// // ******************************************************************** // * License and Disclaimer * // * * // * The GAMOS software is copyright of the Copyright Holders of * // * the GAMOS Collaboration. It is provided under the terms and * // * conditions of the GAMOS Software License, included in the file * // * LICENSE and available at http://fismed.ciemat.es/GAMOS/license .* // * These include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GAMOS collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the GAMOS Software license. * // ******************************************************************** // #ifndef GmCone_HH #define GmCone_HH #include "G4ThreeVector.hh" #include #include class GmLine; #include "G4RotationMatrix.hh" class GmCone { public: // with description // Constructor & destructor. GmCone(){}; GmCone(const G4ThreeVector& pnt, const G4ThreeVector& dir, const G4double angle ); ~GmCone(){}; friend std::ostream& operator<<(std::ostream&, const GmCone&); G4double GetDist( const G4ThreeVector& ) const; std::vector Intersect( const GmLine& line ) const; // Get methods G4ThreeVector GetPoint() const{ return thePoint; } G4ThreeVector GetDir() const{ return theDir; } G4double GetAngle() const{ return theAngle; } protected: G4ThreeVector thePoint; G4ThreeVector theDir; G4double theAngle; G4RotationMatrix* BuildG4RotMatrixFrom9( const G4ThreeVector& colx, const G4ThreeVector& coly, const G4ThreeVector& colz ) const; }; #endif