// Boost.Geometry (aka GGL, Generic Geometry Library) // Copyright (c) 2007-2012 Barend Gehrels, Amsterdam, the Netherlands. // Copyright (c) 2008-2012 Bruno Lalande, Paris, France. // Copyright (c) 2009-2012 Mateusz Loskot, London, UK. // Parts of Boost.Geometry are redesigned from Geodan's Geographic Library // (geolib/GGL), copyright (c) 1995-2010 Geodan, Amsterdam, the Netherlands. // Use, modification and distribution is subject to the Boost Software License, // Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) #ifndef BOOST_GEOMETRY_GEOMETRY_HPP #define BOOST_GEOMETRY_GEOMETRY_HPP // Shortcut to include all header files #include <boost/geometry/core/cs.hpp> #include <boost/geometry/core/tag.hpp> #include <boost/geometry/core/tag_cast.hpp> #include <boost/geometry/core/tags.hpp> // Core algorithms #include <boost/geometry/core/access.hpp> #include <boost/geometry/core/exterior_ring.hpp> #include <boost/geometry/core/interior_rings.hpp> #include <boost/geometry/core/radian_access.hpp> #include <boost/geometry/core/topological_dimension.hpp> #include <boost/geometry/arithmetic/arithmetic.hpp> #include <boost/geometry/arithmetic/dot_product.hpp> #include <boost/geometry/strategies/strategies.hpp> #include <boost/geometry/algorithms/append.hpp> #include <boost/geometry/algorithms/area.hpp> #include <boost/geometry/algorithms/assign.hpp> #include <boost/geometry/algorithms/buffer.hpp> #include <boost/geometry/algorithms/centroid.hpp> #include <boost/geometry/algorithms/clear.hpp> #include <boost/geometry/algorithms/comparable_distance.hpp> #include <boost/geometry/algorithms/convert.hpp> #include <boost/geometry/algorithms/convex_hull.hpp> #include <boost/geometry/algorithms/correct.hpp> #include <boost/geometry/algorithms/covered_by.hpp> #include <boost/geometry/algorithms/difference.hpp> #include <boost/geometry/algorithms/disjoint.hpp> #include <boost/geometry/algorithms/distance.hpp> #include <boost/geometry/algorithms/envelope.hpp> #include <boost/geometry/algorithms/equals.hpp> #include <boost/geometry/algorithms/expand.hpp> #include <boost/geometry/algorithms/for_each.hpp> #include <boost/geometry/algorithms/intersection.hpp> #include <boost/geometry/algorithms/intersects.hpp> #include <boost/geometry/algorithms/length.hpp> #include <boost/geometry/algorithms/make.hpp> #include <boost/geometry/algorithms/num_geometries.hpp> #include <boost/geometry/algorithms/num_interior_rings.hpp> #include <boost/geometry/algorithms/num_points.hpp> #include <boost/geometry/algorithms/overlaps.hpp> #include <boost/geometry/algorithms/perimeter.hpp> #include <boost/geometry/algorithms/reverse.hpp> #include <boost/geometry/algorithms/simplify.hpp> #include <boost/geometry/algorithms/sym_difference.hpp> #include <boost/geometry/algorithms/touches.hpp> #include <boost/geometry/algorithms/transform.hpp> #include <boost/geometry/algorithms/union.hpp> #include <boost/geometry/algorithms/unique.hpp> #include <boost/geometry/algorithms/within.hpp> // Include multi a.o. because it can give weird effects // if you don't (e.g. area=0 of a multipolygon) #include <boost/geometry/multi/multi.hpp> // check includes all concepts #include <boost/geometry/geometries/concepts/check.hpp> #include <boost/geometry/util/for_each_coordinate.hpp> #include <boost/geometry/util/math.hpp> #include <boost/geometry/util/select_most_precise.hpp> #include <boost/geometry/util/select_coordinate_type.hpp> #include <boost/geometry/io/dsv/write.hpp> #include <boost/geometry/views/box_view.hpp> #include <boost/geometry/views/segment_view.hpp> #include <boost/geometry/io/io.hpp> #endif // BOOST_GEOMETRY_GEOMETRY_HPP