/**************************************************************************** ** ** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3DINPUT_QBUTTONAXISINPUT_H #define QT3DINPUT_QBUTTONAXISINPUT_H #include #include QT_BEGIN_NAMESPACE namespace Qt3DInput { class QButtonAxisInputPrivate; class Q_3DINPUTSHARED_EXPORT QButtonAxisInput : public QAbstractAxisInput { Q_OBJECT Q_PROPERTY(float scale READ scale WRITE setScale NOTIFY scaleChanged) Q_PROPERTY(QVector buttons READ buttons WRITE setButtons NOTIFY buttonsChanged) Q_PROPERTY(float acceleration READ acceleration WRITE setAcceleration NOTIFY accelerationChanged) Q_PROPERTY(float deceleration READ deceleration WRITE setDeceleration NOTIFY decelerationChanged) public: explicit QButtonAxisInput(Qt3DCore::QNode *parent = nullptr); ~QButtonAxisInput(); float scale() const; QVector buttons() const; float acceleration() const; float deceleration() const; public Q_SLOTS: void setScale(float scale); void setButtons(const QVector &buttons); void setAcceleration(float acceleration); void setDeceleration(float deceleration); Q_SIGNALS: void scaleChanged(float scale); void buttonsChanged(const QVector &buttons); void accelerationChanged(float acceleration); void decelerationChanged(float deceleration); private: Q_DECLARE_PRIVATE(QButtonAxisInput) Qt3DCore::QNodeCreatedChangeBasePtr createNodeCreationChange() const override; }; } // Qt3DInput QT_END_NAMESPACE #endif // QT3DINPUT_QBUTTONAXISINPUT_H