// @(#)root/eve:$Id$ // Author: Matevz Tadel, 2010 /************************************************************************* * Copyright (C) 1995-2007, Rene Brun and Fons Rademakers. * * All rights reserved. * * * * For the licensing terms see $ROOTSYS/LICENSE. * * For the list of contributors see $ROOTSYS/README/CREDITS. * *************************************************************************/ #ifndef ROOT_TEveBox #define ROOT_TEveBox #include "TEveShape.h" //------------------------------------------------------------------------------ // TEveBox //------------------------------------------------------------------------------ class TEveBox : public TEveShape { friend class TEveBoxGL; private: TEveBox(const TEveBox&); // Not implemented TEveBox& operator=(const TEveBox&); // Not implemented protected: Float_t fVertices[8][3]; public: TEveBox(const char* n="TEveBox", const char* t=""); virtual ~TEveBox(); void SetVertex(Int_t i, Float_t x, Float_t y, Float_t z); void SetVertex(Int_t i, const Float_t* v); void SetVertices(const Float_t* vs); const Float_t* GetVertex(Int_t i) const { return fVertices[i]; } // For TAttBBox: virtual void ComputeBBox(); // Projectable: virtual TClass* ProjectedClass(const TEveProjection* p) const; ClassDef(TEveBox, 0); // 3D box with arbitrary vertices. }; //------------------------------------------------------------------------------ // TEveBoxProjected //------------------------------------------------------------------------------ class TEveBoxProjected : public TEveShape, public TEveProjected { friend class TEveBoxProjectedGL; private: TEveBoxProjected(const TEveBoxProjected&); // Not implemented TEveBoxProjected& operator=(const TEveBoxProjected&); // Not implemented protected: vVector2_t fPoints; Int_t fBreakIdx; vVector2_t fDebugPoints; virtual void SetDepthLocal(Float_t d); static Bool_t fgDebugCornerPoints; public: TEveBoxProjected(const char* n="TEveBoxProjected", const char* t=""); virtual ~TEveBoxProjected(); // For TAttBBox: virtual void ComputeBBox(); // Projected: virtual void SetProjection(TEveProjectionManager* mng, TEveProjectable* model); virtual void UpdateProjection(); virtual TEveElement* GetProjectedAsElement() { return this; } static Bool_t GetDebugCornerPoints(); static void SetDebugCornerPoints(Bool_t d); ClassDef(TEveBoxProjected, 0); // Projection of TEveBox. }; #endif