// @(#)root/eve:$Id$ // Authors: Matevz Tadel & Alja Mrak-Tadel: 2006, 2007 /************************************************************************* * Copyright (C) 1995-2007, Rene Brun and Fons Rademakers. * * All rights reserved. * * * * For the licensing terms see $ROOTSYS/LICENSE. * * For the list of contributors see $ROOTSYS/README/CREDITS. * *************************************************************************/ #ifndef ROOT_TEveBoxSetGL #define ROOT_TEveBoxSetGL #include "TEveDigitSetGL.h" #include "TEveBoxSet.h" class TEveBoxSetGL : public TEveDigitSetGL { TEveBoxSetGL(const TEveBoxSetGL&); // Not implemented TEveBoxSetGL& operator=(const TEveBoxSetGL&); // Not implemented protected: TEveBoxSet *fM; // Model object. mutable UInt_t fBoxDL; // Display-list id for a box atom. Int_t PrimitiveType() const; void MakeOriginBox(Float_t p[8][3], Float_t dx, Float_t dy, Float_t dz) const; void RenderBoxStdNorm(const Float_t p[8][3]) const; void RenderBoxAutoNorm(const Float_t p[8][3]) const; void MakeDisplayList() const; void RenderBoxes(TGLRnrCtx& rnrCtx) const; public: TEveBoxSetGL(); virtual ~TEveBoxSetGL(); virtual Bool_t ShouldDLCache(const TGLRnrCtx& rnrCtx) const; virtual void DLCacheDrop(); virtual void DLCachePurge(); virtual Bool_t SetModel(TObject* obj, const Option_t* opt=0); virtual void DirectDraw(TGLRnrCtx& rnrCtx) const; virtual void Render(TGLRnrCtx& rnrCtx); ClassDef(TEveBoxSetGL, 0); // GL-renderer for TEveBoxSet class. }; #endif