/// \file /// \ingroup tutorial_gui /// A simple example that shows the usage of a TGSplitButton. /// The checkbutton is used to change the split state of the button. /// /// \macro_code /// /// \author Roel Aaij 13/07/2007 #include #include #include #include #include #include #include #include #include #include // A little class to automatically handle the generation of unique // widget ids. enum EMenuIds { ID_1, ID_2, ID_3, ID_4, ID_5 }; class IDList { private: Int_t nID ; // Generates unique widget IDs. public: IDList() : nID(0) {} ~IDList() {} Int_t GetUnID(void) { return ++nID ; } } ; class SplitButtonTest : public TGMainFrame { private: TGSplitButton *fMButton; // Split Button TGPopupMenu *fPopMenu; // TGpopupMenu that will be attached to // the button. IDList IDs ; // Generator for unique widget IDs. public: SplitButtonTest(const TGWindow *p, UInt_t w, UInt_t h) ; virtual ~SplitButtonTest() ; void DoExit() ; void DoSplit(Bool_t split) ; void DoEnable(Bool_t on) ; void HandleMenu(Int_t id) ; ClassDef(SplitButtonTest, 0) }; SplitButtonTest::SplitButtonTest(const TGWindow *p, UInt_t w, UInt_t h) : TGMainFrame(p, w, h) { SetCleanup(kDeepCleanup) ; Connect("CloseWindow()", "SplitButtonTest", this, "DoExit()") ; DontCallClose() ; TGVerticalFrame *fVL = new TGVerticalFrame(this, 100, 100) ; TGHorizontalFrame *fHL = new TGHorizontalFrame(fVL, 100, 40) ; // Create a popup menu. fPopMenu = new TGPopupMenu(gClient->GetRoot()); fPopMenu->AddEntry("Button &1", ID_1); fPopMenu->AddEntry("Button &2", ID_2); fPopMenu->DisableEntry(ID_2); fPopMenu->AddEntry("Button &3", ID_3); fPopMenu->AddSeparator(); // Create a split button, the menu is adopted. fMButton = new TGSplitButton(fHL, new TGHotString("Button &Options"), fPopMenu, IDs.GetUnID()); // It is possible to add entries later fPopMenu->AddEntry("En&try with really really long name", ID_4); fPopMenu->AddEntry("&Exit", ID_5); // Connect the special signal for the activation of items in a menu // that belongs to a split button to the slot. fMButton->Connect("ItemClicked(Int_t)", "SplitButtonTest", this, "HandleMenu(Int_t)"); TGCheckButton *fCButton = new TGCheckButton(fHL, new TGHotString("Split"), IDs.GetUnID()); fCButton->SetState(kButtonDown); fCButton->Connect("Toggled(Bool_t)", "SplitButtonTest", this, "DoSplit(Bool_t)"); // Add frames to their parent for layout. fHL->AddFrame(fCButton, new TGLayoutHints(kLHintsCenterX | kLHintsCenterY, 0, 10, 0, 0)) ; TGCheckButton *fEButton = new TGCheckButton(fHL, new TGHotString("Enable"), IDs.GetUnID()); fEButton->SetState(kButtonDown); fEButton->Connect("Toggled(Bool_t)", "SplitButtonTest", this, "DoEnable(Bool_t)"); // Add frames to their parent for layout. fHL->AddFrame(fEButton, new TGLayoutHints(kLHintsCenterX | kLHintsCenterY, 0, 10, 0, 0)) ; fHL->AddFrame(fMButton, new TGLayoutHints(kLHintsCenterX | kLHintsCenterY)); fVL->AddFrame(fHL, new TGLayoutHints(kLHintsCenterX | kLHintsCenterY)) ; AddFrame(fVL, new TGLayoutHints(kLHintsCenterX | kLHintsCenterY)) ; SetWindowName("SplitButton Test") ; MapSubwindows() ; Resize(GetDefaultSize()) ; MapWindow() ; } ; SplitButtonTest::~SplitButtonTest() { // Destructor Cleanup() ; } void SplitButtonTest::DoExit() { // Exit this application via the Exit button or Window Manager. // Use one of the both lines according to your needs. // Please note to re-run this macro in the same ROOT session, // you have to compile it to get signals/slots 'on place'. //DeleteWindow(); // to stay in the ROOT session gApplication->Terminate(); // to exit and close the ROOT session } void SplitButtonTest::DoSplit(Bool_t split) { fMButton->SetSplit(split); } void SplitButtonTest::DoEnable(Bool_t on) { if (on) fMButton->SetState(kButtonUp); else fMButton->SetState(kButtonDisabled); } void SplitButtonTest::HandleMenu(Int_t id) { // Activation of menu items in the popup menu are handled in a user // defined slot to which the ItemClicked(Int_t) signal is // connected. switch (id) { case ID_1: std::cout << "Button 1 was activated" << std::endl; break; case ID_2: std::cout << "Button 2 was activated" << std::endl; break; case ID_3: std::cout << "Button 3 was activated" << std::endl; break; case ID_4: std::cout << "Button with a really really long name was activated" << std::endl; break; case ID_5: DoExit(); break; } } void splitbuttonTest() { new SplitButtonTest(gClient->GetRoot(),100,100); }