// $Id: RanluxEngine.h,v 1.5 2010/06/16 17:24:53 garren Exp $ // -*- C++ -*- // // ----------------------------------------------------------------------- // HEP Random // --- RanluxEngine --- // class header file // ----------------------------------------------------------------------- // This file is part of Geant4 (simulation toolkit for HEP). // // The algorithm for this random engine has been taken from the original // implementation in FORTRAN by Fred James as part of the MATHLIB HEP // library. // The initialisation is carried out using a Multiplicative Congruential // generator using formula constants of L'Ecuyer as described in "F.James, // Comp. Phys. Comm. 60 (1990) 329-344". // ======================================================================= // Adeyemi Adesanya - Created: 6th November 1995 // Gabriele Cosmo - Adapted & Revised: 22nd November 1995 // Adeyemi Adesanya - Added setSeeds() method: 2nd February 1996 // Gabriele Cosmo - Added flatArray() method: 8th February 1996 // - Added methods for engine status: 19th November 1996 // - Added default luxury value for setSeed() // and setSeeds(): 21st July 1997 // J.Marraffino - Added stream operators and related constructor. // Added automatic seed selection from seed table and // engine counter: 14th Feb 1998 // Ken Smith - Added conversion operators: 6th Aug 1998 // Mark Fischler Methods put, get for instance save/restore 12/8/04 // Mark Fischler methods for anonymous save/restore 12/27/04 // ======================================================================= #ifndef RanluxEngine_h #define RanluxEngine_h 1 #include "CLHEP/Random/defs.h" #include "CLHEP/Random/RandomEngine.h" namespace CLHEP { /** * @author * @ingroup random */ class RanluxEngine : public HepRandomEngine { public: RanluxEngine( std::istream& is ); RanluxEngine(); RanluxEngine( long seed, int lux = 3 ); RanluxEngine( int rowIndex, int colIndex, int lux ); virtual ~RanluxEngine(); // Constructors and destructor // Luxury level is set in the same way as the original FORTRAN routine. // level 0 (p=24): equivalent to the original RCARRY of Marsaglia // and Zaman, very long period, but fails many tests. // level 1 (p=48): considerable improvement in quality over level 0, // now passes the gap test, but still fails spectral test. // level 2 (p=97): passes all known tests, but theoretically still // defective. // level 3 (p=223): DEFAULT VALUE. Any theoretically possible // correlations have very small chance of being observed. // level 4 (p=389): highest possible luxury, all 24 bits chaotic. double flat(); // It returns a pseudo random number between 0 and 1, // excluding the end points. void flatArray (const int size, double* vect); // Fills the array "vect" of specified size with flat random values. void setSeed(long seed, int lux=3); // Sets the state of the algorithm according to seed. void setSeeds(const long * seeds, int lux=3); // Sets the state of the algorithm according to the zero terminated // array of seeds. Only the first seed is used. void saveStatus( const char filename[] = "Ranlux.conf" ) const; // Saves on file Ranlux.conf the current engine status. void restoreStatus( const char filename[] = "Ranlux.conf" ); // Reads from file Ranlux.conf the last saved engine status // and restores it. void showStatus() const; // Dumps the engine status on the screen. int getLuxury() const { return luxury; } // Gets the luxury level. operator unsigned int(); // 32-bit flat, but slower than double or float virtual std::ostream & put (std::ostream & os) const; virtual std::istream & get (std::istream & is); static std::string beginTag ( ); virtual std::istream & getState ( std::istream & is ); std::string name() const; static std::string engineName() {return "RanluxEngine";} std::vector put () const; bool get (const std::vector & v); bool getState (const std::vector & v); static const unsigned int VECTOR_STATE_SIZE = 31; private: int nskip, luxury; float float_seed_table[24]; int i_lag,j_lag; float carry; int count24; static const int int_modulus = 0x1000000; }; } // namespace CLHEP #ifdef ENABLE_BACKWARDS_COMPATIBILITY // backwards compatibility will be enabled ONLY in CLHEP 1.9 using namespace CLHEP; #endif #endif