/**************************************************************************** ** ** Copyright (C) 2020 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt Quick 3D. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.15 import HelperWidgets 2.0 import QtQuick.Layouts 1.12 Column { id: materialRoot width: parent.width property int labelWidth: 10 property int labelSpinBoxSpacing: 0 property int spinBoxMinimumWidth: 120 Section { caption: qsTr("Environment Map") width: parent.width SectionLayout { Label { text: qsTr("Enabled") tooltip: qsTr("Specifies if the environment map is enabled.") } SecondColumnLayout { CheckBox { text: backendValues.uEnvironmentMappingEnabled.valueToString backendValue: backendValues.uEnvironmentMappingEnabled Layout.fillWidth: true } } Label { text: qsTr("Texture") tooltip: qsTr("Defines a texture for environment map.") } SecondColumnLayout { IdComboBox { typeFilter: "QtQuick3D.Texture" Layout.fillWidth: true backendValue: backendValues.uEnvironmentTexture_texture defaultItem: qsTr("Default") } } } } Section { caption: qsTr("Shadow Map") width: parent.width SectionLayout { Label { text: qsTr("Enabled") tooltip: qsTr("Specifies if the shadow map is enabled.") } SecondColumnLayout { CheckBox { text: backendValues.uShadowMappingEnabled.valueToString backendValue: backendValues.uShadowMappingEnabled Layout.fillWidth: true } } Label { text: qsTr("Texture") tooltip: qsTr("Defines a texture for shadow map.") } SecondColumnLayout { IdComboBox { typeFilter: "QtQuick3D.Texture" Layout.fillWidth: true backendValue: backendValues.uBakedShadowTexture_texture defaultItem: qsTr("Default") } } } } Section { caption: qsTr("Diffuse Color") width: parent.width ColorEditor { caption: qsTr("Diffuse Color") backendValue: backendValues.diffuse_color supportGradient: false isVector3D: true Layout.fillWidth: true } } Section { caption: qsTr("Emission") width: parent.width SectionLayout { Label { text: qsTr("Intensity") tooltip: qsTr("Set the emission intensity.") } SecondColumnLayout { SpinBox { maximumValue: 1 minimumValue: 0 decimals: 2 stepSize: 0.1 backendValue: backendValues.intensity Layout.fillWidth: true } } Label { text: qsTr("Map Texture") tooltip: qsTr("Defines a texture for emissive map.") } SecondColumnLayout { IdComboBox { typeFilter: "QtQuick3D.Texture" Layout.fillWidth: true backendValue: backendValues.emissive_texture_texture defaultItem: qsTr("Default") } } Label { text: qsTr("MaskTexture") tooltip: qsTr("Defines a texture for emissive mask.") } SecondColumnLayout { IdComboBox { typeFilter: "QtQuick3D.Texture" Layout.fillWidth: true backendValue: backendValues.emissive_mask_texture_texture defaultItem: qsTr("Default") } } } } Section { caption: qsTr("Emission Color") width: parent.width ColorEditor { caption: qsTr("Emission Color") backendValue: backendValues.emission_color supportGradient: false isVector3D: true Layout.fillWidth: true } } Section { caption: qsTr("General") width: parent.width SectionLayout { Label { text: qsTr("Roughness") tooltip: qsTr("Set the material roughness.") } SecondColumnLayout { SpinBox { maximumValue: 1 minimumValue: 0 decimals: 2 stepSize: 0.1 backendValue: backendValues.roughness Layout.fillWidth: true } } Label { text: qsTr("Index of Refraction") tooltip: qsTr("Set the index of refraction for the material.") } SecondColumnLayout { SpinBox { maximumValue: 1.6 minimumValue: 1.4 decimals: 3 stepSize: 0.01 backendValue: backendValues.material_ior Layout.fillWidth: true } } Label { text: qsTr("Texture Scaling") tooltip: qsTr("Set the texture scaling of the material.") } SecondColumnLayout { SpinBox { maximumValue: 1 minimumValue: 0 decimals: 2 stepSize: 0.1 backendValue: backendValues.texture_scaling Layout.fillWidth: true } } Label { text: qsTr("Bump Factor") tooltip: qsTr("Set the strength of the bumpiness.") } SecondColumnLayout { SpinBox { maximumValue: 1 minimumValue: 0 decimals: 2 stepSize: 0.1 backendValue: backendValues.bump_factor Layout.fillWidth: true } } } } Section { caption: qsTr("Random Gradient Maps") width: parent.width SectionLayout { Label { text: qsTr("1D") tooltip: qsTr("Defines a texture map used to create the random bumpiness of the material.") } SecondColumnLayout { IdComboBox { typeFilter: "QtQuick3D.Texture" Layout.fillWidth: true backendValue: backendValues.randomGradient1D_texture defaultItem: qsTr("Default") } } Label { text: qsTr("2D") tooltip: qsTr("Defines a texture map used to create the random bumpiness of the material.") } SecondColumnLayout { IdComboBox { typeFilter: "QtQuick3D.Texture" Layout.fillWidth: true backendValue: backendValues.randomGradient2D_texture defaultItem: qsTr("Default") } } Label { text: qsTr("3D") tooltip: qsTr("Defines a texture map used to create the random bumpiness of the material.") } SecondColumnLayout { IdComboBox { typeFilter: "QtQuick3D.Texture" Layout.fillWidth: true backendValue: backendValues.randomGradient3D_texture defaultItem: qsTr("Default") } } Label { text: qsTr("4D") tooltip: qsTr("Defines a texture map used to create the random bumpiness of the material.") } SecondColumnLayout { IdComboBox { typeFilter: "QtQuick3D.Texture" Layout.fillWidth: true backendValue: backendValues.randomGradient4D_texture defaultItem: qsTr("Default") } } } } }