""" pygl/glevent.py: CCP4MG Molecular Graphics Program Copyright (C) 2001-2008 University of York, CCLRC This library is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License version 3, modified in accordance with the provisions of the license to address the requirements of UK law. You should have received a copy of the modified GNU Lesser General Public License along with this library. If not, copies may be downloaded from http://www.ccp4.ac.uk/ccp4license.php This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. """ import Queue from keys import * import time, threading class GLEvent: bindings_order = ['rotate-xy','rotate-z','translate-xy','translate-z', 'object-rotate-xy','object-rotate-z','object-translate-xy', 'object-translate-z','zoom', 'clip-width','utility-1','utility-2', 'utility-3','utility-4' ] LEFT_MOTION=3 MIDDLE_MOTION=5 RIGHT_MOTION=4 CCP4mg_bindings = { 'rotate-xy' : [LEFT_MOTION,0,0,''], 'rotate-z' : [LEFT_MOTION,1,0,''], 'translate-xy' : [MIDDLE_MOTION,0,0,''], 'translate-z' : [MIDDLE_MOTION,0,0,'z'], 'object-rotate-xy' : [LEFT_MOTION,0,1,''], 'object-rotate-z' : [LEFT_MOTION,1,1,''], 'object-translate-xy' : [MIDDLE_MOTION,0,1,''], 'object-translate-z' : [MIDDLE_MOTION,1,1,''], 'zoom' : [MIDDLE_MOTION,1,0,''], 'clip-width' : [MIDDLE_MOTION,0,0,'h'], 'utility-1' : [RIGHT_MOTION,0,0,''], 'utility-2' : [RIGHT_MOTION,1,0,''], 'utility-3' : [RIGHT_MOTION,0,1,''], 'utility-4' : [RIGHT_MOTION,1,1,''] } Coot_bindings = { 'rotate-xy' : [LEFT_MOTION,0,0,''], 'rotate-z' : [RIGHT_MOTION,1,1,''], 'translate-xy' : [LEFT_MOTION,0,1,''], 'translate-z' : [RIGHT_MOTION,0,1,'z'], 'object-rotate-xy' : [LEFT_MOTION,0,0,'f'], 'object-rotate-z' : [RIGHT_MOTION,1,1,'f'], 'object-translate-xy' : [LEFT_MOTION,0,1,'f'], 'object-translate-z' : [RIGHT_MOTION,0,1,'f'], 'zoom' : [RIGHT_MOTION,0,0,''], 'clip-width' : [RIGHT_MOTION,0,1,''], 'utility-1' : [RIGHT_MOTION,0,0,'z'], 'utility-2' : [RIGHT_MOTION,0,0,'x'], 'utility-3' : [RIGHT_MOTION,0,0,'c'], 'utility-4' : [RIGHT_MOTION,0,0,'v'] } def __init__(self,glthread): self.glthread = glthread self.mods = [] self.firstevent = 1 self.interruptq = None #Rotate/translate via keyboard self.ACCELERATOR_KEY = self.glthread.SHIFT self.X_ROT_KEY = [key_a,key_A,key_q,key_Q] self.Y_ROT_KEY = [key_o,key_O,key_p,key_P] self.Z_ROT_KEY = [key_w,key_W,key_e,key_E] self.ROT_ANGLE=[1.0,3.0,-1.0,-3.0] self.UtilityFunction1 = self.ResizeRubberBand self.UtilityFunction2 = self.Dummy self.UtilityFunction3 = self.Dummy self.UtilityFunction4 = self.Dummy self.selected_symm = -1 self.zoom_inc = 0.5 self.set_bindings (clear=1,reset=1) self.create_binding_lookup() def create_binding_lookup (self): import string self.lookup = {} for action,bind in self.bindings.items(): if not self.lookup.has_key(bind[0]): self.lookup[bind[0]] = {} if not self.lookup[bind[0]].has_key(bind[1]): self.lookup[bind[0]][bind[1]] = {} if not self.lookup[bind[0]][bind[1]].has_key(bind[2]): self.lookup[bind[0]][bind[1]][bind[2]] = {} if bind[3] != '' : i = string.lowercase.index(bind[3]) self.lookup[bind[0]][bind[1]][bind[2]][97+i]=action else: self.lookup[bind[0]][bind[1]][bind[2]][0]=action #print "lookup",self.lookup def get_bindings(self): pars = {} for key,value in self.bindings.items(): pars[key] = value return pars def set_bindings(self,new_bindings={},clear=0,reset=0): if clear: self.bindings = {} if reset: for key,value in GLEvent.CCP4mg_bindings.items(): self.bindings[key] = value for key,value in new_bindings.items(): self.bindings[key] = value self.create_binding_lookup() def registerqueue(self,jq='',interrupt=''): if jq: self.jq= jq if interrupt: self.interruptq = interrupt def registermods(self,mods): self.mods = mods def glevent(self,job): """ Function to deal with keyboard/mouse events that are just concerned with the graphics stuff. """ if job[0] == self.glthread.MENU: self.jobtypeold = job[0] xyz = job[4] near = job[5] far = job[6] xyzbox = job[7] action = job[1] if action == self.glthread.CENTRE_ON_PRIMITIVE: text_label = job[8] self.findprimitive(xyzbox,near,far,do_label=0,do_centre=1,text_label=text_label) if action == self.glthread.LABEL_PRIMITIVE: text_label = job[8] self.findprimitive(xyzbox,near,far,text_label=text_label) if job[0] == self.glthread.MOUSE: binfo = job[1] button = binfo["button"] state = binfo["state"] if(state==0): self.glthread.draw_simple = 1 else: self.glthread.draw_simple = 0 x = binfo["x"] y = binfo["y"] self.oldx = x self.oldy = y near = self.glthread.NEAR far = self.glthread.FAR xyzbox = binfo["xyzbox"] if(state==2): self.findprimitive(xyzbox,near,far,do_label=1,do_centre=1,do_zoom=1) if state == 1 and button == 2 and self.jobtypeold == job[0]: screenx = binfo["screenx"] screeny = binfo["screeny"] mod = self.findprimitive(xyzbox,near,far,do_label=0,do_centre=0,return_label=1) if mod: node1 = mod.line[0] node2 = mod.line[1] cmd = 'atom_picking.atom_picking.insts.post_graphics_popup(' +\ str(screenx)+','+str(screeny)+',"'+repr(mod)+'",' + \ str(node1) +',' +str(node2) +')' self.jq.put(['COMMAND',cmd] ) else: #print "general pick" self.jq.put(['COMMAND', \ 'atom_picking.atom_picking.insts.post_graphics_popup('\ +str(screenx)+','+str(screeny)+')' ]) elif state == 1: if self.jobtypeold == job[0]: self.findprimitive(xyzbox,near,far) self.jobtypeold = job[0] if job[0] == self.glthread.SPECIAL: key = job[1] x = job[2] y = job[3] if self.glthread.modifiers[self.ACCELERATOR_KEY]>0: move = 1.0 else: move = 0.1 if key == self.glthread.keyleft: self.glthread.move_camera(-move,0.0,0.0) for mod in self.mods: mod.SetupSymmetry(self.glthread.rpos,self.glthread.extents) if mod.obj.IsAnchored(): mod.obj.move(move,0,0) if key == self.glthread.keyright: self.glthread.move_camera(move,0.0,0.0) for mod in self.mods: mod.SetupSymmetry(self.glthread.rpos,self.glthread.extents) if mod.obj.IsAnchored(): mod.obj.move(-move,0,0) if key == self.glthread.keyup: self.glthread.move_camera(0.0,-move,0.0) for mod in self.mods: mod.SetupSymmetry(self.glthread.rpos,self.glthread.extents) if mod.obj.IsAnchored(): mod.obj.move(0,move,0) if key == self.glthread.keydown: self.glthread.move_camera(0.0,move,0.0) for mod in self.mods: mod.SetupSymmetry(self.glthread.rpos,self.glthread.extents) if mod.obj.IsAnchored(): mod.obj.move(0,-move,0) self.oldx = x self.oldy = y self.jobtypeold = job[0] if job[0] == self.glthread.KEYBOARD: key = job[1] x = job[2] y = job[3] # Rotation keys if self.Z_ROT_KEY.count(key): rot = self.ROT_ANGLE[self.Z_ROT_KEY.index(key)] #if self.glthread.modifiers[self.ACCELERATOR_KEY]>0:rot=rot*3.0 self.glthread.rotate_camera((0.0,0.0,rot)) elif self.Y_ROT_KEY.count(key): rot = self.ROT_ANGLE[self.Y_ROT_KEY.index(key)] #if self.glthread.modifiers[self.ACCELERATOR_KEY]>0:rot=rot*3.0 self.glthread.rotate_camera((0.0,-rot,0.0)) elif self.X_ROT_KEY.count(key): rot = self.ROT_ANGLE[self.X_ROT_KEY.index(key)] #if self.glthread.modifiers[self.ACCELERATOR_KEY]>0:rot=rot*3.0 self.glthread.rotate_camera((rot,0.0,0.0)) elif key == key_esc: if self.interruptq: self.interruptq.put('INTERRUPT') elif key == key_a: if self.glthread.modifiers[self.glthread.ALT] > 0: planes = [] planes.extend(self.glthread.get_rubber_band_planes()) planes.extend(self.glthread.get_clipping_planes()) self.FindPrimitivesInVolume(planes) elif key == key_eq: self.glthread.zoom_camera(-self.zoom_inc) elif key == key_minus: self.glthread.zoom_camera(self.zoom_inc) elif key == key_com: self.glthread.MoveSlab(-0.5) self.jq.put(['COMMAND','DT().viewmenu.handle_clip_planes(update="1")']) elif key == key_stop: self.glthread.MoveSlab(0.5) self.jq.put(['COMMAND','DT().viewmenu.handle_clip_planes(update="1")']) elif key == key_lt: self.glthread.ExpandSlab(-0.5) self.jq.put(['COMMAND','DT().viewmenu.handle_clip_planes(update="1")']) elif key == key_gt: self.glthread.ExpandSlab(0.5) self.jq.put(['COMMAND','DT().viewmenu.handle_clip_planes(update="1")']) elif key == key_m: self.glthread.UnDefineSlab() #elif key == key_M: # ideally set slab to small width about focus residue self.oldx = x self.oldy = y self.jobtypeold = job[0] if job[0] == self.glthread.KEYBOARD_UP: key = job[1] x = job[2] y = job[3] binfo = job[5] #print "binfo",binfo screenx = binfo["screenx"] screeny = binfo["screeny"] #cmd = 'COMMAND','atom_picking.atom_picking.insts.handle_keyboard_input(key='+str(key)+',xy=['+str(x)+','+str(y)+'],screen=['+str(screenx)+','+str(screeny)+'])' #print "glevent KEYBOARD_UP",key,x,y,screenx,screeny if key == key_space: if self.glthread.modifiers[self.glthread.SHIFT]: self.jq.put(['COMMAND','DT().centre.next_residue(-1)']) else: self.jq.put(['COMMAND','DT().centre.next_residue()']) else: self.jq.put(['COMMAND','atom_picking.atom_picking.insts.handle_keyboard_input(key='+str(key)+',xy=['+str(x)+','+str(y)+'],screen=['+str(screenx)+','+str(screeny)+'])']) self.oldx = x self.oldy = y self.jobtypeold = job[0] if [self.glthread.LEFT_MOTION,self.glthread.MIDDLE_MOTION, self.glthread.RIGHT_MOTION].count(job[0])>0: #print "handling", job[0], job[1] binfo=job[1] if binfo.has_key('key_presses') and binfo['key_presses'].count(1): k = binfo['key_presses'].index(1) if k<97 or k>122: k=0 else: k=0 action = '' shift = self.glthread.modifiers[self.glthread.SHIFT] ctrl = self.glthread.modifiers[self.glthread.CTRL] if self.lookup.has_key(job[0]): a1 = self.lookup[job[0]] if a1.has_key(shift): a2 = a1[shift] if a2.has_key(ctrl): a3 = a2[ctrl] if a3.has_key(k): action = a3[k] #print "action",action if not action: job.pop() return x = binfo["x"] y = binfo["y"] if self.firstevent > 0: self.firstevent = 0 self.oldx = x self.oldy = y if action == 'rotate-xy': dx = binfo["dx"] dy = binfo["dy"] #print "dx,dy",dx,dy self.glthread.rotate_camera((dy*self.glthread.rotscaley,dx*self.glthread.rotscalex,0.0)) elif action == 'rotate-z': x = binfo["x"] y = binfo["y"] dx = binfo["dx"] dy = binfo["dy"] if(xself.glthread.win_w*2/3): self.glthread.rotate_camera((0,0,-dy*self.glthread.rotscaley)) if(yself.glthread.win_h*2/3): self.glthread.rotate_camera((0,0,dx*self.glthread.rotscalex)) elif action == 'translate-xy': dx = binfo["dx"] dy = binfo["dy"] xmove = dx*self.glthread.movescalex ymove = dy*self.glthread.movescaley zmove = 0.0 self.glthread.move_camera(xmove,ymove,zmove) for mod in self.mods: mod.SetupSymmetry(self.glthread.rpos,self.glthread.extents) if mod.obj.IsAnchored(): mod.obj.move(-xmove,-ymove,-zmove) elif action == 'translate-z': xmove = 0.0 ymove = 0.0 zmove = binfo["dy"] self.glthread.move_camera(xmove,ymove,zmove) for mod in self.mods: mod.SetupSymmetry(self.glthread.rpos,self.glthread.extents) if mod.obj.IsAnchored(): mod.obj.move(-xmove,-ymove,-zmove) elif action == 'zoom': self.glthread.zoom_camera(-binfo["dy"]) elif action == 'clip-width': delta=binfo["dy"] self.glthread.ExpandSlab(delta) self.jq.put(['COMMAND','DT().viewmenu.handle_clip_planes(update="1")']) elif action == 'object-rotate-xy': dx = binfo["dx"] dy = binfo["dy"] self.jq.put(['COMMAND', \ '#FLUSH atom_picking.atom_picking.insts.move_object(rotx='\ +str(dx)+',roty='+str(dy)+')' ]) self.mods[self.selected_model].obj.rotate(dy*self.glthread.rotscaley,-dx*self.glthread.rotscalex,0.0) elif action == 'object-rotate-z': dy = binfo["dy"] self.jq.put(['COMMAND', \ '#FLUSH atom_picking.atom_picking.insts.move_object(rotz='+str(-dy)+')']) elif action == 'object-translate-xy': """ Send signal to atom_picking.move_object for it to forward the request to move an object to the currently selected moving object """ dx = binfo["dx"] dy = binfo["dy"] self.jq.put(['COMMAND', \ '#FLUSH atom_picking.atom_picking.insts.move_object(dx='\ +str(dx)+',dy='+str(dy)+')' ]) elif action == 'object-translate-z': dy = binfo["dy"] self.jq.put(['COMMAND', \ '#FLUSH atom_picking.atom_picking.insts.move_object(dz='+str(-dy)+')']) elif action == 'utility-1': print "to utility-1" self.UtilityFunction1(binfo,job[0]) elif action == 'utility-2': self.UtilityFunction2(binfo,job[0]) elif action == 'utility-3': self.UtilityFunction3(binfo,job[0]) elif action == 'utility-4': self.UtilityFunction4(binfo,job[0]) self.oldx = x self.oldy = y self.jobtypeold = job[0] if job[0] == self.glthread.WHEEL_UP: self.jobtypeold = job[0] self.glthread.zoom_camera(self.zoom_inc) if job[0] == self.glthread.WHEEL_DOWN: self.jobtypeold = job[0] self.glthread.zoom_camera(-self.zoom_inc) if job[0] == self.glthread.JOYSTICK_AXIS: binfo = job[1] x = binfo["x"] y = binfo["y"] buttons = binfo["joybuttons"] self.glthread.rotate_camera((y*self.glthread.joyscaley,x*self.glthread.joyscalex,0.0)) job.pop() def FindPrimitivesInVolume(self,planes): """ Determine which primitives are inside a volume defined by arbitrary numbers of planes. """ for mod in self.mods: ninbox = 0 obj = mod.obj if obj.visible > 0: import pygl_coord contained_volume = pygl_coord.Volume() for plane in planes: contained_volume.AddPlane(plane) """ Atom/molecule stuff should disappear ... """ selected_atoms = mod.GetAtomsInVolume(contained_volume) print selected_atoms for at in selected_atoms: label = at.GetAtomID()[0] import cprim tl = cprim.Text(pygl_coord.Cartesian(at.x,at.y,at.z),label,pygl_coord.Cartesian(at.x,at.y,at.z)) tl.thisown = 0 # Makes sure it isn't deleted when this function ends. mod.obj.add_text_primitive(tl) if len(selected_atoms) > 0: #print "rebuilding" obj.rebuild() def movetextprim(self,xyzbox,near,far,quat,dx,dy,dz): for i in range(len(self.mods)): obj = self.mods[i].obj if obj.visible > 0: neartextprim = obj.findtextprimitive(xyzbox,near,far) if neartextprim != None: break else: return obj.MoveTextPrimitiveInWindowCoords(neartextprim,dx,dy,dz,quat.dval) def Dummy (self,binfo,jobtype): pass def ResizeRubberBand(self,binfo,jobtype): x = binfo["x"] y = binfo["y"] print "ResizeRubberBand", self.jobtypeold, jobtype if self.jobtypeold != jobtype: self.glthread.set_rubber_band_start(x,y) else: self.glthread.set_rubber_band_end(x,y) def findprimitive(self,xyzbox,near,far,do_label=1,do_centre=0,return_label=0,text_label="",lines=0,do_zoom=0): """ Search through all models' primitives to find out which one has been selected. """ clicked_line_dists = [] label = "" if len(self.mods)<=0: return None for i in range(len(self.mods)): obj = self.mods[i].obj if obj.visible > 0: self.mods[i].GetClickedLinesAndPoints(xyzbox,near,far,self.glthread.draw_symmetry) clicked_line_dists.append(self.mods[i].line[2]) else: clicked_line_dists.append(100000) min_dist = min(clicked_line_dists) #print "clicked_line_dists",clicked_line_dists,"min_dist",min_dist if min_dist > 0.5: return None clicked_line_idx = clicked_line_dists.index(min_dist) self.selected_model = clicked_line_idx mod = self.mods[clicked_line_idx] obj = mod.obj self.selected_symm = mod.line[3] if return_label: if mod.line[2]<0.5: return mod else: return None if do_label == 1 or do_centre==1: #mod = self.findprimitive(xyzbox,near,far,do_label=0,do_centre=0,return_label=1) if mod.line[2]<0.5: node1 = mod.line[0] node2 = mod.line[1] at = mod.AddLabel(text_label) if at: cmd = 'atom_picking.atom_picking.insts.handle_application_pick("' +\ repr(mod)+'",'+ str(node1) +',' +str(node2) +',focus='+str(do_centre)+')' #print "findprimitive cmd",cmd self.jq.put(['COMMAND',cmd] ) #if lines: # mod.AddLineLabel() if do_centre == 1: # Need to transform coords by mod.obj.GetSymmetryMatrix(mod.line[3]) print "doing centre" if lines: """ I think GUI pop-up somehow stops us ever getting here. """ linecoords = mod.ClickedLineCoords() if linecoords: p1 = pygl_coord.Cartesian(linecoords[0][0],linecoords[0][1],linecoords[0][2]) p2 = pygl_coord.Cartesian(linecoords[1][0],linecoords[1][1],linecoords[1][2]) p = p1.MidPoint(p1,p2) self.centre_on(p.get_x(),p.get_y(),p.get_z(),obj,zoom=do_zoom) else: coords = mod.ClickedPrimitiveCoords() if coords: self.centre_on((coords[0],coords[1],coords[2]),obj,zoom=do_zoom) else: coords = mod.ClickedPrimitiveCoords() if coords: self.centre_on((coords[0],coords[1],coords[2]),obj,zoom=do_zoom) self.selected_model = i else: obj.rebuild() def centre_on(self,o_in,obj=None,zoom=0,radius='',quick=0,plane=None,plane_up=None): x,y,z = o_in if self.selected_symm > -1 and obj: import pygl_coord cmat = obj.GetSymmetryMatrix(self.selected_symm) mat = pygl_coord.matrixPtr(cmat) cart = mat * pygl_coord.Cartesian(o_in) x = cart.get_x() y = cart.get_y() z = cart.get_z() if obj: import list primoriginrot = list.list(obj.rotate_point(x,y,z),3) oo = list.list(obj.get_origin(),3) position = (-oo[0]-primoriginrot[0],-oo[1]-primoriginrot[1],-oo[2]-primoriginrot[2]) else: position = (-x,-y,-z) if threading.currentThread()._Thread__name == self.glthread._Thread__name: cmd = 'build.build.insts.glthread.set_camera_origin(o_in=(' + str(position[0]) + ',' + str(position[1]) + ',' + str(position[2]) + '),radius="'+str(radius)+'",zoom=' + str(zoom) + ')' self.jq.put(['COMMAND',cmd] ) else: self.glthread.set_camera_origin(o_in=position,radius=radius,zoom=zoom,plane=plane,plane_up=plane_up) self.update_anchored(position=position) def update_anchored(self,position=[]): for mod in self.mods: if mod.obj.IsAnchored(): mod.CentreOn((-position[0],-position[1],-position[2])) mod.build_primitives()