Copy real part of mxGPUArray
#include "gpu/mxGPUArray.h" mxGPUArray* mxGPUCopyReal(mxGPUArray const * const mgp)
mgpPointer to an mxGPUArray.
The target gpuArray must be full, not sparse.
Pointer to an mxGPUArray.
mxGPUCopyReal copies the real part of GPU
data, and returns a new mxGPUArray object that
refers to the copy. If the input is real rather than complex, the
function returns a copy of the input.
Use mxGPUDestroyGPUArray to delete the
result when you are done with it.