// GenericDialog.cpp : implementation file // #include "stdafx.h" #include "Inquisitor.h" #include "GenericDialog.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CGenericDialog dialog CGenericDialog::CGenericDialog(char* szTitle, CWnd* pParent /*=NULL*/) : CDialog(CGenericDialog::IDD, pParent) { //{{AFX_DATA_INIT(CGenericDialog) m_dlgTitle = szTitle; m_Edit = _T(""); //}}AFX_DATA_INIT } void CGenericDialog::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CGenericDialog) DDX_Text(pDX, IDC_EDIT1, m_Edit); //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CGenericDialog, CDialog) //{{AFX_MSG_MAP(CGenericDialog) //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CGenericDialog message handlers void CGenericDialog::OnOK() { CDialog::OnOK(); } void CGenericDialog::PostNcDestroy() { //m_Edit.Replace('\'', '\'\''); CDialog::PostNcDestroy(); } BOOL CGenericDialog::OnInitDialog() { CDialog::OnInitDialog(); // TODO: Add extra initialization here this->SetWindowTextA(m_dlgTitle); return TRUE; // return TRUE unless you set the focus to a control // EXCEPTION: OCX Property Pages should return FALSE }