// @(#)root/eve:$Id$ // Author: Matevz Tadel 2007 /************************************************************************* * Copyright (C) 1995-2007, Rene Brun and Fons Rademakers. * * All rights reserved. * * * * For the licensing terms see $ROOTSYS/LICENSE. * * For the list of contributors see $ROOTSYS/README/CREDITS. * *************************************************************************/ #ifndef ROOT_TEveArrow #define ROOT_TEveArrow #include "TEveElement.h" #include "TEveVector.h" #include "TNamed.h" #include "TAtt3D.h" #include "TAttBBox.h" class TEveArrow : public TEveElement, public TNamed, public TAtt3D, public TAttBBox { friend class TEveArrowGL; friend class TEveArrowEditor; private: TEveArrow(const TEveArrow&); // Not implemented TEveArrow& operator=(const TEveArrow&); // Not implemented protected: Color_t fColor; Float_t fTubeR; Float_t fConeR; Float_t fConeL; TEveVector fOrigin; TEveVector fVector; Int_t fDrawQuality; // Number of segments of circles. public: TEveArrow(Float_t xVec=0, Float_t yVec=0, Float_t zVec=1, Float_t xOrg=0, Float_t yOrg=0, Float_t zOrg=0); virtual ~TEveArrow() {} virtual TObject* GetObject(const TEveException& ) const { const TObject* obj = this; return const_cast(obj); } void StampGeom() { ResetBBox(); AddStamp(kCBTransBBox | kCBObjProps); } Float_t GetTubeR() const { return fTubeR; } Float_t GetConeR() const { return fConeR; } Float_t GetConeL() const { return fConeL; } void SetTubeR(Float_t x) { fTubeR = x; StampGeom(); } void SetConeR(Float_t x) { fConeR = x; StampGeom(); } void SetConeL(Float_t x) { fConeL = x; StampGeom(); } TEveVector GetOrigin() { return fOrigin; } TEveVector& RefOrigin() { return fOrigin; } TEveVector GetVector() { return fVector; } TEveVector& RefVector() { return fVector; } void SetOrigin(const TEveVector& o) { fOrigin = o; StampGeom(); } void SetOrigin(Float_t x, Float_t y, Float_t z) { fOrigin.Set(x, y, z); StampGeom(); } void SetVector(const TEveVector& v) { fVector = v; StampGeom(); } void SetVector(Float_t x, Float_t y, Float_t z) { fVector.Set(x, y, z); StampGeom(); } Int_t GetDrawQuality() const { return fDrawQuality; } void SetDrawQuality(Int_t q) { fDrawQuality = q; } virtual void ComputeBBox(); virtual void Paint(Option_t* option=""); ClassDef(TEveArrow, 0); // Class for gl visualisation of arrow. }; #endif