#extension GL_OES_element_index : enable precision mediump float; varying lowp vec4 vColor; varying lowp vec4 eyePos; varying lowp vec2 vTexture; uniform float fog_end; uniform float fog_start; uniform sampler2D uSampler; uniform vec4 clipPlane0; uniform vec4 clipPlane1; uniform vec4 clipPlane2; uniform vec4 clipPlane3; uniform vec4 clipPlane4; uniform vec4 clipPlane5; uniform vec4 clipPlane6; uniform vec4 clipPlane7; uniform int nClipPlanes; void main(void) { gl_FragColor = texture2D(uSampler, vec2(vTexture.s, vTexture.t)); }