/**************************************************************************** ** ** Copyright (C) 2019 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt Quick 3D. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.15 import HelperWidgets 2.0 import QtQuick.Layouts 1.12 Column { width: parent.width Section { caption: qsTr("Default Material") width: parent.width SectionLayout { Label { text: qsTr("Lighting") tooltip: qsTr("Defines which lighting method is used when generating this material.") } ComboBox { scope: "DefaultMaterial" model: ["NoLighting", "FragmentLighting"] backendValue: backendValues.lighting Layout.fillWidth: true } Label { text: qsTr("Blend Mode") tooltip: qsTr("Determines how the colors of the model rendered blend with those behind it.") } ComboBox { scope: "DefaultMaterial" model: ["SourceOver", "Screen", "Multiply", "Overlay", "ColorBurn", "ColorDodge"] backendValue: backendValues.blendMode Layout.fillWidth: true } Label { text: qsTr("Enable Vertex Colors") tooltip: qsTr("Enables the use of vertex colors from the mesh.") } SecondColumnLayout { CheckBox { text: backendValues.vertexColorsEnabled.valueToString backendValue: backendValues.vertexColorsEnabled Layout.fillWidth: true } } } } Section { caption: qsTr("Diffuse") width: parent.width Column { width: parent.width ColorEditor { caption: qsTr("Diffuse Color") backendValue: backendValues.diffuseColor supportGradient: false Layout.fillWidth: true } SectionLayout { Label { text: qsTr("Diffuse Map") tooltip: qsTr("Defines a texture to apply to the material.") } SecondColumnLayout { IdComboBox { typeFilter: "QtQuick3D.Texture" Layout.fillWidth: true backendValue: backendValues.diffuseMap } } } } } Section { caption: qsTr("Emissive") width: parent.width Column { width: parent.width ColorEditor { caption: qsTr("Emissive Color") backendValue: backendValues.emissiveColor supportGradient: false Layout.fillWidth: true } SectionLayout { Label { text: qsTr("Emissive Factor") tooltip: qsTr("Determines the amount of self-illumination from the material (will not light other objects).") } SecondColumnLayout { SpinBox { maximumValue: 1 minimumValue: 0 decimals: 2 stepSize: 0.1 backendValue: backendValues.emissiveFactor Layout.fillWidth: true } } Label { text: qsTr("Emissive Map") tooltip: qsTr("Sets a texture to be used to set the emissive factor for different parts of the material.") } SecondColumnLayout { IdComboBox { typeFilter: "QtQuick3D.Texture" Layout.fillWidth: true backendValue: backendValues.emissiveMap } } } } } Section { caption: qsTr("Specular") width: parent.width Column { width: parent.width ColorEditor { caption: qsTr("Specular Tint") backendValue: backendValues.specularTint supportGradient: false Layout.fillWidth: true } SectionLayout { Label { text: qsTr("Specular Amount") tooltip: qsTr("Controls the strength of specularity (highlights and reflections).") } SecondColumnLayout { SpinBox { maximumValue: 1 minimumValue: 0 decimals: 2 stepSize: 0.1 backendValue: backendValues.specularAmount Layout.fillWidth: true } } Label { text: qsTr("Specular Map") tooltip: qsTr("Defines a RGB texture to modulate the amount and the color of specularity across the surface of the material.") } SecondColumnLayout { IdComboBox { typeFilter: "QtQuick3D.Texture" Layout.fillWidth: true backendValue: backendValues.specularMap } } Label { text: qsTr("Specular Model") tooltip: qsTr("Determines which functions are used to calculate specular highlights for lights in the scene.") } ComboBox { scope: "DefaultMaterial" model: ["Default", "KGGX", "KWard"] backendValue: backendValues.specularModel Layout.fillWidth: true } Label { text: qsTr("Reflection Map") tooltip: qsTr("Sets a texture used for specular highlights on the material.") } SecondColumnLayout { IdComboBox { typeFilter: "QtQuick3D.Texture" Layout.fillWidth: true backendValue: backendValues.specularReflectionMap } } Label { text: qsTr("Index of Refraction") tooltip: qsTr("Controls what angles of reflections are affected by the Fresnel power.") } SecondColumnLayout { SpinBox { maximumValue: 3 minimumValue: 1 decimals: 2 stepSize: 0.1 backendValue: backendValues.indexOfRefraction Layout.fillWidth: true } } Label { text: qsTr("Fresnel Power") tooltip: qsTr("Decreases head-on reflections (looking directly at the surface) while maintaining reflections seen at grazing angles.") } SecondColumnLayout { SpinBox { maximumValue: 9999999 minimumValue: -9999999 realDragRange: 5000 decimals: 2 backendValue: backendValues.fresnelPower Layout.fillWidth: true } } Label { text: qsTr("Specular Roughness") tooltip: qsTr("Controls the size of the specular highlight generated from lights and the clarity of reflections in general.") } SecondColumnLayout { SpinBox { maximumValue: 1 minimumValue: 0.001 decimals: 3 backendValue: backendValues.specularRoughness Layout.fillWidth: true } } Label { text: qsTr("Roughness Map") tooltip: qsTr("Defines a texture to control the specular roughness of the material.") } SecondColumnLayout { IdComboBox { typeFilter: "QtQuick3D.Texture" Layout.fillWidth: true backendValue: backendValues.roughnessMap } } } } } Section { caption: qsTr("Opacity") width: parent.width SectionLayout { Label { text: qsTr("Opacity") tooltip: qsTr("Sets the visibility of the geometry for this material.") } SecondColumnLayout { SpinBox { maximumValue: 1 minimumValue: 0 decimals: 2 stepSize: 0.1 backendValue: backendValues.opacity Layout.fillWidth: true } } Label { text: qsTr("Opacity Map") tooltip: qsTr("Defines a texture used to control the opacity differently for different parts of the material.") } SecondColumnLayout { IdComboBox { typeFilter: "QtQuick3D.Texture" Layout.fillWidth: true backendValue: backendValues.opacityMap } } } } Section { caption: qsTr("Bump/Normal") width: parent.width SectionLayout { Label { text: qsTr("Bump Amount") tooltip: qsTr("Controls the amount of simulated displacement for the bump map or normal map.") } SecondColumnLayout { SpinBox { maximumValue: 1 minimumValue: 0 decimals: 2 stepSize: 0.1 backendValue: backendValues.bumpAmount Layout.fillWidth: true } } Label { text: qsTr("Bump Map") tooltip: qsTr("Defines a grayscale texture to simulate fine geometry displacement across the surface of the material.") } SecondColumnLayout { IdComboBox { id: bumpMapComboBox typeFilter: "QtQuick3D.Texture" Layout.fillWidth: true backendValue: backendValues.bumpMap Connections { target: normalMapComboBox.backendValue onExpressionChanged: { if (normalMapComboBox.backendValue.expression !== "") bumpMapComboBox.backendValue.resetValue() } } } } Label { text: qsTr("Normal Map") tooltip: qsTr("Defines a RGB image used to simulate fine geometry displacement across the surface of the material.") } SecondColumnLayout { IdComboBox { id: normalMapComboBox typeFilter: "QtQuick3D.Texture" Layout.fillWidth: true backendValue: backendValues.normalMap Connections { target: bumpMapComboBox.backendValue onExpressionChanged: { if (bumpMapComboBox.backendValue.expression !== "") normalMapComboBox.backendValue.resetValue() } } } } } } Section { caption: qsTr("Translucency") width: parent.width SectionLayout { Label { text: qsTr("Translucency Falloff") tooltip: qsTr("Defines the amount of falloff for the translucency based on the angle of the normals of the object to the light source.") } SecondColumnLayout { SpinBox { maximumValue: 999999 minimumValue: -999999 realDragRange: 5000 decimals: 2 backendValue: backendValues.translucentFalloff Layout.fillWidth: true } } Label { text: qsTr("Diffuse Light Wrap") tooltip: qsTr("Determines the amount of light wrap for the translucency map.") } SecondColumnLayout { SpinBox { maximumValue: 1 minimumValue: 0 decimals: 2 stepSize: 0.1 backendValue: backendValues.diffuseLightWrap Layout.fillWidth: true } } Label { text: qsTr("Translucency Map") tooltip: qsTr("Defines a grayscale texture controlling how much light can pass through the material from behind.") } SecondColumnLayout { IdComboBox { typeFilter: "QtQuick3D.Texture" Layout.fillWidth: true backendValue: backendValues.translucencyMap } } } } }