// @(#)root/mathmore:$Id$ // Authors: L. Moneta 8/2015 /********************************************************************** * * * Copyright (c) 2015 , ROOT MathLib Team * * * * * **********************************************************************/ // Header file for random class // // // Created by: Lorenzo Moneta : Tue 4 Aug 2015 // // #ifndef ROOT_Math_GSLRandomFunctions #define ROOT_Math_GSLRandomFunctions //#include #include "Math/RandomFunctions.h" #include "Math/GSLRndmEngines.h" namespace ROOT { namespace Math { //___________________________________________________________________________________ /** Specialized implementation of the Random functions based on the GSL library. These will work onlmy with a GSLRandomEngine type @ingroup Random */ template class RandomFunctions : public RandomFunctions { //class RandomFunctions { //typdef TRandomEngine DefaulEngineType; public: RandomFunctions() {} RandomFunctions(EngineType & rng) : RandomFunctions(rng) {} inline EngineType & Engine() { return RandomFunctions::Rng(); } double GausZig(double mean, double sigma) { return Engine().GaussianZig(sigma) + mean; } // double GausRatio(double mean, double sigma) { // auto & r = RandomFunctions::Rng(); // return r.GaussianRatio(sigma) + mean; // } /** Gaussian distribution. Default method (use Ziggurat) */ double Gaus(double mean = 0, double sigma = 1) { return mean + Engine().GaussianZig(sigma); } /** Gaussian distribution (Box-Muller method) */ double GausBM(double mean = 0, double sigma = 1) { return mean + Engine().Gaussian(sigma); } /** Gaussian distribution (Ratio Method) */ double GausR(double mean = 0, double sigma = 1) { return mean + Engine().GaussianRatio(sigma); } /** Gaussian Tail distribution */ double GaussianTail(double a, double sigma = 1) { return Engine().GaussianTail(a,sigma); } /** Bivariate Gaussian distribution with correlation */ void Gaussian2D(double sigmaX, double sigmaY, double rho, double &x, double &y) { Engine().Gaussian2D(sigmaX, sigmaY, rho, x, y); } /** Exponential distribution */ double Exp(double tau) { return Engine().Exponential(tau); } /** Breit Wigner distribution */ double BreitWigner(double mean = 0., double gamma = 1) { return mean + Engine().Cauchy( gamma/2.0 ); } /** Landau distribution */ double Landau(double mean = 0, double sigma = 1) { return mean + sigma*Engine().Landau(); } /** Gamma distribution */ double Gamma(double a, double b) { return Engine().Gamma(a,b); } /** Beta distribution */ double Beta(double a, double b) { return Engine().Beta(a,b); } /** Log Normal distribution */ double LogNormal(double zeta, double sigma) { return Engine().LogNormal(zeta,sigma); } /** Chi square distribution */ double ChiSquare(double nu) { return Engine().ChiSquare(nu); } /** F distrbution */ double FDist(double nu1, double nu2) { return Engine().FDist(nu1,nu2); } /** t student distribution */ double tDist(double nu) { return Engine().tDist(nu); } /** Rayleigh distribution */ double Rayleigh(double sigma) { return Engine().Rayleigh(sigma); } /** Logistic distribution */ double Logistic(double a) { return Engine().Logistic(a); } /** Pareto distribution */ double Pareto(double a, double b) { return Engine().Pareto(a,b); } /** generate random numbers in a 2D circle of radious 1 */ void Circle(double &x, double &y, double r = 1) { Engine().Dir2D(x,y); x *= r; y *= r; } /** generate random numbers in a 3D sphere of radious 1 */ void Sphere(double &x, double &y, double &z,double r = 1) { Engine().Dir3D(x,y,z); x *= r; y *= r; z *= r; } /** Poisson distribution */ unsigned int Poisson(double mu) { return Engine().Poisson(mu); } /** Binomial distribution */ unsigned int Binomial(unsigned int ntot, double prob) { return Engine().Binomial(prob,ntot); } /** Negative Binomial distribution First parameter is n, second is probability To be consistent with Random::Binomial */ unsigned int NegativeBinomial(double n, double prob) { return Engine().NegativeBinomial(prob,n); } /** Multinomial distribution */ std::vector Multinomial( unsigned int ntot, const std::vector & p ) { return Engine().Multinomial(ntot,p); } }; } // namespace Math } // namespace ROOT #endif /* ROOT_Math_GSLRandomFunctions */