/* * Copyright (c) 2013, NVIDIA CORPORATION. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and/or associated documentation files (the * "Materials"), to deal in the Materials without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Materials, and to * permit persons to whom the Materials are furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be included * unaltered in all copies or substantial portions of the Materials. * Any additions, deletions, or changes to the original source files * must be clearly indicated in accompanying documentation. * * If only executable code is distributed, then the accompanying * documentation must state that "this software is based in part on the * work of the Khronos Group." * * THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. */ #if !defined(__LIB_EGL_ABI_H) #define __LIB_EGL_ABI_H #include #include #include #include "glvnd/GLdispatchABI.h" #if defined(__cplusplus) extern "C" { #endif /*! * \defgroup eglvendorabi EGL Vendor ABI * * Definition of ABI exported by libEGL.so to libEGL_VENDOR.so libraries. * * Each vendor is associated with three distinct dispatch table types: * * - static EGL dispatch table: this is the fixed list of EGL 1.5 entrypoints * provided by the vendor at load time during the initial handshake. * - dynamic EGL dispatch table: this is a structure allocated by the API * library at runtime used to manage EGL extension functions which are not * present in the static table. * - core GL dispatch table: this is a structure maintained by the API library * which contains both GL core (static) and GL extension (dynamic) functions. * * @{ */ /* * Rendering API handling: * * libEGL only supports OpenGL and OpenGL ES, not OpenVG. If OpenVG or any * other API is added, then the major version number will be incremented. * * When the application calls eglBindAPI, libEGL will forward the call to every * vendor library. In addition, a vendor library can query the current API from * libEGL using the getCurrentApi callback. * * Vendor libraries are not required to support both GL and GLES, but they must * be able to deal with either one as the current rendering API. If a vendor * doesn't support the current API, then it should return an error from * eglCreateContext. */ /*! * Current version of the ABI. * * This version number contains a major number in the high-order 16 bits, and * a minor version number in the low-order 16 bits. * * The major version number is incremented when an interface change will break * backwards compatibility with existing vendor libraries. The minor version * number is incremented when there's a change but existing vendor libraries * will still work. */ #define EGL_VENDOR_ABI_MAJOR_VERSION ((uint32_t) 0) #define EGL_VENDOR_ABI_MINOR_VERSION ((uint32_t) 1) #define EGL_VENDOR_ABI_VERSION ((EGL_VENDOR_ABI_MAJOR_VERSION << 16) | EGL_VENDOR_ABI_MINOR_VERSION) static inline uint32_t EGL_VENDOR_ABI_GET_MAJOR_VERSION(uint32_t version) { return version >> 16; } static inline uint32_t EGL_VENDOR_ABI_GET_MINOR_VERSION(uint32_t version) { return version & 0xFFFF; } /*! * This opaque structure stores function pointers for EGL extension functions. * It is allocated at runtime by the API library. Vendor-provided dispatch * functions retrieve and operate on this structure using the API below. */ typedef struct __EGLvendorInfoRec __EGLvendorInfo; /**************************************************************************** * API library exports * ****************************************************************************/ typedef struct __EGLapiExportsRec { /************************************************************************ * The following routines are used by vendor-implemented EGL dispatch * functions to lookup and call into the right vendor. ************************************************************************/ /*! * This function must be called at the start of every EGL dispatch stub. It * performs any necessary per-call bookkeeping. */ void (* threadInit) (void); EGLenum (* getCurrentApi)(void); /*! * This function retrieves the appropriate current dynamic dispatch table, * if a GL context is current. Otherwise, this returns NULL. */ __EGLvendorInfo *(*getCurrentVendor)(void); /*! * This retrieves the current context for this thread. */ EGLContext (*getCurrentContext)(void); /*! * Returns the current display for this thread. */ EGLDisplay (*getCurrentDisplay)(void); /*! * Returns the current drawable for this thread. */ EGLSurface (*getCurrentSurface)(EGLint readDraw); /*! * This function retrieves an entry point from the dynamic dispatch table * given an index into the table. */ __eglMustCastToProperFunctionPointerType (*fetchDispatchEntry) (__EGLvendorInfo *dynDispatch, int index); /*! * Sets the last error for the current thread. The error will be returned * the next time the app calls eglGetError(). * * This function will override a call to \c setLastVendor, and vice-versa. */ void (* setEGLError) (EGLint errorCode); /*! * Notifies libEGL about the vendor library that an EGL function is * dispatched to. This is used to look up the last EGL error code from a * vendor. * * A vendor library may generate an EGL error asynchronously, if it * offloads some EGL functions onto a worker thread. In that case, calling * \c setEGLError to set the last error would not work. * * When an EGL dispatch stubs finds the vendor library, it must call this * function before it dispatches the function call. * * This function will override a call to \c setEGLError, and vice-versa. * * \param vendor The vendor library of the current EGL function call. * \return EGL_TRUE on success, or EGL_FALSE on failure. */ EGLBoolean (* setLastVendor) (__EGLvendorInfo *vendor); /************************************************************************ * These routines are used by vendor dispatch functions to look up * and add mappings between various objects and vendors. ************************************************************************/ // As far as I can tell, all EGL functions that take a context or drawable // also take an EGLDisplay. So, we don't need any extra functions for // mapping a context/surface/whatever to a EGLDisplay or vendor. /*! * Returns the EGL vendor for an EGLDisplay handle. */ __EGLvendorInfo *(*getVendorFromDisplay)(EGLDisplay dpy); /*! * Returns the EGL vendor for an EGLDeviceEXT handle. */ __EGLvendorInfo *(*getVendorFromDevice)(EGLDeviceEXT dev); } __EGLapiExports; /***************************************************************************** * API library imports * *****************************************************************************/ /*! * The enum values accepted by \c __EGLapiImports::getVendorString. */ enum { /*! * The set of platform extensions that the vendor supports. * * Platform extensions typically just add enums to the existing * eglGetPlatformDisplay function, so we don't need any additional logic * or special handling from libEGL itself. * * As a result, vendor libraries can add these extensions without having * to modify libEGL to match. */ __EGL_VENDOR_STRING_PLATFORM_EXTENSIONS, }; /*! * This structure stores required and optional vendor library callbacks. */ typedef struct __EGLapiImportsRec { /** * Creates an EGLDisplay. This function is used to handle both * \c eglGetDisplay and \c eglGetPlatformDisplay. * * For some platform types, libEGL may be able to identify a specific * vendor to use. * * If libEGL can't figure out which vendor to use on its own, then it will * go through the list of available vendor libraries and call this function * until one succeeds. * * If the application calls eglGetPlatformDisplay, then the parameters are * passed through from the application. * * If the application calls eglGetDisplay, and the native display handle is * not \c EGL_DEFAULT_DISPLAY, then libEGL will try to guess a platform * type, and will pass that platform to the vendor library. * * Lastly, if eglGetDisplay is called with \c EGL_DEFAULT_DISPLAY, then * libEGL will call into each vendor library with \p platform set to * \c EGL_NONE. The vendor library can then select a default display to * return. * * In all cases, if the vendor library can't find a matching EGLDisplay, * then it should return \c EGL_NO_DISPLAY. Any errors should be reported * through the vendor's \c eglGetError function. */ EGLDisplay (* getPlatformDisplay) (EGLenum platform, void *nativeDisplay, const EGLAttrib *attrib_list); /*! * Checks if the vendor library supports a given client API (that is, the * API value passed to \c eglBindAPI). */ EGLBoolean (* getSupportsAPI) (EGLenum api); /*! * (OPTIONAL) Returns a string from the vendor library. This is used for * anything that isn't available from eglQueryString. */ const char * (* getVendorString) (int name); /* * NOTE: libEGL will load all of the vendor libraries up front, so it * handles extension functions slightly differently than EGL. */ /*! * This retrieves the pointer to the real EGL or core GL function. * * \param procName The name of the function. * \return A pointer to a function, or \c NULL if the vendor does not * support the function. */ void * (* getProcAddress) (const char *procName); /*! * This retrieves vendor-neutral functions which use the * __EGLdispatchTableDynamic API above to dispatch to the correct vendor. * * A vendor library must provide a dispatch function for all EGL display * extension functions that it supports. * * Client extension functions cannot be dispatched based on an EGDisplay, * so they must be handled in libEGL itself. * * \param procName The name of the function. * \return A pointer to a function, or \c NULL if the vendor does not * support the function or \p procName is not a EGL display function. */ void * (*getDispatchAddress) (const char *procName); /*! * This notifies the vendor library which dispatch table index is * assigned to a particular EGL extension function. */ void (*setDispatchIndex) (const char *procName, int index); /* * The vendor library may use the isPatchSupported, initiatePatch, * releasePatch, and patchThreadAttach callbacks to re-write libglvnd's * entrypoints at make current time, provided no other contexts are current * and the TLS model supports this functionality. This is a performance * optimization that may not be available at runtime; the vendor library * must not depend on this functionality for correctness. * * To use this optimization, the vendor library must provide at least the * isPatchSupported and initiatePatch entrypoints. * * Note that these functions are identical to the ones used in GLX. */ /*! * (OPTIONAL) Checks to see if the vendor library supports patching the * given stub type and size. * * \param type The type of entrypoints. This will be a one of the * __GLDISPATCH_STUB_* values. * \param stubSize The maximum size of the stub that the vendor library can * write, in bytes. * \param lookupStubOffset A callback into libglvnd to look up the address * of each entrypoint. */ GLboolean (* isPatchSupported)(int type, int stubSize); /*! * (OPTIONAL) Called by libglvnd to request that a vendor library patch its * top-level entrypoints. * * The vendor library should use the \p lookupStubOffset callback to find * the addresses of each entrypoint. * * This function may be called more than once to patch multiple sets of * entrypoints. For example, depending on how they're built, libOpenGL.so * or libGL.so may have their own entrypoints that are separate functions * from the ones in libGLdispatch. * * Note that during this call is the only time that the entrypoints can be * modified. After the call to \c initiatePatch returns, the vendor library * should treat the entrypoints as read-only. * * \param type The type of entrypoints. This will be a one of the * __GLDISPATCH_STUB_* values. * \param stubSize The maximum size of the stub that the vendor library can * write, in bytes. * \param lookupStubOffset A callback into libglvnd to look up the address * of each entrypoint. * * \return GL_TRUE if the vendor library supports patching with this type * and size. */ GLboolean (*initiatePatch)(int type, int stubSize, DispatchPatchLookupStubOffset lookupStubOffset); /*! * (OPTIONAL) Called by libglvnd to notify the current vendor that it no * longer owns the top-level entrypoints. * * Libglvnd will take care of the restoring the entrypoints back to their * original state. The vendor library must not try to modify them. */ void (*releasePatch)(void); /*! * (OPTIONAL) Called at the start of window-system functions (GLX and EGL). * This callback allows vendor libraries to perform any per-thread * initialization. * * This is basically a workaround for broken applications. A lot of apps * will make one or more invalid GLX/EGL calls on a thread (often including * a MakeCurrent with invalid parameters), and then will try to call an * OpenGL function. * * A non-libglvnd-based driver would be able to initialize any thread state * even on a bogus GLX call, but with libglvnd, those calls wouldn't get * past libGLX. * * This function is optional. If it's \c NULL, then libGLdispatch will * simply ignore it. * * \note This function may be called concurrently from multiple threads. */ void (*patchThreadAttach)(void); /*! * (OPTIONAL) Tries to determine the platform type for a native display. * * If the vendor library provides this function, then libglvnd will call it * to determine which platform to use for a native display handle in * eglGetDisplay. * * If no vendor library identifies the platform, then libglvnd will fall * back to its own platform detection logic. * * Libglvnd can call this function for any native display handle except * \c EGL_DEFAULT_DISPLAY. * * No matter what the value of \p native_display, the vendor library must * not crash, and must not return a false match. If the vendor library * can't identify the display, then it must return \c EGL_NONE. * * In particular, that means that a vendor library must not return any sort * of default or fallback platform. * * \param native_display The native display handle passed to eglGetDisplay. * \return Either a platform type enum or EGL_NONE. */ EGLenum (* findNativeDisplayPlatform) (void *native_display); } __EGLapiImports; /*****************************************************************************/ #define __EGL_MAIN_PROTO_NAME "__egl_Main" typedef EGLBoolean (* __PFNEGLMAINPROC) (uint32_t version, const __EGLapiExports *exports, __EGLvendorInfo *vendor, __EGLapiImports *imports); /*! * Vendor libraries must export a function called __egl_Main() with the * following prototype. * * This function also performs a handshake based on the ABI version number. * Vendor libraries can optionally use the version number to support older * versions of the ABI. * * \param[in] version The ABI version. The upper 16 bits contains the major version * number, and the lower 16 bits contains the minor version number. * * \param[in] exports The table of functions provided by libEGL. This pointer will * remain valid for as long as the vendor is loaded. * * \param[in] vendor The opaque pointer used to identify this vendor library. This * may be used in future versions to provide additional per-vendor information. * * \param[out] imports The function table that the vendor library should fill * in. The vendor library must assign every non-optional function in the * struct. * * \return True on success. If the vendor library does not support the * requested ABI version or if some other error occurs, then it should return * False. */ EGLBoolean __egl_Main(uint32_t version, const __EGLapiExports *exports, __EGLvendorInfo *vendor, __EGLapiImports *imports); /*! * @} */ #if defined(__cplusplus) } #endif #endif /* __LIB_EGL_ABI_H */