// @(#)root/gpad:$Id$ // Author: Richard Maunder 10/3/2005 /************************************************************************* * Copyright (C) 1995-2004, Rene Brun and Fons Rademakers. * * All rights reserved. * * * * For the licensing terms see $ROOTSYS/LICENSE. * * For the list of contributors see $ROOTSYS/README/CREDITS. * *************************************************************************/ #ifndef ROOT_TViewer3DPad #define ROOT_TViewer3DPad #include "TVirtualViewer3D.h" class TVirtualPad; class TViewer3DPad : public TVirtualViewer3D { private: TVirtualPad & fPad; ///< the pad we paint into. Bool_t fBuilding; ///< is scene being built? // Non-copyable TViewer3DPad(const TViewer3DPad &); TViewer3DPad & operator = (const TViewer3DPad &); public: TViewer3DPad(TVirtualPad & pad) : fPad(pad), fBuilding(kFALSE) {}; ~TViewer3DPad() {}; virtual Bool_t PreferLocalFrame() const; virtual void BeginScene(); virtual Bool_t BuildingScene() const { return fBuilding; } virtual void EndScene(); virtual Int_t AddObject(const TBuffer3D & buffer, Bool_t * addChildren = 0); virtual Int_t AddObject(UInt_t placedID, const TBuffer3D & buffer, Bool_t * addChildren = 0); // Composite shapes not supported on this viewer currently - ignore. // Will result in a set of individual component shapes virtual Bool_t OpenComposite(const TBuffer3D & buffer, Bool_t * addChildren = 0); virtual void CloseComposite(); virtual void AddCompositeOp(UInt_t operation); ClassDef(TViewer3DPad,0) //A 3D Viewer painter for TPads }; #endif