// // ******************************************************************** // * License and Disclaimer * // * * // * The GAMOS software is copyright of the Copyright Holders of * // * the GAMOS Collaboration. It is provided under the terms and * // * conditions of the GAMOS Software License, included in the file * // * LICENSE and available at http://fismed.ciemat.es/GAMOS/license .* // * These include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GAMOS collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the GAMOS Software license. * // ******************************************************************** // #ifndef GmMovementMgr_h #define GmMovementMgr_h /*--------------------------------------------------------------------------- ClassName: GmMovementMgr Author: P. Arce Changes: ---------------------------------------------------------------------------*/ // Description //----------------------------------------------- /*! Class to manage the G4UserAction's and allow load on demand of any UserAction */ #include <vector> #include "globals.hh" class GmVMovement; //------------------------------------------------------------------------ class GmMovementMgr { private: GmMovementMgr(); public: ~GmMovementMgr(); //! Get the only instance #ifdef WIN32 #if defined GmMove_ALLOC_EXPORT G4DLLEXPORT static GmMovementMgr* GetInstance(); #else G4DLLIMPORT static GmMovementMgr* GetInstance(); #endif #else static GmMovementMgr* GetInstance(); #endif std::vector<GmVMovement*> GetNewMovements( G4int eventID, G4double time ); void AddMovement( GmVMovement* mv ) { theMovements.push_back( mv ); } void InitialiseLastValue(); void ReadMovementFile( G4String fileName ); std::vector<GmVMovement*> GetMovements() const { return theMovements; } G4bool ApplyMovements() const { return bApplyMovements; } private: static GmMovementMgr* theInstance; std::vector<GmVMovement*> theMovements; G4bool bApplyMovements; }; #endif