = _opengl.GL_SELECTION_BUFFER_POINTER _opengl.GL_SELECTION_BUFFER_SIZE_swigconstant(_opengl) GL_SELECTION_BUFFER_SIZE = _opengl.GL_SELECTION_BUFFER_SIZE _opengl.GL_FOG_swigconstant(_opengl) GL_FOG = _opengl.GL_FOG _opengl.GL_FOG_MODE_swigconstant(_opengl) GL_FOG_MODE = _opengl.GL_FOG_MODE _opengl.GL_FOG_DENSITY_swigconstant(_opengl) GL_FOG_DENSITY = _opengl.GL_FOG_DENSITY _opengl.GL_FOG_COLOR_swigconstant(_opengl) GL_FOG_COLOR = _opengl.GL_FOG_COLOR _opengl.GL_FOG_INDEX_swigconstant(_opengl) GL_FOG_INDEX = _opengl.GL_FOG_INDEX _opengl.GL_FOG_START_swigconstant(_opengl) GL_FOG_START = _opengl.GL_FOG_START _opengl.GL_FOG_END_swigconstant(_opengl) GL_FOG_END = _opengl.GL_FOG_END _opengl.GL_LINEAR_swigconstant(_opengl) GL_LINEAR = _opengl.GL_LINEAR _opengl.GL_EXP_swigconstant(_opengl) GL_EXP = _opengl.GL_EXP _opengl.GL_EXP2_swigconstant(_opengl) GL_EXP2 = _opengl.GL_EXP2 _opengl.GL_INDEX_LOGIC_OP_swigconstant(_opengl) GL_INDEX_LOGIC_OP = _opengl.GL_INDEX_LOGIC_OP _opengl.GL_COLOR_LOGIC_OP_swigconstant(_opengl) GL_COLOR_LOGIC_OP = _opengl.GL_COLOR_LOGIC_OP _opengl.GL_LOGIC_OP_MODE_swigconstant(_opengl) GL_LOGIC_OP_MODE = _opengl.GL_LOGIC_OP_MODE _opengl.GL_CLEAR_swigconstant(_opengl) GL_CLEAR = _opengl.GL_CLEAR _opengl.GL_SET_swigconstant(_opengl) GL_SET = _opengl.GL_SET _opengl.GL_COPY_swigconstant(_opengl) GL_COPY = _opengl.GL_COPY _opengl.GL_COPY_INVERTED_swigconstant(_opengl) GL_COPY_INVERTED = _opengl.GL_COPY_INVERTED _opengl.GL_NOOP_swigconstant(_opengl) GL_NOOP = _opengl.GL_NOOP _opengl.GL_INVERT_swigconstant(_opengl) GL_INVERT = _opengl.GL_INVERT _opengl.GL_AND_swigconstant(_opengl) GL_AND = _opengl.GL_AND _opengl.GL_NAND_swigconstant(_opengl) GL_NAND = _opengl.GL_NAND _opengl.GL_OR_swigconstant(_opengl) GL_OR = _opengl.GL_OR _opengl.GL_NOR_swigconstant(_opengl) GL_NOR = _opengl.GL_NOR _opengl.GL_XOR_swigconstant(_opengl) GL_XOR = _opengl.GL_XOR _opengl.GL_EQUIV_swigconstant(_opengl) GL_EQUIV = _opengl.GL_EQUIV _opengl.GL_AND_REVERSE_swigconstant(_opengl) GL_AND_REVERSE = _opengl.GL_AND_REVERSE _opengl.GL_AND_INVERTED_swigconstant(_opengl) GL_AND_INVERTED = _opengl.GL_AND_INVERTED _opengl.GL_OR_REVERSE_swigconstant(_opengl) GL_OR_REVERSE = _opengl.GL_OR_REVERSE _opengl.GL_OR_INVERTED_swigconstant(_opengl) GL_OR_INVERTED = _opengl.GL_OR_INVERTED _opengl.GL_STENCIL_BITS_swigconstant(_opengl) GL_STENCIL_BITS = _opengl.GL_STENCIL_BITS _opengl.GL_STENCIL_TEST_swigconstant(_opengl) GL_STENCIL_TEST = _opengl.GL_STENCIL_TEST _opengl.GL_STENCIL_CLEAR_VALUE_swigconstant(_opengl) GL_STENCIL_CLEAR_VALUE = _opengl.GL_STENCIL_CLEAR_VALUE _opengl.GL_STENCIL_FUNC_swigconstant(_opengl) GL_STENCIL_FUNC = _opengl.GL_STENCIL_FUNC _opengl.GL_STENCIL_VALUE_MASK_swigconstant(_opengl) GL_STENCIL_VALUE_MASK = _opengl.GL_STENCIL_VALUE_MASK _opengl.GL_STENCIL_FAIL_swigconstant(_opengl) GL_STENCIL_FAIL = _opengl.GL_STENCIL_FAIL _opengl.GL_STENCIL_PASS_DEPTH_FAIL_swigconstant(_opengl) GL_STENCIL_PASS_DEPTH_FAIL = _opengl.GL_STENCIL_PASS_DEPTH_FAIL _opengl.GL_STENCIL_PASS_DEPTH_PASS_swigconstant(_opengl) GL_STENCIL_PASS_DEPTH_PASS = _opengl.GL_STENCIL_PASS_DEPTH_PASS _opengl.GL_STENCIL_REF_swigconstant(_opengl) GL_STENCIL_REF = _opengl.GL_STENCIL_REF _opengl.GL_STENCIL_WRITEMASK_swigconstant(_opengl) GL_STENCIL_WRITEMASK = _opengl.GL_STENCIL_WRITEMASK _opengl.GL_STENCIL_INDEX_swigconstant(_opengl) GL_STENCIL_INDEX = _opengl.GL_STENCIL_INDEX _opengl.GL_KEEP_swigconstant(_opengl) GL_KEEP = _opengl.GL_KEEP _opengl.GL_REPLACE_swigconstant(_opengl) GL_REPLACE = _opengl.GL_REPLACE _opengl.GL_INCR_swigconstant(_opengl) GL_INCR = _opengl.GL_INCR _opengl.GL_DECR_swigconstant(_opengl) GL_DECR = _opengl.GL_DECR _opengl.GL_NONE_swigconstant(_opengl) GL_NONE = _opengl.GL_NONE _opengl.GL_LEFT_swigconstant(_opengl) GL_LEFT = _opengl.GL_LEFT _opengl.GL_RIGHT_swigconstant(_opengl) GL_RIGHT = _opengl.GL_RIGHT _opengl.GL_FRONT_LEFT_swigconstant(_opengl) GL_FRONT_LEFT = _opengl.GL_FRONT_LEFT _opengl.GL_FRONT_RIGHT_swigconstant(_opengl) GL_FRONT_RIGHT = _opengl.GL_FRONT_RIGHT _opengl.GL_BACK_LEFT_swigconstant(_opengl) GL_BACK_LEFT = _opengl.GL_BACK_LEFT _opengl.GL_BACK_RIGHT_swigconstant(_opengl) GL_BACK_RIGHT = _opengl.GL_BACK_RIGHT _opengl.GL_AUX0_swigconstant(_opengl) GL_AUX0 = _opengl.GL_AUX0 _opengl.GL_AUX1_swigconstant(_opengl) GL_AUX1 = _opengl.GL_AUX1 _opengl.GL_AUX2_swigconstant(_opengl) GL_AUX2 = _opengl.GL_AUX2 _opengl.GL_AUX3_swigconstant(_opengl) GL_AUX3 = _opengl.GL_AUX3 _opengl.GL_COLOR_INDEX_swigconstant(_opengl) GL_COLOR_INDEX = _opengl.GL_COLOR_INDEX _opengl.GL_RED_swigconstant(_opengl) GL_RED = _opengl.GL_RED _opengl.GL_GREEN_swigconstant(_opengl) GL_GREEN = _opengl.GL_GREEN _opengl.GL_BLUE_swigconstant(_opengl) GL_BLUE = _opengl.GL_BLUE _opengl.GL_ALPHA_swigconstant(_opengl) GL_ALPHA = _opengl.GL_ALPHA _opengl.GL_LUMINANCE_swigconstant(_opengl) GL_LUMINANCE = _opengl.GL_LUMINANCE _opengl.GL_LUMINANCE_ALPHA_swigconstant(_opengl) GL_LUMINANCE_ALPHA = _opengl.GL_LUMINANCE_ALPHA _opengl.GL_ALPHA_BITS_swigconstant(_opengl) GL_ALPHA_BITS = _opengl.GL_ALPHA_BITS _opengl.GL_RED_BITS_swigconstant(_opengl) GL_RED_BITS = _opengl.GL_RED_BITS _opengl.GL_GREEN_BITS_swigconstant(_opengl) GL_GREEN_BITS = _opengl.GL_GREEN_BITS _opengl.GL_BLUE_BITS_swigconstant(_opengl) GL_BLUE_BITS = _opengl.GL_BLUE_BITS _opengl.GL_INDEX_BITS_swigconstant(_opengl) GL_INDEX_BITS = _opengl.GL_INDEX_BITS _opengl.GL_SUBPIXEL_BITS_swigconstant(_opengl) GL_SUBPIXEL_BITS = _opengl.GL_SUBPIXEL_BITS _opengl.GL_AUX_BUFFERS_swigconstant(_opengl) GL_AUX_BUFFERS = _opengl.GL_AUX_BUFFERS _opengl.GL_READ_BUFFER_swigconstant(_opengl) GL_READ_BUFFER = _opengl.GL_READ_BUFFER _opengl.GL_DRAW_BUFFER_swigconstant(_opengl) GL_DRAW_BUFFER = _opengl.GL_DRAW_BUFFER _opengl.GL_DOUBLEBUFFER_swigconstant(_opengl) GL_DOUBLEBUFFER = _opengl.GL_DOUBLEBUFFER _opengl.GL_STEREO_swigconstant(_opengl) GL_STEREO = _opengl.GL_STEREO _opengl.GL_BITMAP_swigconstant(_opengl) GL_BITMAP = _opengl.GL_BITMAP _opengl.GL_COLOR_swigconstant(_opengl) GL_COLOR = _opengl.GL_COLOR _opengl.GL_DEPTH_swigconstant(_opengl) GL_DEPTH = _opengl.GL_DEPTH _opengl.GL_STENCIL_swigconstant(_opengl) GL_STENCIL = _opengl.GL_STENCIL _opengl.GL_DITHER_swigconstant(_opengl) GL_DITHER = _opengl.GL_DITHER _opengl.GL_RGB_swigconstant(_opengl) GL_RGB = _opengl.GL_RGB _opengl.GL_RGBA_swigconstant(_opengl) GL_RGBA = _opengl.GL_RGBA _opengl.GL_MAX_LIST_NESTING_swigconstant(_opengl) GL_MAX_LIST_NESTING = _opengl.GL_MAX_LIST_NESTING _opengl.GL_MAX_EVAL_ORDER_swigconstant(_opengl) GL_MAX_EVAL_ORDER = _opengl.GL_MAX_EVAL_ORDER _opengl.GL_MAX_LIGHTS_swigconstant(_opengl) GL_MAX_LIGHTS = _opengl.GL_MAX_LIGHTS _opengl.GL_MAX_CLIP_PLANES_swigconstant(_opengl) GL_MAX_CLIP_PLANES = _opengl.GL_MAX_CLIP_PLANES _opengl.GL_MAX_TEXTURE_SIZE_swigconstant(_opengl) GL_MAX_TEXTURE_SIZE = _opengl.GL_MAX_TEXTURE_SIZE _opengl.GL_MAX_PIXEL_MAP_TABLE_swigconstant(_opengl) GL_MAX_PIXEL_MAP_TABLE = _opengl.GL_MAX_PIXEL_MAP_TABLE _opengl.GL_MAX_ATTRIB_STACK_DEPTH_swigconstant(_opengl) GL_MAX_ATTRIB_STACK_DEPTH = _opengl.GL_MAX_ATTRIB_STACK_DEPTH _opengl.GL_MAX_MODELVIEW_STACK_DEPTH_swigconstant(_opengl) GL_MAX_MODELVIEW_STACK_DEPTH = _opengl.GL_MAX_MODELVIEW_STACK_DEPTH _opengl.GL_MAX_NAME_STACK_DEPTH_swigconstant(_opengl) GL_MAX_NAME_STACK_DEPTH = _opengl.GL_MAX_NAME_STACK_DEPTH _opengl.GL_MAX_PROJECTION_STACK_DEPTH_swigconstant(_opengl) GL_MAX_PROJECTION_STACK_DEPTH = _opengl.GL_MAX_PROJECTION_STACK_DEPTH _opengl.GL_MAX_TEXTURE_STACK_DEPTH_swigconstant(_opengl) GL_MAX_TEXTURE_STACK_DEPTH = _opengl.GL_MAX_TEXTURE_STACK_DEPTH _opengl.GL_MAX_VIEWPORT_DIMS_swigconstant(_opengl) GL_MAX_VIEWPORT_DIMS = _opengl.GL_MAX_VIEWPORT_DIMS _opengl.GL_MAX_CLIENT_ATTRIB_STACK_DEPTH_swigconstant(_opengl) GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = _opengl.GL_MAX_CLIENT_ATTRIB_STACK_DEPTH _opengl.GL_ATTRIB_STACK_DEPTH_swigconstant(_opengl) GL_ATTRIB_STACK_DEPTH = _opengl.GL_ATTRIB_STACK_DEPTH _opengl.GL_CLIENT_ATTRIB_STACK_DEPTH_swigconstant(_opengl) GL_CLIENT_ATTRIB_STACK_DEPTH = _opengl.GL_CLIENT_ATTRIB_STACK_DEPTH _opengl.GL_COLOR_CLEAR_VALUE_swigconstant(_opengl) GL_COLOR_CLEAR_VALUE = _opengl.GL_COLOR_CLEAR_VALUE _opengl.GL_COLOR_WRITEMASK_swigconstant(_opengl) GL_COLOR_WRITEMASK = _opengl.GL_COLOR_WRITEMASK _opengl.GL_CURRENT_INDEX_swigconstant(_opengl) GL_CURRENT_INDEX = _opengl.GL_CURRENT_INDEX _opengl.GL_CURRENT_COLOR_swigconstant(_opengl) GL_CURRENT_COLOR = _opengl.GL_CURRENT_COLOR _opengl.GL_CURRENT_NORMAL_swigconstant(_opengl) GL_CURRENT_NORMAL = _opengl.GL_CURRENT_NORMAL _opengl.GL_CURRENT_RASTER_COLOR_swigconstant(_opengl) GL_CURRENT_RASTER_COLOR = _opengl.GL_CURRENT_RASTER_COLOR _opengl.GL_CURRENT_RASTER_DISTANCE_swigconstant(_opengl) GL_CURRENT_RASTER_DISTANCE = _opengl.GL_CURRENT_RASTER_DISTANCE _opengl.GL_CURRENT_RASTER_INDEX_swigconstant(_opengl) GL_CURRENT_RASTER_INDEX = _opengl.GL_CURRENT_RASTER_INDEX _opengl.GL_CURRENT_RASTER_POSITION_swigconstant(_opengl) GL_CURRENT_RASTER_POSITION = _opengl.GL_CURRENT_RASTER_POSITION _opengl.GL_CURRENT_RASTER_TEXTURE_COORDS_swigconstant(_opengl) GL_CURRENT_RASTER_TEXTURE_COORDS = _opengl.GL_CURRENT_RASTER_TEXTURE_COORDS _opengl.GL_CURRENT_RASTER_POSITION_VALID_swigconstant(_opengl) GL_CURRENT_RASTER_POSITION_VALID = _opengl.GL_CURRENT_RASTER_POSITION_VALID _opengl.GL_CURRENT_TEXTURE_COORDS_swigconstant(_opengl) GL_CURRENT_TEXTURE_COORDS = _opengl.GL_CURRENT_TEXTURE_COORDS _opengl.GL_INDEX_CLEAR_VALUE_swigconstant(_opengl) GL_INDEX_CLEAR_VALUE = _opengl.GL_INDEX_CLEAR_VALUE _opengl.GL_INDEX_MODE_swigconstant(_opengl) GL_INDEX_MODE = _opengl.GL_INDEX_MODE _opengl.GL_INDEX_WRITEMASK_swigconstant(_opengl) GL_INDEX_WRITEMASK = _opengl.GL_INDEX_WRITEMASK _opengl.GL_MODELVIEW_MATRIX_swigconstant(_opengl) GL_MODELVIEW_MATRIX = _opengl.GL_MODELVIEW_MATRIX _opengl.GL_MODELVIEW_STACK_DEPTH_swigconstant(_opengl) GL_MODELVIEW_STACK_DEPTH = _opengl.GL_MODELVIEW_STACK_DEPTH _opengl.GL_NAME_STACK_DEPTH_swigconstant(_opengl) GL_NAME_STACK_DEPTH = _opengl.GL_NAME_STACK_DEPTH _opengl.GL_PROJECTION_MATRIX_swigconstant(_opengl) GL_PROJECTION_MATRIX = _opengl.GL_PROJECTION_MATRIX _opengl.GL_PROJECTION_STACK_DEPTH_swigconstant(_opengl) GL_PROJECTION_STACK_DEPTH = _opengl.GL_PROJECTION_STACK_DEPTH _opengl.GL_RENDER_MODE_swigconstant(_opengl) GL_RENDER_MODE = _opengl.GL_RENDER_MODE _opengl.GL_RGBA_MODE_swigconstant(_opengl) GL_RGBA_MODE = _opengl.GL_RGBA_MODE _opengl.GL_TEXTURE_MATRIX_swigconstant(_opengl) GL_TEXTURE_MATRIX = _opengl.GL_TEXTURE_MATRIX _opengl.GL_TEXTURE_STACK_DEPTH_swigconstant(_opengl) GL_TEXTURE_STACK_DEPTH = _opengl.GL_TEXTURE_STACK_DEPTH _opengl.GL_VIEWPORT_swigconstant(_opengl) GL_VIEWPORT = _opengl.GL_VIEWPORT _opengl.GL_AUTO_NORMAL_swigconstant(_opengl) GL_AUTO_NORMAL = _opengl.GL_AUTO_NORMAL _opengl.GL_MAP1_COLOR_4_swigconstant(_opengl) GL_MAP1_COLOR_4 = _opengl.GL_MAP1_COLOR_4 _opengl.GL_MAP1_INDEX_swigconstant(_opengl) GL_MAP1_INDEX = _opengl.GL_MAP1_INDEX _opengl.GL_MAP1_NORMAL_swigconstant(_opengl) GL_MAP1_NORMAL = _opengl.GL_MAP1_NORMAL _opengl.GL_MAP1_TEXTURE_COORD_1_swigconstant(_opengl) GL_MAP1_TEXTURE_COORD_1 = _opengl.GL_MAP1_TEXTURE_COORD_1 _opengl.GL_MAP1_TEXTURE_COORD_2_swigconstant(_opengl) GL_MAP1_TEXTURE_COORD_2 = _opengl.GL_MAP1_TEXTURE_COORD_2 _opengl.GL_MAP1_TEXTURE_COORD_3_swigconstant(_opengl) GL_MAP1_TEXTURE_COORD_3 = _opengl.GL_MAP1_TEXTURE_COORD_3 _opengl.GL_MAP1_TEXTURE_COORD_4_swigconstant(_opengl) GL_MAP1_TEXTURE_COORD_4 = _opengl.GL_MAP1_TEXTURE_COORD_4 _opengl.GL_MAP1_VERTEX_3_swigconstant(_opengl) GL_MAP1_VERTEX_3 = _opengl.GL_MAP1_VERTEX_3 _opengl.GL_MAP1_VERTEX_4_swigconstant(_opengl) GL_MAP1_VERTEX_4 = _opengl.GL_MAP1_VERTEX_4 _opengl.GL_MAP2_COLOR_4_swigconstant(_opengl) GL_MAP2_COLOR_4 = _opengl.GL_MAP2_COLOR_4 _opengl.GL_MAP2_INDEX_swigconstant(_opengl) GL_MAP2_INDEX = _opengl.GL_MAP2_INDEX _opengl.GL_MAP2_NORMAL_swigconstant(_opengl) GL_MAP2_NORMAL = _opengl.GL_MAP2_NORMAL _opengl.GL_MAP2_TEXTURE_COORD_1_swigconstant(_opengl) GL_MAP2_TEXTURE_COORD_1 = _opengl.GL_MAP2_TEXTURE_COORD_1 _opengl.GL_MAP2_TEXTURE_COORD_2_swigconstant(_opengl) GL_MAP2_TEXTURE_COORD_2 = _opengl.GL_MAP2_TEXTURE_COORD_2 _opengl.GL_MAP2_TEXTURE_COORD_3_swigconstant(_opengl) GL_MAP2_TEXTURE_COORD_3 = _opengl.GL_MAP2_TEXTURE_COORD_3 _opengl.GL_MAP2_TEXTURE_COORD_4_swigconstant(_opengl) GL_MAP2_TEXTURE_COORD_4 = _opengl.GL_MAP2_TEXTURE_COORD_4 _opengl.GL_MAP2_VERTEX_3_swigconstant(_opengl) GL_MAP2_VERTEX_3 = _opengl.GL_MAP2_VERTEX_3 _opengl.GL_MAP2_VERTEX_4_swigconstant(_opengl) GL_MAP2_VERTEX_4 = _opengl.GL_MAP2_VERTEX_4 _opengl.GL_MAP1_GRID_DOMAIN_swigconstant(_opengl) GL_MAP1_GRID_DOMAIN = _opengl.GL_MAP1_GRID_DOMAIN _opengl.GL_MAP1_GRID_SEGMENTS_swigconstant(_opengl) GL_MAP1_GRID_SEGMENTS = _opengl.GL_MAP1_GRID_SEGMENTS _opengl.GL_MAP2_GRID_DOMAIN_swigconstant(_opengl) GL_MAP2_GRID_DOMAIN = _opengl.GL_MAP2_GRID_DOMAIN _opengl.GL_MAP2_GRID_SEGMENTS_swigconstant(_opengl) GL_MAP2_GRID_SEGMENTS = _opengl.GL_MAP2_GRID_SEGMENTS _opengl.GL_COEFF_swigconstant(_opengl) GL_COEFF = _opengl.GL_COEFF _opengl.GL_ORDER_swigconstant(_opengl) GL_ORDER = _opengl.GL_ORDER _opengl.GL_DOMAIN_swigconstant(_opengl) GL_DOMAIN = _opengl.GL_DOMAIN _opengl.GL_PERSPECTIVE_CORRECTION_HINT_swigconstant(_opengl) GL_PERSPECTIVE_CORRECTION_HINT = _opengl.GL_PERSPECTIVE_CORRECTION_HINT _opengl.GL_POINT_SMOOTH_HINT_swigconstant(_opengl) GL_POINT_SMOOTH_HINT = _opengl.GL_POINT_SMOOTH_HINT _opengl.GL_LINE_SMOOTH_HINT_swigconstant(_opengl) GL_LINE_SMOOTH_HINT = _opengl.GL_LINE_SMOOTH_HINT _opengl.GL_POLYGON_SMOOTH_HINT_swigconstant(_opengl) GL_POLYGON_SMOOTH_HINT = _opengl.GL_POLYGON_SMOOTH_HINT _opengl.GL_FOG_HINT_swigconstant(_opengl) GL_FOG_HINT = _opengl.GL_FOG_HINT _opengl.GL_DONT_CARE_swigconstant(_opengl) GL_DONT_CARE = _opengl.GL_DONT_CARE _opengl.GL_FASTEST_swigconstant(_opengl) GL_FASTEST = _opengl.GL_FASTEST _opengl.GL_NICEST_swigconstant(_opengl) GL_NICEST = _opengl.GL_NICEST _opengl.GL_SCISSOR_BOX_swigconstant(_opengl) GL_SCISSOR_BOX = _opengl.GL_SCISSOR_BOX _opengl.GL_SCISSOR_TEST_swigconstant(_opengl) GL_SCISSOR_TEST = _opengl.GL_SCISSOR_TEST _opengl.GL_MAP_COLOR_swigconstant(_opengl) GL_MAP_COLOR = _opengl.GL_MAP_COLOR _opengl.GL_MAP_STENCIL_swigconstant(_opengl) GL_MAP_STENCIL = _opengl.GL_MAP_STENCIL _opengl.GL_INDEX_SHIFT_swigconstant(_opengl) GL_INDEX_SHIFT = _opengl.GL_INDEX_SHIFT _opengl.GL_INDEX_OFFSET_swigconstant(_opengl) GL_INDEX_OFFSET = _opengl.GL_INDEX_OFFSET _opengl.GL_RED_SCALE_swigconstant(_opengl) GL_RED_SCALE = _opengl.GL_RED_SCALE _opengl.GL_RED_BIAS_swigconstant(_opengl) GL_RED_BIAS = _opengl.GL_RED_BIAS _opengl.GL_GREEN_SCALE_swigconstant(_opengl) GL_GREEN_SCALE = _opengl.GL_GREEN_SCALE _opengl.GL_GREEN_BIAS_swigconstant(_opengl) GL_GREEN_BIAS = _opengl.GL_GREEN_BIAS _opengl.GL_BLUE_SCALE_swigconstant(_opengl) GL_BLUE_SCALE = _opengl.GL_BLUE_SCALE _opengl.GL_BLUE_BIAS_swigconstant(_opengl) GL_BLUE_BIAS = _opengl.GL_BLUE_BIAS _opengl.GL_ALPHA_SCALE_swigconstant(_opengl) GL_ALPHA_SCALE = _opengl.GL_ALPHA_SCALE _opengl.GL_ALPHA_BIAS_swigconstant(_opengl) GL_ALPHA_BIAS = _opengl.GL_ALPHA_BIAS _opengl.GL_DEPTH_SCALE_swigconstant(_opengl) GL_DEPTH_SCALE = _opengl.GL_DEPTH_SCALE _opengl.GL_DEPTH_BIAS_swigconstant(_opengl) GL_DEPTH_BIAS = _opengl.GL_DEPTH_BIAS _opengl.GL_PIXEL_MAP_S_TO_S_SIZE_swigconstant(_opengl) GL_PIXEL_MAP_S_TO_S_SIZE = _opengl.GL_PIXEL_MAP_S_TO_S_SIZE _opengl.GL_PIXEL_MAP_I_TO_I_SIZE_swigconstant(_opengl) GL_PIXEL_MAP_I_TO_I_SIZE = _opengl.GL_PIXEL_MAP_I_TO_I_SIZE _opengl.GL_PIXEL_MAP_I_TO_R_SIZE_swigconstant(_opengl) GL_PIXEL_MAP_I_TO_R_SIZE = _opengl.GL_PIXEL_MAP_I_TO_R_SIZE _opengl.GL_PIXEL_MAP_I_TO_G_SIZE_swigconstant(_opengl) GL_PIXEL_MAP_I_TO_G_SIZE = _opengl.GL_PIXEL_MAP_I_TO_G_SIZE _opengl.GL_PIXEL_MAP_I_TO_B_SIZE_swigconstant(_opengl) GL_PIXEL_MAP_I_TO_B_SIZE = _opengl.GL_PIXEL_MAP_I_TO_B_SIZE _opengl.GL_PIXEL_MAP_I_TO_A_SIZE_swigconstant(_opengl) GL_PIXEL_MAP_I_TO_A_SIZE = _opengl.GL_PIXEL_MAP_I_TO_A_SIZE _opengl.GL_PIXEL_MAP_R_TO_R_SIZE_swigconstant(_opengl) GL_PIXEL_MAP_R_TO_R_SIZE = _opengl.GL_PIXEL_MAP_R_TO_R_SIZE _opengl.GL_PIXEL_MAP_G_TO_G_SIZE_swigconstant(_opengl) GL_PIXEL_MAP_G_TO_G_SIZE = _opengl.GL_PIXEL_MAP_G_TO_G_SIZE _opengl.GL_PIXEL_MAP_B_TO_B_SIZE_swigconstant(_opengl) GL_PIXEL_MAP_B_TO_B_SIZE = _opengl.GL_PIXEL_MAP_B_TO_B_SIZE _opengl.GL_PIXEL_MAP_A_TO_A_SIZE_swigconstant(_opengl) GL_PIXEL_MAP_A_TO_A_SIZE = _opengl.GL_PIXEL_MAP_A_TO_A_SIZE _opengl.GL_PIXEL_MAP_S_TO_S_swigconstant(_opengl) GL_PIXEL_MAP_S_TO_S = _opengl.GL_PIXEL_MAP_S_TO_S _opengl.GL_PIXEL_MAP_I_TO_I_swigconstant(_opengl) GL_PIXEL_MAP_I_TO_I = _opengl.GL_PIXEL_MAP_I_TO_I _opengl.GL_PIXEL_MAP_I_TO_R_swigconstant(_opengl) GL_PIXEL_MAP_I_TO_R = _opengl.GL_PIXEL_MAP_I_TO_R _opengl.GL_PIXEL_MAP_I_TO_G_swigconstant(_opengl) GL_PIXEL_MAP_I_TO_G = _opengl.GL_PIXEL_MAP_I_TO_G _opengl.GL_PIXEL_MAP_I_TO_B_swigconstant(_opengl) GL_PIXEL_MAP_I_TO_B = _opengl.GL_PIXEL_MAP_I_TO_B _opengl.GL_PIXEL_MAP_I_TO_A_swigconstant(_opengl) GL_PIXEL_MAP_I_TO_A = _opengl.GL_PIXEL_MAP_I_TO_A _opengl.GL_PIXEL_MAP_R_TO_R_swigconstant(_opengl) GL_PIXEL_MAP_R_TO_R = _opengl.GL_PIXEL_MAP_R_TO_R _opengl.GL_PIXEL_MAP_G_TO_G_swigconstant(_opengl) GL_PIXEL_MAP_G_TO_G = _opengl.GL_PIXEL_MAP_G_TO_G _opengl.GL_PIXEL_MAP_B_TO_B_swigconstant(_opengl) GL_PIXEL_MAP_B_TO_B = _opengl.GL_PIXEL_MAP_B_TO_B _opengl.GL_PIXEL_MAP_A_TO_A_swigconstant(_opengl) GL_PIXEL_MAP_A_TO_A = _opengl.GL_PIXEL_MAP_A_TO_A _opengl.GL_PACK_ALIGNMENT_swigconstant(_opengl) GL_PACK_ALIGNMENT = _opengl.GL_PACK_ALIGNMENT _opengl.GL_PACK_LSB_FIRST_swigconstant(_opengl) GL_PACK_LSB_FIRST = _opengl.GL_PACK_LSB_FIRST _opengl.GL_PACK_ROW_LENGTH_swigconstant(_opengl) GL_PACK_ROW_LENGTH = _opengl.GL_PACK_ROW_LENGTH _opengl.GL_PACK_SKIP_PIXELS_swigconstant(_opengl) GL_PACK_SKIP_PIXELS = _opengl.GL_PACK_SKIP_PIXELS _opengl.GL_PACK_SKIP_ROWS_swigconstant(_opengl) GL_PACK_SKIP_ROWS = _opengl.GL_PACK_SKIP_ROWS _opengl.GL_PACK_SWAP_BYTES_swigconstant(_opengl) GL_PACK_SWAP_BYTES = _opengl.GL_PACK_SWAP_BYTES _opengl.GL_UNPACK_ALIGNMENT_swigconstant(_opengl) GL_UNPACK_ALIGNMENT = _opengl.GL_UNPACK_ALIGNMENT _opengl.GL_UNPACK_LSB_FIRST_swigconstant(_opengl) GL_UNPACK_LSB_FIRST = _opengl.GL_UNPACK_LSB_FIRST _opengl.GL_UNPACK_ROW_LENGTH_swigconstant(_opengl) GL_UNPACK_ROW_LENGTH = _opengl.GL_UNPACK_ROW_LENGTH _opengl.GL_UNPACK_SKIP_PIXELS_swigconstant(_opengl) GL_UNPACK_SKIP_PIXELS = _opengl.GL_UNPACK_SKIP_PIXELS _opengl.GL_UNPACK_SKIP_ROWS_swigconstant(_opengl) GL_UNPACK_SKIP_ROWS = _opengl.GL_UNPACK_SKIP_ROWS _opengl.GL_UNPACK_SWAP_BYTES_swigconstant(_opengl) GL_UNPACK_SWAP_BYTES = _opengl.GL_UNPACK_SWAP_BYTES _opengl.GL_ZOOM_X_swigconstant(_opengl) GL_ZOOM_X = _opengl.GL_ZOOM_X _opengl.GL_ZOOM_Y_swigconstant(_opengl) GL_ZOOM_Y = _opengl.GL_ZOOM_Y _opengl.GL_TEXTURE_ENV_swigconstant(_opengl) GL_TEXTURE_ENV = _opengl.GL_TEXTURE_ENV _opengl.GL_TEXTURE_ENV_MODE_swigconstant(_opengl) GL_TEXTURE_ENV_MODE = _opengl.GL_TEXTURE_ENV_MODE _opengl.GL_TEXTURE_1D_swigconstant(_opengl) GL_TEXTURE_1D = _opengl.GL_TEXTURE_1D _opengl.GL_TEXTURE_2D_swigconstant(_opengl) GL_TEXTURE_2D = _opengl.GL_TEXTURE_2D _opengl.GL_TEXTURE_WRAP_S_swigconstant(_opengl) GL_TEXTURE_WRAP_S = _opengl.GL_TEXTURE_WRAP_S _opengl.GL_TEXTURE_WRAP_T_swigconstant(_opengl) GL_TEXTURE_WRAP_T = _opengl.GL_TEXTURE_WRAP_T _opengl.GL_TEXTURE_MAG_FILTER_swigconstant(_opengl) GL_TEXTURE_MAG_FILTER = _opengl.GL_TEXTURE_MAG_FILTER _opengl.GL_TEXTURE_MIN_FILTER_swigconstant(_opengl) GL_TEXTURE_MIN_FILTER = _opengl.GL_TEXTURE_MIN_FILTER _opengl.GL_TEXTURE_ENV_COLOR_swigconstant(_opengl) GL_TEXTURE_ENV_COLOR = _opengl.GL_TEXTURE_ENV_COLOR _opengl.GL_TEXTURE_GEN_S_swigconstant(_opengl) GL_TEXTURE_GEN_S = _opengl.GL_TEXTURE_GEN_S _opengl.GL_TEXTURE_GEN_T_swigconstant(_opengl) GL_TEXTURE_GEN_T = _opengl.GL_TEXTURE_GEN_T _opengl.GL_TEXTURE_GEN_MODE_swigconstant(_opengl) GL_TEXTURE_GEN_MODE = _opengl.GL_TEXTURE_GEN_MODE _opengl.GL_TEXTURE_BORDER_COLOR_swigconstant(_opengl) GL_TEXTURE_BORDER_COLOR = _opengl.GL_TEXTURE_BORDER_COLOR _opengl.GL_TEXTURE_WIDTH_swigconstant(_opengl) GL_TEXTURE_WIDTH = _opengl.GL_TEXTURE_WIDTH _opengl.GL_TEXTURE_HEIGHT_swigconstant(_opengl) GL_TEXTURE_HEIGHT = _opengl.GL_TEXTURE_HEIGHT _opengl.GL_TEXTURE_BORDER_swigconstant(_opengl) GL_TEXTURE_BORDER = _opengl.GL_TEXTURE_BORDER _opengl.GL_TEXTURE_RED_SIZE_swigconstant(_opengl) GL_TEXTURE_RED_SIZE = _opengl.GL_TEXTURE_RED_SIZE _opengl.GL_TEXTURE_GREEN_SIZE_swigconstant(_opengl) GL_TEXTURE_GREEN_SIZE = _opengl.GL_TEXTURE_GREEN_SIZE _opengl.GL_TEXTURE_BLUE_SIZE_swigconstant(_opengl) GL_TEXTURE_BLUE_SIZE = _opengl.GL_TEXTURE_BLUE_SIZE _opengl.GL_TEXTURE_ALPHA_SIZE_swigconstant(_opengl) GL_TEXTURE_ALPHA_SIZE = _opengl.GL_TEXTURE_ALPHA_SIZE _opengl.GL_TEXTURE_LUMINANCE_SIZE_swigconstant(_opengl) GL_TEXTURE_LUMINANCE_SIZE = _opengl.GL_TEXTURE_LUMINANCE_SIZE _opengl.GL_TEXTURE_INTENSITY_SIZE_swigconstant(_opengl) GL_TEXTURE_INTENSITY_SIZE = _opengl.GL_TEXTURE_INTENSITY_SIZE _opengl.GL_NEAREST_MIPMAP_NEAREST_swigconstant(_opengl) GL_NEAREST_MIPMAP_NEAREST = _opengl.GL_NEAREST_MIPMAP_NEAREST _opengl.GL_NEAREST_MIPMAP_LINEAR_swigconstant(_opengl) GL_NEAREST_MIPMAP_LINEAR = _opengl.GL_NEAREST_MIPMAP_LINEAR _opengl.GL_LINEAR_MIPMAP_NEAREST_swigconstant(_opengl) GL_LINEAR_MIPMAP_NEAREST = _opengl.GL_LINEAR_MIPMAP_NEAREST _opengl.GL_LINEAR_MIPMAP_LINEAR_swigconstant(_opengl) GL_LINEAR_MIPMAP_LINEAR = _opengl.GL_LINEAR_MIPMAP_LINEAR _opengl.GL_OBJECT_LINEAR_swigconstant(_opengl) GL_OBJECT_LINEAR = _opengl.GL_OBJECT_LINEAR _opengl.GL_OBJECT_PLANE_swigconstant(_opengl) GL_OBJECT_PLANE = _opengl.GL_OBJECT_PLANE _opengl.GL_EYE_LINEAR_swigconstant(_opengl) GL_EYE_LINEAR = _opengl.GL_EYE_LINEAR _opengl.GL_EYE_PLANE_swigconstant(_opengl) GL_EYE_PLANE = _opengl.GL_EYE_PLANE _opengl.GL_SPHERE_MAP_swigconstant(_opengl) GL_SPHERE_MAP = _opengl.GL_SPHERE_MAP _opengl.GL_DECAL_swigconstant(_opengl) GL_DECAL = _opengl.GL_DECAL _opengl.GL_MODULATE_swigconstant(_opengl) GL_MODULATE = _opengl.GL_MODULATE _opengl.GL_NEAREST_swigconstant(_opengl) GL_NEAREST = _opengl.GL_NEAREST _opengl.GL_REPEAT_swigconstant(_opengl) GL_REPEAT = _opengl.GL_REPEAT _opengl.GL_CLAMP_swigconstant(_opengl) GL_CLAMP = _opengl.GL_CLAMP _opengl.GL_S_swigconstant(_opengl) GL_S = _opengl.GL_S _opengl.GL_T_swigconstant(_opengl) GL_T = _opengl.GL_T _opengl.GL_R_swigconstant(_opengl) GL_R = _opengl.GL_R _opengl.GL_Q_swigconstant(_opengl) GL_Q = _opengl.GL_Q _opengl.GL_TEXTURE_GEN_R_swigconstant(_opengl) GL_TEXTURE_GEN_R = _opengl.GL_TEXTURE_GEN_R _opengl.GL_TEXTURE_GEN_Q_swigconstant(_opengl) GL_TEXTURE_GEN_Q = _opengl.GL_TEXTURE_GEN_Q _opengl.GL_VENDOR_swigconstant(_opengl) GL_VENDOR = _opengl.GL_VENDOR _opengl.GL_RENDERER_swigconstant(_opengl) GL_RENDERER = _opengl.GL_RENDERER _opengl.GL_VERSION_swigconstant(_opengl) GL_VERSION = _opengl.GL_VERSION _opengl.GL_EXTENSIONS_swigconstant(_opengl) GL_EXTENSIONS = _opengl.GL_EXTENSIONS _opengl.GL_NO_ERROR_swigconstant(_opengl) GL_NO_ERROR = _opengl.GL_NO_ERROR _opengl.GL_INVALID_ENUM_swigconstant(_opengl) GL_INVALID_ENUM = _opengl.GL_INVALID_ENUM _opengl.GL_INVALID_VALUE_swigconstant(_opengl) GL_INVALID_VALUE = _opengl.GL_INVALID_VALUE _opengl.GL_INVALID_OPERATION_swigconstant(_opengl) GL_INVALID_OPERATION = _opengl.GL_INVALID_OPERATION _opengl.GL_STACK_OVERFLOW_swigconstant(_opengl) GL_STACK_OVERFLOW = _opengl.GL_STACK_OVERFLOW _opengl.GL_STACK_UNDERFLOW_swigconstant(_opengl) GL_STACK_UNDERFLOW = _opengl.GL_STACK_UNDERFLOW _opengl.GL_OUT_OF_MEMORY_swigconstant(_opengl) GL_OUT_OF_MEMORY = _opengl.GL_OUT_OF_MEMORY _opengl.GL_CURRENT_BIT_swigconstant(_opengl) GL_CURRENT_BIT = _opengl.GL_CURRENT_BIT _opengl.GL_POINT_BIT_swigconstant(_opengl) GL_POINT_BIT = _opengl.GL_POINT_BIT _opengl.GL_LINE_BIT_swigconstant(_opengl) GL_LINE_BIT = _opengl.GL_LINE_BIT _opengl.GL_POLYGON_BIT_swigconstant(_opengl) GL_POLYGON_BIT = _opengl.GL_POLYGON_BIT _opengl.GL_POLYGON_STIPPLE_BIT_swigconstant(_opengl) GL_POLYGON_STIPPLE_BIT = _opengl.GL_POLYGON_STIPPLE_BIT _opengl.GL_PIXEL_MODE_BIT_swigconstant(_opengl) GL_PIXEL_MODE_BIT = _opengl.GL_PIXEL_MODE_BIT _opengl.GL_LIGHTING_BIT_swigconstant(_opengl) GL_LIGHTING_BIT = _opengl.GL_LIGHTING_BIT _opengl.GL_FOG_BIT_swigconstant(_opengl) GL_FOG_BIT = _opengl.GL_FOG_BIT _opengl.GL_DEPTH_BUFFER_BIT_swigconstant(_opengl) GL_DEPTH_BUFFER_BIT = _opengl.GL_DEPTH_BUFFER_BIT _opengl.GL_ACCUM_BUFFER_BIT_swigconstant(_opengl) GL_ACCUM_BUFFER_BIT = _opengl.GL_ACCUM_BUFFER_BIT _opengl.GL_STENCIL_BUFFER_BIT_swigconstant(_opengl) GL_STENCIL_BUFFER_BIT = _opengl.GL_STENCIL_BUFFER_BIT _opengl.GL_VIEWPORT_BIT_swigconstant(_opengl) GL_VIEWPORT_BIT = _opengl.GL_VIEWPORT_BIT _opengl.GL_TRANSFORM_BIT_swigconstant(_opengl) GL_TRANSFORM_BIT = _opengl.GL_TRANSFORM_BIT _opengl.GL_ENABLE_BIT_swigconstant(_opengl) GL_ENABLE_BIT = _opengl.GL_ENABLE_BIT _opengl.GL_COLOR_BUFFER_BIT_swigconstant(_opengl) GL_COLOR_BUFFER_BIT = _opengl.GL_COLOR_BUFFER_BIT _opengl.GL_HINT_BIT_swigconstant(_opengl) GL_HINT_BIT = _opengl.GL_HINT_BIT _opengl.GL_EVAL_BIT_swigconstant(_opengl) GL_EVAL_BIT = _opengl.GL_EVAL_BIT _opengl.GL_LIST_BIT_swigconstant(_opengl) GL_LIST_BIT = _opengl.GL_LIST_BIT _opengl.GL_TEXTURE_BIT_swigconstant(_opengl) GL_TEXTURE_BIT = _opengl.GL_TEXTURE_BIT _opengl.GL_SCISSOR_BIT_swigconstant(_opengl) GL_SCISSOR_BIT = _opengl.GL_SCISSOR_BIT _opengl.GL_ALL_ATTRIB_BITS_swigconstant(_opengl) GL_ALL_ATTRIB_BITS = _opengl.GL_ALL_ATTRIB_BITS _opengl.GL_PROXY_TEXTURE_1D_swigconstant(_opengl) GL_PROXY_TEXTURE_1D = _opengl.GL_PROXY_TEXTURE_1D _opengl.GL_PROXY_TEXTURE_2D_swigconstant(_opengl) GL_PROXY_TEXTURE_2D = _opengl.GL_PROXY_TEXTURE_2D _opengl.GL_TEXTURE_PRIORITY_swigconstant(_opengl) GL_TEXTURE_PRIORITY = _opengl.GL_TEXTURE_PRIORITY _opengl.GL_TEXTURE_RESIDENT_swigconstant(_opengl) GL_TEXTURE_RESIDENT = _opengl.GL_TEXTURE_RESIDENT _opengl.GL_TEXTURE_BINDING_1D_swigconstant(_opengl) GL_TEXTURE_BINDING_1D = _opengl.GL_TEXTURE_BINDING_1D _opengl.GL_TEXTURE_BINDING_2D_swigconstant(_opengl) GL_TEXTURE_BINDING_2D = _opengl.GL_TEXTURE_BINDING_2D _opengl.GL_TEXTURE_INTERNAL_FORMAT_swigconstant(_opengl) GL_TEXTURE_INTERNAL_FORMAT = _opengl.GL_TEXTURE_INTERNAL_FORMAT _opengl.GL_ALPHA4_swigconstant(_opengl) GL_ALPHA4 = _opengl.GL_ALPHA4 _opengl.GL_ALPHA8_swigconstant(_opengl) GL_ALPHA8 = _opengl.GL_ALPHA8 _opengl.GL_ALPHA12_swigconstant(_opengl) GL_ALPHA12 = _opengl.GL_ALPHA12 _opengl.GL_ALPHA16_swigconstant(_opengl) GL_ALPHA16 = _opengl.GL_ALPHA16 _opengl.GL_LUMINANCE4_swigconstant(_opengl) GL_LUMINANCE4 = _opengl.GL_LUMINANCE4 _opengl.GL_LUMINANCE8_swigconstant(_opengl) GL_LUMINANCE8 = _opengl.GL_LUMINANCE8 _opengl.GL_LUMINANCE12_swigconstant(_opengl) GL_LUMINANCE12 = _opengl.GL_LUMINANCE12 _opengl.GL_LUMINANCE16_swigconstant(_opengl) GL_LUMINANCE16 = _opengl.GL_LUMINANCE16 _opengl.GL_LUMINANCE4_ALPHA4_swigconstant(_opengl) GL_LUMINANCE4_ALPHA4 = _opengl.GL_LUMINANCE4_ALPHA4 _opengl.GL_LUMINANCE6_ALPHA2_swigconstant(_opengl) GL_LUMINANCE6_ALPHA2 = _opengl.GL_LUMINANCE6_ALPHA2 _opengl.GL_LUMINANCE8_ALPHA8_swigconstant(_opengl) GL_LUMINANCE8_ALPHA8 = _opengl.GL_LUMINANCE8_ALPHA8 _opengl.GL_LUMINANCE12_ALPHA4_swigconstant(_opengl) GL_LUMINANCE12_ALPHA4 = _opengl.GL_LUMINANCE12_ALPHA4 _opengl.GL_LUMINANCE12_ALPHA12_swigconstant(_opengl) GL_LUMINANCE12_ALPHA12 = _opengl.GL_LUMINANCE12_ALPHA12 _opengl.GL_LUMINANCE16_ALPHA16_swigconstant(_opengl) GL_LUMINANCE16_ALPHA16 = _opengl.GL_LUMINANCE16_ALPHA16 _opengl.GL_INTENSITY_swigconstant(_opengl) GL_INTENSITY = _opengl.GL_INTENSITY _opengl.GL_INTENSITY4_swigconstant(_opengl) GL_INTENSITY4 = _opengl.GL_INTENSITY4 _opengl.GL_INTENSITY8_swigconstant(_opengl) GL_INTENSITY8 = _opengl.GL_INTENSITY8 _opengl.GL_INTENSITY12_swigconstant(_opengl) GL_INTENSITY12 = _opengl.GL_INTENSITY12 _opengl.GL_INTENSITY16_swigconstant(_opengl) GL_INTENSITY16 = _opengl.GL_INTENSITY16 _opengl.GL_R3_G3_B2_swigconstant(_opengl) GL_R3_G3_B2 = _opengl.GL_R3_G3_B2 _opengl.GL_RGB4_swigconstant(_opengl) GL_RGB4 = _opengl.GL_RGB4 _opengl.GL_RGB5_swigconstant(_opengl) GL_RGB5 = _opengl.GL_RGB5 _opengl.GL_RGB8_swigconstant(_opengl) GL_RGB8 = _opengl.GL_RGB8 _opengl.GL_RGB10_swigconstant(_opengl) GL_RGB10 = _opengl.GL_RGB10 _opengl.GL_RGB12_swigconstant(_opengl) GL_RGB12 = _opengl.GL_RGB12 _opengl.GL_RGB16_swigconstant(_opengl) GL_RGB16 = _opengl.GL_RGB16 _opengl.GL_RGBA2_swigconstant(_opengl) GL_RGBA2 = _opengl.GL_RGBA2 _opengl.GL_RGBA4_swigconstant(_opengl) GL_RGBA4 = _opengl.GL_RGBA4 _opengl.GL_RGB5_A1_swigconstant(_opengl) GL_RGB5_A1 = _opengl.GL_RGB5_A1 _opengl.GL_RGBA8_swigconstant(_opengl) GL_RGBA8 = _opengl.GL_RGBA8 _opengl.GL_RGB10_A2_swigconstant(_opengl) GL_RGB10_A2 = _opengl.GL_RGB10_A2 _opengl.GL_RGBA12_swigconstant(_opengl) GL_RGBA12 = _opengl.GL_RGBA12 _opengl.GL_RGBA16_swigconstant(_opengl) GL_RGBA16 = _opengl.GL_RGBA16 _opengl.GL_CLIENT_PIXEL_STORE_BIT_swigconstant(_opengl) GL_CLIENT_PIXEL_STORE_BIT = _opengl.GL_CLIENT_PIXEL_STORE_BIT _opengl.GL_CLIENT_VERTEX_ARRAY_BIT_swigconstant(_opengl) GL_CLIENT_VERTEX_ARRAY_BIT = _opengl.GL_CLIENT_VERTEX_ARRAY_BIT _opengl.GL_CLIENT_ALL_ATTRIB_BITS_swigconstant(_opengl) GL_CLIENT_ALL_ATTRIB_BITS = _opengl.GL_CLIENT_ALL_ATTRIB_BITS def glClearColor(red, green, blue, alpha): return _opengl.glClearColor(red, green, blue, alpha) glClearColor = _opengl.glClearColor def glClear(mask): return _opengl.glClear(mask) glClear = _opengl.glClear def glColorMask(red, green, blue, alpha): return _opengl.glColorMask(red, green, blue, alpha) glColorMask = _opengl.glColorMask def glBlendFunc(sfactor, dfactor): return _opengl.glBlendFunc(sfactor, dfactor) glBlendFunc = _opengl.glBlendFunc def glCullFace(mode): return _opengl.glCullFace(mode) glCullFace = _opengl.glCullFace def glLineWidth(width): return _opengl.glLineWidth(width) glLineWidth = _opengl.glLineWidth def glPolygonMode(face, mode): return _opengl.glPolygonMode(face, mode) glPolygonMode = _opengl.glPolygonMode def glClipPlane(plane, equation): return _opengl.glClipPlane(plane, equation) glClipPlane = _opengl.glClipPlane def glGetClipPlane(plane, equation): return _opengl.glGetClipPlane(plane, equation) glGetClipPlane = _opengl.glGetClipPlane def glDrawBuffer(mode): return _opengl.glDrawBuffer(mode) glDrawBuffer = _opengl.glDrawBuffer def glEnable(cap): return _opengl.glEnable(cap) glEnable = _opengl.glEnable def glDisable(cap): return _opengl.glDisable(cap) glDisable = _opengl.glDisable def glEnableClientState(cap): return _opengl.glEnableClientState(cap) glEnableClientState = _opengl.glEnableClientState def glGetDoublev(pname, params): return _opengl.glGetDoublev(pname, params) glGetDoublev = _opengl.glGetDoublev def glGetIntegerv(pname, params): return _opengl.glGetIntegerv(pname, params) glGetIntegerv = _opengl.glGetIntegerv def glPushAttrib(mask): return _opengl.glPushAttrib(mask) glPushAttrib = _opengl.glPushAttrib def glPopAttrib(): return _opengl.glPopAttrib() glPopAttrib = _opengl.glPopAttrib def glGetError(): return _opengl.glGetError() glGetError = _opengl.glGetError def glGetString(name): return _opengl.glGetString(name) glGetString = _opengl.glGetString def glFinish(): return _opengl.glFinish() glFinish = _opengl.glFinish def glFlush(): return _opengl.glFlush() glFlush = _opengl.glFlush def glHint(target, mode): return _opengl.glHint(target, mode) glHint = _opengl.glHint def glDepthFunc(func): return _opengl.glDepthFunc(func) glDepthFunc = _opengl.glDepthFunc def glDepthMask(flag): return _opengl.glDepthMask(flag) glDepthMask = _opengl.glDepthMask def glMatrixMode(mode): return _opengl.glMatrixMode(mode) glMatrixMode = _opengl.glMatrixMode def glOrtho(left, right, bottom, top, near_val, far_val): return _opengl.glOrtho(left, right, bottom, top, near_val, far_val) glOrtho = _opengl.glOrtho def glViewport(x, y, width, height): return _opengl.glViewport(x, y, width, height) glViewport = _opengl.glViewport def glPushMatrix(): return _opengl.glPushMatrix() glPushMatrix = _opengl.glPushMatrix def glPopMatrix(): return _opengl.glPopMatrix() glPopMatrix = _opengl.glPopMatrix def glLoadIdentity(): return _opengl.glLoadIdentity() glLoadIdentity = _opengl.glLoadIdentity def glMultMatrixd(m): return _opengl.glMultMatrixd(m) glMultMatrixd = _opengl.glMultMatrixd def glMultMatrixf(m): return _opengl.glMultMatrixf(m) glMultMatrixf = _opengl.glMultMatrixf def glScalef(x, y, z): return _opengl.glScalef(x, y, z) glScalef = _opengl.glScalef def glTranslated(x, y, z): return _opengl.glTranslated(x, y, z) glTranslated = _opengl.glTranslated def glTranslatef(x, y, z): return _opengl.glTranslatef(x, y, z) glTranslatef = _opengl.glTranslatef def glDeleteLists(list, range): return _opengl.glDeleteLists(list, range) glDeleteLists = _opengl.glDeleteLists def glGenLists(range): return _opengl.glGenLists(range) glGenLists = _opengl.glGenLists def glNewList(list, mode): return _opengl.glNewList(list, mode) glNewList = _opengl.glNewList def glEndList(): return _opengl.glEndList() glEndList = _opengl.glEndList def glCallList(list): return _opengl.glCallList(list) glCallList = _opengl.glCallList def glBegin(mode): return _opengl.glBegin(mode) glBegin = _opengl.glBegin def glEnd(): return _opengl.glEnd() glEnd = _opengl.glEnd def glVertex2d(x, y): return _opengl.glVertex2d(x, y) glVertex2d = _opengl.glVertex2d def glVertex2f(x, y): return _opengl.glVertex2f(x, y) glVertex2f = _opengl.glVertex2f def glVertex2i(x, y): return _opengl.glVertex2i(x, y) glVertex2i = _opengl.glVertex2i def glVertex3d(x, y, z): return _opengl.glVertex3d(x, y, z) glVertex3d = _opengl.glVertex3d def glVertex3f(x, y, z): return _opengl.glVertex3f(x, y, z) glVertex3f = _opengl.glVertex3f def glVertex4d(x, y, z, w): return _opengl.glVertex4d(x, y, z, w) glVertex4d = _opengl.glVertex4d def glVertex4f(x, y, z, w): return _opengl.glVertex4f(x, y, z, w) glVertex4f = _opengl.glVertex4f def glVertex2dv(v): return _opengl.glVertex2dv(v) glVertex2dv = _opengl.glVertex2dv def glVertex2fv(v): return _opengl.glVertex2fv(v) glVertex2fv = _opengl.glVertex2fv def glVertex3dv(v): return _opengl.glVertex3dv(v) glVertex3dv = _opengl.glVertex3dv def glVertex3fv(v): return _opengl.glVertex3fv(v) glVertex3fv = _opengl.glVertex3fv def glNormal3d(nx, ny, nz): return _opengl.glNormal3d(nx, ny, nz) glNormal3d = _opengl.glNormal3d def glNormal3f(nx, ny, nz): return _opengl.glNormal3f(nx, ny, nz) glNormal3f = _opengl.glNormal3f def glColor3f(red, green, blue): return _opengl.glColor3f(red, green, blue) glColor3f = _opengl.glColor3f def glColor4f(red, green, blue, alpha): return _opengl.glColor4f(red, green, blue, alpha) glColor4f = _opengl.glColor4f def glTexCoord2f(s, t): return _opengl.glTexCoord2f(s, t) glTexCoord2f = _opengl.glTexCoord2f def glShadeModel(mode): return _opengl.glShadeModel(mode) glShadeModel = _opengl.glShadeModel def glLightf(light, pname, param): return _opengl.glLightf(light, pname, param) glLightf = _opengl.glLightf def glLightfv(light, pname, params): return _opengl.glLightfv(light, pname, params) glLightfv = _opengl.glLightfv def glGetLightfv(light, pname, params): return _opengl.glGetLightfv(light, pname, params) glGetLightfv = _opengl.glGetLightfv def glLightModelf(pname, param): return _opengl.glLightModelf(pname, param) glLightModelf = _opengl.glLightModelf def glLightModeli(pname, param): return _opengl.glLightModeli(pname, param) glLightModeli = _opengl.glLightModeli def glLightModelfv(pname, params): return _opengl.glLightModelfv(pname, params) glLightModelfv = _opengl.glLightModelfv def glMaterialf(face, pname, param): return _opengl.glMaterialf(face, pname, param) glMaterialf = _opengl.glMaterialf def glMaterialfv(face, pname, params): return _opengl.glMaterialfv(face, pname, params) glMaterialfv = _opengl.glMaterialfv def glColorMaterial(face, mode): return _opengl.glColorMaterial(face, mode) glColorMaterial = _opengl.glColorMaterial def glPixelStorei(pname, param): return _opengl.glPixelStorei(pname, param) glPixelStorei = _opengl.glPixelStorei def glStencilFunc(func, ref, mask): return _opengl.glStencilFunc(func, ref, mask) glStencilFunc = _opengl.glStencilFunc def glStencilOp(fail, zfail, zpass): return _opengl.glStencilOp(fail, zfail, zpass) glStencilOp = _opengl.glStencilOp def glClearStencil(s): return _opengl.glClearStencil(s) glClearStencil = _opengl.glClearStencil def glTexEnvf(target, pname, param): return _opengl.glTexEnvf(target, pname, param) glTexEnvf = _opengl.glTexEnvf def glTexParameterf(target, pname, param): return _opengl.glTexParameterf(target, pname, param) glTexParameterf = _opengl.glTexParameterf def glTexParameteri(target, pname, param): return _opengl.glTexParameteri(target, pname, param) glTexParameteri = _opengl.glTexParameteri def glBindTexture(target, texture): return _opengl.glBindTexture(target, texture) glBindTexture = _opengl.glBindTexture def glFogf(pname, param): return _opengl.glFogf(pname, param) glFogf = _opengl.glFogf def glFogi(pname, param): return _opengl.glFogi(pname, param) glFogi = _opengl.glFogi def glFogfv(pname, params): return _opengl.glFogfv(pname, params) glFogfv = _opengl.glFogfv _opengl.GL_RESCALE_NORMAL_swigconstant(_opengl) GL_RESCALE_NORMAL = _opengl.GL_RESCALE_NORMAL _opengl.GL_CLAMP_TO_EDGE_swigconstant(_opengl) GL_CLAMP_TO_EDGE = _opengl.GL_CLAMP_TO_EDGE _opengl.GL_MAX_ELEMENTS_VERTICES_swigconstant(_opengl) GL_MAX_ELEMENTS_VERTICES = _opengl.GL_MAX_ELEMENTS_VERTICES _opengl.GL_MAX_ELEMENTS_INDICES_swigconstant(_opengl) GL_MAX_ELEMENTS_INDICES = _opengl.GL_MAX_ELEMENTS_INDICES _opengl.GL_BGR_swigconstant(_opengl) GL_BGR = _opengl.GL_BGR _opengl.GL_BGRA_swigconstant(_opengl) GL_BGRA = _opengl.GL_BGRA _opengl.GL_UNSIGNED_BYTE_3_3_2_swigconstant(_opengl) GL_UNSIGNED_BYTE_3_3_2 = _opengl.GL_UNSIGNED_BYTE_3_3_2 _opengl.GL_UNSIGNED_BYTE_2_3_3_REV_swigconstant(_opengl) GL_UNSIGNED_BYTE_2_3_3_REV = _opengl.GL_UNSIGNED_BYTE_2_3_3_REV _opengl.GL_UNSIGNED_SHORT_5_6_5_swigconstant(_opengl) GL_UNSIGNED_SHORT_5_6_5 = _opengl.GL_UNSIGNED_SHORT_5_6_5 _opengl.GL_UNSIGNED_SHORT_5_6_5_REV_swigconstant(_opengl) GL_UNSIGNED_SHORT_5_6_5_REV = _opengl.GL_UNSIGNED_SHORT_5_6_5_REV _opengl.GL_UNSIGNED_SHORT_4_4_4_4_swigconstant(_opengl) GL_UNSIGNED_SHORT_4_4_4_4 = _opengl.GL_UNSIGNED_SHORT_4_4_4_4 _opengl.GL_UNSIGNED_SHORT_4_4_4_4_REV_swigconstant(_opengl) GL_UNSIGNED_SHORT_4_4_4_4_REV = _opengl.GL_UNSIGNED_SHORT_4_4_4_4_REV _opengl.GL_UNSIGNED_SHORT_5_5_5_1_swigconstant(_opengl) GL_UNSIGNED_SHORT_5_5_5_1 = _opengl.GL_UNSIGNED_SHORT_5_5_5_1 _opengl.GL_UNSIGNED_SHORT_1_5_5_5_REV_swigconstant(_opengl) GL_UNSIGNED_SHORT_1_5_5_5_REV = _opengl.GL_UNSIGNED_SHORT_1_5_5_5_REV _opengl.GL_UNSIGNED_INT_8_8_8_8_swigconstant(_opengl) GL_UNSIGNED_INT_8_8_8_8 = _opengl.GL_UNSIGNED_INT_8_8_8_8 _opengl.GL_UNSIGNED_INT_8_8_8_8_REV_swigconstant(_opengl) GL_UNSIGNED_INT_8_8_8_8_REV = _opengl.GL_UNSIGNED_INT_8_8_8_8_REV _opengl.GL_UNSIGNED_INT_10_10_10_2_swigconstant(_opengl) GL_UNSIGNED_INT_10_10_10_2 = _opengl.GL_UNSIGNED_INT_10_10_10_2 _opengl.GL_UNSIGNED_INT_2_10_10_10_REV_swigconstant(_opengl) GL_UNSIGNED_INT_2_10_10_10_REV = _opengl.GL_UNSIGNED_INT_2_10_10_10_REV _opengl.GL_LIGHT_MODEL_COLOR_CONTROL_swigconstant(_opengl) GL_LIGHT_MODEL_COLOR_CONTROL = _opengl.GL_LIGHT_MODEL_COLOR_CONTROL _opengl.GL_SINGLE_COLOR_swigconstant(_opengl) GL_SINGLE_COLOR = _opengl.GL_SINGLE_COLOR _opengl.GL_SEPARATE_SPECULAR_COLOR_swigconstant(_opengl) GL_SEPARATE_SPECULAR_COLOR = _opengl.GL_SEPARATE_SPECULAR_COLOR _opengl.GL_TEXTURE_MIN_LOD_swigconstant(_opengl) GL_TEXTURE_MIN_LOD = _opengl.GL_TEXTURE_MIN_LOD _opengl.GL_TEXTURE_MAX_LOD_swigconstant(_opengl) GL_TEXTURE_MAX_LOD = _opengl.GL_TEXTURE_MAX_LOD _opengl.GL_TEXTURE_BASE_LEVEL_swigconstant(_opengl) GL_TEXTURE_BASE_LEVEL = _opengl.GL_TEXTURE_BASE_LEVEL _opengl.GL_TEXTURE_MAX_LEVEL_swigconstant(_opengl) GL_TEXTURE_MAX_LEVEL = _opengl.GL_TEXTURE_MAX_LEVEL _opengl.GL_SMOOTH_POINT_SIZE_RANGE_swigconstant(_opengl) GL_SMOOTH_POINT_SIZE_RANGE = _opengl.GL_SMOOTH_POINT_SIZE_RANGE _opengl.GL_SMOOTH_POINT_SIZE_GRANULARITY_swigconstant(_opengl) GL_SMOOTH_POINT_SIZE_GRANULARITY = _opengl.GL_SMOOTH_POINT_SIZE_GRANULARITY _opengl.GL_SMOOTH_LINE_WIDTH_RANGE_swigconstant(_opengl) GL_SMOOTH_LINE_WIDTH_RANGE = _opengl.GL_SMOOTH_LINE_WIDTH_RANGE _opengl.GL_SMOOTH_LINE_WIDTH_GRANULARITY_swigconstant(_opengl) GL_SMOOTH_LINE_WIDTH_GRANULARITY = _opengl.GL_SMOOTH_LINE_WIDTH_GRANULARITY _opengl.GL_ALIASED_POINT_SIZE_RANGE_swigconstant(_opengl) GL_ALIASED_POINT_SIZE_RANGE = _opengl.GL_ALIASED_POINT_SIZE_RANGE _opengl.GL_ALIASED_LINE_WIDTH_RANGE_swigconstant(_opengl) GL_ALIASED_LINE_WIDTH_RANGE = _opengl.GL_ALIASED_LINE_WIDTH_RANGE _opengl.GL_PACK_SKIP_IMAGES_swigconstant(_opengl) GL_PACK_SKIP_IMAGES = _opengl.GL_PACK_SKIP_IMAGES _opengl.GL_PACK_IMAGE_HEIGHT_swigconstant(_opengl) GL_PACK_IMAGE_HEIGHT = _opengl.GL_PACK_IMAGE_HEIGHT _opengl.GL_UNPACK_SKIP_IMAGES_swigconstant(_opengl) GL_UNPACK_SKIP_IMAGES = _opengl.GL_UNPACK_SKIP_IMAGES _opengl.GL_UNPACK_IMAGE_HEIGHT_swigconstant(_opengl) GL_UNPACK_IMAGE_HEIGHT = _opengl.GL_UNPACK_IMAGE_HEIGHT _opengl.GL_TEXTURE_3D_swigconstant(_opengl) GL_TEXTURE_3D = _opengl.GL_TEXTURE_3D _opengl.GL_PROXY_TEXTURE_3D_swigconstant(_opengl) GL_PROXY_TEXTURE_3D = _opengl.GL_PROXY_TEXTURE_3D _opengl.GL_TEXTURE_DEPTH_swigconstant(_opengl) GL_TEXTURE_DEPTH = _opengl.GL_TEXTURE_DEPTH _opengl.GL_TEXTURE_WRAP_R_swigconstant(_opengl) GL_TEXTURE_WRAP_R = _opengl.GL_TEXTURE_WRAP_R _opengl.GL_MAX_3D_TEXTURE_SIZE_swigconstant(_opengl) GL_MAX_3D_TEXTURE_SIZE = _opengl.GL_MAX_3D_TEXTURE_SIZE _opengl.GL_TEXTURE_BINDING_3D_swigconstant(_opengl) GL_TEXTURE_BINDING_3D = _opengl.GL_TEXTURE_BINDING_3D _opengl.GL_CONSTANT_COLOR_swigconstant(_opengl) GL_CONSTANT_COLOR = _opengl.GL_CONSTANT_COLOR _opengl.GL_ONE_MINUS_CONSTANT_COLOR_swigconstant(_opengl) GL_ONE_MINUS_CONSTANT_COLOR = _opengl.GL_ONE_MINUS_CONSTANT_COLOR _opengl.GL_CONSTANT_ALPHA_swigconstant(_opengl) GL_CONSTANT_ALPHA = _opengl.GL_CONSTANT_ALPHA _opengl.GL_ONE_MINUS_CONSTANT_ALPHA_swigconstant(_opengl) GL_ONE_MINUS_CONSTANT_ALPHA = _opengl.GL_ONE_MINUS_CONSTANT_ALPHA _opengl.GL_COLOR_TABLE_swigconstant(_opengl) GL_COLOR_TABLE = _opengl.GL_COLOR_TABLE _opengl.GL_POST_CONVOLUTION_COLOR_TABLE_swigconstant(_opengl) GL_POST_CONVOLUTION_COLOR_TABLE = _opengl.GL_POST_CONVOLUTION_COLOR_TABLE _opengl.GL_POST_COLOR_MATRIX_COLOR_TABLE_swigconstant(_opengl) GL_POST_COLOR_MATRIX_COLOR_TABLE = _opengl.GL_POST_COLOR_MATRIX_COLOR_TABLE _opengl.GL_PROXY_COLOR_TABLE_swigconstant(_opengl) GL_PROXY_COLOR_TABLE = _opengl.GL_PROXY_COLOR_TABLE _opengl.GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_swigconstant(_opengl) GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = _opengl.GL_PROXY_POST_CONVOLUTION_COLOR_TABLE _opengl.GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_swigconstant(_opengl) GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = _opengl.GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE _opengl.GL_COLOR_TABLE_SCALE_swigconstant(_opengl) GL_COLOR_TABLE_SCALE = _opengl.GL_COLOR_TABLE_SCALE _opengl.GL_COLOR_TABLE_BIAS_swigconstant(_opengl) GL_COLOR_TABLE_BIAS = _opengl.GL_COLOR_TABLE_BIAS _opengl.GL_COLOR_TABLE_FORMAT_swigconstant(_opengl) GL_COLOR_TABLE_FORMAT = _opengl.GL_COLOR_TABLE_FORMAT _opengl.GL_COLOR_TABLE_WIDTH_swigconstant(_opengl) GL_COLOR_TABLE_WIDTH = _opengl.GL_COLOR_TABLE_WIDTH _opengl.GL_COLOR_TABLE_RED_SIZE_swigconstant(_opengl) GL_COLOR_TABLE_RED_SIZE = _opengl.GL_COLOR_TABLE_RED_SIZE _opengl.GL_COLOR_TABLE_GREEN_SIZE_swigconstant(_opengl) GL_COLOR_TABLE_GREEN_SIZE = _opengl.GL_COLOR_TABLE_GREEN_SIZE _opengl.GL_COLOR_TABLE_BLUE_SIZE_swigconstant(_opengl) GL_COLOR_TABLE_BLUE_SIZE = _opengl.GL_COLOR_TABLE_BLUE_SIZE _opengl.GL_COLOR_TABLE_ALPHA_SIZE_swigconstant(_opengl) GL_COLOR_TABLE_ALPHA_SIZE = _opengl.GL_COLOR_TABLE_ALPHA_SIZE _opengl.GL_COLOR_TABLE_LUMINANCE_SIZE_swigconstant(_opengl) GL_COLOR_TABLE_LUMINANCE_SIZE = _opengl.GL_COLOR_TABLE_LUMINANCE_SIZE _opengl.GL_COLOR_TABLE_INTENSITY_SIZE_swigconstant(_opengl) GL_COLOR_TABLE_INTENSITY_SIZE = _opengl.GL_COLOR_TABLE_INTENSITY_SIZE _opengl.GL_CONVOLUTION_1D_swigconstant(_opengl) GL_CONVOLUTION_1D = _opengl.GL_CONVOLUTION_1D _opengl.GL_CONVOLUTION_2D_swigconstant(_opengl) GL_CONVOLUTION_2D = _opengl.GL_CONVOLUTION_2D _opengl.GL_SEPARABLE_2D_swigconstant(_opengl) GL_SEPARABLE_2D = _opengl.GL_SEPARABLE_2D _opengl.GL_CONVOLUTION_BORDER_MODE_swigconstant(_opengl) GL_CONVOLUTION_BORDER_MODE = _opengl.GL_CONVOLUTION_BORDER_MODE _opengl.GL_CONVOLUTION_FILTER_SCALE_swigconstant(_opengl) GL_CONVOLUTION_FILTER_SCALE = _opengl.GL_CONVOLUTION_FILTER_SCALE _opengl.GL_CONVOLUTION_FILTER_BIAS_swigconstant(_opengl) GL_CONVOLUTION_FILTER_BIAS = _opengl.GL_CONVOLUTION_FILTER_BIAS _opengl.GL_REDUCE_swigconstant(_opengl) GL_REDUCE = _opengl.GL_REDUCE _opengl.GL_CONVOLUTION_FORMAT_swigconstant(_opengl) GL_CONVOLUTION_FORMAT = _opengl.GL_CONVOLUTION_FORMAT _opengl.GL_CONVOLUTION_WIDTH_swigconstant(_opengl) GL_CONVOLUTION_WIDTH = _opengl.GL_CONVOLUTION_WIDTH _opengl.GL_CONVOLUTION_HEIGHT_swigconstant(_opengl) GL_CONVOLUTION_HEIGHT = _opengl.GL_CONVOLUTION_HEIGHT _opengl.GL_MAX_CONVOLUTION_WIDTH_swigconstant(_opengl) GL_MAX_CONVOLUTION_WIDTH = _opengl.GL_MAX_CONVOLUTION_WIDTH _opengl.GL_MAX_CONVOLUTION_HEIGHT_swigconstant(_opengl) GL_MAX_CONVOLUTION_HEIGHT = _opengl.GL_MAX_CONVOLUTION_HEIGHT _opengl.GL_POST_CONVOLUTION_RED_SCALE_swigconstant(_opengl) GL_POST_CONVOLUTION_RED_SCALE = _opengl.GL_POST_CONVOLUTION_RED_SCALE _opengl.GL_POST_CONVOLUTION_GREEN_SCALE_swigconstant(_opengl) GL_POST_CONVOLUTION_GREEN_SCALE = _opengl.GL_POST_CONVOLUTION_GREEN_SCALE _opengl.GL_POST_CONVOLUTION_BLUE_SCALE_swigconstant(_opengl) GL_POST_CONVOLUTION_BLUE_SCALE = _opengl.GL_POST_CONVOLUTION_BLUE_SCALE _opengl.GL_POST_CONVOLUTION_ALPHA_SCALE_swigconstant(_opengl) GL_POST_CONVOLUTION_ALPHA_SCALE = _opengl.GL_POST_CONVOLUTION_ALPHA_SCALE _opengl.GL_POST_CONVOLUTION_RED_BIAS_swigconstant(_opengl) GL_POST_CONVOLUTION_RED_BIAS = _opengl.GL_POST_CONVOLUTION_RED_BIAS _opengl.GL_POST_CONVOLUTION_GREEN_BIAS_swigconstant(_opengl) GL_POST_CONVOLUTION_GREEN_BIAS = _opengl.GL_POST_CONVOLUTION_GREEN_BIAS _opengl.GL_POST_CONVOLUTION_BLUE_BIAS_swigconstant(_opengl) GL_POST_CONVOLUTION_BLUE_BIAS = _opengl.GL_POST_CONVOLUTION_BLUE_BIAS _opengl.GL_POST_CONVOLUTION_ALPHA_BIAS_swigconstant(_opengl) GL_POST_CONVOLUTION_ALPHA_BIAS = _opengl.GL_POST_CONVOLUTION_ALPHA_BIAS _opengl.GL_CONSTANT_BORDER_swigconstant(_opengl) GL_CONSTANT_BORDER = _opengl.GL_CONSTANT_BORDER _opengl.GL_REPLICATE_BORDER_swigconstant(_opengl) GL_REPLICATE_BORDER = _opengl.GL_REPLICATE_BORDER _opengl.GL_CONVOLUTION_BORDER_COLOR_swigconstant(_opengl) GL_CONVOLUTION_BORDER_COLOR = _opengl.GL_CONVOLUTION_BORDER_COLOR _opengl.GL_COLOR_MATRIX_swigconstant(_opengl) GL_COLOR_MATRIX = _opengl.GL_COLOR_MATRIX _opengl.GL_COLOR_MATRIX_STACK_DEPTH_swigconstant(_opengl) GL_COLOR_MATRIX_STACK_DEPTH = _opengl.GL_COLOR_MATRIX_STACK_DEPTH _opengl.GL_MAX_COLOR_MATRIX_STACK_DEPTH_swigconstant(_opengl) GL_MAX_COLOR_MATRIX_STACK_DEPTH = _opengl.GL_MAX_COLOR_MATRIX_STACK_DEPTH _opengl.GL_POST_COLOR_MATRIX_RED_SCALE_swigconstant(_opengl) GL_POST_COLOR_MATRIX_RED_SCALE = _opengl.GL_POST_COLOR_MATRIX_RED_SCALE _opengl.GL_POST_COLOR_MATRIX_GREEN_SCALE_swigconstant(_opengl) GL_POST_COLOR_MATRIX_GREEN_SCALE = _opengl.GL_POST_COLOR_MATRIX_GREEN_SCALE _opengl.GL_POST_COLOR_MATRIX_BLUE_SCALE_swigconstant(_opengl) GL_POST_COLOR_MATRIX_BLUE_SCALE = _opengl.GL_POST_COLOR_MATRIX_BLUE_SCALE _opengl.GL_POST_COLOR_MATRIX_ALPHA_SCALE_swigconstant(_opengl) GL_POST_COLOR_MATRIX_ALPHA_SCALE = _opengl.GL_POST_COLOR_MATRIX_ALPHA_SCALE _opengl.GL_POST_COLOR_MATRIX_RED_BIAS_swigconstant(_opengl) GL_POST_COLOR_MATRIX_RED_BIAS = _opengl.GL_POST_COLOR_MATRIX_RED_BIAS _opengl.GL_POST_COLOR_MATRIX_GREEN_BIAS_swigconstant(_opengl) GL_POST_COLOR_MATRIX_GREEN_BIAS = _opengl.GL_POST_COLOR_MATRIX_GREEN_BIAS _opengl.GL_POST_COLOR_MATRIX_BLUE_BIAS_swigconstant(_opengl) GL_POST_COLOR_MATRIX_BLUE_BIAS = _opengl.GL_POST_COLOR_MATRIX_BLUE_BIAS _opengl.GL_POST_COLOR_MATRIX_ALPHA_BIAS_swigconstant(_opengl) GL_POST_COLOR_MATRIX_ALPHA_BIAS = _opengl.GL_POST_COLOR_MATRIX_ALPHA_BIAS _opengl.GL_HISTOGRAM_swigconstant(_opengl) GL_HISTOGRAM = _opengl.GL_HISTOGRAM _opengl.GL_PROXY_HISTOGRAM_swigconstant(_opengl) GL_PROXY_HISTOGRAM = _opengl.GL_PROXY_HISTOGRAM _opengl.GL_HISTOGRAM_WIDTH_swigconstant(_opengl) GL_HISTOGRAM_WIDTH = _opengl.GL_HISTOGRAM_WIDTH _opengl.GL_HISTOGRAM_FORMAT_swigconstant(_opengl) GL_HISTOGRAM_FORMAT = _opengl.GL_HISTOGRAM_FORMAT _opengl.GL_HISTOGRAM_RED_SIZE_swigconstant(_opengl) GL_HISTOGRAM_RED_SIZE = _opengl.GL_HISTOGRAM_RED_SIZE _opengl.GL_HISTOGRAM_GREEN_SIZE_swigconstant(_opengl) GL_HISTOGRAM_GREEN_SIZE = _opengl.GL_HISTOGRAM_GREEN_SIZE _opengl.GL_HISTOGRAM_BLUE_SIZE_swigconstant(_opengl) GL_HISTOGRAM_BLUE_SIZE = _opengl.GL_HISTOGRAM_BLUE_SIZE _opengl.GL_HISTOGRAM_ALPHA_SIZE_swigconstant(_opengl) GL_HISTOGRAM_ALPHA_SIZE = _opengl.GL_HISTOGRAM_ALPHA_SIZE _opengl.GL_HISTOGRAM_LUMINANCE_SIZE_swigconstant(_opengl) GL_HISTOGRAM_LUMINANCE_SIZE = _opengl.GL_HISTOGRAM_LUMINANCE_SIZE _opengl.GL_HISTOGRAM_SINK_swigconstant(_opengl) GL_HISTOGRAM_SINK = _opengl.GL_HISTOGRAM_SINK _opengl.GL_MINMAX_swigconstant(_opengl) GL_MINMAX = _opengl.GL_MINMAX _opengl.GL_MINMAX_FORMAT_swigconstant(_opengl) GL_MINMAX_FORMAT = _opengl.GL_MINMAX_FORMAT _opengl.GL_MINMAX_SINK_swigconstant(_opengl) GL_MINMAX_SINK = _opengl.GL_MINMAX_SINK _opengl.GL_TABLE_TOO_LARGE_swigconstant(_opengl) GL_TABLE_TOO_LARGE = _opengl.GL_TABLE_TOO_LARGE _opengl.GL_BLEND_EQUATION_swigconstant(_opengl) GL_BLEND_EQUATION = _opengl.GL_BLEND_EQUATION _opengl.GL_MIN_swigconstant(_opengl) GL_MIN = _opengl.GL_MIN _opengl.GL_MAX_swigconstant(_opengl) GL_MAX = _opengl.GL_MAX _opengl.GL_FUNC_ADD_swigconstant(_opengl) GL_FUNC_ADD = _opengl.GL_FUNC_ADD _opengl.GL_FUNC_SUBTRACT_swigconstant(_opengl) GL_FUNC_SUBTRACT = _opengl.GL_FUNC_SUBTRACT _opengl.GL_FUNC_REVERSE_SUBTRACT_swigconstant(_opengl) GL_FUNC_REVERSE_SUBTRACT = _opengl.GL_FUNC_REVERSE_SUBTRACT _opengl.GL_BLEND_COLOR_swigconstant(_opengl) GL_BLEND_COLOR = _opengl.GL_BLEND_COLOR _opengl.GL_TEXTURE0_swigconstant(_opengl) GL_TEXTURE0 = _opengl.GL_TEXTURE0 _opengl.GL_TEXTURE1_swigconstant(_opengl) GL_TEXTURE1 = _opengl.GL_TEXTURE1 _opengl.GL_TEXTURE2_swigconstant(_opengl) GL_TEXTURE2 = _opengl.GL_TEXTURE2 _opengl.GL_TEXTURE3_swigconstant(_opengl) GL_TEXTURE3 = _opengl.GL_TEXTURE3 _opengl.GL_TEXTURE4_swigconstant(_opengl) GL_TEXTURE4 = _opengl.GL_TEXTURE4 _opengl.GL_TEXTURE5_swigconstant(_opengl) GL_TEXTURE5 = _opengl.GL_TEXTURE5 _opengl.GL_TEXTURE6_swigconstant(_opengl) GL_TEXTURE6 = _opengl.GL_TEXTURE6 _opengl.GL_TEXTURE7_swigconstant(_opengl) GL_TEXTURE7 = _opengl.GL_TEXTURE7 _opengl.GL_TEXTURE8_swigconstant(_opengl) GL_TEXTURE8 = _opengl.GL_TEXTURE8 _opengl.GL_TEXTURE9_swigconstant(_opengl) GL_TEXTURE9 = _opengl.GL_TEXTURE9 _opengl.GL_TEXTURE10_swigconstant(_opengl) GL_TEXTURE10 = _opengl.GL_TEXTURE10 _opengl.GL_TEXTURE11_swigconstant(_opengl) GL_TEXTURE11 = _opengl.GL_TEXTURE11 _opengl.GL_TEXTURE12_swigconstant(_opengl) GL_TEXTURE12 = _opengl.GL_TEXTURE12 _opengl.GL_TEXTURE13_swigconstant(_opengl) GL_TEXTURE13 = _opengl.GL_TEXTURE13 _opengl.GL_TEXTURE14_swigconstant(_opengl) GL_TEXTURE14 = _opengl.GL_TEXTURE14 _opengl.GL_TEXTURE15_swigconstant(_opengl) GL_TEXTURE15 = _opengl.GL_TEXTURE15 _opengl.GL_TEXTURE16_swigconstant(_opengl) GL_TEXTURE16 = _opengl.GL_TEXTURE16 _opengl.GL_TEXTURE17_swigconstant(_opengl) GL_TEXTURE17 = _opengl.GL_TEXTURE17 _opengl.GL_TEXTURE18_swigconstant(_opengl) GL_TEXTURE18 = _opengl.GL_TEXTURE18 _opengl.GL_TEXTURE19_swigconstant(_opengl) GL_TEXTURE19 = _opengl.GL_TEXTURE19 _opengl.GL_TEXTURE20_swigconstant(_opengl) GL_TEXTURE20 = _opengl.GL_TEXTURE20 _opengl.GL_TEXTURE21_swigconstant(_opengl) GL_TEXTURE21 = _opengl.GL_TEXTURE21 _opengl.GL_TEXTURE22_swigconstant(_opengl) GL_TEXTURE22 = _opengl.GL_TEXTURE22 _opengl.GL_TEXTURE23_swigconstant(_opengl) GL_TEXTURE23 = _opengl.GL_TEXTURE23 _opengl.GL_TEXTURE24_swigconstant(_opengl) GL_TEXTURE24 = _opengl.GL_TEXTURE24 _opengl.GL_TEXTURE25_swigconstant(_opengl) GL_TEXTURE25 = _opengl.GL_TEXTURE25 _opengl.GL_TEXTURE26_swigconstant(_opengl) GL_TEXTURE26 = _opengl.GL_TEXTURE26 _opengl.GL_TEXTURE27_swigconstant(_opengl) GL_TEXTURE27 = _opengl.GL_TEXTURE27 _opengl.GL_TEXTURE28_swigconstant(_opengl) GL_TEXTURE28 = _opengl.GL_TEXTURE28 _opengl.GL_TEXTURE29_swigconstant(_opengl) GL_TEXTURE29 = _opengl.GL_TEXTURE29 _opengl.GL_TEXTURE30_swigconstant(_opengl) GL_TEXTURE30 = _opengl.GL_TEXTURE30 _opengl.GL_TEXTURE31_swigconstant(_opengl) GL_TEXTURE31 = _opengl.GL_TEXTURE31 _opengl.GL_ACTIVE_TEXTURE_swigconstant(_opengl) GL_ACTIVE_TEXTURE = _opengl.GL_ACTIVE_TEXTURE _opengl.GL_CLIENT_ACTIVE_TEXTURE_swigconstant(_opengl) GL_CLIENT_ACTIVE_TEXTURE = _opengl.GL_CLIENT_ACTIVE_TEXTURE _opengl.GL_MAX_TEXTURE_UNITS_swigconstant(_opengl) GL_MAX_TEXTURE_UNITS = _opengl.GL_MAX_TEXTURE_UNITS _opengl.GL_NORMAL_MAP_swigconstant(_opengl) GL_NORMAL_MAP = _opengl.GL_NORMAL_MAP _opengl.GL_REFLECTION_MAP_swigconstant(_opengl) GL_REFLECTION_MAP = _opengl.GL_REFLECTION_MAP _opengl.GL_TEXTURE_CUBE_MAP_swigconstant(_opengl) GL_TEXTURE_CUBE_MAP = _opengl.GL_TEXTURE_CUBE_MAP _opengl.GL_TEXTURE_BINDING_CUBE_MAP_swigconstant(_opengl) GL_TEXTURE_BINDING_CUBE_MAP = _opengl.GL_TEXTURE_BINDING_CUBE_MAP _opengl.GL_TEXTURE_CUBE_MAP_POSITIVE_X_swigconstant(_opengl) GL_TEXTURE_CUBE_MAP_POSITIVE_X = _opengl.GL_TEXTURE_CUBE_MAP_POSITIVE_X _opengl.GL_TEXTURE_CUBE_MAP_NEGATIVE_X_swigconstant(_opengl) GL_TEXTURE_CUBE_MAP_NEGATIVE_X = _opengl.GL_TEXTURE_CUBE_MAP_NEGATIVE_X _opengl.GL_TEXTURE_CUBE_MAP_POSITIVE_Y_swigconstant(_opengl) GL_TEXTURE_CUBE_MAP_POSITIVE_Y = _opengl.GL_TEXTURE_CUBE_MAP_POSITIVE_Y _opengl.GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_swigconstant(_opengl) GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = _opengl.GL_TEXTURE_CUBE_MAP_NEGATIVE_Y _opengl.GL_TEXTURE_CUBE_MAP_POSITIVE_Z_swigconstant(_opengl) GL_TEXTURE_CUBE_MAP_POSITIVE_Z = _opengl.GL_TEXTURE_CUBE_MAP_POSITIVE_Z _opengl.GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_swigconstant(_opengl) GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = _opengl.GL_TEXTURE_CUBE_MAP_NEGATIVE_Z _opengl.GL_PROXY_TEXTURE_CUBE_MAP_swigconstant(_opengl) GL_PROXY_TEXTURE_CUBE_MAP = _opengl.GL_PROXY_TEXTURE_CUBE_MAP _opengl.GL_MAX_CUBE_MAP_TEXTURE_SIZE_swigconstant(_opengl) GL_MAX_CUBE_MAP_TEXTURE_SIZE = _opengl.GL_MAX_CUBE_MAP_TEXTURE_SIZE _opengl.GL_COMPRESSED_ALPHA_swigconstant(_opengl) GL_COMPRESSED_ALPHA = _opengl.GL_COMPRESSED_ALPHA _opengl.GL_COMPRESSED_LUMINANCE_swigconstant(_opengl) GL_COMPRESSED_LUMINANCE = _opengl.GL_COMPRESSED_LUMINANCE _opengl.GL_COMPRESSED_LUMINANCE_ALPHA_swigconstant(_opengl) GL_COMPRESSED_LUMINANCE_ALPHA = _opengl.GL_COMPRESSED_LUMINANCE_ALPHA _opengl.GL_COMPRESSED_INTENSITY_swigconstant(_opengl) GL_COMPRESSED_INTENSITY = _opengl.GL_COMPRESSED_INTENSITY _opengl.GL_COMPRESSED_RGB_swigconstant(_opengl) GL_COMPRESSED_RGB = _opengl.GL_COMPRESSED_RGB _opengl.GL_COMPRESSED_RGBA_swigconstant(_opengl) GL_COMPRESSED_RGBA = _opengl.GL_COMPRESSED_RGBA _opengl.GL_TEXTURE_COMPRESSION_HINT_swigconstant(_opengl) GL_TEXTURE_COMPRESSION_HINT = _opengl.GL_TEXTURE_COMPRESSION_HINT _opengl.GL_TEXTURE_COMPRESSED_IMAGE_SIZE_swigconstant(_opengl) GL_TEXTURE_COMPRESSED_IMAGE_SIZE = _opengl.GL_TEXTURE_COMPRESSED_IMAGE_SIZE _opengl.GL_TEXTURE_COMPRESSED_swigconstant(_opengl) GL_TEXTURE_COMPRESSED = _opengl.GL_TEXTURE_COMPRESSED _opengl.GL_NUM_COMPRESSED_TEXTURE_FORMATS_swigconstant(_opengl) GL_NUM_COMPRESSED_TEXTURE_FORMATS = _opengl.GL_NUM_COMPRESSED_TEXTURE_FORMATS _opengl.GL_COMPRESSED_TEXTURE_FORMATS_swigconstant(_opengl) GL_COMPRESSED_TEXTURE_FORMATS = _opengl.GL_COMPRESSED_TEXTURE_FORMATS _opengl.GL_MULTISAMPLE_swigconstant(_opengl) GL_MULTISAMPLE = _opengl.GL_MULTISAMPLE _opengl.GL_SAMPLE_ALPHA_TO_COVERAGE_swigconstant(_opengl) GL_SAMPLE_ALPHA_TO_COVERAGE = _opengl.GL_SAMPLE_ALPHA_TO_COVERAGE _opengl.GL_SAMPLE_ALPHA_TO_ONE_swigconstant(_opengl) GL_SAMPLE_ALPHA_TO_ONE = _opengl.GL_SAMPLE_ALPHA_TO_ONE _opengl.GL_SAMPLE_COVERAGE_swigconstant(_opengl) GL_SAMPLE_COVERAGE = _opengl.GL_SAMPLE_COVERAGE _opengl.GL_SAMPLE_BUFFERS_swigconstant(_opengl) GL_SAMPLE_BUFFERS = _opengl.GL_SAMPLE_BUFFERS _opengl.GL_SAMPLES_swigconstant(_opengl) GL_SAMPLES = _opengl.GL_SAMPLES _opengl.GL_SAMPLE_COVERAGE_VALUE_swigconstant(_opengl) GL_SAMPLE_COVERAGE_VALUE = _opengl.GL_SAMPLE_COVERAGE_VALUE _opengl.GL_SAMPLE_COVERAGE_INVERT_swigconstant(_opengl) GL_SAMPLE_COVERAGE_INVERT = _opengl.GL_SAMPLE_COVERAGE_INVERT _opengl.GL_MULTISAMPLE_BIT_swigconstant(_opengl) GL_MULTISAMPLE_BIT = _opengl.GL_MULTISAMPLE_BIT _opengl.GL_TRANSPOSE_MODELVIEW_MATRIX_swigconstant(_opengl) GL_TRANSPOSE_MODELVIEW_MATRIX = _opengl.GL_TRANSPOSE_MODELVIEW_MATRIX _opengl.GL_TRANSPOSE_PROJECTION_MATRIX_swigconstant(_opengl) GL_TRANSPOSE_PROJECTION_MATRIX = _opengl.GL_TRANSPOSE_PROJECTION_MATRIX _opengl.GL_TRANSPOSE_TEXTURE_MATRIX_swigconstant(_opengl) GL_TRANSPOSE_TEXTURE_MATRIX = _opengl.GL_TRANSPOSE_TEXTURE_MATRIX _opengl.GL_TRANSPOSE_COLOR_MATRIX_swigconstant(_opengl) GL_TRANSPOSE_COLOR_MATRIX = _opengl.GL_TRANSPOSE_COLOR_MATRIX _opengl.GL_COMBINE_swigconstant(_opengl) GL_COMBINE = _opengl.GL_COMBINE _opengl.GL_COMBINE_RGB_swigconstant(_opengl) GL_COMBINE_RGB = _opengl.GL_COMBINE_RGB _opengl.GL_COMBINE_ALPHA_swigconstant(_opengl) GL_COMBINE_ALPHA = _opengl.GL_COMBINE_ALPHA _opengl.GL_SOURCE0_RGB_swigconstant(_opengl) GL_SOURCE0_RGB = _opengl.GL_SOURCE0_RGB _opengl.GL_SOURCE1_RGB_swigconstant(_opengl) GL_SOURCE1_RGB = _opengl.GL_SOURCE1_RGB _opengl.GL_SOURCE2_RGB_swigconstant(_opengl) GL_SOURCE2_RGB = _opengl.GL_SOURCE2_RGB _opengl.GL_SOURCE0_ALPHA_swigconstant(_opengl) GL_SOURCE0_ALPHA = _opengl.GL_SOURCE0_ALPHA _opengl.GL_SOURCE1_ALPHA_swigconstant(_opengl) GL_SOURCE1_ALPHA = _opengl.GL_SOURCE1_ALPHA _opengl.GL_SOURCE2_ALPHA_swigconstant(_opengl) GL_SOURCE2_ALPHA = _opengl.GL_SOURCE2_ALPHA _opengl.GL_OPERAND0_RGB_swigconstant(_opengl) GL_OPERAND0_RGB = _opengl.GL_OPERAND0_RGB _opengl.GL_OPERAND1_RGB_swigconstant(_opengl) GL_OPERAND1_RGB = _opengl.GL_OPERAND1_RGB _opengl.GL_OPERAND2_RGB_swigconstant(_opengl) GL_OPERAND2_RGB = _opengl.GL_OPERAND2_RGB _opengl.GL_OPERAND0_ALPHA_swigconstant(_opengl) GL_OPERAND0_ALPHA = _opengl.GL_OPERAND0_ALPHA _opengl.GL_OPERAND1_ALPHA_swigconstant(_opengl) GL_OPERAND1_ALPHA = _opengl.GL_OPERAND1_ALPHA _opengl.GL_OPERAND2_ALPHA_swigconstant(_opengl) GL_OPERAND2_ALPHA = _opengl.GL_OPERAND2_ALPHA _opengl.GL_RGB_SCALE_swigconstant(_opengl) GL_RGB_SCALE = _opengl.GL_RGB_SCALE _opengl.GL_ADD_SIGNED_swigconstant(_opengl) GL_ADD_SIGNED = _opengl.GL_ADD_SIGNED _opengl.GL_INTERPOLATE_swigconstant(_opengl) GL_INTERPOLATE = _opengl.GL_INTERPOLATE _opengl.GL_SUBTRACT_swigconstant(_opengl) GL_SUBTRACT = _opengl.GL_SUBTRACT _opengl.GL_CONSTANT_swigconstant(_opengl) GL_CONSTANT = _opengl.GL_CONSTANT _opengl.GL_PRIMARY_COLOR_swigconstant(_opengl) GL_PRIMARY_COLOR = _opengl.GL_PRIMARY_COLOR _opengl.GL_PREVIOUS_swigconstant(_opengl) GL_PREVIOUS = _opengl.GL_PREVIOUS _opengl.GL_DOT3_RGB_swigconstant(_opengl) GL_DOT3_RGB = _opengl.GL_DOT3_RGB _opengl.GL_DOT3_RGBA_swigconstant(_opengl) GL_DOT3_RGBA = _opengl.GL_DOT3_RGBA _opengl.GL_CLAMP_TO_BORDER_swigconstant(_opengl) GL_CLAMP_TO_BORDER = _opengl.GL_CLAMP_TO_BORDER _opengl.GL_ARB_multitexture_swigconstant(_opengl) GL_ARB_multitexture = _opengl.GL_ARB_multitexture _opengl.GL_TEXTURE0_ARB_swigconstant(_opengl) GL_TEXTURE0_ARB = _opengl.GL_TEXTURE0_ARB _opengl.GL_TEXTURE1_ARB_swigconstant(_opengl) GL_TEXTURE1_ARB = _opengl.GL_TEXTURE1_ARB _opengl.GL_TEXTURE2_ARB_swigconstant(_opengl) GL_TEXTURE2_ARB = _opengl.GL_TEXTURE2_ARB _opengl.GL_TEXTURE3_ARB_swigconstant(_opengl) GL_TEXTURE3_ARB = _opengl.GL_TEXTURE3_ARB _opengl.GL_TEXTURE4_ARB_swigconstant(_opengl) GL_TEXTURE4_ARB = _opengl.GL_TEXTURE4_ARB _opengl.GL_TEXTURE5_ARB_swigconstant(_opengl) GL_TEXTURE5_ARB = _opengl.GL_TEXTURE5_ARB _opengl.GL_TEXTURE6_ARB_swigconstant(_opengl) GL_TEXTURE6_ARB = _opengl.GL_TEXTURE6_ARB _opengl.GL_TEXTURE7_ARB_swigconstant(_opengl) GL_TEXTURE7_ARB = _opengl.GL_TEXTURE7_ARB _opengl.GL_TEXTURE8_ARB_swigconstant(_opengl) GL_TEXTURE8_ARB = _opengl.GL_TEXTURE8_ARB _opengl.GL_TEXTURE9_ARB_swigconstant(_opengl) GL_TEXTURE9_ARB = _opengl.GL_TEXTURE9_ARB _opengl.GL_TEXTURE10_ARB_swigconstant(_opengl) GL_TEXTURE10_ARB = _opengl.GL_TEXTURE10_ARB _opengl.GL_TEXTURE11_ARB_swigconstant(_opengl) GL_TEXTURE11_ARB = _opengl.GL_TEXTURE11_ARB _opengl.GL_TEXTURE12_ARB_swigconstant(_opengl) GL_TEXTURE12_ARB = _opengl.GL_TEXTURE12_ARB _opengl.GL_TEXTURE13_ARB_swigconstant(_opengl) GL_TEXTURE13_ARB = _opengl.GL_TEXTURE13_ARB _opengl.GL_TEXTURE14_ARB_swigconstant(_opengl) GL_TEXTURE14_ARB = _opengl.GL_TEXTURE14_ARB _opengl.GL_TEXTURE15_ARB_swigconstant(_opengl) GL_TEXTURE15_ARB = _opengl.GL_TEXTURE15_ARB _opengl.GL_TEXTURE16_ARB_swigconstant(_opengl) GL_TEXTURE16_ARB = _opengl.GL_TEXTURE16_ARB _opengl.GL_TEXTURE17_ARB_swigconstant(_opengl) GL_TEXTURE17_ARB = _opengl.GL_TEXTURE17_ARB _opengl.GL_TEXTURE18_ARB_swigconstant(_opengl) GL_TEXTURE18_ARB = _opengl.GL_TEXTURE18_ARB _opengl.GL_TEXTURE19_ARB_swigconstant(_opengl) GL_TEXTURE19_ARB = _opengl.GL_TEXTURE19_ARB _opengl.GL_TEXTURE20_ARB_swigconstant(_opengl) GL_TEXTURE20_ARB = _opengl.GL_TEXTURE20_ARB _opengl.GL_TEXTURE21_ARB_swigconstant(_opengl) GL_TEXTURE21_ARB = _opengl.GL_TEXTURE21_ARB _opengl.GL_TEXTURE22_ARB_swigconstant(_opengl) GL_TEXTURE22_ARB = _opengl.GL_TEXTURE22_ARB _opengl.GL_TEXTURE23_ARB_swigconstant(_opengl) GL_TEXTURE23_ARB = _opengl.GL_TEXTURE23_ARB _opengl.GL_TEXTURE24_ARB_swigconstant(_opengl) GL_TEXTURE24_ARB = _opengl.GL_TEXTURE24_ARB _opengl.GL_TEXTURE25_ARB_swigconstant(_opengl) GL_TEXTURE25_ARB = _opengl.GL_TEXTURE25_ARB _opengl.GL_TEXTURE26_ARB_swigconstant(_opengl) GL_TEXTURE26_ARB = _opengl.GL_TEXTURE26_ARB _opengl.GL_TEXTURE27_ARB_swigconstant(_opengl) GL_TEXTURE27_ARB = _opengl.GL_TEXTURE27_ARB _opengl.GL_TEXTURE28_ARB_swigconstant(_opengl) GL_TEXTURE28_ARB = _opengl.GL_TEXTURE28_ARB _opengl.GL_TEXTURE29_ARB_swigconstant(_opengl) GL_TEXTURE29_ARB = _opengl.GL_TEXTURE29_ARB _opengl.GL_TEXTURE30_ARB_swigconstant(_opengl) GL_TEXTURE30_ARB = _opengl.GL_TEXTURE30_ARB _opengl.GL_TEXTURE31_ARB_swigconstant(_opengl) GL_TEXTURE31_ARB = _opengl.GL_TEXTURE31_ARB _opengl.GL_ACTIVE_TEXTURE_ARB_swigconstant(_opengl) GL_ACTIVE_TEXTURE_ARB = _opengl.GL_ACTIVE_TEXTURE_ARB _opengl.GL_CLIENT_ACTIVE_TEXTURE_ARB_swigconstant(_opengl) GL_CLIENT_ACTIVE_TEXTURE_ARB = _opengl.GL_CLIENT_ACTIVE_TEXTURE_ARB _opengl.GL_MAX_TEXTURE_UNITS_ARB_swigconstant(_opengl) GL_MAX_TEXTURE_UNITS_ARB = _opengl.GL_MAX_TEXTURE_UNITS_ARB _opengl.GL_ALPHA_BLEND_EQUATION_ATI_swigconstant(_opengl) GL_ALPHA_BLEND_EQUATION_ATI = _opengl.GL_ALPHA_BLEND_EQUATION_ATI _opengl.GLU_EXT_object_space_tess_swigconstant(_opengl) GLU_EXT_object_space_tess = _opengl.GLU_EXT_object_space_tess _opengl.GLU_EXT_nurbs_tessellator_swigconstant(_opengl) GLU_EXT_nurbs_tessellator = _opengl.GLU_EXT_nurbs_tessellator _opengl.GLU_FALSE_swigconstant(_opengl) GLU_FALSE = _opengl.GLU_FALSE _opengl.GLU_TRUE_swigconstant(_opengl) GLU_TRUE = _opengl.GLU_TRUE _opengl.GLU_VERSION_1_1_swigconstant(_opengl) GLU_VERSION_1_1 = _opengl.GLU_VERSION_1_1 _opengl.GLU_VERSION_1_2_swigconstant(_opengl) GLU_VERSION_1_2 = _opengl.GLU_VERSION_1_2 _opengl.GLU_VERSION_1_3_swigconstant(_opengl) GLU_VERSION_1_3 = _opengl.GLU_VERSION_1_3 _opengl.GLU_VERSION_swigconstant(_opengl) GLU_VERSION = _opengl.GLU_VERSION _opengl.GLU_EXTENSIONS_swigconstant(_opengl) GLU_EXTENSIONS = _opengl.GLU_EXTENSIONS _opengl.GLU_INVALID_ENUM_swigconstant(_opengl) GLU_INVALID_ENUM = _opengl.GLU_INVALID_ENUM _opengl.GLU_INVALID_VALUE_swigconstant(_opengl) GLU_INVALID_VALUE = _opengl.GLU_INVALID_VALUE _opengl.GLU_OUT_OF_MEMORY_swigconstant(_opengl) GLU_OUT_OF_MEMORY = _opengl.GLU_OUT_OF_MEMORY _opengl.GLU_INVALID_OPERATION_swigconstant(_opengl) GLU_INVALID_OPERATION = _opengl.GLU_INVALID_OPERATION _opengl.GLU_OUTLINE_POLYGON_swigconstant(_opengl) GLU_OUTLINE_POLYGON = _opengl.GLU_OUTLINE_POLYGON _opengl.GLU_OUTLINE_PATCH_swigconstant(_opengl) GLU_OUTLINE_PATCH = _opengl.GLU_OUTLINE_PATCH _opengl.GLU_NURBS_ERROR_swigconstant(_opengl) GLU_NURBS_ERROR = _opengl.GLU_NURBS_ERROR _opengl.GLU_ERROR_swigconstant(_opengl) GLU_ERROR = _opengl.GLU_ERROR _opengl.GLU_NURBS_BEGIN_swigconstant(_opengl) GLU_NURBS_BEGIN = _opengl.GLU_NURBS_BEGIN _opengl.GLU_NURBS_BEGIN_EXT_swigconstant(_opengl) GLU_NURBS_BEGIN_EXT = _opengl.GLU_NURBS_BEGIN_EXT _opengl.GLU_NURBS_VERTEX_swigconstant(_opengl) GLU_NURBS_VERTEX = _opengl.GLU_NURBS_VERTEX _opengl.GLU_NURBS_VERTEX_EXT_swigconstant(_opengl) GLU_NURBS_VERTEX_EXT = _opengl.GLU_NURBS_VERTEX_EXT _opengl.GLU_NURBS_NORMAL_swigconstant(_opengl) GLU_NURBS_NORMAL = _opengl.GLU_NURBS_NORMAL _opengl.GLU_NURBS_NORMAL_EXT_swigconstant(_opengl) GLU_NURBS_NORMAL_EXT = _opengl.GLU_NURBS_NORMAL_EXT _opengl.GLU_NURBS_COLOR_swigconstant(_opengl) GLU_NURBS_COLOR = _opengl.GLU_NURBS_COLOR _opengl.GLU_NURBS_COLOR_EXT_swigconstant(_opengl) GLU_NURBS_COLOR_EXT = _opengl.GLU_NURBS_COLOR_EXT _opengl.GLU_NURBS_TEXTURE_COORD_swigconstant(_opengl) GLU_NURBS_TEXTURE_COORD = _opengl.GLU_NURBS_TEXTURE_COORD _opengl.GLU_NURBS_TEX_COORD_EXT_swigconstant(_opengl) GLU_NURBS_TEX_COORD_EXT = _opengl.GLU_NURBS_TEX_COORD_EXT _opengl.GLU_NURBS_END_swigconstant(_opengl) GLU_NURBS_END = _opengl.GLU_NURBS_END _opengl.GLU_NURBS_END_EXT_swigconstant(_opengl) GLU_NURBS_END_EXT = _opengl.GLU_NURBS_END_EXT _opengl.GLU_NURBS_BEGIN_DATA_swigconstant(_opengl) GLU_NURBS_BEGIN_DATA = _opengl.GLU_NURBS_BEGIN_DATA _opengl.GLU_NURBS_BEGIN_DATA_EXT_swigconstant(_opengl) GLU_NURBS_BEGIN_DATA_EXT = _opengl.GLU_NURBS_BEGIN_DATA_EXT _opengl.GLU_NURBS_VERTEX_DATA_swigconstant(_opengl) GLU_NURBS_VERTEX_DATA = _opengl.GLU_NURBS_VERTEX_DATA _opengl.GLU_NURBS_VERTEX_DATA_EXT_swigconstant(_opengl) GLU_NURBS_VERTEX_DATA_EXT = _opengl.GLU_NURBS_VERTEX_DATA_EXT _opengl.GLU_NURBS_NORMAL_DATA_swigconstant(_opengl) GLU_NURBS_NORMAL_DATA = _opengl.GLU_NURBS_NORMAL_DATA _opengl.GLU_NURBS_NORMAL_DATA_EXT_swigconstant(_opengl) GLU_NURBS_NORMAL_DATA_EXT = _opengl.GLU_NURBS_NORMAL_DATA_EXT _opengl.GLU_NURBS_COLOR_DATA_swigconstant(_opengl) GLU_NURBS_COLOR_DATA = _opengl.GLU_NURBS_COLOR_DATA _opengl.GLU_NURBS_COLOR_DATA_EXT_swigconstant(_opengl) GLU_NURBS_COLOR_DATA_EXT = _opengl.GLU_NURBS_COLOR_DATA_EXT _opengl.GLU_NURBS_TEXTURE_COORD_DATA_swigconstant(_opengl) GLU_NURBS_TEXTURE_COORD_DATA = _opengl.GLU_NURBS_TEXTURE_COORD_DATA _opengl.GLU_NURBS_TEX_COORD_DATA_EXT_swigconstant(_opengl) GLU_NURBS_TEX_COORD_DATA_EXT = _opengl.GLU_NURBS_TEX_COORD_DATA_EXT _opengl.GLU_NURBS_END_DATA_swigconstant(_opengl) GLU_NURBS_END_DATA = _opengl.GLU_NURBS_END_DATA _opengl.GLU_NURBS_END_DATA_EXT_swigconstant(_opengl) GLU_NURBS_END_DATA_EXT = _opengl.GLU_NURBS_END_DATA_EXT _opengl.GLU_NURBS_ERROR1_swigconstant(_opengl) GLU_NURBS_ERROR1 = _opengl.GLU_NURBS_ERROR1 _opengl.GLU_NURBS_ERROR2_swigconstant(_opengl) GLU_NURBS_ERROR2 = _opengl.GLU_NURBS_ERROR2 _opengl.GLU_NURBS_ERROR3_swigconstant(_opengl) GLU_NURBS_ERROR3 = _opengl.GLU_NURBS_ERROR3 _opengl.GLU_NURBS_ERROR4_swigconstant(_opengl) GLU_NURBS_ERROR4 = _opengl.GLU_NURBS_ERROR4 _opengl.GLU_NURBS_ERROR5_swigconstant(_opengl) GLU_NURBS_ERROR5 = _opengl.GLU_NURBS_ERROR5 _opengl.GLU_NURBS_ERROR6_swigconstant(_opengl) GLU_NURBS_ERROR6 = _opengl.GLU_NURBS_ERROR6 _opengl.GLU_NURBS_ERROR7_swigconstant(_opengl) GLU_NURBS_ERROR7 = _opengl.GLU_NURBS_ERROR7 _opengl.GLU_NURBS_ERROR8_swigconstant(_opengl) GLU_NURBS_ERROR8 = _opengl.GLU_NURBS_ERROR8 _opengl.GLU_NURBS_ERROR9_swigconstant(_opengl) GLU_NURBS_ERROR9 = _opengl.GLU_NURBS_ERROR9 _opengl.GLU_NURBS_ERROR10_swigconstant(_opengl) GLU_NURBS_ERROR10 = _opengl.GLU_NURBS_ERROR10 _opengl.GLU_NURBS_ERROR11_swigconstant(_opengl) GLU_NURBS_ERROR11 = _opengl.GLU_NURBS_ERROR11 _opengl.GLU_NURBS_ERROR12_swigconstant(_opengl) GLU_NURBS_ERROR12 = _opengl.GLU_NURBS_ERROR12 _opengl.GLU_NURBS_ERROR13_swigconstant(_opengl) GLU_NURBS_ERROR13 = _opengl.GLU_NURBS_ERROR13 _opengl.GLU_NURBS_ERROR14_swigconstant(_opengl) GLU_NURBS_ERROR14 = _opengl.GLU_NURBS_ERROR14 _opengl.GLU_NURBS_ERROR15_swigconstant(_opengl) GLU_NURBS_ERROR15 = _opengl.GLU_NURBS_ERROR15 _opengl.GLU_NURBS_ERROR16_swigconstant(_opengl) GLU_NURBS_ERROR16 = _opengl.GLU_NURBS_ERROR16 _opengl.GLU_NURBS_ERROR17_swigconstant(_opengl) GLU_NURBS_ERROR17 = _opengl.GLU_NURBS_ERROR17 _opengl.GLU_NURBS_ERROR18_swigconstant(_opengl) GLU_NURBS_ERROR18 = _opengl.GLU_NURBS_ERROR18 _opengl.GLU_NURBS_ERROR19_swigconstant(_opengl) GLU_NURBS_ERROR19 = _opengl.GLU_NURBS_ERROR19 _opengl.GLU_NURBS_ERROR20_swigconstant(_opengl) GLU_NURBS_ERROR20 = _opengl.GLU_NURBS_ERROR20 _opengl.GLU_NURBS_ERROR21_swigconstant(_opengl) GLU_NURBS_ERROR21 = _opengl.GLU_NURBS_ERROR21 _opengl.GLU_NURBS_ERROR22_swigconstant(_opengl) GLU_NURBS_ERROR22 = _opengl.GLU_NURBS_ERROR22 _opengl.GLU_NURBS_ERROR23_swigconstant(_opengl) GLU_NURBS_ERROR23 = _opengl.GLU_NURBS_ERROR23 _opengl.GLU_NURBS_ERROR24_swigconstant(_opengl) GLU_NURBS_ERROR24 = _opengl.GLU_NURBS_ERROR24 _opengl.GLU_NURBS_ERROR25_swigconstant(_opengl) GLU_NURBS_ERROR25 = _opengl.GLU_NURBS_ERROR25 _opengl.GLU_NURBS_ERROR26_swigconstant(_opengl) GLU_NURBS_ERROR26 = _opengl.GLU_NURBS_ERROR26 _opengl.GLU_NURBS_ERROR27_swigconstant(_opengl) GLU_NURBS_ERROR27 = _opengl.GLU_NURBS_ERROR27 _opengl.GLU_NURBS_ERROR28_swigconstant(_opengl) GLU_NURBS_ERROR28 = _opengl.GLU_NURBS_ERROR28 _opengl.GLU_NURBS_ERROR29_swigconstant(_opengl) GLU_NURBS_ERROR29 = _opengl.GLU_NURBS_ERROR29 _opengl.GLU_NURBS_ERROR30_swigconstant(_opengl) GLU_NURBS_ERROR30 = _opengl.GLU_NURBS_ERROR30 _opengl.GLU_NURBS_ERROR31_swigconstant(_opengl) GLU_NURBS_ERROR31 = _opengl.GLU_NURBS_ERROR31 _opengl.GLU_NURBS_ERROR32_swigconstant(_opengl) GLU_NURBS_ERROR32 = _opengl.GLU_NURBS_ERROR32 _opengl.GLU_NURBS_ERROR33_swigconstant(_opengl) GLU_NURBS_ERROR33 = _opengl.GLU_NURBS_ERROR33 _opengl.GLU_NURBS_ERROR34_swigconstant(_opengl) GLU_NURBS_ERROR34 = _opengl.GLU_NURBS_ERROR34 _opengl.GLU_NURBS_ERROR35_swigconstant(_opengl) GLU_NURBS_ERROR35 = _opengl.GLU_NURBS_ERROR35 _opengl.GLU_NURBS_ERROR36_swigconstant(_opengl) GLU_NURBS_ERROR36 = _opengl.GLU_NURBS_ERROR36 _opengl.GLU_NURBS_ERROR37_swigconstant(_opengl) GLU_NURBS_ERROR37 = _opengl.GLU_NURBS_ERROR37 _opengl.GLU_AUTO_LOAD_MATRIX_swigconstant(_opengl) GLU_AUTO_LOAD_MATRIX = _opengl.GLU_AUTO_LOAD_MATRIX _opengl.GLU_CULLING_swigconstant(_opengl) GLU_CULLING = _opengl.GLU_CULLING _opengl.GLU_SAMPLING_TOLERANCE_swigconstant(_opengl) GLU_SAMPLING_TOLERANCE = _opengl.GLU_SAMPLING_TOLERANCE _opengl.GLU_DISPLAY_MODE_swigconstant(_opengl) GLU_DISPLAY_MODE = _opengl.GLU_DISPLAY_MODE _opengl.GLU_PARAMETRIC_TOLERANCE_swigconstant(_opengl) GLU_PARAMETRIC_TOLERANCE = _opengl.GLU_PARAMETRIC_TOLERANCE _opengl.GLU_SAMPLING_METHOD_swigconstant(_opengl) GLU_SAMPLING_METHOD = _opengl.GLU_SAMPLING_METHOD _opengl.GLU_U_STEP_swigconstant(_opengl) GLU_U_STEP = _opengl.GLU_U_STEP _opengl.GLU_V_STEP_swigconstant(_opengl) GLU_V_STEP = _opengl.GLU_V_STEP _opengl.GLU_NURBS_MODE_swigconstant(_opengl) GLU_NURBS_MODE = _opengl.GLU_NURBS_MODE _opengl.GLU_NURBS_MODE_EXT_swigconstant(_opengl) GLU_NURBS_MODE_EXT = _opengl.GLU_NURBS_MODE_EXT _opengl.GLU_NURBS_TESSELLATOR_swigconstant(_opengl) GLU_NURBS_TESSELLATOR = _opengl.GLU_NURBS_TESSELLATOR _opengl.GLU_NURBS_TESSELLATOR_EXT_swigconstant(_opengl) GLU_NURBS_TESSELLATOR_EXT = _opengl.GLU_NURBS_TESSELLATOR_EXT _opengl.GLU_NURBS_RENDERER_swigconstant(_opengl) GLU_NURBS_RENDERER = _opengl.GLU_NURBS_RENDERER _opengl.GLU_NURBS_RENDERER_EXT_swigconstant(_opengl) GLU_NURBS_RENDERER_EXT = _opengl.GLU_NURBS_RENDERER_EXT _opengl.GLU_OBJECT_PARAMETRIC_ERROR_swigconstant(_opengl) GLU_OBJECT_PARAMETRIC_ERROR = _opengl.GLU_OBJECT_PARAMETRIC_ERROR _opengl.GLU_OBJECT_PARAMETRIC_ERROR_EXT_swigconstant(_opengl) GLU_OBJECT_PARAMETRIC_ERROR_EXT = _opengl.GLU_OBJECT_PARAMETRIC_ERROR_EXT _opengl.GLU_OBJECT_PATH_LENGTH_swigconstant(_opengl) GLU_OBJECT_PATH_LENGTH = _opengl.GLU_OBJECT_PATH_LENGTH _opengl.GLU_OBJECT_PATH_LENGTH_EXT_swigconstant(_opengl) GLU_OBJECT_PATH_LENGTH_EXT = _opengl.GLU_OBJECT_PATH_LENGTH_EXT _opengl.GLU_PATH_LENGTH_swigconstant(_opengl) GLU_PATH_LENGTH = _opengl.GLU_PATH_LENGTH _opengl.GLU_PARAMETRIC_ERROR_swigconstant(_opengl) GLU_PARAMETRIC_ERROR = _opengl.GLU_PARAMETRIC_ERROR _opengl.GLU_DOMAIN_DISTANCE_swigconstant(_opengl) GLU_DOMAIN_DISTANCE = _opengl.GLU_DOMAIN_DISTANCE _opengl.GLU_MAP1_TRIM_2_swigconstant(_opengl) GLU_MAP1_TRIM_2 = _opengl.GLU_MAP1_TRIM_2 _opengl.GLU_MAP1_TRIM_3_swigconstant(_opengl) GLU_MAP1_TRIM_3 = _opengl.GLU_MAP1_TRIM_3 _opengl.GLU_POINT_swigconstant(_opengl) GLU_POINT = _opengl.GLU_POINT _opengl.GLU_LINE_swigconstant(_opengl) GLU_LINE = _opengl.GLU_LINE _opengl.GLU_FILL_swigconstant(_opengl) GLU_FILL = _opengl.GLU_FILL _opengl.GLU_SILHOUETTE_swigconstant(_opengl) GLU_SILHOUETTE = _opengl.GLU_SILHOUETTE _opengl.GLU_SMOOTH_swigconstant(_opengl) GLU_SMOOTH = _opengl.GLU_SMOOTH _opengl.GLU_FLAT_swigconstant(_opengl) GLU_FLAT = _opengl.GLU_FLAT _opengl.GLU_NONE_swigconstant(_opengl) GLU_NONE = _opengl.GLU_NONE _opengl.GLU_OUTSIDE_swigconstant(_opengl) GLU_OUTSIDE = _opengl.GLU_OUTSIDE _opengl.GLU_INSIDE_swigconstant(_opengl) GLU_INSIDE = _opengl.GLU_INSIDE _opengl.GLU_TESS_BEGIN_swigconstant(_opengl) GLU_TESS_BEGIN = _opengl.GLU_TESS_BEGIN _opengl.GLU_BEGIN_swigconstant(_opengl) GLU_BEGIN = _opengl.GLU_BEGIN _opengl.GLU_TESS_VERTEX_swigconstant(_opengl) GLU_TESS_VERTEX = _opengl.GLU_TESS_VERTEX _opengl.GLU_VERTEX_swigconstant(_opengl) GLU_VERTEX = _opengl.GLU_VERTEX _opengl.GLU_TESS_END_swigconstant(_opengl) GLU_TESS_END = _opengl.GLU_TESS_END _opengl.GLU_END_swigconstant(_opengl) GLU_END = _opengl.GLU_END _opengl.GLU_TESS_ERROR_swigconstant(_opengl) GLU_TESS_ERROR = _opengl.GLU_TESS_ERROR _opengl.GLU_TESS_EDGE_FLAG_swigconstant(_opengl) GLU_TESS_EDGE_FLAG = _opengl.GLU_TESS_EDGE_FLAG _opengl.GLU_EDGE_FLAG_swigconstant(_opengl) GLU_EDGE_FLAG = _opengl.GLU_EDGE_FLAG _opengl.GLU_TESS_COMBINE_swigconstant(_opengl) GLU_TESS_COMBINE = _opengl.GLU_TESS_COMBINE _opengl.GLU_TESS_BEGIN_DATA_swigconstant(_opengl) GLU_TESS_BEGIN_DATA = _opengl.GLU_TESS_BEGIN_DATA _opengl.GLU_TESS_VERTEX_DATA_swigconstant(_opengl) GLU_TESS_VERTEX_DATA = _opengl.GLU_TESS_VERTEX_DATA _opengl.GLU_TESS_END_DATA_swigconstant(_opengl) GLU_TESS_END_DATA = _opengl.GLU_TESS_END_DATA _opengl.GLU_TESS_ERROR_DATA_swigconstant(_opengl) GLU_TESS_ERROR_DATA = _opengl.GLU_TESS_ERROR_DATA _opengl.GLU_TESS_EDGE_FLAG_DATA_swigconstant(_opengl) GLU_TESS_EDGE_FLAG_DATA = _opengl.GLU_TESS_EDGE_FLAG_DATA _opengl.GLU_TESS_COMBINE_DATA_swigconstant(_opengl) GLU_TESS_COMBINE_DATA = _opengl.GLU_TESS_COMBINE_DATA _opengl.GLU_CW_swigconstant(_opengl) GLU_CW = _opengl.GLU_CW _opengl.GLU_CCW_swigconstant(_opengl) GLU_CCW = _opengl.GLU_CCW _opengl.GLU_INTERIOR_swigconstant(_opengl) GLU_INTERIOR = _opengl.GLU_INTERIOR _opengl.GLU_EXTERIOR_swigconstant(_opengl) GLU_EXTERIOR = _opengl.GLU_EXTERIOR _opengl.GLU_UNKNOWN_swigconstant(_opengl) GLU_UNKNOWN = _opengl.GLU_UNKNOWN _opengl.GLU_TESS_WINDING_RULE_swigconstant(_opengl) GLU_TESS_WINDING_RULE = _opengl.GLU_TESS_WINDING_RULE _opengl.GLU_TESS_BOUNDARY_ONLY_swigconstant(_opengl) GLU_TESS_BOUNDARY_ONLY = _opengl.GLU_TESS_BOUNDARY_ONLY _opengl.GLU_TESS_TOLERANCE_swigconstant(_opengl) GLU_TESS_TOLERANCE = _opengl.GLU_TESS_TOLERANCE _opengl.GLU_TESS_ERROR1_swigconstant(_opengl) GLU_TESS_ERROR1 = _opengl.GLU_TESS_ERROR1 _opengl.GLU_TESS_ERROR2_swigconstant(_opengl) GLU_TESS_ERROR2 = _opengl.GLU_TESS_ERROR2 _opengl.GLU_TESS_ERROR3_swigconstant(_opengl) GLU_TESS_ERROR3 = _opengl.GLU_TESS_ERROR3 _opengl.GLU_TESS_ERROR4_swigconstant(_opengl) GLU_TESS_ERROR4 = _opengl.GLU_TESS_ERROR4 _opengl.GLU_TESS_ERROR5_swigconstant(_opengl) GLU_TESS_ERROR5 = _opengl.GLU_TESS_ERROR5 _opengl.GLU_TESS_ERROR6_swigconstant(_opengl) GLU_TESS_ERROR6 = _opengl.GLU_TESS_ERROR6 _opengl.GLU_TESS_ERROR7_swigconstant(_opengl) GLU_TESS_ERROR7 = _opengl.GLU_TESS_ERROR7 _opengl.GLU_TESS_ERROR8_swigconstant(_opengl) GLU_TESS_ERROR8 = _opengl.GLU_TESS_ERROR8 _opengl.GLU_TESS_MISSING_BEGIN_POLYGON_swigconstant(_opengl) GLU_TESS_MISSING_BEGIN_POLYGON = _opengl.GLU_TESS_MISSING_BEGIN_POLYGON _opengl.GLU_TESS_MISSING_BEGIN_CONTOUR_swigconstant(_opengl) GLU_TESS_MISSING_BEGIN_CONTOUR = _opengl.GLU_TESS_MISSING_BEGIN_CONTOUR _opengl.GLU_TESS_MISSING_END_POLYGON_swigconstant(_opengl) GLU_TESS_MISSING_END_POLYGON = _opengl.GLU_TESS_MISSING_END_POLYGON _opengl.GLU_TESS_MISSING_END_CONTOUR_swigconstant(_opengl) GLU_TESS_MISSING_END_CONTOUR = _opengl.GLU_TESS_MISSING_END_CONTOUR _opengl.GLU_TESS_COORD_TOO_LARGE_swigconstant(_opengl) GLU_TESS_COORD_TOO_LARGE = _opengl.GLU_TESS_COORD_TOO_LARGE _opengl.GLU_TESS_NEED_COMBINE_CALLBACK_swigconstant(_opengl) GLU_TESS_NEED_COMBINE_CALLBACK = _opengl.GLU_TESS_NEED_COMBINE_CALLBACK _opengl.GLU_TESS_WINDING_ODD_swigconstant(_opengl) GLU_TESS_WINDING_ODD = _opengl.GLU_TESS_WINDING_ODD _opengl.GLU_TESS_WINDING_NONZERO_swigconstant(_opengl) GLU_TESS_WINDING_NONZERO = _opengl.GLU_TESS_WINDING_NONZERO _opengl.GLU_TESS_WINDING_POSITIVE_swigconstant(_opengl) GLU_TESS_WINDING_POSITIVE = _opengl.GLU_TESS_WINDING_POSITIVE _opengl.GLU_TESS_WINDING_NEGATIVE_swigconstant(_opengl) GLU_TESS_WINDING_NEGATIVE = _opengl.GLU_TESS_WINDING_NEGATIVE _opengl.GLU_TESS_WINDING_ABS_GEQ_TWO_swigconstant(_opengl) GLU_TESS_WINDING_ABS_GEQ_TWO = _opengl.GLU_TESS_WINDING_ABS_GEQ_TWO _opengl.GLU_TESS_MAX_COORD_swigconstant(_opengl) GLU_TESS_MAX_COORD = _opengl.GLU_TESS_MAX_COORD def gluSphere(quad, radius, slices, stacks): return _opengl.gluSphere(quad, radius, slices, stacks) gluSphere = _opengl.gluSphere def gluUnProject(winX, winY, winZ, model, proj, view, objX, objY, objZ): return _opengl.gluUnProject(winX, winY, winZ, model, proj, view, objX, objY, objZ) gluUnProject = _opengl.gluUnProject class MGFramebufferObject(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, MGFramebufferObject, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, MGFramebufferObject, name) __repr__ = _swig_repr __swig_destroy__ = _opengl.delete_MGFramebufferObject __del__ = lambda self: None def __init__(self, *args): this = _opengl.new_MGFramebufferObject(*args) try: self.this.append(this) except: self.this = this def texture(self): return _opengl.MGFramebufferObject_texture(self) def handle(self): return _opengl.MGFramebufferObject_handle(self) def width(self): return _opengl.MGFramebufferObject_width(self) def height(self): return _opengl.MGFramebufferObject_height(self) def bind(self): return _opengl.MGFramebufferObject_bind(self) def release(self): return _opengl.MGFramebufferObject_release(self) MGFramebufferObject_swigregister = _opengl.MGFramebufferObject_swigregister MGFramebufferObject_swigregister(MGFramebufferObject) class MGDepthFramebufferObject(MGFramebufferObject): __swig_setmethods__ = {} for _s in [MGFramebufferObject]: __swig_setmethods__.update(getattr(_s, '__swig_setmethods__', {})) __setattr__ = lambda self, name, value: _swig_setattr(self, MGDepthFramebufferObject, name, value) __swig_getmethods__ = {} for _s in [MGFramebufferObject]: __swig_getmethods__.update(getattr(_s, '__swig_getmethods__', {})) __getattr__ = lambda self, name: _swig_getattr(self, MGDepthFramebufferObject, name) __repr__ = _swig_repr def __init__(self, theWidth, theHeight): this = _opengl.new_MGDepthFramebufferObject(theWidth, theHeight) try: self.this.append(this) except: self.this = this __swig_destroy__ = _opengl.delete_MGDepthFramebufferObject __del__ = lambda self: None MGDepthFramebufferObject_swigregister = _opengl.MGDepthFramebufferObject_swigregister MGDepthFramebufferObject_swigregister(MGDepthFramebufferObject) class MGDepthCompareFramebufferObject(MGFramebufferObject): __swig_setmethods__ = {} for _s in [MGFramebufferObject]: __swig_setmethods__.update(getattr(_s, '__swig_setmethods__', {})) __setattr__ = lambda self, name, value: _swig_setattr(self, MGDepthCompareFramebufferObject, name, value) __swig_getmethods__ = {} for _s in [MGFramebufferObject]: __swig_getmethods__.update(getattr(_s, '__swig_getmethods__', {})) __getattr__ = lambda self, name: _swig_getattr(self, MGDepthCompareFramebufferObject, name) __repr__ = _swig_repr def __init__(self, theWidth, theHeight): this = _opengl.new_MGDepthCompareFramebufferObject(theWidth, theHeight) try: self.this.append(this) except: self.this = this __swig_destroy__ = _opengl.delete_MGDepthCompareFramebufferObject __del__ = lambda self: None MGDepthCompareFramebufferObject_swigregister = _opengl.MGDepthCompareFramebufferObject_swigregister MGDepthCompareFramebufferObject_swigregister(MGDepthCompareFramebufferObject) def setTextureMatrix(): return _opengl.setTextureMatrix() setTextureMatrix = _opengl.setTextureMatrix def SetMyTextureUnit(texUnit): return _opengl.SetMyTextureUnit(texUnit) SetMyTextureUnit = _opengl.SetMyTextureUnit def get_pixdata(trans=0): return _opengl.get_pixdata(trans) get_pixdata = _opengl.get_pixdata def write_pixdata(filename, width=-1, height=-1, trans=0): return _opengl.write_pixdata(filename, width, height, trans) write_pixdata = _opengl.write_pixdata def findprimc(*args): return _opengl.findprimc(*args) findprimc = _opengl.findprimc def findprimc_main(xyzmpf, xyzmpb, xyzmmf, xyzmmb, xyzpmf, xyzpmb, xyzppf, xyzppb, primorigin, origin, objrotmat): return _opengl.findprimc_main(xyzmpf, xyzmpb, xyzmmf, xyzmmb, xyzpmf, xyzpmb, xyzppf, xyzppb, primorigin, origin, objrotmat) findprimc_main = _opengl.findprimc_main def getxyzc(x, y): return _opengl.getxyzc(x, y) getxyzc = _opengl.getxyzc def GLf2f(arg1, size): return _opengl.GLf2f(arg1, size) GLf2f = _opengl.GLf2f def f2GLf(arg1, size): return _opengl.f2GLf(arg1, size) f2GLf = _opengl.f2GLf def buildrotmatrix_from_c(a): return _opengl.buildrotmatrix_from_c(a) buildrotmatrix_from_c = _opengl.buildrotmatrix_from_c def buildrotmatrix(a0, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15): return _opengl.buildrotmatrix(a0, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15) buildrotmatrix = _opengl.buildrotmatrix def CheckIfStereoAvailable(): return _opengl.CheckIfStereoAvailable() CheckIfStereoAvailable = _opengl.CheckIfStereoAvailable def CheckIfAlphaAvailable(): return _opengl.CheckIfAlphaAvailable() CheckIfAlphaAvailable = _opengl.CheckIfAlphaAvailable def get_yuvdata(trans=0): return _opengl.get_yuvdata(trans) get_yuvdata = _opengl.get_yuvdata def GetClippingPlanes(): return _opengl.GetClippingPlanes() GetClippingPlanes = _opengl.GetClippingPlanes def GetFrontAndBackClippingPlanes(): return _opengl.GetFrontAndBackClippingPlanes() GetFrontAndBackClippingPlanes = _opengl.GetFrontAndBackClippingPlanes def isPointInClippingVolume(p, v): return _opengl.isPointInClippingVolume(p, v) isPointInClippingVolume = _opengl.isPointInClippingVolume def SetupFBOBlending(): return _opengl.SetupFBOBlending() SetupFBOBlending = _opengl.SetupFBOBlending def DrawAxes(y, w, h, quat, viewsize, axes_position, tex_id_x_0, tex_id_x_1, tex_id_y_0, tex_id_y_1, tex_id_z_0, tex_id_z_1, tex_image_x_0_w, tex_image_x_0_h, tex_image_y_0_w, tex_image_y_0_h, tex_image_z_0_w, tex_image_z_0_h, descent): return _opengl.DrawAxes(y, w, h, quat, viewsize, axes_position, tex_id_x_0, tex_id_x_1, tex_id_y_0, tex_id_y_1, tex_id_z_0, tex_id_z_1, tex_image_x_0_w, tex_image_x_0_h, tex_image_y_0_w, tex_image_y_0_h, tex_image_z_0_w, tex_image_z_0_h, descent) DrawAxes = _opengl.DrawAxes def DrawAxesText(y, w, h, quat, viewsize, axes_position, tex_id_x_0, tex_id_x_1, tex_id_y_0, tex_id_y_1, tex_id_z_0, tex_id_z_1, tex_image_x_0_w, tex_image_x_0_h, tex_image_y_0_w, tex_image_y_0_h, tex_image_z_0_w, tex_image_z_0_h, descent): return _opengl.DrawAxesText(y, w, h, quat, viewsize, axes_position, tex_id_x_0, tex_id_x_1, tex_id_y_0, tex_id_y_1, tex_id_z_0, tex_id_z_1, tex_image_x_0_w, tex_image_x_0_h, tex_image_y_0_w, tex_image_y_0_h, tex_image_z_0_w, tex_image_z_0_h, descent) DrawAxesText = _opengl.DrawAxesText def DrawScale(y, w, h, viewsize, tex_id_0, tex_id_1, tex_image_w, tex_image_h, descent): return _opengl.DrawScale(y, w, h, viewsize, tex_id_0, tex_id_1, tex_image_w, tex_image_h, descent) DrawScale = _opengl.DrawScale def DrawScaleText(y, w, h, viewsize, tex_id_0, tex_id_1, tex_image_w, tex_image_h, descent): return _opengl.DrawScaleText(y, w, h, viewsize, tex_id_0, tex_id_1, tex_image_w, tex_image_h, descent) DrawScaleText = _opengl.DrawScaleText def load_texture(iinfo, style): return _opengl.load_texture(iinfo, style) load_texture = _opengl.load_texture def GetCompatibleTextureSize(width_in, height_in): return _opengl.GetCompatibleTextureSize(width_in, height_in) GetCompatibleTextureSize = _opengl.GetCompatibleTextureSize def ResizeWithEmptySpace(iinfo, width, height): return _opengl.ResizeWithEmptySpace(iinfo, width, height) ResizeWithEmptySpace = _opengl.ResizeWithEmptySpace def set_texture_coord(x, y, textured): return _opengl.set_texture_coord(x, y, textured) set_texture_coord = _opengl.set_texture_coord _opengl.NEAREST_swigconstant(_opengl) NEAREST = _opengl.NEAREST _opengl.LINEAR_swigconstant(_opengl) LINEAR = _opengl.LINEAR _opengl.MIPMAP_swigconstant(_opengl) MIPMAP = _opengl.MIPMAP def glgetbool(pname, params): return _opengl.glgetbool(pname, params) glgetbool = _opengl.glgetbool def glgetint(pname, params): return _opengl.glgetint(pname, params) glgetint = _opengl.glgetint def glgetdouble(pname, params): return _opengl.glgetdouble(pname, params) glgetdouble = _opengl.glgetdouble def glgetfloat(pname, params): return _opengl.glgetfloat(pname, params) glgetfloat = _opengl.glgetfloat def newfv4(a, b, c, d): return _opengl.newfv4(a, b, c, d) newfv4 = _opengl.newfv4 def newdv4(a, b, c, d): return _opengl.newdv4(a, b, c, d) newdv4 = _opengl.newdv4 def setfv4(fv, a, b, c, d): return _opengl.setfv4(fv, a, b, c, d) setfv4 = _opengl.setfv4 def delcGLfp(p): return _opengl.delcGLfp(p) delcGLfp = _opengl.delcGLfp def delGLfp(p): return _opengl.delGLfp(p) delGLfp = _opengl.delGLfp def delcGLdp(p): return _opengl.delcGLdp(p) delcGLdp = _opengl.delcGLdp def delGLdp(p): return _opengl.delGLdp(p) delGLdp = _opengl.delGLdp def glbyte2str(arg1): return _opengl.glbyte2str(arg1) glbyte2str = _opengl.glbyte2str # This file is compatible with both classic and new-style classes.