// $Id: RandGamma.h,v 1.5 2010/06/16 17:24:53 garren Exp $ // -*- C++ -*- // // ----------------------------------------------------------------------- // HEP Random // --- RandGamma --- // class header file // ----------------------------------------------------------------------- // Class defining methods for shooting gamma distributed random values, // given a k (default=1) and specifying also a lambda (default=1). // Default values are used for operator()(). // Valid input values are k > 0 and lambda > 0. When invalid values are // presented, the code silently returns -1.0. // ======================================================================= // John Marraffino - Created: 12th May 1998 Based on the C-Rand package // by Ernst Stadlober and Franz Niederl of the Technical // University of Graz, Austria. // Gabriele Cosmo - Removed useless methods and data: 5th Jan 1999 // M Fischler - put and get to/from streams 12/10/04 // ======================================================================= #ifndef RandGamma_h #define RandGamma_h 1 #include "CLHEP/Random/defs.h" #include "CLHEP/Random/Random.h" #include "CLHEP/Utility/memory.h" namespace CLHEP { /** * @author * @ingroup random */ class RandGamma : public HepRandom { public: inline RandGamma ( HepRandomEngine& anEngine, double k=1.0, double lambda=1.0 ); inline RandGamma ( HepRandomEngine* anEngine, double k=1.0, double lambda=1.0 ); // These constructors should be used to instantiate a RandGamma // distribution object defining a local engine for it. // The static generator will be skipped using the non-static methods // defined below. // If the engine is passed by pointer the corresponding engine object // will be deleted by the RandGamma destructor. // If the engine is passed by reference the corresponding engine object // will not be deleted by the RandGamma destructor. virtual ~RandGamma(); // Destructor // Static methods to shoot random values using the static generator static inline double shoot(); static double shoot( double k, double lambda ); static void shootArray ( const int size, double* vect, double k=1.0, double lambda=1.0 ); // Static methods to shoot random values using a given engine // by-passing the static generator. static inline double shoot( HepRandomEngine* anEngine ); static double shoot( HepRandomEngine* anEngine, double k, double lambda ); static void shootArray ( HepRandomEngine* anEngine, const int size, double* vect, double k=1.0, double lambda=1.0 ); // Methods using the localEngine to shoot random values, by-passing // the static generator. inline double fire(); double fire( double k, double lambda ); void fireArray ( const int size, double* vect); void fireArray ( const int size, double* vect, double k, double lambda ); inline double operator()(); inline double operator()( double k, double lambda ); // Save and restore to/from streams std::ostream & put ( std::ostream & os ) const; std::istream & get ( std::istream & is ); std::string name() const; HepRandomEngine & engine(); static std::string distributionName() {return "RandGamma";} // Provides the name of this distribution class private: static double genGamma( HepRandomEngine *anEngine, double k, double lambda ); shared_ptr localEngine; double defaultK; double defaultLambda; }; } // namespace CLHEP #ifdef ENABLE_BACKWARDS_COMPATIBILITY // backwards compatibility will be enabled ONLY in CLHEP 1.9 using namespace CLHEP; #endif #include "CLHEP/Random/RandGamma.icc" #endif