// // ******************************************************************** // * License and Disclaimer * // * * // * The GAMOS software is copyright of the Copyright Holders of * // * the GAMOS Collaboration. It is provided under the terms and * // * conditions of the GAMOS Software License, included in the file * // * LICENSE and available at http://fismed.ciemat.es/GAMOS/license .* // * These include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GAMOS collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the GAMOS Software license. * // ******************************************************************** // /////////////////////////////////////////////////////////////////////////////// // File: GmMovementFromFile.h // Date: 23/02/2007 P.Arce // Description: Base class to define a movement // Modification: /////////////////////////////////////////////////////////////////////////////// #ifndef GmMovementFromFile_h #define GmMovementFromFile_h 1 #include "globals.hh" #include #include "GmVMovement.hh" struct MovementFF{ G4double DispValue; G4ThreeVector DispAxis; G4double RotValue; G4ThreeVector RotAxis; }; class GmMovementFromFile :public GmVMovement { public: GmMovementFromFile(std::vector wl ); ~GmMovementFromFile(); virtual G4bool Move(); void AddMovement(std::vector wl ); private: std::vector theMovements; }; #endif